$94-06-90-16-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1053900 1 "Trưng Trắc"] [charaSet B 1053910 1 "Trưng Nhị"] [charaSet C 99502600 1 Mash] [charaSet D 1098124510 1 "Da Vinci"] [charaSet E 6027000 1 "Wu Zetian"] [charaSet F 3032000 1 Ereshkigal] [charaSet G 3040001 1 Lambda] [charaSet H 1098238810 1 "Vimana 1"] [charaSet I 1098238810 1 "Vimana 2"] [charaSet J 1098238810 1 "Vimana 3"] [charaSet K 98115000 1 Static] [ifClear 60068801] [charaSet X 1098237900 1 Con1] [charaSet Y 1098237900 1 Con2] [charaSet Z 1098237900 1 Con3] [ifClear 60068802] [charaSet X 1098237910 1 Con1] [charaSet Y 1098237910 1 Con2] [charaSet Z 1098237910 1 Con3] [ifClear 60068803] [charaSet X 1098237920 1 Con1] [charaSet Y 1098237920 1 Con2] [charaSet Z 1098237920 1 Con3] [ifClear 60068804] [charaSet X 1098238000 1 Con1] [charaSet Y 1098238000 1 Con2] [charaSet Z 1098238000 1 Con3] [ifClear 60068805] [charaSet X 1098238010 1 Con1] [charaSet Y 1098238010 1 Con2] [charaSet Z 1098238010 1 Con3] [ifClear 60068806] [charaSet X 1098238020 1 Con1] [charaSet Y 1098238020 1 Con2] [charaSet Z 1098238020 1 Con3] [ifClear 60068807] [charaSet X 1098238100 1 Con1] [charaSet Y 1098238100 1 Con2] [charaSet Z 1098238100 1 Con3] [ifClear 60068808] [charaSet X 1098238110 1 Con1] [charaSet Y 1098238110 1 Con2] [charaSet Z 1098238110 1 Con3] [ifClear 60068809] [charaSet X 1098238120 1 Con1] [charaSet Y 1098238120 1 Con2] [charaSet Z 1098238120 1 Con3] [else] [charaSet X 1098237900 1 Con1] [charaSet Y 1098237900 1 Con2] [charaSet Z 1098237900 1 Con3] [endIf] [charaDepth A 4] [charaDepth B 3] [charaDepth X 4] [charaDepth Y 5] [charaDepth Z 6] [charaDepth H 1] [charaDepth I 2] [charaDepth J 3] [charaEffect K bit_talk_10_LowLevel] [charaPut K 2000,2000] [scene 147400] [fadein black 1.0] [wait fade] [charaTalk off] [charaTalk depthOff] [se ade208] [seVolume ade208 0.0 0.0] [seVolume ade208 0.5 0.3] [wt 1.2] [charaFace X 0] [charaFadein X 1.0 0,-60] [charaMoveFSL X -320,-60 2.0] [charaFace H 0] [charaFadein H 1.0 0,-60] [charaMoveFSL H -320,-60 2.0] [wt 0.1] [charaFace Y 0] [charaFadeinFSR Y 1.0 320,80] [charaMove Y 0,80 2.0] [charaFace I 0] [charaFadeinFSR I 1.0 320,80] [charaMove I 0,80 2.0] [wt 0.2] [charaFace Z 0] [charaFadeinFSR Z 1.0 640,-60] [charaMoveFSR Z 320,-60 2.0] [charaFace J 0] [charaFadeinFSR J 1.0 640,-60] [charaMoveFSR J 320,-60 2.0] [wt 2.5] [bgm BGM_EVENT_111 0.1] [charaTalk on] [charaTalk X] [charaFace X 0] @X:Con Waha! [k] [clear] [charaTalk Y] [charaFace Y 6] @Y:Con This is just way too cool! [k] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc Um...I'm not sure if I should be asking this or not, but...what exactly is that? [k] ?1:It's a Vimana. ?! [charaTalk B] [charaFace B 0] @Trưng Nhị And...what's a Vimana? Some kind of airplane? [k] ?1:Good question... I wish I could tell you more. ?2:Honestly, I don't really know, either. ?! [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 0,0] [charaPut K 0,0] @Mash Senpai is right. We're not trying to be funny. All we can tell you is, that's a Vimana. [k] [charaPut K 2000,2000] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk B] [charaFace A 0] [charaFace B 7] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Nhị So how were you able to make so many if you don't even know what they are? [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk D] [charaFace D 32] [charaFadein D 0.1 0,0] [charaPut K 0,0] @Da Vinci Speaking as one of its designers, we're just copying its shape and overall feel. [k] @Da Vinci It's nothing like the genuine article, either in size or the mechanics of how it moves. [k] [charaFace D 14] @Da Vinci Of course, I would have liked to fully understand it before miniaturizing it. [k] @Da Vinci We DO know who owns the real thing and where to find him. [k] @Da Vinci But... [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_111 1.0] [wait fade] [charaPut K 2000,2000] [charaFadeout D 0.1] [wt 0.1] [charaSet L 2002000 1 Gilgamesh] [charaSet M 2011001 1 "Nikola Tesla"] [charaSet N 2023000 1 Moriarty] [charaSet O 1098124500 1 "Da Vinci"] [sceneSet P 10001 1] [imageSet R back10000 1] [charaScale R 1.01] [imageSet S back10000 1] [charaScale S 1.01] [charaTalk depthOff] [charaDepth O 5] [charaDepth R 7] [charaDepth S 6] [charaDepth M 3] [charaDepth N 4] [charaDepth P 6] [charaFadein R 0.1 0,-745] [charaFadein S 0.1 0,745] [scene 105900] [wt 0.