$94-06-88-19-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 99502600 1 Mash] [charaSet C 6027000 1 "Wu Zetian"] [charaSet D 3032000 1 Ereshkigal] [charaSet E 1098238500 1 Lambda] [charaSet F 1053900 1 "Trưng Trắc"] [charaSet G 1053910 1 "Trưng Nhị"] [charaSet H 1098238500 1 Lambda_Effects] [charaSet I 1098231700 1 Con] [charaSet J 1098232200 1 Dagon] [imageSet K cut346_kon00 1] [imageSet L cut346_kon06 1] [charaSet Q 98115000 1 "Effect Dummy"] [charaSet R 98115000 1 "Effect Dummy"] [charaSet S 98115000 1 "Effect Dummy"] [imageSet T back10000 1 1] [charaScale T 1.4] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel] [charaDepth T 2] [charaDepth F 5] [charaDepth G 4] [charaDepth J 6] [charaDepth A 6] [charaDepth R 7] [charaDepth Q 8] [scene 147305] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_114 0.1] [wt 0.4] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon I am Dagon...the god of distortion! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Ereshkigal Did you say Dagon? [k] [charaFace D 21] @Ereshkigal Now I see. This smell... I should have recognized it sooner. [k] @Ereshkigal So this is why I've felt a vague sense of unease ever since I first arrived here... [k] @Ereshkigal It's the aura of a Mesopotamian Divine Spirit. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [charaFace G 5] [charaFadein G 0.1 1] @Trưng Trắc You know this, uh, god!? [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Ereshkigal No. I almost never left the underworld, so our paths never crossed. [k] [charaFace D 22] @Ereshkigal ...Though I do think Nergal may have run into him. [k] [charaFace D 5] @Ereshkigal But even I know of him. He's supposed to be one of the oldest, greatest gods in existence. [k] @Ereshkigal So what are you doing here, Dagon? And why do you look like a ghost? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon Can you not tell from looking at me, mistress of the underworld, daughter of the gods of the heavens? [k] @Dagon I, the former god of prosperity and grain, have been warped into this monstrous form! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ereshkigal ... [k] @Ereshkigal I know humanity is unstable right now, but it's still almost unheard of for a Divine Spirit to manifest as is. [k] @Ereshkigal Usually, they only manifest a portion of themselves[line 2]a single, Divided Spirit aspect influenced by their vessel. [k] @Ereshkigal But you[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon I am Dagon. I became the distorted god, the monster among gods! [k] @Dagon I refuse to accept that! With every fiber of my being, with all of my divine pride, I deny it! [k] [charaFadeout J 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 25] [charaFadein A 0.1 1] @Da Vinci Most of the legends of Dagon described him that way[line 2]half man, half fish. [k] @Da Vinci There are theories that he looked very different back in ancient times when he was worshiped, though. [k] @Da Vinci So I think what we're seeing here is a manifestation of one of the great earth gods... [k] @Da Vinci ...who's aware that his essence changed because of later generations' interpretations and stories. [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ereshkigal ...As a god myself, I understand your anger. [k] @Ereshkigal But your new nature has already been defined. There's no changing that. [k] @Ereshkigal So how are you going to deny that? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon As if you didn't know. Gods are gods because of faith. [k] @Dagon All I need is a new faith that sees me the right way. [k] @Dagon I attempted to return to my rightful form by using the faith of my kin. [k] @Dagon My detestable aquatic kin, and the water monsters with whom I share an affinity. [k] @Dagon My plan was to gather them in vast numbers, feed them bait that would make them strong, and remake them into the kind of kin I wanted. [k] @Dagon Then, once I had a flock of the right kind of kin, with the right kind of faith, I could retake my rightful godly form! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] [charaFace G 5] [charaFadein G 0.1 1] @Trưng Trắc So the bait that would make them strong was the Taisui sprites[line 2]the Con. [k] [charaTalk G] [charaFace G 8] @Trưng Nhị Your kin were those merfolk, right? There was that one merman who was clearly stronger than the rest... [k] @Trưng Nhị ...so I guess it's no surprise there could be another, even stronger one. [k] @Trưng Nhị And you said you only gathered the other water monsters here for their numbers? [k] @Trưng Nhị Then why go to the trouble of assembling so many different species? [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Da Vinci Aha... I just figured it out. He probably didn't have a choice in that regard. [k] [charaFace A 24] @Da Vinci Think back to all the kinds of water monsters we've seen. [k] @Da Vinci Merfolk, hermit crab monks, bunyips, vodyanoys, a kelpie, rusalki... [k] @Da Vinci There's one thing that sets them all apart. [k] ?1:What's that? ?! [charaFace A 25] @Da Vinci They might all be from very different regions, but except for the merfolk, all those water monsters live in lakes and rivers. [k] @Da Vinci Well, in the hermit crab monks' case, I expect it's because crab monks live in rivers, since they're variants of those. [k] @Da Vinci Anyway, that led me to two hypotheses. [k] @Da Vinci First, that there's something special about the merfolk. [k] @Da Vinci And, second... [k] [messageOff] [charaFace A 13] [wt 1.0] [charaFace A 26] @Da Vinci ...that this is actually a big lake, not the ocean. [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk G] [charaFace F 5] [charaFadein F 0.1 1] [charaFace G 4] [charaFadein G 0.1 1] @Trưng Nhị B-but then, why is the water so salty? [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 26] [charaFadein A 0.1 1] @Da Vinci Simple. This is a salt lake. [k] [charaFace A 24] @Da Vinci Of course, the salinity of the water was one of the first things we investigated. [k] @Da Vinci Every sea has its own unique salinity measurement, you see. [k] @Da Vinci I'm guessing the reason we couldn't see this earlier... [k] @Da Vinci ...was that the salinity had been carefully adjusted to a level that could have come from just about any sea... [k] @Da Vinci ...and because Dagon concealed the truth by making the island's springs seem to be fresh water. [k] [charaFace A 25] @Da Vinci That would be simple for him to pull off, if he's connected to the water itself via the power of the Holy Grail. [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon Right you are. Does that mean you've also realized which lake this is? [k] [charaFadeout J 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 29] [charaFadein A 0.1 1] @Da Vinci Of course. It's probably the legend of the wandering lake Lop Nur from Central Asia... [k] [charaFace A 5] @Da Vinci No, on second thought, given how big this place is, that's probably just what you used as a base. [k] @Da Vinci Now, I'd bet this Singularity was formed as a cluster of certain concepts and phantasms. [k] @Da Vinci The ones pertaining to moving lakes and wandering watering holes! [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Wu Zetian I have heard of such things, too. [k] @Wu Zetian They say that out in the western region, there is a large salt lake that moves about over time. [k] @Wu Zetian One year, it may seem to disappear, only to reappear elsewhere later. