$94-06-88-20-1-0 [soundStopAll] [enableFullScreen] [charaSet A 6027000 1 "Wu Zetian"] [charaSet B 3032000 1 Ereshkigal] [charaSet C 3040000 1 Lambda_First] [charaSet D 3040001 1 Lambda_Second] [charaSet E 1098124510 1 "Da Vinci"] [charaSet F 8001410 1 Mash] [charaSet G 10012000 1 "Taisui Xingjun"] [charaSet H 1098231700 1 Con1] [charaSet I 1098231700 1 Con2] [charaSet J 1098231700 1 Con3] [charaSet K 1098231700 1 Con4] [charaSet L 1098231700 1 Con5] [charaSet M 7040000 1 Morgan] [sceneSet N 147500 1] [charaScale N 1.2] [sceneSet O 147400 1] [charaScale O 1.01] [sceneSet P 147700 1] [charaScale P 1.01] [sceneSet Q 147101 1] [charaScale Q 1.01] [charaSet R 98115000 1 "Effect 1"] [charaSet S 5009000 1 "Effect 2"] [charaScale S 0.5] [charaSet T 5009000 1 "Effect 3"] [charaScale T 0.5] [charaPut R 2000,2000] [charaEffect R bit_talk_10_LowLevel] [scene 147101] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_25 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Taisui Xingjun Phewee. I'm exhausted. [k] [charaFace G 0] @Taisui Xingjun Guess I'll get some sleep while I wait for Boss-Boss. [k] [messageOff] [se ad183] [charaFace G 6] [wt 1.5] @Taisui Xingjun (Zzz...) [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @D:Lambda I'm pretty exhausted myself. Stars like me aren't really cut out for such dull work. [k] ?1:Saving everyone from a cataclysmic flood is dull? ?! [messageOff] [charaFace D 10] [wt 1.0] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 16] [charaFadein B 0.1 1] @Ereshkigal This Singularity's going to disappear once we collect the Holy Grail, right? Which means... [k] [charaFadeout B 0.1] [wt 0.1] [charaPut R 1] [charaTalk E] [charaFace E 13] [charaFadein E 0.1 1] @Da Vinci Yeah. The Taisui beneath you, which is the core of this moving lake, will disappear along with it. [k] @Da Vinci After all, it's a Phantasmal Dagon summoned with the Holy Grail's power. It doesn't really belong here. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut R 2000,2000] [charaEffectStop R bit_talk_10_LowLevel] [charaTalk M] [charaFace M 1] [charaFadein M 0.1 1] @Morgan Be that as it may, we can still bring the young boy sleeping over there back with us. [k] @Morgan We may have employed somewhat unusual means to summon him, but he is still a Servant who answered your call through Mash's shield, and with whom you have forged a genuine bond. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @D:Lambda True. That is what matters most. [k] [charaFace D 4] @D:Lambda But it's not as though every Con here acted as his catalyst. [k] @D:Lambda Aren't the rest of you staying here going to miss him? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFace I 0] [charaFace J 0] [charaFace K 0] [charaFadeinFSR H 0.1 105,0] [charaFadeinFSL I 0.1 -105,0] [charaFadeinFSSideR J 0.1 320,0] [charaFadeinFSSideL K 0.1 -320,0] @H:Con Nope, nope. [k] [clear] [charaTalk I] [charaFace I 1] @I:Con There're lotsa mes here! [k] [clear] [charaTalk J] [charaFace J 6] @J:Con Now we can finally relax and sunbathe together! [k] [clear] [charaTalk K] [charaFace K 0] @K:Con Besides, I'm there, too. [k] [messageOff] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] [wt 1.5] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFace I 0] [charaFadeinFSR H 0.1 2] [charaFadeinFSL I 0.1 0] [cueSe SE_22 22_ade695] [charaMoveReturnFSR H 256,35 0.3] [wt 0.4] @H:Con So we're all together. Just like we have been. [k] [messageOff] [charaTalk I] [charaFace I 1] [cueSe SE_22 22_ade695] [charaMoveReturnFSL I -256,35 0.3] [wt 0.4] @I:Con We'll get to see Boss-Boss again, too. Just like we did before. [k] ?1:Good point. ?2:I guess you won't be lonely after all. ?! [messageOff] [charaTalk off] [cueSe SE_22 22_ade697] [charaMoveReturnFSR H 256,35 0.2] [wt 0.1] [charaMoveReturnFSL I -256,35 0.2] [wt 0.3] [cueSe SE_22 22_ade697] [charaMoveReturnFSR H 256,35 0.2] [wt 0.1] [charaMoveReturnFSL I -256,35 0.2] [wt 0.8] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Wu Zetian Good grief. It seems this one cannot be bothered to wake up even to go home. [k] @Wu Zetian Maybe it is because he was only just born, or because he is as free-spirited as the Con... [k] [charaFace A 0] @Wu Zetian Oh well. He certainly distinguished himself this time around, so I suppose I can be kind, just this once. [k] @Wu Zetian Torturers! Give him a piggyback ride back to Chaldea! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 13] [charaFadein F 0.1 1] @Mash Thank you, Wu Zetian. [k] [charaFace F 1] @Mash All right...let's gather the Holy Grail and go home. [k] @Mash Great work, everyone! [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_25 2.0] [wait fade] [charaFadeout F 0.1] [wipeFilter cinema 0.5 0] [charaTalk off] [charaTalk depthOff] [charaDepth N 1] [charaDepth P 1] [charaDepth H 2] [charaDepth I 2] [charaDepth S 3] [charaDepth T 3] [charaDepth O 3] [charaDepth Q 3] [charaDepth J 4] [charaDepth K 4] [charaDepth L 4] [charaFadein N 0.1 120,-200] [wt 2.0] [charaMove N -130,-200 15.0] [fadein black 2.0] [wait fade] [bgm BGM_EVENT_45 0.1] [charaFace H 0] [charaFace I 0] [charaFadein H 0.1 -800,-50] [charaFadein I 0.1 -800,-50] [charaMove H 1000,-50 3.0] [wt 0.5] [charaMove I 1000,-50 3.5] [wt 2.0] [charaFace J 6] [charaFadein J 2.0 0,-50] [charaFadein O 2.0 0,-200] [wt 1.7] [charaMoveReturn J 0,-15 0.3] [wt 0.3] [charaMoveReturn J 0,-15 0.3] [wt 1.0] [charaMoveReturn J 0,-15 0.3] [wt 0.3] [charaMoveReturn J 0,-15 0.3] [charaFadeout N 0] [charaFadein P 0 0,-200] [charaPut H -180,-50] [charaPut I -380,-50] [wt 1.5] [charaFadeout J 2.0] [charaFadeout O 2.0] [wt 1.8] [charaMove H 0,-50 0.5] [wt 0.5] [charaFace H 1] [charaMove H 50,0 0.2] [wt 0.2] [charaAttack H normal 50,-500 0.5] [wt 0.5] [charaPut S 50,-400] [charaEffect S bit_talk_water_splash] [charaMove I 0,-50 0.7] [wt 0.7] [charaFace I 1] [charaMove I 50,0 0.2] [wt 0.2] [charaAttack I normal 50,-500 0.5] [wt 0.5] [charaPut T 50,-400] [charaEffect T bit_talk_water_splash] [wt 1.5] [charaFadeout H 0] [charaFadeout I 0] [charaPut S 2000,2000] [charaEffectStop S bit_talk_water_splash] [charaPut T 2000,2000] [charaEffectStop T bit_talk_water_splash] [charaFace J 0] [charaFace K 6] [charaFace L 1] [charaFadein J 2.0 0,-100] [charaFadeinFSR K 2.0 256,-100] [charaFadeinFSL L 2.0 -256,-100] [charaFadein Q 2.0 0,-130] [wt 6.0] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_45 2.0] [wait fade] [charaFadeout J 0] [charaFadeout K 0] [charaFadeout L 0] [charaFadeout P 0] [charaFadeout Q 0] [scene 104200] [wt 2.5] [fadein black 2.0] [wait fade] [charaTalk on] [charaDepth C 1] [charaDepth G 2] [se ad95] [seVolume ad95 0 0.2] [seVolume ad95 1.5 1.0] [wt 1.5] [seStop ad95 0.4] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 0,-50] [wt 0.4] [bgm BGM_EVENT_2 0.1] @Taisui Xingjun Hm hmm. Oh. Helldyste! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFace G 0] [charaFadeinFSL C 0.1 -256,-50] [charaFadeinFSR G 0.1 256,-50] @C:Lambda Yes, yes, helldyste to you, too. [k] [charaFace C 4] @C:Lambda Huh? Hold on. [k] [charaTalk G] [charaFace G 4] @Taisui Xingjun What is it? [k] [messageOff] [charaTalk C] [charaFace C 0] [charaMove C -15,-50 0.7] [wt 0.7] @C:Lambda Your ribbon is crooked. Let me fix it for you. [k] [charaFace C 3] @C:Lambda ...Ugh, I'm still no good with my hands.[sr]Let's see, first here, then here... [k] [messageOff] [se ade523] [seVolume ade523 0 0.3] [wt 0.4] [se ade523] [seVolume ade523 0 0.3] [wt 0.8] [charaFace C 0] @C:Lambda ...There we go. [k] [charaTalk G] [charaFace G 1] @Taisui Xingjun Waha! Thanks, Lam-Lam! [k] [messageOff] [charaTalk C] [charaFace C 1] [wt 1.0] @C:Lambda You're welcome. [k] [charaFace C 0] @C:Lambda ... [k] @C:Lambda You know, I was just on my way to the simulator for a bit of dance rehearsal. [k] @C:Lambda Having at least one person in the audience might help my performance. [k] @C:Lambda ...Would you like to come watch? [k] [messageOff] [charaTalk off] [charaFace G 0] [wt 1.0] [charaFace G 10] [wt 2.0] [fadeout black 3.0] [bgmStop BGM_EVENT_2 3.0] [wait fade] [wt 0.5] [soundStopAll] [end]