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_7 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 0,-50] [wt 1.5] [charaFadeout L 0.1] [wt 0.1] [charaTalk off] [charaFace O 0] [charaFadeinFSR O 1.0 50,-50] [wt 0.2] [charaMove O 0,-50 0.5] [wt 0.5] [charaTalk on] [charaTalk O] [charaFace O 1] @O:Da Vinci C'mon, let me see it! Please? Pretty pleeease? [k] [messageOff] [charaFadeout O 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 0,-50] [wt 0.5] [charaFace L 2] [wt 1.5] [fadeout black 1.0] [bgm BGM_EVENT_7 1.0 0.5] [wait fade] [charaFadeout L 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [scene 147400] [wt 0.5] [fadein black 1.0] [bgm BGM_EVENT_7 1.0 1.0] [wait fade] [charaTalk D] [charaFace D 32] [charaFadein D 0.1 0,0] [charaPut K 0,0] @Da Vinci Well, he wouldn't budge, even after I hit him with one of my cutest smiles. [k] [charaPut K 2000,2000] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 0,0] [charaPut K 0,0] @Mash I'm not surprised. Everything in the treasury is King Gilgamesh's, after all... [k] [charaPut K 2000,2000] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc Well, even so, it's amazing that you could build something so mysterious! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 0,0] [charaPut K 0,0] @Da Vinci Hehe, you think? Thanks. [k] @Da Vinci Since it was kind of a rush job, I didn't make it all by myself. [k] [charaFace D 0] @Da Vinci I brought in some other Servants who seemed like they'd be interested in helping me. [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_7 1.0 0.5] [wait fade] [charaPut K 2000,2000] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth O 8] [charaFadein R 0.1 0,-745] [charaFadein S 0.1 0,745] [scene 10600] [wt 0.5] [charaScale O 0.6] [charaTalk O] [charaFace O 23] [charaFadeinFSR O 0.1 440,-240] [fadein black 1.0] [bgm BGM_EVENT_7 1.0 1.0] [wait fade] [charaTalk off] [charaFace M 1] [charaFace N 0] [charaFadeinFSL M 0.4 -256,-50] [charaFadeinFSR N 0.4 256,-50] [wt 2.0] @O:Da Vinci But, the professor ended up dropping out along the way. [k] [messageOff] [charaTalk on] [charaTalk N] [charaFace N 4] [wt 0.5] [charaFadeout N 1.0] [wt 1.5] ?1:Why, what happened? ?! [charaTalk O] [charaFace O 14] @O:Da Vinci Well, he went off on his own, even though I warned him against it. [k] [messageOff] [bgm BGM_EVENT_7 1.0 0.4] [fadeout black 1.0] [wait fade] [charaFadeout M 0.1] [charaFadeout O 0.1] [wt 0.1] [overlayFadein R 0.1 0,-745] [overlayFadein S 0.1 0,745] [scene 105900] [wt 0.5] [bgm BGM_EVENT_7 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk off] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 0,-50] [wt 1.0] [charaFadeout L 0.1] [wt 0.1] [bgmStop BGM_EVENT_7 1.5] [charaTalk on] [charaTalk N] [charaFace N 0] [charaFadein N 1.0 50,-50] [wt 0.2] [charaMove N 0,-50 0.5] [wt 1.0] [charaFace N 1] @Moriarty Please? Pretty pleeease? [k] [messageOff] [charaFadeout N 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 0,-50] [wt 0.7] [bgm BGM_EVENT_80 0.1] [charaFace L 2] [wt 0.7] [se ad39] [effect bit_talk_charge_red 0,0] [wt 1.5] [charaTalk off] [charaFadein P 2.0 0,0] [se ad372] [seStop ad39 1.0] [wt 1.5] [effectStop bit_talk_charge_red] [charaFadeout L 0.5] [wt 0.5] [scene 10001] [wt 0.1] [charaTalk on] [charaTalk N] [charaFace N 1] [charaFadein N 0.1 0,-50] [wt 0.5] [charaFadeout P 0.5] [wt 0.5] [charaFace N 4] [wt 0.5] [charaFadein P 3.0 0,0] [wt 3.0] [fadeout black 2.0] [wait fade] [wipeOff] [charaFadeout O 0.1] [charaFadeout N 0.1] [charaFadeout P 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [charaSet Q 1098229800 1 Kelpie] [scene 147400] [wt 0.1] [fadein black 2.0] [bgmStop BGM_EVENT_80 1.0] [wait fade] [charaTalk depthOn] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 0,0] [charaPut K 0,0] @Da Vinci And we haven't seen him since... [k] @Da Vinci Apparently, he tried to run away from Gilgamesh's Enuma Elish and threw out his