$94-06-96-01-1-0 [enableFullScreen] [soundStopAll] [charaSet A 7028000 1 Bunyan] [charaSet B 98001000 1 Mash] [charaSet C 1098124500 1 "Da Vinci"] [scene 105800] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_151 0.1] [wt 0.5] ?1:Tall tales? ?! [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] @Bunyan Yeah. Haven't you heard of them? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [wt 0.4] @Mash I've heard them defined as...“stories which are presented as factual but contain wild or very exaggerated elements.” [k] @Mash The term itself is said to come from the frontiers of the United States in the time of the Old West. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Bunyan Yup! [k] @Bunyan They were popular from the gold rush of the nineteenth century all the way into the twentieth century. [k] @Bunyan People told them all the time in bars, or while they sat around campfires. [k] @Bunyan It was usually lumberjacks, cowboys, and pioneers entertaining each other by spinning the most outlandish yarns they could. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash In fact, you're said to have originated in a tall tale yourself, Bunyan. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Bunyan Yup! Ehehe, it's kind of weird to think about. [k] [charaFace A 8] @Bunyan Anyway, all sorts of people show up in tall tales. [k] @Bunyan There's John Henry, the steel-driving man... Pecos Bill, the cowboy... [k] @Bunyan ...and Mike Fink, the brawling boatman! [k] @Bunyan Sometimes you get real-life people too, like Davy Crockett. [k] ?1:That's quite the lineup. ?2:There really are a bunch of them, huh? ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash I see... These tall tales sound fascinating. Now I kind of want to look into these legends for myself. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bunyan There are lots of characters from tall tales! [k] @Bunyan But now that I think about it, they might've been the embodiment of pioneers' hopes, dreams, and stuff. [k] ?1:I see... ?2:I could see that. ?! [charaFace A 1] @Bunyan Master, you know a lot about other countries and cultures, right? Do you know any tall tales from elsewhere? [k] @Bunyan If you do, I'd really like to hear them. [k] ?1:Hmm. Good question. ?! [messageOff] [wt 0.1] ?1:Maybe Gonbei, the Duck Hunter, qualifies? [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Duck Hunter...? Um, how did he hunt[line 2] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Bunyan What made him special? Tell me about him! [k] [flag _sel01a true] ?2:How about Kicchomu? [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Kicchomu...? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Bunyan Hehe, what a funny name! C'mon, tell me! [k] [flag _sel01b true] ?! [messageOff] [charaFadeout A 0.1] [wt 0.2] [se ad13] [wt 1.0] [se ad13] [wt 1.0] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Oh... [k] [charaFace B 0] @Mash Da Vinci's calling for you, Senpai. She wants you to come to the Command Room. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Bunyan Aww. Just when we were getting to the good part. [k] ?1:I'm sorry. ?! [charaFace A 1] @Bunyan Oui, ça va! Let's pick it back up after you get back! [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_151 1.0 0.5] [wait fade] [charaFadeout A 0.1] [scene 104100] [wt 1.0] [fadein black 1.0] [bgm BGM_EVENT_151 1.0 1.0] [wait fade] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.4] @Da Vinci Sorry for calling you on such short notice. I figure you were just relaxing in your room? [k] [branch sel01a _sel01a true] [branch sel01b _sel01b true] [label sel01a] ?1:I was just talking about Gonbei, the Duck Hunter. ?! [charaFace C 23] @Da Vinci Yeah? Sounds like a real trickster. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash I agree. I think he must have been some kind of magecraft hunter who achieved success by surprising his targets. [k] [branch sel01c] [label sel01b] ?1:I was just talking about Kicchomu. ?! [charaFace C 23] @Da Vinci Kicchomu...? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Mash That's an interesting name... [k] [branch sel01c] [label sel01c] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_151 1.5] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Da Vinci Hmm. This is all weirdly intriguing, but it'll have to wait until later. [k] [charaFace C 25] @Da Vinci We just detected another minute Singularity,[bgm BGM_EVENT_5 0.1] and we[sr]want you to investigate it. Business as usual, right? [k] @Da Vinci Anyway, this latest one is located near the Mississippi River basin in early twenty-first century America. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Mississippi... [k] @Mash We've been to the U.S. a few times now but never near Mississippi. What else do we know about this Singularity? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Da Vinci Well, the thing with this minute Singularity is that it's kind of...floaty? [k] @Da Vinci I'm not really sure how else to describe it. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Floaty. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci Oh, also, you're the only Servant who can Rayshift[sr]along with [%1] this time, so I'll be[sr]counting on you to keep [&him:her] safe. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash Understood. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Da Vinci I wish I could send at least two others along to be safe, but it looks like that's just not an option this time. Sorry. [k] ?1:That's okay. We'll be fine. ?2:Oui, ça va, as they say. ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash Right, Senpai! I'll do my very best! [k] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_5 1.5] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Da Vinci That's the spirit! Now I can send you two on your way without needing to worry. [k] [charaFace C 26] @Da Vinci All right then,[bgm BGM_EVENT_4 0.1] let's go get you ready to Rayshift! [k] @Da Vinci Don't worry, we'll be backing you up from here like usual. And this time, I'll make sure we don't lose connection! [k] @Da Vinci Just reeelax and trust you're in good hands! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_4 1.0] [wait fade] [charaFadeout C 0.1] [scene 10000] [wt 1.0] [fadein black 0.1] [wait fade] [fowardEffect bit_talk_07_fs] [se ad12] [wt 4.0] [fadeout white 1.0] [wait fade] [wt 2.0] [fadein white 1.0] [wait fade] [fadeout black 0.1] [wait fade] [wt 0.5] [soundStopAll] [end]