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon Hahaha! You got it! [k] [charaFadeout J 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash So this Singularity is built on the phantasms of moving lakes and watering holes from other worlds, with no clearly defined location... [k] @Mash That would explain why we couldn't determine its coordinates. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 21] [charaFadein A 0.1 1] @Da Vinci Oh, I just figured something else out, too. [k] @Da Vinci If Dagon used the Holy Grail's power to partially integrate himself with that moving lake, then he could control where it went. [k] @Da Vinci And that means[line 2] [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon That's right. I didn't call the water monsters here. I flew this lake all around the world to collect them from their respective regions. [k] @Dagon That's why they attacked this land; because they felt like their territory was being invaded! [k] @Dagon Little did they know I meant for them to eat the bait I had prepared for them. [k] @Dagon But to successfully gather the water monsters on this island... [k] @Dagon ...I needed a living being[line 2]a beacon of sorts[line 2]they could look to as a leader. [k] @Dagon That was my turtle disguise. I couldn't change it after the fact because I had already built it into the system. [k] @Dagon Hmph. If you hadn't shown up, I wouldn't have had to keep up that ridiculous act. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace F 5] [charaFadein F 0.1 1] [charaFace G 5] [charaFadein G 0.1 1] @Trưng Nhị Yeah, I'm sure pretending to be a senile old turtle was tough. And that's before we took out all of the water monsters you painstakingly gathered. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon Indeed. But now, the Con have grown in number beyond my wildest imagination! The Taisui's vitality is truly spectacular! [k] @Dagon Even without the water monsters here, all I have to do is eat all those nice, ripe sprites myself... [k] @Dagon ...and I expect I'll be able to use them as sustenance to create my true kin. [k] @Dagon What's more, I've already eaten all the ones swept away in the flood[line 2]about half of them! [k] [bgmStop BGM_EVENT_114 1.5] @Dagon They were delicious. Truly delicious. And thanks to them, I'm now far stronger! [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [shake 0.05 3 3 2.0] [se ad14] [seVolume ad14 0 0] [seVolume ad14 0.7 1.0] [wt 1.0] [se ade280] [seVolume ade280 0.0 0.0] [seVolume ade280 1.0 0.4] [se ade153] [charaPut R 0,0] [charaPut Q 0,0] [charaEffect R bit_talk_ppl_fog02] [charaEffect Q bit_talk_ppl_fog03] [scene 147307 0.5] [wt 2.0] [seStop ad14 1.0] [seStop ade280 2.0] [wt 0.5] [bgm BGM_EVENT_126 0.1] ?1:The mist is back...! ?! [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon The mist is a byproduct of me using the Holy Grail's power to galvanize the lake. [k] @Dagon Just take a look. You can see I am incomparably stronger than I was. [k] @Dagon Now, come to me, water! Sweep every Con on this land into me! [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [shake 0.05 3 3 3.0] [se ad14 0] [seVolume ad14 1.0 1.0] [wt 1.0] [se ad416] [fadeMove A9CEEC 0.9 1.0] [wt 0.5] [seStop ad14 1.0] [wt 0.5] [fadein A9CEEC 1.0] [fowardEffect bit_talk_tidal_wave_fs] [se ad226 0.7] [se ad211] [seVolume ad211 0 0] [seVolume ad211 1.4 0.5] [wt 0.2] [cueSe SE_21 21_ade614] [seVolume 21_ade614 0 0] [seVolume 21_ade614 1.5 0.8] [wt 2.0] [scene 147308] [charaEffectStop R bit_talk_ppl_fog02] [charaEffectStop Q bit_talk_ppl_fog03] [wt 3.0] [fowardEffectStop bit_talk_tidal_wave_fs] [cueSeStop 21_ade614 