$94-07-27-13-1-0 [soundStopAll] [enableFullScreen] [charaSet A 99502600 1 Mash] [charaSet B 1098124510 1 "Da Vinci"] [charaSet C 6033000 1 "Okada Izo"] [charaSet D 1050000 1 Barghest] [charaSet E 25002000 1 "Katsushika Hokusai"] [charaSet F 11005000 1 "Hessian Lobo"] [charaSet G 1098240600 1 Shino] [charaSet H 1098240700 1 Dousetsu] [charaSet I 1098240800 1 Kobungo] [charaSet J 1098240900 1 Daikaku] [charaSet K 1098241000 1 Genpachi] [charaSet M 98115000 1 Static1] [charaSet O 98115000 1 Effect] [cameraMove 0.1 0,0 1.01] [wt 0.1] [charaEffect M bit_talk_10_LowLevel] [charaPut M 2000,2000] [scene 156600] [fadein black 1.5] [wait fade] @ [align center]– Some Time Earlier –[align] [k] [messageOff] [wt 0.3] [bgm BGM_EVENT_81 0.1] [charaFace B 24] [charaFadein B 0.1 0,0] [charaPut M 0,0] @Da Vinci I see. So Kyokutei Bakin's been abducted... [k] @Da Vinci ...which is why you suddenly need some means of transport to pursue her captors. [k] [charaFace B 5] @Da Vinci Okay. I understand that both she and the Dog Warriors are essential for finding what you're looking for in Nanmei. [k] [charaFace B 25] @Da Vinci It'd typically be nightmarishly difficult to send supplies or equipment via Rayshift, and outright impossible to send a means of transport that way...but not this time. [k] [charaFace B 26] @Da Vinci This Singularity you're in now is a small fictional archipelago. [k] @Da Vinci It's based on one of Kyokutei Bakin's stories, and there's an embodiment of another story he wrote there, too. [k] @Da Vinci That's right. The very Dog Warriors you're traveling with right now. [k] @Da Vinci The “Nansou Satomi Eight Dog Chronicles” and “Chinsetsu Yumiharizuki.” [k] @Da Vinci These two stories are almost like twins, in a way. They're very similar, and naturally drawn to each other. [k] @Da Vinci On top of that, the Dog Warriors are capable of teleporting things. [k] @Da Vinci So we can pretty much be certain the dogs there caused your Rayshifting issues earlier. [k] [charaFace B 23] @Da Vinci Oh, but then again, Sousuke isn't there right now, is he? [k] [charaFace B 0] @Da Vinci Have any of the other dogs demonstrated the ability to independently send things across space-time? [k] [charaFace B 1] @Da Vinci The way the spirit beads turn into shooting stars and scatter across the sky in the “Eight Dog Chronicles” is a perfect example! [k] [charaFadeout B 0.1] [charaPut M 2000,2000] [wt 0.1] [charaTalk C] [charaFace C 11] [charaFadein C 0.1 0,0] @Okada Izo Is that how Michi and Dustcloth got into Chaldea in the first place? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,0] [charaPut M 0,0] @Da Vinci This all has to be connected to the Holy Grail signals we saw in these minute Singularities earlier. It's fascinating, but we can dig deeper into that later. [k] @Da Vinci The main takeaway right now is that we should be able to use the dogs' power for large-scale teleportation spells. [k] [charaFace B 1] @Da Vinci If all goes well, it should be like jumping to a spot in a book from its table of contents. [k] ?1:I knew you'd come through, Da Vinci! ?2:This went way better than I was hoping! ?! [charaFace B 25] @Da Vinci I'm afraid it's not all good news though. [k] @Da Vinci As you know, we've been sending out a bunch of Spirit Origin pods to fend off Tametomo's attack. [k] [charaFace B 24] @Da Vinci It's been taking a lot of magical energy and electricity to fire and maintain the pods, especially since we put everything together so hastily. [k] @Da Vinci In fact, we just sent Ishtar and Emiya out to the sea of space-time not