$94-06-90-13-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1053900 1 "Trưng Trắc"] [charaSet B 1053910 1 "Trưng Nhị"] [charaSet C 99502600 1 Mash] [charaSet D 1098124510 1 "Da Vinci"] [charaSet E 4038001 1 Odysseus] [charaSet F 3032000 1 Ereshkigal] [charaSet G 6027000 1 "Wu Zetian"] [charaSet L 1098229700 1 Vodyanoy1] [charaSet M 1098229700 1 Vodyanoy2] [charaSet N 1098229700 1 Vodyanoy3] [charaSet P 98115000 1 Static] [charaSet Q 98115000 1 Effect] [ifClear 60068801] [charaSet W 1098238200 1 Con_Ribbon] [charaSet X 1098237900 1 Con1] [charaSet Y 1098237900 1 Con2] [charaSet Z 1098237900 1 Con3] [ifClear 60068802] [charaSet W 1098238210 1 Con_Ribbon] [charaSet X 1098237910 1 Con1] [charaSet Y 1098237910 1 Con2] [charaSet Z 1098237910 1 Con3] [ifClear 60068803] [charaSet W 1098238220 1 Con_Ribbon] [charaSet X 1098237920 1 Con1] [charaSet Y 1098237920 1 Con2] [charaSet Z 1098237920 1 Con3] [ifClear 60068804] [charaSet W 1098238300 1 Con_Ribbon] [charaSet X 1098238000 1 Con1] [charaSet Y 1098238000 1 Con2] [charaSet Z 1098238000 1 Con3] [ifClear 60068805] [charaSet W 1098238310 1 Con_Ribbon] [charaSet X 1098238010 1 Con1] [charaSet Y 1098238010 1 Con2] [charaSet Z 1098238010 1 Con3] [ifClear 60068806] [charaSet W 1098238320 1 Con_Ribbon] [charaSet X 1098238020 1 Con1] [charaSet Y 1098238020 1 Con2] [charaSet Z 1098238020 1 Con3] [ifClear 60068807] [charaSet W 1098238400 1 Con_Ribbon] [charaSet X 1098238100 1 Con1] [charaSet Y 1098238100 1 Con2] [charaSet Z 1098238100 1 Con3] [ifClear 60068808] [charaSet W 1098238410 1 Con_Ribbon] [charaSet X 1098238110 1 Con1] [charaSet Y 1098238110 1 Con2] [charaSet Z 1098238110 1 Con3] [ifClear 60068809] [charaSet W 1098238420 1 Con_Ribbon] [charaSet X 1098238120 1 Con1] [charaSet Y 1098238120 1 Con2] [charaSet Z 1098238120 1 Con3] [else] [charaSet W 1098238200 1 Con_Ribbon] [charaSet X 1098237900 1 Con1] [charaSet Y 1098237900 1 Con2] [charaSet Z 1098237900 1 Con3] [endIf] [charaDepth A 4] [charaDepth B 3] [charaEffect P bit_talk_10_LowLevel] [charaPut P 2000,2000] [scene 150700] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_49 0.1] [charaTalk depthOff] [charaTalk A] [charaFace A 2] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc Incoming communication from the watchtower! [k] @Trưng Trắc We have vodyanoys making landfall and building a sluice near section 7-B! [k] @Trưng Trắc Let's take the wooden horse to head out and drive them back! [k] [charaFace A 5] @Trưng Trắc They say some of the Con that failed to escape are being eaten, too. You three, come with us! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk X] [charaFace X 0] [charaFace W 0] [charaFace Y 0] [charaFadeinFSL X 0.1 -256,0] [charaFadein W 0.1 0,0] [charaFadeinFSR Y 0.1 256,0] @X:Con Waha. We get to ride that? [k] [messageOff] [charaTalk W] [cueSe SE_22 22_ade697] [charaMoveReturn W 0,7 0.2] [wt 0.2] [charaMoveReturn W 0,12 0.2] [wt 0.4] [bgmStop BGM_EVENT_49 1.5] @W:Con Let's go, go, go! [k] [messageOff] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout W 0.1] [wt 0.1] [bgm BGM_EVENT_63 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.4 0,0] [wt 0.4] @Odysseus Everything is ready. Go on, get in! [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_63 1.0 0.5] [wait fade] [charaFadeout E 0.1] [scene 10000] [wt 0.5] [fadein black 0.1] [bgm BGM_EVENT_63 0.1 1.0] [wait fade] [criMovie talk_mov128 bgmPlay true] [fadeout black 0.1] [wait fade] [scene 147104] [wt 0.5] [fadein black 1.0] [wait fade] [se ad849] [effect bit_talk_impactlanding] [shake 0.05 0 2 1.0] [wt 1.0] [se ad226 0] [seVolume ad226 0.4 0.7] [fowardEffect bit_talk_sand_dust_front_fs] [charaEffect Q bit_talk_sand_dust_back] [shake 0.05 3 6 0.5] [wt 0.5] [fowardEffectStop bit_talk_sand_dust_front_fs] [charaEffectStop Q bit_talk_sand_dust_back] [wt 3.0] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 0,0] @Odysseus We're here! Keep an eye on our surroundings and begin landing sequence! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [se ad902] [wt 1.5] [charaTalk off] [se ad132] [charaFadein F 1.0 800,0] [charaMove F -1000,0 3.0] [wt 1.0] [charaFadeout F 1.0] [wt 0.1] [se adm59] [seStop adm59 3.0] [charaFadein X 1.0 800,0] [charaMove X -1000,0 3.0] [wt 1.0] [charaFadeout X 1.0] [wt 0.1] [se ad132] [charaFadein G 1.0 800,0] [charaMove G -1000,0 3.0] [wt 1.0] [charaFadeout G 1.0] [wt 0.1] [se adm59] [seStop adm59 3.0] [charaFadein W 1.0 800,0] [charaMove W -1000,0 3.0] [wt 1.0] [charaFadeout W 1.0] [wt 1.5] [charaFace X 6] [charaFace Y 6] [charaFace Z 6] [charaFadeinFSL X 0.1 -256,0] [charaFadein Y 0.1 0,0] [charaFadeinFSR Z 0.1 256,0] [cueSe SE_22 22_ade695] [charaMoveReturnFSL X -256,7 0.2] [wt 0.3] [cueSe SE_22 22_ade695] [charaMoveReturn Y 0,7 0.2] [wt 0.3] [cueSe SE_22 22_ade697] [charaMoveReturnFSR Z 256,7 0.2] [wt 0.2] [charaMoveReturnFSL X -256,7 0.2] [wt 0.5] [cueSe SE_22 22_ade695] [charaMoveReturn Y 0,7 0.2] [wt 0.3] [cueSe SE_22 22_ade695] [charaMoveReturnFSR Z 256,7 0.2] [wt 0.7] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOff] [charaTalk B] [charaFace A 0] [charaFace B 3] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Nhị Wow... That was cool. [k] [charaTalk A] [charaFace A 0] @Trưng Trắc I can't believe you made a wooden horse into a transforming metal giant. [k] @Trưng Trắc I'm still reeling in shock. And looking at it now, it seems quite powerful in its own right! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk F] [charaFace F 22] [charaFadein F 0.1 0,0] @Ereshkigal I thought that was just it, though[line 2]it only SEEMS strong. Am I wrong? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 0,0] @Odysseus No, you're not. I did do my best to model it after my Noble Phantasm, but I wasn't able to replicate its combat capability. [k] @Odysseus Its armor isn't truly combat-ready, and its mobility pales in comparison to a real mount. [k] [charaFace E 0] @Odysseus That being said...it is no toy. [k] [charaFace E 5] @Odysseus It has mechanisms to catapult soldiers into enemy territory at high speeds, so they can easily walk the rest of the way! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,0] [charaPut P 0,0] @Da Vinci Yup. I'd say it's definitely helping us out in a defensive network capacity. [k] @Da Vinci It's absolutely not all form over function. [k] [charaFace D 1] @Da Vinci And above all, it really does just look damn cool! [k] [charaPut P 2000,2000] [charaFadeout D 0.1] [wt 0.1] [charaTalk X] [charaFace X 6] [charaFace Y 0] [charaFace Z 0] [charaFadeinFSL X 0.1 -256,0] [charaFadein Y 0.1 0,0] [charaFadeinFSR Z 0.1 256,0] @X:Con Waha! I totes agree! [k] [messageOff] [charaTalk Y] [charaFace Y 1] [cueSe SE_22 22_ade695] [charaMoveReturn Y 0,7 0.2] [wt 0.3] @Y:Con Are you gonna combine next? When? [k] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 0,0] [charaPut P 0,0] @Mash It looks like the Con are excited about this as well. [k] [charaPut P 2000,2000] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk A] [charaFace A 0] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc Okay, then let's do what we came here to do. [k] [bgmStop BGM_EVENT_63 0.5] [charaFace A 5] @Trưng Trắc Let's see... [k] [bgm BGM_EVENT_3 0.1] [charaFace A 2] @Trưng Trắc There, by that river! I see vodyanoys building a sluice! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_3 0.5 0.5] [wait wipe] [charaFadeout A 0.1] [charaFadeout B 0.1] [scene 147107] [wt 0.5] [wipein rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_3 0.5 1.0] [wait wipe] [charaTalk off] [charaDepth M 7] [charaDepth L 6] [charaDepth N 5] [charaFace L 0] [charaFace M 0] [charaFace N 0] [charaFadeinFSL L 0.1 -306,0] [charaFadein M 0.1 0,0] [charaFadeinFSR N 0.1 306,0] [wt 0.2] [se ad25] [wt 1.0] [wipeout rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_3 0.5 0.5] [wait wipe] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaTalk on] [scene 147104] [wt 0.5] [wipein rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_3 0.5 1.0] [wait wipe] [charaTalk on] [charaTalk B] [charaFace A 2] [charaFace B 2] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Nhị First we break the sluice, then we break them! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,0] @Ereshkigal That's perfect. Even a half-built sluice might be making them stronger. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 0,0] @Wu Zetian Keh heh heh! Did you really think you could get working at such a leisurely pace with me around!? [k] [charaFace G 2] @Wu Zetian She who strikes first wins! Now, crush them! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_3 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]