2.5] [wt 2.5] [charaPut S 0,0] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Mash Aah! The water... It's coming back! [k] [charaFadeout B 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] @Con It's okay! We're not done yet! [k] [messageOff] [wipeout rectangleStripUpToDown 0.4 1.0] [bgm BGM_EVENT_126 0.4 0.5] [wait wipe] [charaFadeout I 0.1] [pictureFrame cut063_cinema] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 -250,-50] [scene 146800] [wt 0.5] [wipein rectangleStripDownToUp 0.4 1.0] [bgm BGM_EVENT_126 0.4 1.0] [wait wipe] @Lambda Ugh... This is pretty nerve-racking. [k] @Lambda I sense a strange presence in the village. What could it be[line 2] [k] [messageOff] [charaTalk off] [charaDepth E 4] [charaDepth H 7] [charaPut E -250,-50] [charaPut H -250,-50] [charaFace H 5] [charaFadeTime H 0.1 0.3] [charaMoveScale H 1.1 0.6] [charaMove H -275,-50 0.6] [se ad231] [wt 0.3] [charaFadeout H 0.3] [wt 0.4] [charaFace E 2] @Lambda Huh!? Oh no. The pressure is building again! [k] [messageOff] [charaFadeinFSL K 0.4 -350,-150] [charaMoveFSL K -350,-250 0.3] [wt 0.4] @Con Here, Lam-Lam, have another! [k] [messageOff] [charaFadeinFSR L 0.4 350,-350] [charaMoveFSR L 350,-250 0.3] [wt 0.4] @Con Hang in there, Lam-Lam! [k] [messageOff] [se ad852] [charaFadeout K 0.2] [charaFadeout L 0.2] [wt 0.1] [charaPut R 0,-130] [charaEffect R bit_talk_radiallight01] [wt 1.5] [cueSe SE_21 21_ade590] [charaEffectStop R bit_talk_radiallight01] [seStop ad852 1.0] [wt 1.0] [seStop 21_ade590 2.0] @Lambda Wha[line 2]Hey! What do you think you're[line 2] [k] @Lambda ...Dammit! I need all the power I can get right now! [k] [messageOff] [wipeout rectangleStripDownToUp 0.4 1.0] [bgm BGM_EVENT_126 0.4 0.5] [wait wipe] [pictureFrame] [charaFadeout E 0.1] [charaTalk on] [cueSe NoblePhantasm_304000 NP_304000_8] [cueSe NoblePhantasm_403700 NP_403700_12] [wt 1.0] [se ad14 0] [seVolume ad14 1.0 1.0] [cueSe SE_21 21_ade614 0] [seVolume 21_ade614 1.0 1.0] [wt 0.5] [cueSeStop NP_403700_12 0.5] [scene 147308] [wt 1.5] [seStop ad14 2.5] [seStop 21_ade614 2.5] [wipein rectangleStripUpToDown 0.4 1.0] [bgm BGM_EVENT_126 0.4 1.0] [wait wipe] [wt 1.0] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon ...Oh? [k] [charaFadeout J 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 21] [charaFadein A 0.1 1] @Da Vinci That was close! Good thing Lambdaryllis is still hanging in there! [k] @Da Vinci It looks like the water power Dagon is using to try and engulf the village... [k] @Da Vinci ...and Lambdaryllis's Noble Phantasm holding it back in that water sphere are evenly matched! [k] @Da Vinci There's enough water left here to keep the Taisui floating! [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon So, that Servant who smells of sea serpent is behind this again. [k] @Dagon Then I'll just have to get rid of her. [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [se ade280] [seVolume ade280 0.0 0.0] [seVolume ade280 1.0 0.4] [se ade153] [charaEffect R bit_talk_ppl_fog02] [wt 1.5] [seStop ade280 0.5] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [charaFace G 5] [charaFadein G 0.1 1] @Trưng Trắc Again!? [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Da Vinci No, this is different. I think...he's moving the lake around! Over and over and over! [k] @Da Vinci Crap! Here come more water monsters! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1] [bgm BGM_EVENT_126 0.4 0.5] [wait wipe] [charaFadeout A 0.1] [charaPut S 2000,2000] [charaPut Q 0,0] [charaEffect Q bit_talk_ppl_fog01] [pictureFrame cut063_cinema] [charaDepth R 3] [charaDepth Q 8] [charaSet K 1098229500 1 "Hermit Crab"] [charaSet L 1098229500 1 "Hermit Crab"] [charaSet M 1098229500 1 "Hermit Crab"] [charaSet N 1098229500 1 "Hermit Crab"] [charaDepth K 4] [charaDepth L 6] [charaDepth M 7] [charaDepth N 5] [charaTalk off] [scene 147201] [wt 0.5] [wipein rectangleStripRightToLeft 0.4 1] [bgm BGM_EVENT_126 0.4 1.0] [wait wipe] [wt 0.8] [wipeout uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 0.5] [se ade410] [wait wipe] [wt 0.5] [wipein uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 1.0] [wait wipe] [wt 0.4] [charaFace K 0] [charaFadeinFSL K 0.1 -436,-50] [charaFace L 0] [charaFadeinFSL L 0.1 -136,-50] [charaFace M 0] [charaFadeinFSR M 0.1 156,-50] [charaFace N 0] [charaFadeinFSR N 0.1 456,-50] [wt 1.5] [wipeout uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 0.5] [se ade410] [wait wipe] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaSet K 1098229600 1 Bunyip] [charaSet L 1098229600 1 Bunyip] [charaSet M 1098229600 1 Bunyip] [charaSet N 1098229600 1 Bunyip] [charaDepth K 4] [charaDepth L 5] [charaDepth M 6] [charaDepth N 7] [wt 0.5] [wipein uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 1.0] [wait wipe] [wt 0.4] [charaFace K 0] [charaFadeinFSL K 0.1 -436,-50] [charaFace L 0] [charaFadeinFSL L 0.1 -106,-50] [charaFace M 0] [charaFadeinFSR M 0.1 156,-50] [charaFace N 0] [charaFadeinFSR N 0.1 456,-50] [wt 1.5] [wipeout uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 0.5] [se ade410] [wait wipe] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaSet K 1098229700 1 Vodyanoy] [charaSet L 1098229700 1 Vodyanoy] [charaSet M 1098229700 1 Vodyanoy] [charaSet N 1098229700 1 Vodyanoy] [charaDepth K 4] [charaDepth L 6] [charaDepth M 7] [charaDepth N 5] [wt 0.5] [wipein uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 1.0] [wait wipe] [wt 0.4] [charaFace K 0] [charaFadeinFSSideL K 0.1 -356,-50] [charaFace L 0] [charaFadeinFSL L 0.1 -106,-50] [charaFace M 0] [charaFadeinFSR M 0.1 156,-50] [charaFace N 0] [charaFadeinFSSideR N 0.1 436,-50] [wt 1.5] [wipeout uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 0.5] [se ade410] [wait wipe] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaSet K 1098229800 1 Kelpie] [charaSet L 1098229800 1 Kelpie] [charaSet M 1098229800 1 Kelpie] [charaSet N 1098229800 1 Kelpie] [charaDepth K 4] [charaDepth L 5] [charaDepth M 6] [charaDepth N 7] [wt 0.5] [wipein uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 1.0] [wait wipe] [wt 0.4] [charaFace K 0] [charaFadeinFSL K 0.1 -266,-50] [charaFace L 0] [charaFadeinFSL L 0.1 -16,-50] [charaFace M 0] [charaFadeinFSR M 0.1 216,-50] [charaFace N 0] [charaFadeinFSR N 0.1 486,-50] [wt 1.5] [wipeout uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 0.5] [se ade410] [wait wipe] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaSet K 1098229900 1 Rusalka] [charaSet L 1098229900 1 Rusalka] [charaSet M 1098229900 1 Rusalka] [charaSet N 1098229900 1 Rusalka] [charaDepth K 4] [charaDepth L 7] [charaDepth M 6] [charaDepth N 5] [wt 0.5] [wipein uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 1.0] [wait wipe] [wt 0.4] [charaFace K 0] [charaFadeinFSL K 0.1 -456,-50] [charaFace L 0] [charaFadeinFSL L 0.1 -156,-50] [charaFace M 0] [charaFadeinFSR M 0.1 156,-50] [charaFace N 0] [charaFadeinFSR N 0.1 456,-50] [wt 1.5] [wipeout uzumakiBig 0.4 1] [bgm BGM_EVENT_126 0.4 0.5] [se ade410] [wait wipe] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaSet K 1098229500 1 "Hermit Crab"] [charaSet L 1098229600 1 Bunyip] [charaSet M 1098229700 1 Vodyanoy] [charaSet N 1098229800 1 Kelpie] [charaSet O 1098229900 1 Rusalka] [charaSet E 3040001 1 Lambda] [charaDepth K 4] [charaDepth L 3] [charaDepth M 6] [charaDepth N 7] [charaDepth O 7] [wt 0.5] [wipein uzumakiBig 0.4 1] [cueSe SE_22 22_ade707 0.3] [se adm18 0] [cueSeVolume 22_ade707 