$94-06-90-11-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1053900 1 "Trưng Trắc"] [charaSet B 1053910 1 "Trưng Nhị"] [charaSet C 99502600 1 Mash] [charaSet D 1098124510 1 "Da Vinci"] [charaSet E 1098236700 1 "Qin Shi Huang"] [charaSet F 4011001 1 Boudica] [charaSet G 4031000 1 "Red Hare"] [charaSet H 6027000 1 "Wu Zetian"] [charaSet I 3032000 1 Ereshkigal] [charaSet K 1098229100 1 Elder] [charaSet L 1098229700 1 Vodyanoy1] [charaSet M 1098229700 1 Vodyanoy2] [charaSet N 1098229700 1 Vodyanoy3] [charaSet P 98115000 1 Static] [charaSet Q 98115000 1 Effect] [imageSet T back10000 1 1] [charaScale T 1.4] [ifClear 60068801] [charaSet X 1098237900 1 Con1] [charaSet Y 1098237900 1 Con2] [charaSet Z 1098237900 1 Con3] [ifClear 60068802] [charaSet X 1098237910 1 Con1] [charaSet Y 1098237910 1 Con2] [charaSet Z 1098237910 1 Con3] [ifClear 60068803] [charaSet X 1098237920 1 Con1] [charaSet Y 1098237920 1 Con2] [charaSet Z 1098237920 1 Con3] [ifClear 60068804] [charaSet X 1098238000 1 Con1] [charaSet Y 1098238000 1 Con2] [charaSet Z 1098238000 1 Con3] [ifClear 60068805] [charaSet X 1098238010 1 Con1] [charaSet Y 1098238010 1 Con2] [charaSet Z 1098238010 1 Con3] [ifClear 60068806] [charaSet X 1098238020 1 Con1] [charaSet Y 1098238020 1 Con2] [charaSet Z 1098238020 1 Con3] [ifClear 60068807] [charaSet X 1098238100 1 Con1] [charaSet Y 1098238100 1 Con2] [charaSet Z 1098238100 1 Con3] [ifClear 60068808] [charaSet X 1098238110 1 Con1] [charaSet Y 1098238110 1 Con2] [charaSet Z 1098238110 1 Con3] [ifClear 60068809] [charaSet X 1098238120 1 Con1] [charaSet Y 1098238120 1 Con2] [charaSet Z 1098238120 1 Con3] [else] [charaSet X 1098237900 1 Con1] [charaSet Y 1098237900 1 Con2] [charaSet Z 1098237900 1 Con3] [endIf] [charaDepth A 4] [charaDepth B 3] [charaDepth G 3] [charaDepth F 4] [charaDepth X 3] [charaDepth Y 4] [charaDepth G 2] [charaDepth T 2] [charaEffect P bit_talk_10_LowLevel] [charaPut P 2000,2000] [scene 150700] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_49 0.1] [charaTalk depthOff] [charaTalk A] [charaFace A 2] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc Incoming communication from the watchtower! [k] @Trưng Trắc We have vodyanoys making landfall and building a sluice near section 7-B! [k] @Trưng Trắc Let's take the Great Wall to head out and drive them back! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 0,0] [charaPut P 0,0] @Qin Shi Huang By all means, go and fight. We will remain here and watch. [k] [charaPut P 2000,2000] [charaFadeout E 0.1] [wt 0.1] [charaTalk I] [charaFace I 20] [charaFadein I 0.1 0,0] @Ereshkigal You sure seem happy to take credit for this wall, even though you didn't lift a finger to help build it. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc N-now, now. The important thing is, we can get around much more smoothly now. [k] @Trưng Trắc And on top of that, it's serving a nice, simple defensive function, too. I'm very happy with it, myself. [k] [charaTalk B] [charaFace B 0] [charaFadeTime T 0.2 0.5] @Trưng Nhị (Personally, I'm still wondering how this person can be Qin Shi Huang, but not the Qin Shi Huang we knew of.) [k] [charaFace B 6] @Trưng Nhị (Oh well. If Sister's not worrying about it, then I won't, either.) [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_49 1.0] [wait fade] [charaPut Q 2000,2000] [charaBackEffect Q bit_talk_ppl_fog02] [charaFadeout T 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [scene 147303] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 0,0] [bgm BGM_EVENT_62 0.1] @Elder Be careful out there. [k] @Elder You know, I used to be pretty fast for a turtle. They even called me the Emerald Speedster. [k] @Elder But now, I think...I had to turn in my license...? [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.4 0,0] [wt 0.4] @Boudica I'm pretty sure you don't need a license to swim, Grandpa. [k] [charaFace F 1] @Boudica Anyway, my chariot's all ready to go! Hop in, and I'll zip you around the Great Wall in no time! [k] ?1:Thanks, Boudica! ?! @Boudica No problem, Master. I am technically a Rider, after all. I'm just glad I can help. [k] @Boudica It's a good thing my chariot turned out to be perfect for this, huh? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,0] [charaPut P 0,0] @Da Vinci Yeah, Achilles's and Iskandar's just wouldn't have cut it. [k] @Da Vinci They'd go too fast to safely transport any passengers... Inadvertently destroy the tracks we put on top of the Great Wall... [k] @Da Vinci Use up way too many resources on a single trip... And a whole host of other possible problems I could name. [k] @Da Vinci Right now, what we need is a queen with experience leading an army, and that's you to a T. So thanks again. [k] [charaPut P 2000,2000] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,0] @Boudica Don't you worry. I'll take care of it! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc They say some of the Con who failed to escape are being eaten, too. You three, come with us! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk X] [charaFace X 0] [charaFace Y 0] [charaFace Z 0] [charaFadeinFSL X 0.1 -256,0] [charaFadein Y 0.1 0,0] [charaFadeinFSR Z 0.1 256,0] @X:Con We've got this! [k] [messageOff] [charaTalk Y] [charaFace Y 0] [cueSe SE_22 22_ade695] [charaMoveReturn Y 0,12 0.2] [wt 0.3] @Y:Con Yes ma'am! [k] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 0,0] @Boudica Okay, here we go! Make sure you hold on tight! [k] [messageOff] [se ad995 0] [seVolume ad995 0.7 0.7] [charaMove F -300,0 0.5] [wt 0.2] [charaFadeout F 0.3] [wipeout leftToRight 0.5 1.0] [seVolume ad995 0.5 0.5] [wait wipe] [charaFadeout F 0.1] [charaPut Q 0,0] [scene 107300] [backEffect bit_talk_42_depth 0,0 H] [wt 0.3] [wipein rightToLeft 0.5 1.0] [seVolume ad995 0.5 0.7] [wait wipe] [wt 1.0] [wipeout leftToRight 0.5 1.0] [seVolume ad995 0.5 0.5] [wait wipe] [scene 147400] [wt 0.3] [wipein rightToLeft 0.5 1.0] [seVolume ad995 0.5 0.7] [wait wipe] [wt 1.0] [wipeout leftToRight 0.5 1.0] [seVolume ad995 0.5 0.5] [wait wipe] [scene 147500] [wt 0.3] [wipein rightToLeft 0.5 1.0] [seVolume ad995 0.5 0.7] [bgmStop BGM_EVENT_62 0.5] [wait wipe] [seStop ad995 2.0] [se ad646] [seVolume ad646 0.0 0.0] [seVolume ad646 3.0 1.0] [wt 2.0] [bgm BGM_EVENT_63 0.1] [charaTalk G] [charaFadein G 1.0 80,0] [charaMove G 0,0 0.5] [wt 1.5] [charaFadeout G 0.1] [wt 0.1] [seStop ad646 1.0] [charaTalk B] [charaFace A 5] [charaFace B 10] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Nhị Aah! [k] [charaTalk A] [charaFace A 2] @Trưng Trắc What is that thing, and why is it galloping beside us!? [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,0] @Red Hare Who are you calling a thing? [k] [charaFace G 1] @Red Hare Oh well, I suppose I can understand your shock at seeing such a gorgeous physique for the first time. Anyway, I'm Lu Bu. [k] [charaFace G 2] @Red Hare Neeeigh! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace A 5] [charaFace B 10] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Nhị [charaShake B 0.05 5 0 0.3](Twitch) [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 0,0] @Boudica Hey! No scaring the young people! [k] @Boudica Now what do you want? We're kind of in a hurry here! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,0] @Red Hare I know, and I'm not going to get in your way. [k] @Red Hare It's just...when I saw this grand, familiar wall and the path atop it practically made for galloping... [k] @Red Hare ...my instincts called out to me.[sr]They told me: [k] [charaFace G 2] @Red Hare Run like the wind! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 0,0] @Boudica Huh? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 0,0] @Red Hare What do you think? It seems your chariot and my Lu Bu speed are just about evenly matched! [k] @Red Hare But wait, wait. Don't tell me. [k] @Red Hare You'd like to avoid any unfair advantages related to the absence or presence of passengers, right? [k] [charaFace G 2] @Red Hare Then hop on! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk X] [charaFace X 6] [charaFace Y 0] [charaFadeinFSL X 0.1 -256,0] [charaFadeinFSR Y 0.1 256,0] @X:Con Waha! [k] [messageOff] [charaMoveFSL X -300,50 0.5] [se adm21] [wt 0.2] [charaFadeout X 0.3] [wt 0.5] [charaTalk Y] [charaFace Y 0] @Y:Con That looks like fun, too! [k] [messageOff] [charaMoveFSR Y 100,50 0.5] [se adm21] [wt 0.2] [charaFadeout Y 0.3] [wt 0.5] [charaTalk off] [charaFace G 1] [charaFadein G 0.1 0,0] [charaFace X 0] [charaFace Y 0] [charaFadeinFSR X 0.3 270,50] [wt 0.2] [charaMove X 170,0 0.5] [wt 0.3] [se ad223] [wt 0.2] [charaFadeinFSR Y 0.3 270,50] [wt 0.2] [charaMove Y 170,-100 0.5] [wt 0.3] [se ad223] [wt 0.7] [charaTalk on] [charaTalk G] [charaFace G 1] @Red Hare Now we're even! [k] @Red Hare And now, our race can begin![sr]Neeeigh haaa! [k] [messageOff] [se