$94-07-27-05-1-0 [soundStopAll] [enableFullScreen] [charaSet A 99502600 1 Mash] [charaSet B 1050000 1 Barghest] [charaSet C 6033000 1 "Okada Izo"] [charaSet D 25002000 1 "Katsushika Hokusai"] [charaSet E 98110800 1 Hessian] [charaSet F 11005000 1 "Hessian Lobo"] [charaSet G 1098240200 1 Omichi] [charaSet H 1098240600 1 Shino] [charaSet I 1098240500 1 Sousuke] [charaSet J 1098241300 1 "Kiichi Hogen"] [sceneSet K 159001 1] [charaScale K 1.25] [charaSet N 98115000 1 Static1] [charaSet O 98115000 1 Static2] [charaSet P 98115000 1 Static3] [sceneSet R 159000 1] [charaScale R 1.01] [sceneSet S 110100 1] [charaScale S 1.4] [charaEffect N bit_talk_10_LowLevel] [charaPut N 2000,2000] [charaEffect O bit_talk_10_MiddleLevel] [charaPut O 2000,2000] [charaEffect P bit_talk_10] [charaPut P 2000,2000] [charaDepth C 2] [charaDepth G 2] [charaDepth I 3] [charaDepth I 3] [charaDepth O 5] [charaDepth P 6] [scene 156900] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_70 0.1] [charaPut N 0,0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash ...So that's where things stand at Chaldea right now. [k] @Mash Then enemy has already fired a second arrow, which is approaching Chaldea as we speak. [k] @Mash Orion's Spirit Origin pod successfully recovered him after his initial battle. [k] @Mash He weakened the attack substantially, but couldn't neutralize it. Instead, it shattered into many smaller arrows. [k] @Mash So, we've sent out every Archer we have in new Spirit Origin pods to defend against them. [k] [messageOff] [wt 0.4] ?1:Dammit, I wish I could be there to help... ?! ?1:It sounds like things could change dramatically at any moment! ?2:I guess we'll just have to do everything we can from here! ?! [charaFace A 7] @Mash Right! We're all counting on you, Senpai! [k] @Mash In the meantime, I'll pass any information your team acquires on to the defenders to hopefully give them an edge! [k] [charaFace A 12] @Mash It's a shame Minamoto-no-Tametomo wasn't near where you arrived... [k] [charaFace A 1] @Mash ...but at least you already found the Dog Warrior with the Kou bead to go with Sousuke and his Gi one, right? [k] [charaPut N 2000,2000] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_70 1.5] [charaTalk G] [charaFace G 22] [charaFadein G 0.1 1] @Omichi That's right. This is Shino the Dog Warrior. [k] [messageOff] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth H 6] [charaDepth G 4] [charaFace H 0] [charaFadein H 0.4 180,-50] [wt 1.2] [charaTalk on] @Omichi Go on, Shino. Say hello to Lady Mash. [k] @Shino ...[wt 0.6][charaMoveReturn H 170,-50 0.2](Snort)[bgm BGM_EVENT_7 0.1] [k] [charaFadeout H 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Barghest I see he's fairly unconcerned with any of this. For a little pup, he acts like quite the big dog. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 48] [charaFadein G 0.1 1] @Omichi I-I'm so sorry, Lady Mash. I'm sure he didn't mean anything by it. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] [charaPut N 0,0] @Mash It's okay. I remember how Inuzuka Shino is arguably the main character in the “Nansou Satomi Eight Dog Chronicles.” [k] [charaPut N 2000,2000] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 43] [charaFadein G 0.1 1] @Omichi Indeed. I feel a lot better now that he's here. [k] @Omichi I can sense the protective aura all the Dog Warriors give off within him. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Barghest Ah, so you were feeling so weak earlier because you were separated from Sousuke and his bead. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 11] [charaFace I 0] [charaFadeinFSL I 0.1 0] [charaFadeinFSR C 0.1 2] @Okada Izo Huh? [k] [charaFace I 3] @Okada Izo You had that important a job, Dustcloth? [k] [charaFace C 13] @Okada Izo So why the hell'd you leave your master's side? [k] [charaFace C 2] [charaFace I 4] @Okada Izo Can't ever do that again! Got it? [k] @Sousuke (Whine...)