0.4 0.1] [charaEffectStop R bit_talk_ppl_fog02] [charaEffectStop Q bit_talk_ppl_fog01] [bgm BGM_EVENT_126 0.4 1.0] [wait wipe] [wt 0.5] [cueSeVolume 22_ade707 0.4 1.0] [seVolume adm18 0.4 0.3] [charaFace N 0] [charaFadeinFSSideR N 0.2 536,-50] [charaFace M 0] [charaFadeinFSR M 0.2 226,-50] [charaFace K 0] [charaFadein K 0.2 0,-50] [charaFace O 0] [charaFadeinFSL O 0.2 -256,-50] [charaFace L 0] [charaFadeinFSSideL L 0.2 -376,-50] [wt 0.2] [charaMoveScale K 1.1 0.2] [charaMoveScale L 1.1 0.2] [charaMoveScale M 1.1 0.2] [charaMoveScale N 1.1 0.2] [charaMoveScale O 1.1 0.2] [charaMoveFSSideR N 536,-45 0.2] [charaMoveFSR M 226,-45 0.2] [charaMove K 0,-45 0.2] [charaMoveFSL O -256,-45 0.2] [charaMoveFSL L -376,-45 0.2] [wt 0.4] [charaFadeout N 0.1] [charaFadeout M 0.1] [charaFadeout K 0.1] [charaFadeout O 0.1] [charaFadeout L 0.1] [wt 0.7] [wipeout rectangleStripLeftToRight 0.4 1] [bgm BGM_EVENT_126 0.4 0.5] [cueSeStop 22_ade707 0.7] [seStop adm18 0.7] [wait wipe] [charaScale N 1.0] [charaScale M 1.0] [charaScale K 1.0] [charaScale O 1.0] [charaScale L 1.0] [pictureFrame] [scene 147308] [wt 0.7] [wipein rectangleStripRightToLeft 0.4 1] [bgm BGM_EVENT_126 0.4 1.0] [wait wipe] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Ereshkigal Oh crap. I think they're all going after Lambda! [k] ?1:Then we've got to go protect her! ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Dagon You can't. Not when I'm going after her, too! Hahahaha! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 -196,0] [bgmStop BGM_EVENT_126 0.8] @Trưng Nhị Oh no, you don't! [k] [messageOff] [effect bit_talk_h_slash01_fs 0,0 F] [se ad239 0.4] [wt 0.1] [se ad171] [se ad85 0.4] [seStop ad85 1.0] [wt 0.2] [seStop ad239 0.4] [charaFadeout G 0.1] [wt 0.2] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] [charaEffect J bit_talk_quickmove 0,0] [wt 0.1] [charaSpecialEffect J erasureReverse 1 0.2] [wt 0.2] [effect bit_talk_water_splash] [se ad36] [wt 1.5] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 171,0] @Trưng Trắc He dived into the water! Oh, this is bad! We need to hurry after him! [k] [charaFadeout F 0.1] [wt 0.1] [bgm BGM_EVENT_82 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Da Vinci Our mobile defense network is still operational, if a little beat-up from all this up-down movement! [k] @Da Vinci We can still use it! [k] ?1:We have to stop Dagon, no matter what! [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ereshkigal Indeed. [k] @Ereshkigal Fellow Mesopotamian god or no, I can't let him get away with this. [k] @Ereshkigal This may not be the underworld, but I, Ereshkigal, mistress of the underworld, am ready to pass judgment on him regardless! [k] ?2:We're going to protect Lambda AND the Con! [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 171,0] @Trưng Trắc Right. I'm ashamed that I didn't see through the Elder's disguise... [k] @Trưng Trắc ...but I'm not about to let that stop me from protecting everyone else! [k] ?! [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_82 1.5 0.6] [wait fade] [cameraMove 0.1 0,0 1.01] [charaFadeout D 0.1] [charaFadeout F 0.1] [scene 147104] [wt 1.2] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_82 1.5 1.0] [wt 0.4] [charaTalk E] [charaFace E 4] [charaFadein E 0.2 0,30] [charaMove E 0,0 0.5] [wt 0.7] @Lambda Khh... I don't know how much longer I can keep this up... [k] [messageOff] [cueSe SE_22 22_ade707 0] [cueSeVolume 22_ade707 0.4 0.3] [se adm18 0] [seVolume adm18 0.4 0.1] [wt 1.0] @Lambda ...What's that sound? [k] [messageOff] [seStop 22_ade707 1.0] [seStop adm18 1.0] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaFace N 0] [charaFadeinFSR N 0.1 256,0] [charaFace L 0] [charaFadeinFSL