ad646] [seStop ad646 1.5] [charaMoveFSL G -300,0 1.5] [charaMoveFSL X -130,0 1.5] [charaMoveFSL Y -130,-100 1.5] [wt 0.3] [charaFadeout G 0.5] [charaFadeout X 0.5] [charaFadeout Y 0.5] [wt 1.0] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 0,0] @Boudica Ugh, he can be such a pain. [k] [charaFace F 1] @Boudica Oh well, we do have to hurry anyway, so I suppose I can race you while I'm at it. [k] @Boudica But remember, I'm the queen of chariot riders. Don't think this'll be easy! [k] [messageOff] [se ad845] [seVolume ad845 0.0 0.0] [seVolume ad845 1.0 0.8] [wt 1.0] [seStop ad845 0.3] [se ad860] [seVolume ad860 0.7 0.1] [charaMove F -800,0 0.5] [charaFadeout F 0.3] [wt 0.5] [wipeout leftToRight 1.0 1.0] [seStop ad860 1.0] [bgm BGM_EVENT_63 1.0 0.5] [wait wipe] [backEffectStop bit_talk_42_depth] [charaTalk depthOn] [charaPut Q 2000,2000] [charaBackEffectStop Q bit_talk_ppl_fog02] [scene 147104] [wt 1.0] [wipein rightToLeft 1.0 1.0] [bgm BGM_EVENT_63 1.0 0.7] [wait wipe] [charaTalk off] [charaFace G 0] [se ad127] [charaFadein G 1.0 -150,0] [charaMove G -256,0 0.5] [wt 0.8] [charaFace F 0] [se ad127] [charaFadein F 1.0 350,0] [charaMove F 256,0 0.5] [wt 1.5] [charaTalk depthOff] [charaTalk on] [charaTalk F] [charaFace F 3] @Boudica Phew! Guess I lost! [k] [charaTalk G] [charaFace G 2] @Red Hare I won! [k] [charaFace G 1] @Red Hare Mmm. I'll never get tired of galloping across plains, but running on a paved path is nice, too! [k] [charaFace G 0] @Red Hare However, I have a confession to make.[sr]I broke one of the rules. [k] [messageOff] [charaFadeout G 0.3] [charaFadeout F 0.3] [wt 0.5] [charaRoll X 20] [charaRoll Y 40] [charaTalk G] [charaFace G 0] [charaFace X 0] [charaFace Y 0] [charaFadein G 0.3 0,0] [charaFadeinFSR X 0.3 250,-180] [charaFadeinFSR Y 0.3 280,-320] [wt 0.3] @Red Hare I was so focused on running that my tiny passengers flew off my back. [k] @Red Hare This wasn't just a race to the finish line. It was a race to see how quickly we could deliver our comrades. [k] @Red Hare And since I failed to do that...I lost. [k] ?1:(The Con are just hanging on to his tail,[csr]and they seem fine with that.) ?2:(The Con don't seem any worse for wear[csr]flapping around on his tail...but, oh well.) ?! [charaFace G 2] @Red Hare So as the loser, I will do everything in my power to help with your job! [k] [charaFadeout G 0.1] [charaFadeout X 0.1] [charaFadeout Y 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 0,0] @Boudica Ahaha. Is that what we agreed on? [k] [bgmStop BGM_EVENT_63 1.0] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 0,0] [charaPut P 0,0] @Mash It looks like your race helped you arrive here even sooner than we expected. [k] @Mash Now you just have to take care of the monsters! [k] [charaPut P 2000,2000] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk A] [charaFace A 5] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc Let's see... [k] [bgm BGM_EVENT_3 0.1] [charaFace A 2] @Trưng Trắc Oh! Over there, by that river! I see vodyanoys building a sluice! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_3 0.5 0.5] [wait wipe] [charaFadeout A 0.1] [charaFadeout B 0.1] [scene 147107] [wt 0.5] [wipein rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_3 0.5 1.0] [wait wipe] [charaTalk off] [charaDepth M 7] [charaDepth L 6] [charaDepth N 5] [charaFace L 0] [charaFace M 0] [charaFace N 0] [charaFadeinFSL L 0.1 -306,0] [charaFadein M 0.1 0,0] [charaFadeinFSR N 0.1 306,0] [wt 0.2] [se ad25] [wt 1.0] [wipeout rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_3 0.5 0.5] [wait wipe] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaTalk on] [scene 147104] [wt 0.5] [wipein rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_3 0.5 1.0] [wait wipe] [charaTalk depthOff] [charaTalk B] [charaFace A 2] [charaFace B 2] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Nhị First we break the sluice, then we break them! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 0,0] @Ereshkigal Sounds good to me. Even a half-built sluice might be making them stronger. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 0,0] @Wu Zetian Keh heh heh! Did you really think you could get working at such a leisurely pace with me around!? [k] [charaFace H 2] @Wu Zetian She who strikes first wins! Now, crush them! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_3 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]