back, so he needs time to recover. [k] [charaFace D 16] @Da Vinci But enough about that! [k] [charaFace D 9] [bgm BGM_EVENT_147 0.1] @Da Vinci The point is, we somehow managed to get them all done. [k] [charaFace D 27] @Da Vinci Incidentally, these mini Vimanas' power transmission and such are trade secrets. [k] @Da Vinci I don't even know how different they are from the original. All I can say is that they're absolutely packed with incredible technology. [k] [charaPut K 2000,2000] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk X] [charaFace X 0] [charaFace Y 0] [charaFace Z 0] [charaFadeinFSL X 0.1 -320,-60] [charaFadein Y 0.1 0,80] [charaFadeinFSR Z 0.1 320,-60] [charaFace H 0] [charaFace I 0] [charaFace J 0] [charaFadeinFSL H 0.1 -320,-60] [charaFadein I 0.1 0,80] [charaFadeinFSR J 0.1 320,-60] @X:Con I have no idea how it works. [k] [clear] [charaTalk Y] @Y:Con It sure is awesome though! [k] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,0] [charaPut K 0,0] @Da Vinci Exactly! That's what really counts! [k] [charaPut K 2000,2000] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] [bgmStop BGM_EVENT_147 1.5] @Trưng Trắc Well, we should reach our destination soon.[sr]Let's hope this plan worked. [k] [messageOff] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_146 0.1] [charaTalk X] [wt 0.2] [se ade208 0] [seVolume ade208 0.5 0.3] [charaFace X 1] [charaFadeinFSR X 0.5 160,0] [charaFace H 0] [charaFadeinFSR H 0.5 160,0] [charaMove X 0,0 1.0] [charaMove H 0,0 1.0] @X:Con This mysterious flying object really is mysterious... [k] [messageOff] [charaMoveFSL X -160,0 1.0] [charaMoveFSL H -160,0 1.0] [wt 0.5] [charaFadeout X 0.5] [charaFadeout H 0.5] [seStop ade208 1.0] [wt 1.0] [charaTalk Y] [wt 0.2] [se ade208 0] [seVolume ade208 0.5 0.3] [charaFace Y 2] [charaFadeinFSL Y 0.5 -160,0] [charaFace I 0] [charaFadeinFSL I 0.5 -160,0] [charaMove Y 0,0 1.0] [charaMove I 0,0 1.0] @Y:Con In the lonely reaches of space, you can only count on yourself. So cool... [k] [messageOff] [charaMoveFSR Y 160,0 1.0] [charaMoveFSR I 160,0 1.0] [wt 0.5] [charaFadeout Y 0.5] [charaFadeout I 0.5] [seStop ade208 1.0] [wt 1.0] [charaTalk Z] [wt 0.2] [se ade208 0] [seVolume ade208 0.5 0.3] [charaFace Z 0] [charaFadeinFSR Z 0.5 160,0] [charaFace J 0] [charaFadeinFSR J 0.5 160,0] [wt 0.2] [charaMove Z 0,0 1.0] [charaMove J 0,0 1.0] @Z:Con Sooo cooooooool... [k] [messageOff] [charaMoveFSL Z -160,0 1.0] [charaMoveFSL J -160,0 1.0] [wt 0.5] [charaFadeout Z 0.5] [charaFadeout J 0.5] [seStop ade208 1.0] [wt 1.0] [charaTalk Q] [charaFace Q 0] [charaFadein Q 0.1 0,0] @Kelpie ...??? [k] [charaFadeout Q 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk B] [charaFace A 0] [charaFace B 6] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Nhị They're riding around the kelpie looking smugger than I thought possible. [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk F] [charaFace F 19] [charaFadein F 0.1 0,0] @Ereshkigal They definitely don't seem tempted by the kelpie in the slightest anymore. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 0,0] [charaPut K 0,0] @Da Vinci Sweet! Just like I'd hoped! [k] [charaFace D 0] @Da Vinci Just to be clear, these things are about as mobile as a balloon. Maneuverability isn't exactly one of their strengths. [k] @Da Vinci They can't ascend any higher, either. Which means[line 2] [k] [charaPut K 2000,2000] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_146 1.0] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,0] @Lambda It'll be harder for them to fight in those things. [k] @Lambda Well, at least they should still be able to deal the final blow while riding them. [k] [charaFace G 1] @Lambda So now that we know the Con are safe, our job is the same as it was before. [k] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_24 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 0,0] @Wu Zetian Indeed! Keep an eye on them to make sure they do not inadvertently end up on a horse's back, and send them back where they came from! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_24 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]