L 0.1 -256,0] [charaMoveScale L 1.1 0.2] [charaMoveScale N 1.1 0.2] [charaMoveFSR N 256,15 0.2] [charaMoveFSL L -256,15 0.2] [se ad416] [blur motion 0.3 4 10 0.5 0.6 0.05 100] [wt 0.2] [charaFadeout N 0.2] [charaFadeout L 0.2] [blurOff motion 0.2] [wt 0.2] [charaTalk on] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] [wt 1.0] ?1:Lambdaaaaaa! ?! [messageOff] [se ad671] [shake 0.05 5 4 0.5] [wt 1.0] [charaFace E 8] @Lambda Master? Why did you run all the way here? You look like the very earth beneath your feet's been pulled out from under you... [k] [charaPut Q 2000,2000] [charaEffect Q bit_talk_36] [charaPut R 2000,2000] [charaEffect R bit_talk_light_rain2_fs] [charaFace E 12] @Lambda You must really want to see my dancing up clo[line 2] [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] [charaPut Q 0,0] [se ad39] @Ereshkigal Kur Ki Gal Irkalla! [k] [messageOff] [fadeout white 0.3] [seStop ad39 0.7] [wait fade] [cameraHome 0.1] [charaPut Q 2000,2000] [charaPut R 0,0] [charaPut Q 2000,2000] [charaEffectStop Q bit_talk_36] [charaFadeout D 0.1] [wt 0.5] [fowardEffect bit_talk_goltail01 0,-350] [fadein white 0.5] [se ad248 0.5] [wait fade] [wt 1.5] [seStop ad248 1.0] [charaEffectStop R bit_talk_light_rain2_fs] [wt 0.5] [charaPut R 0,0] [wt 0.7] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Lambda Oh, it isn't just you. I see. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Ereshkigal Well, excuse me for not being Master! Now buck up! We need you to focus! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Da Vinci It's a long story, but basically, the Elder turned out to be a bad guy! And it won't be long before he[line 2]he's here! [k] [messageOff] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk J] [charaFace J 0] [charaSpecialEffect J appearance 1 0.3] [se ad416] [seVolume ad416 0 0.7] [se ad36] [shake 0.05 0 2 1.5] [charaScale Q 1.3] [charaPut Q 1] [charaEffect Q bit_talk_water_splash] [wt 2.0] [charaPut Q 2000,2000] [charaScale Q 1.0] [charaEffectStop Q bit_talk_water_splash] @Dagon You have no chance! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [charaFace G 5] [charaFadein G 0.1 1] @Trưng Trắc So Dagon's in front, and the water monsters are coming in from the sea behind him...! I think we'll have to split up to deal with them all! [k] [charaTalk G] [charaFace G 5] @Trưng Nhị We'll take care of Dagon! [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Wu Zetian Oh, all right, I suppose I can help. Torturing a fish-smelling god sounds interesting, at least. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace F 5] [charaFadein F 0.1 1] [charaFace G 5] [charaFadein G 0.1 1] @Trưng Nhị Just try not to slow us down, Empress. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Wu Zetian I could say the same to you, girl. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Ereshkigal We'll take out the water monsters! [k] @Ereshkigal I don't think we'll be able to see both ahead and behind all at once, so we'll be counting on you to give orders as needed, [%1]! [k] ?1:I'll do my best! ?2:Hang in there, everyone! THIS will be our final battle! ?! [charaFadeout D 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 21] [charaFadein A 0.1 1] [charaFadeTime T 0.2 0.5] @Da Vinci (I know we have no choice but to fight...) [k] @Da Vinci (...but between Dagon absorbing a great deal of Con, and all the water monsters he's brought in...) [k] @Da Vinci (...it's impossible to say how this battle will go.) [k] [charaFace A 5] @Da Vinci (Come on, Da Vinci, think. Is there anything you can do to help make sure they win...?) [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_82 0.4] [wait fade] [soundStopAll] [end]