[cueSe SE_21 22_ade754][charaMoveFSL I -256,-5 0.6] [k] [charaFadeout I 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 21] [charaFadein G 0.1 1] @Omichi Lord Izo... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Katsushika Hokusai Easy there, Lord Izo. Give him a break. The little guy looks like he feels bad enough already. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Barghest Hmm, so the Eight Dog Warriors are drawn to each other. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] [charaPut N 0,0] @Mash Right! It's just like what happens in the “Eight Dog Chronicles!” [k] [charaFace A 0] @Mash Maybe this means the other Dog Warriors were also transformed into beads and hidden away in that village? [k] [messageOff] [charaPut N 2000,2000] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] [wt 0.8] ?1:Sousuke doesn't seem to think it looks that way. ?! [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Barghest Then, I doubt we will find anything else of value around here. [k] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_7 1.0] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Katsushika Hokusai No, wait! I got somethin'! There's an official-lookin' proclamation smack-dab in the middle of the village. [k] @Katsushika Hokusai Check it out.[wt 0.3][se ade96] It's written on Japanese washi paper[sr]with a brush in a traditional top-to-bottom,[sr]right-to-left tategaki-style. [k] [messageOff] [charaTalk off] [charaDepth D 4] [charaDepth R 6] [charaFadein R 0.8 0,-200] [bgm BGM_SENGOKU_1 0.1] [wt 1.0] [charaFadeout D 0.1] [wt 0.4] @Katsushika Hokusai Looks like it's mostly Japanese, but they mixed enough weird characters that I'm strugglin' ta make it out. [k] [messageOff] [charaMove R -320,-125 1.3] [charaMoveScale R 1.5 1.3] [wt 1.9] ?1:Is this a family crest or something? It looks kind of familiar. ?2:I think I recognize this flower and bamboo leaf pattern... ?! [messageOff] [charaFadeout R 0.7] [wt 0.9] [charaTalk on] [charaPut N 0,0] [charaTalk J] [charaFace J 8] [charaFadein J 0.1 1] @Kiichi Hogen That's the Sasarindou! And yes, it's a crest for one of the Genji families! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Kiichi Hogen? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] @Kiichi Hogen Shana-oh's busy helping Lady Da Vinci plan our defenses and since I'm Shana-oh's mentor, I'm here in her stead. [k] [charaFace J 11] @Kiichi Hogen Haha, I wish you could've seen the look on her face when she realized she'd been left behind! [k] ?1:Please tell her I'm sorry about this. ?2:Please do what you can to cheer her up. ?! [charaFace J 9] @Kiichi Hogen Will do! [k] [charaPut N 2000,2000] [charaFadeout J 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Barghest If this proclamation comes directly from Tametomo, then it only makes sense for it to bear his family crest, yes? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 6] [charaFadein J 0.1 1] [charaPut N 0,0] @Kiichi Hogen I'm not sure. Something feels off about this. Family crests aren't typically used so haphazardly. [k] [charaPut N 2000,2000] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 23] [charaFadein D 0.1 1] @Katsushika Hokusai 'Course not. [k] [charaFace D 15] @Katsushika Hokusai Anyway, there's one more thing I managed ta figure out. [k] [messageOff] [charaFadeout D 0.8] [scene 159000 0.8] [wt 1.0] @Katsushika Hokusai This here's a nautical chart, and the islands it lists are exactly the same as the ones we saw when Chaldea scanned this minute Singularity! [k] [messageOff] [scene 159001 1.0] [wt 1.0] @Barghest I see. Then perhaps this town circled in the center-left is our current location? What do you think, Mash? [k] @Mash ...Yes, it is! It matches your current spatial coordinates perfectly! [k] @Mash It also looks like there's something written on each of the individual islands, doesn't it? [k] @Katsushika Hokusai Yup. If this is a nautical chart, then these have gotta be the islands' names. [k] [messageOff] [charaFadein K 0.5 100,-315] [charaMove K -100,-315 20.0] [wt 1.0] @Katsushika Hokusai Looks like they're Musashi, Sagami, Kouzuke, Shimotsuke, Kazusa, Shimousa, Awa, and Hitachi... [k] @Katsushika Hokusai I'm kinda fillin' in the blanks on some of these with my best guesses here, but I got a good feelin' we're lookin' at the eight Kanto provinces of the Edo period! [k] [scene 156900 0.8] @Katsushika Hokusai By the way, the one we're in right now is Musashi. [k] [messageOff] [charaFadeout K 0.7] [wt 0.9] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Okada Izo The eight Kanto provinces, huh. So each island's gotta be its own province. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Katsushika Hokusai Hang on, there's more. [k] @Katsushika Hokusai It looks like these islands are officially called the “Nansou Hakkei," or "Eight Views from Nansou.” [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 36] [charaFadein G 0.1 1] @Omichi Nansou Hakkei... As in, the Nansou from Nansou Satomi. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgm BGM_SENGOKU_1 0.5 0.5] [wait wipe] [charaFadeout G 0.1] [charaTalk off] [charaFace H 0] [charaFace I 0] [charaFadein H 0.1 -200,0] [charaFadein I 0.1 200,0] [wt 0.4] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 1.4] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaTalk on] [charaTalk G] [charaFace G 46] [charaFadein G 0.1 1] [wt 0.4] [bgm BGM_SENGOKU_1 0.5 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.2] @Omichi ...(Gulp) [k] [charaFace G 6] @Omichi There's...something I need to tell all of you. [k] [charaFace G 46] @Omichi Something's changed with me. It's almost like my Spirit Origin's information has been...updated somehow. [k] @Omichi Now that I'm reunited with Shino, I can tell where the other Dog Warriors are. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Katsushika Hokusai Hey, that's great! That'll be a big help trackin' 'em down! [k] @Katsushika Hokusai Can ya point 'em out ta us on this nautical chart? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 38] [charaFadein G 0.1 1] @Omichi Unfortunately, I can only tell what direction they're in right now...but I'll try. [k] [charaFace G 46] @Omichi Okay, if we're here now, then this direction would lead to...Shimotsuke. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut N 1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash So, from the look of things... [k] @Mash ...it seems like all of Kyokutei Bakin's Dog Warriors are somewhere here on the Nansou Hakkei islands. [k] @Mash I wonder what this means? [k] [charaFace A 7] @Mash We're having trouble getting the lay of the land right now since so much of our efforts are focused on defense... [k] @Mash ...but maybe the seven strong magical energy signals we initially thought were Holy Grails are actually the other seven Dog Warriors. [k] @Mash Since we also know that the enemy is using massive amounts of magical energy to mount their attacks... [k] @Mash ...maybe this could be a clue that will help us track down Minamoto-no-Tametomo? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Barghest So you think finding these Dog Warriors might also lead us to Tametomo himself? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut N 1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash ...Yes. I think it's a very strong possibility. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Barghest Hmm... Seeing how this Singularity also shares similarities with Hokusai's Ryukyu Hakkei... [k] @Barghest ...I would not be surprised at this point to learn that it has a deep connection to Kyokutei Bakin as well. [k] @Barghest Though I would be remiss if I did not admit that it sounds, at best, like a marginal improvement over groping about in the dark for clues. [k] [branchQuestNotClear lblNotClear02 3001222] [branch lblClear02] [label lblNotClear02] ?1:I think this is probably a good lead, too. ?2:I remember Holmes said this would be important on this mission. ?! [branch lblConf02] [label lblClear02] ?1:I think this is probably a good lead, too. ?2:I remember Sion said this would be important on this mission. ?! [label lblConf02] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Katsushika Hokusai What do you think, Omicchan? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 39] [charaFadein G 0.1 1] @Omichi ...I know I'm just a tagalong... [k] [charaFace G 21] @Omichi ...but if there's anything I can do to help, or any knowledge I can share, then I want to do just that. [k] [charaFace G 38] @Omichi However...I'm worried I'll never be able to do so as long as I'm such an unstable Servant. [k] [charaFace G 23] @Omichi And that is one reason I want to find the other Dog Warriors as quickly as possible. I want to restore Pops' lost memories and Servant abilities. [k] [charaFace G 43] @Omichi That's what I want more than anything right now. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Barghest ... [k] ?1:So, it sounds like we're all in agreement then? ?2:Shimotsuke, was it? ?! [charaFadeout B 0.1] [wt 0.1] [charaPut N 1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash Does this mean...you want to set Shimotsuke as your next destination, Senpai? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut N 1200,1200] [bgmStop BGM_SENGOKU_1 1.0] [charaTalk C] [charaFace C 13] [charaFace I 0] [charaFadeinFSR C 0.1 2] [charaFadeinFSL I 0.1 0] @Okada Izo ... [k] @Okada Izo ...I don't like this. [k] [messageOff] [charaFadeout C 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth B 1] [charaDepth D 2] [charaFace D 11] [charaFace B 5] [charaFadeinFSL D 0.1 -256,0] [charaFadeinFSR B 0.1 256,0] [wt 1.4] [charaFadeout D 0.1] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_5 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 1] @Okada Izo Whoa, whoa, hang on. I'm not saying I got anything against Michi there. [k] [charaFace C 4] @Okada Izo I just can't stand the thought of being tricked 'cause I didn't know any better. [k] [charaFace C 9] @Okada Izo Michi, you wanna rescue your old man more than anything, right? [k] @Okada Izo That's why you're desperate to find these other dogs and their beads. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 46] [charaFadein G 0.1 1] @Omichi ...Right.[charaMoveReturn G 0,-5 0.4] [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Barghest I believe Master knows that. [&He:She] also knows we have[sr]precious few leads to pursue at the moment. [k] [branchQuestNotClear lblNotClear01 3001222] [branch lblClear01] [label lblNotClear01] @Barghest But, to paraphrase Holmes, I believe this will not only help Michi, but also bring us closer to our enemy: Tametomo. [k] [branch lblConf01] [label lblClear01] @Barghest But, to paraphrase Sion, I believe this will not only help Michi, but also bring us closer to our enemy: Tametomo. [k] [label lblConf01] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Okada Izo I don't know anything about that stuff, and I'm not about to try and understand now. [k] [charaFace C 9] @Okada Izo ...But I do know this. [k] [charaFace C 13] @Okada Izo Whoever set all this up is playing Michi's heartstrings like a fiddle...and I don't like it. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 23] [charaFadein G 0.1 1] @Omichi ... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Katsushika Hokusai Lord Izo... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [se ade57] [seVolume ade57 0 0.6] [charaShake E 0.03 2 2 0.8] @Hessian (Acting like he's being strangled to death)[wt 0.2][seStop ade57 0.3][wt 0.2][se ade57][seVolume ade57 0 0.6][wt 0.2][seStop ade57 0.3] [k] ?1:...You think this might be a trap, Hessian? ?! [messageOff] [charaMoveReturn E 0,-10 0.3] @Hessian (Full upper body nod) [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [charaPut N 0,0] @Mash I think that's a definite possibility, too.[sr]...What do you want to do, Senpai? [k] ?1:We may not have time for this, but I think we should gather more info. ?2:Sometimes, you just have to gather information before you can make a move. ?! [messageOff] [charaPut N 2000,2000] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth B 1] [charaDepth D 2] [charaFace D 27] [charaFace B 0] [charaFadeinFSL D 0.1 -256,0] [charaFadeinFSR B 0.1 256,0] [wt 0.5] [charaMoveReturnFSL D -256,-5 0.3] [charaMoveReturnFSR B 256,-5 0.3] [wt 1.0] [charaFadeout D 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Okada Izo If that's what you've decided, Master, I won't argue. [k] [charaFace C 0] @Okada Izo Besides, if things take a bad turn, that's what you've got us for. [k] @Okada Izo Either way, if Tametomo's not on these islands, we're just gonna have to keep hitting them until he shows up, right? [k] ?1:It's a rougher plan than I'd like, but yeah, I think that's our only option now. ?! [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_5 1.7] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Barghest Then we will need to find a means of moving between islands. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [charaPut N 0,0] [wt 0.3] [se ad539] [seVolume ad539 0 0.6] [charaPut N 2000,2000] [charaPut O 0,0] [wt 0.2] [charaPut N 0,0] [charaPut O 2000,2000] [wt 0.2] [charaPut N 2000,2000] [charaPut O 0,0] [wt 0.3] [seStop ad539] [charaFace A 6] [wt 0.2] @Mash E-excuse me! I'm sorry to interrupt, but[line 2] [k] [messageOff] [charaPut O 2000,2000] [charaFadeout A 0.1] [charaFadeout N 0.1] [wt 0.1] [se ade393 0] [seVolume ade393 1.0 1.0] [shake 0.05 2 3 2.5] [wt 1.5] [seStop ade393 2.0] [wt 1.5] ?1:What was that!? ?2:I don't like the sound of that! ?! [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] [se ad334] @Hessian Lobo [image berserker_language_3] [k] [seStop ad334 0.3] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Katsushika Hokusai Are we under attack again? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [charaPut O 0,0] @Mash N-no, it's not that! [k] [bgm BGM_EVENT_24 0.1] [charaFace A 7] @Mash It looks like an enormous wave of destructive energy! [k] [charaFace A 2] @Mash I think one of the aftershocks from the attack Orion fended off is headed right for you! [k] [messageOff] [wt 0.1] [se ad556] [se ad14] [se ad286] [seVolume ad286 0 0] [seVolume ad286 0.5 1.0] [shake 0.01 1 2 0] [wt 1.0] [charaFace A 6] [wt 1.0] [seVolume ad286 1.0 0.2] [seStop ad556 1.5] [seStop ad14 1.5] [seStop ad286 1.5] [wt 1.5] [shakeStop] [wt 0.5] @Mash The minute Singularities we've been calling “Hitachi” and "Awa" just d-disappeared! [k] [charaPut O 2000,2000] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Okada Izo Huh!? The entire islands!? Is that even possible!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Katsushika Hokusai N-nobody said anythin' 'bout the impact bein' THAT dang destructive! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] [charaPut O 0,0] @Mash Nemo Professor warned us something like this might happen, but she thought it would only disrupt our comms! This is far beyond that! [k] [messageOff] [wipeout rectangleStripUpToDown 0.5 1.0] [bgm BGM_EVENT_24 0.5 0.5] [wait wipe] [charaPut O 2000,2000] [charaFadeout A 0.1] [imageSet K back10000_fs 1] [charaScale K 1.5] [charaTalk off] [charaDepth K 4] [charaDepth S 3] [scene 110100] [charaFadein S 0.1 30,-250] [wt 0.2] [charaMove S -30,-250 10.0] [wipein rectangleStripDownToUp 0.5 1.0] [wait wipe] [wt 0.5] [charaPut K 0,-200] [charaFadeTime K 3.0 0.5] [se ad556] [seVolume ad556 0 0] [seVolume ad556 0.5 0.3] [se ade106] [se ad131] [wt 4.5] [wipeout rectangleStripDownToUp 0.5 1.0] [seStop ad556 0.5] [seStop ad131 0.5] [seStop ade106 0.5] [wait wipe] [scene 156900] [charaFadeout S 0.1] [wt 0.2] [charaSet R 98115000 1 Effect1] [charaSet S 98115000 1 Effect2] [charaSet J 98115000 1 Effect3] [charaSet T 98115000 1 Effect4] [charaDepth C 3] [charaDepth F 4] [charaDepth S 4] [charaDepth R 5] [charaDepth H 4] [charaDepth I 3] [charaDepth G 2] [charaDepth P 2] [charaDepth O 2] [charaDepth A 2] [charaDepth B 4] [charaDepth D 5] [charaDepth K 9] [charaTalk on] [charaTalk depthOff] [wt 0.2] [bgm BGM_EVENT_24 0.5 1.0] [wipein rectangleStripUpToDown 0.5 1.0] [wait wipe] [se ad539] [charaPut P 0,0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash There's no time to waste![wt 0.3][seStop ad539][sr]You need to get out of there, immediately! [k] [charaPut P 2000,2000] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Barghest That's the problem, I'm afraid. [k] @Barghest What do you think, Master? Should we make a temporary retreat to Chaldea? [k] ?1:No, I think that could be dangerous, too! ?2:We can't. What if something goes wrong with the Rayshift again? ?! [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut O 0,0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [se ad539] [wt 0.45] [seStop ad539] [se ad31] [seVolume ad31 0 0.8] [charaPut P 0,0] [charaPut O 2000,2500] [wt 0.6] @Mash ...Senpai...! [k] [messageOff] [wt 0.4] [seStop ad31] [se ad1 0.6] [charaFadeout A 0.1] [wt 0.1] [charaPut P 2000,2000] [wt 1.0] [charaTalk G] [charaFace G 41] [charaFadein G 0.1 1] @Omichi Let me handle this! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Barghest Do you have something in mind, Michi? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Omichi I do. Sousuke! Shino! [k] [charaFace G 41] @Omichi I know there are only two of you, but now is the time to show what the Dog Warriors can really do! [k] [charaFace G 43] @Omichi Plus, if we can join forces with the other Dog Warriors on the other islands... [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaSet M 1098240600 1 Shino_Down] [charaSet Q 1098240500 1 Sousuke_Down] [charaDepth K 2] [charaDepth M 0] [charaDepth Q 1] [charaTalk off] [charaFace H 0] [charaFace I 0] [charaFace M 0] [charaFace Q 0] [charaFadeinFSL M 0.1 0] [charaFadeinFSR Q 0.1 2] [cueSe SE_21 21_ad1116] [seVolume 21_ad1116 0 0.3] [charaPutFSL R -256,0] [charaPutFSR S 256,0] [charaEffect R bit_talk_sno_light] [charaEffect S bit_talk_ssk_light] [charaFadeinFSL H 1.0 0] [charaFadeinFSR I 1.0 2] [wt 1.5] [cueSe SE_22 22_ade752] @Shino & Sousuke [f large]Woof!!! [k] [seStop 22_ade752 1.2] [cueSeStop 21_ad1116 0.3] [charaFadeout I 0.1] [charaFadeout H 0.1] [charaFadeout Q 0.1] [charaFadeout M 0.1] [wt 0.1] [charaPutFSL R 2000,0] [charaPutFSR S 2000,0] [charaEffectDestroy R bit_talk_sno_light] [charaEffectDestroy S bit_talk_ssk_light] [charaDepth G 1] [charaFace G 41] [charaFadein G 0.1 1] @Omichi Everyone! Try to get as close to us as you can! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaSet M 6033000 1 "Okada Izo_Down"] [charaDepth M 0] [charaFace C 10] [charaFace M 10] [charaFadein M 0.1 1] [cueSe SE_21 21_ad1116] [cueSeVolume 21_ad1116 0 0.5] [charaEffect C bit_talk_izo_light] [charaFadein C 1.0 1] [wt 1.0] @Okada Izo Not this again!? [k] [messageOff] [charaFadeout C 0.1] [charaFadeout M 0.1] [charaEffectDestroy C bit_talk_izo_light] [wt 0.1] [charaSet M 1050000 1 Barghest_Down] [charaSet Q 25002000 1 "Katsushika Hokusai_Down"] [charaDepth B 3] [charaDepth D 4] [charaDepth M 0] [charaDepth Q 1] [charaDepth J 6] [charaDepth T 5] [charaPutFSL J -256,0] [charaPutFSR T 256,0] [charaFace D 7] [charaFace B 2] [charaFace Q 7] [charaFace M 2] [charaFadeinFSL Q 0.1 -256,0] [charaFadeinFSR M 0.1 256,0] [charaEffect J bit_talk_khs_light] [charaEffect T bit_talk_bgs_light] [charaFadeinFSL D 1.0 0] [charaFadeinFSR B 1.0 2] [wt 3.0] [charaFadeout D 0.1] [charaFadeout B 0.1] [charaFadeout Q 0.1] [charaFadeout M 0.1] [charaPutFSL J 2000,2000] [charaPutFSR T 2000,2000] [wt 0.1] [charaEffectDestroy J bit_talk_khs_light] [charaEffectDestroy T bit_talk_bgs_light] [wt 0.05] [charaSet M 11005000 1 "Hessian Lobo_Down"] [charaDepth R 5] [charaDepth M 0] [charaPut R 0,0] [charaFace F 0] [charaFadein M 0.1 1] [charaEffect R bit_talk_lbo_light] [charaFadein F 1.0 1] [wt 3.5] [se ad744] [fadeout white 1.0] [seStop 21_ad1116 1.0] [bgmStop BGM_EVENT_24 1.0] [wait fade] [seStop ad744 3.0] [charaFadeout F 0.1] [charaFadeout M 0.1] [charaPut R 2000,2000] [charaEffectDestroy R bit_talk_lbo_light] [wt 1.5] [charaFadeout K 0.1] [scene 10001] [wt 1.0] [fadein white 0.5] [wait fade] [fadeout black 0.5] [wait fade] [scene 10000] [wt 0.2] [fadein black 0.1] [wait fade] [effect bit_talk_07_orange] [se ad12] [wt 4.0] [fadeout white 1.0] [wait fade] [charaTalk on] [imageSet A cut063_cinema 1] [scene 10000] [wt 1.0] [fadein white 1.0] [wait fade] [fadeout black 0.1] [wait fade] [charaTalk depthOff] [charaDepth A 1] [charaDepth K 2] [pictureFrameTop cut063_cinema] [charaPut K 0,-200] [charaFadeTime K 3.0 0.3] [scene 156900] [wt 1.5] [shake 0.05 2 4 3.0] [se ad961] [seVolume ad961 0.0 0.0] [seVolume ad961 1.0 1.0] [se ad286] [seVolume ad286 0 0] [seVolume ad286 1.0 0.5] [se ad291] [seVolume ad291 0 0] [seVolume ad291 1.0 0.4] [se ade393] [seVolume ade393 0 0] [seVolume ade393 1.0 0.2] [se ad640] [seVolume ad640 0 0.5] [wt 0.5] [fadein black 1.0] [wait fade] [charaCutin Q rightDownToLeftUp 2.0 1.0] [wt 2.0] [seVolume ad286 1.3 0.1] [fadeout white 1.5] [seStop ad286 2.0] [seStop ad961 2.0] [seStop ad291 2.0] [seStop ade393 2.0] [seStop ad640 2.0] [wait fade] [wt 0.6] [scene 156600] [shake 0.05 2 4 3.0] [se ad961] [seVolume ad961 0.0 0.0] [seVolume ad961 1.0 1.0] [se ad286] [seVolume ad286 0 0] [seVolume ad286 1.0 0.5] [se ad291] [seVolume ad291 0 0] [seVolume ad291 1.0 0.4] [se ade393] [seVolume ade393 0 0] [seVolume ade393 1.0 0.2] [se ad640] [seVolume ad640 0 0.5] [wt 0.2] [fadein white 0.5] [wait fade] [charaCutin Q rightDownToLeftUp 2.0 1.0] [wt 2.0] [seVolume ad286 1.3 0.1] [fadeout white 1.5] [seStop ad286 2.0] [seStop ad961 2.0] [seStop ad291 2.0] [seStop ade393 2.0] [seStop ad640 2.0] [wait fade] [wt 0.6] [scene 156700] [shake 0.05 2 4 3.0] [se ad961] [seVolume ad961 0.0 0.0] [seVolume ad961 1.0 1.0] [se ad286] [seVolume ad286 0 0] [seVolume ad286 1.0 0.5] [se ad291] [seVolume ad291 0 0] [seVolume ad291 1.0 0.4] [se ade393] [seVolume ade393 0 0] [seVolume ade393 1.0 0.2] [se ad640] [seVolume ad640 0 0.5] [wt 0.2] [fadein white 0.5] [wait fade] [charaCutin Q rightDownToLeftUp 2.0 1.0] [wt 2.5] [seVolume ad286 1.3 0.1] [fadeout white 1.5] [seStop ad286 2.0] [seStop ad961 2.0] [seStop ad291 2.0] [seStop ade393 2.0] [seStop ad640 2.0] [wt 1.0] [se ad352] [se ad913] [seVolume ad913 0 0.5] [se ad854] [seVolume ad854 0 0.8] [charaFadeout K 1.0] [wait fade] [wt 4.5] [scene 10000] [fadein white 1.0] [wait fade] [fadeout black 0.5] [wait fade] [pictureFrame] [wt 0.5] [soundStopAll] [end]