too long ago. [k] [charaFace B 14] @Da Vinci Of course, we're making sure to preserve enough energy for your return trip, but[line 2] [k] ?1:You don't have enough to send things back and forth? ?! [charaFace B 24] @Da Vinci Exactly. We're already cutting it close as it is. That's one reason we didn't suggest this when you left. [k] @Da Vinci Teleportation is a last resort, not just a thing to do whenever we like. If we're going to do it, we need to make it count. [k] [charaFadeout B 0.1] [charaPut M 2000,2000] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,0] @Barghest That shouldn't be a problem. [k] @Barghest The Dog Warriors clearly have the ability to sense one another's whereabouts. [k] @Barghest So long as we follow them, we can be sure of arriving at an island where one of their compatriots can be found. [k] [messageOff] [charaFadeout D 0.1] [wt 0.15] [charaTalk off] [charaDepth K 1] [charaDepth J 2] [charaDepth I 3] [charaDepth G 4] [charaDepth H 5] [charaFace J 0] [charaFadeinFSL J 0.1 -350,0] [charaFace I 0] [charaFadeinFSL I 0.1 -200,-50] [charaFace G 0] [charaFadein G 0.1 0,-70] [charaFace H 0] [charaFadeinFSR H 0.1 200,-90] [charaFace K 0] [charaFadeinFSR K 0.1 350,0] [wt 1.6] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 0,0] @Hessian Lobo ...[cueSe SE_22 22_ade749] [k] [seStop 22_ade749 0.3] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 0,0] @Katsushika Hokusai Lord Lobo... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 25] [charaFadein B 0.1 0,0] [charaPut M 0,0] @Da Vinci All right, I hate to force the issue, but we don't have any time to spare. [k] @Da Vinci If you're okay with this, [%1],[sr]then I'm willing to give it a shot. [k] [messageOff] [wt 0.2] [cameraMove 0.4 0,10 1.01] [wt 0.4] [cameraMove 0.4 0,0 1.01] [wt 0.7] [wt 0.7] [bgmStop BGM_EVENT_81 1.0] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [charaPutFSR M 2000,2000] [wt 0.1] [scene 10000] [wt 0.5] [fadein black 0.5] [wait fade] [effect bit_talk_07_orange] [se ad12] [wt 4.0] [fadeout white 1.0] [wait fade] [charaSet P 98006000 1 Effect1] [charaSet Q 98006000 1 Effect2] [charaSet R 98006000 1 Effect3] [charaSet S 98006000 1 Effect4] [charaSet T 98006000 1 Effect5] [sceneSet L 157100 1] [sceneSet N 157100 1] [charaScale L 1.2] [charaScale N 1.2] [charaEffect P bit_talk_dkk_light] [charaPutFSL P 2000,2000] [charaEffect Q bit_talk_kbg_light] [charaPutFSL Q 2000,2000] [charaEffect R bit_talk_sno_light] [charaPut R 2000,2000] [charaEffect S bit_talk_dst_light] [charaPutFSR S 2000,2000] [charaEffect T bit_talk_gpc_light] [charaPutFSR T 2000,2000] [charaTalk depthOff] [charaDepth L 1] [charaDepth N 2] [scene 157100] [charaFadein L 0.1 50,-300] [charaMove L 100,-300 5.0] [wt 1.5] [fadein white 1.5] [wait fade] [bgm BGM_MAP_88 0.1] [wt 1.5] [charaFadeout L 1.0] [wt 1.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,0] [charaPut M 0,0] @Mash ...Teleportation complete. [k] @Mash Your new coordinates are...Sagami Island![sr][charaFace A 1]It worked! [k] [messageOff] [charaPut M 2000,2000] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaDepth K 1] [charaDepth T 2] [charaDepth J 1] [charaDepth P 2] [charaDepth I 3] [charaDepth Q 4] [charaDepth G 5] [charaDepth R 6] [charaDepth H 7] [charaDepth S 8] [charaPutFSL P -350,0] [charaFace J 0] [charaFadeinFSL J 0.1 -350,0] [charaPutFSL Q -200,-50] [charaFace I 0] [charaFadeinFSL I 0.1 -200,-50] [charaPut R 0,-70] [charaFace G 0] [charaFadein G 0.1 0,-70] [charaPutFSR S 200,-90] [charaFace H 0] [charaFadeinFSR H 0.1 200,-90] [charaPutFSR T 350,0] [charaFace K 0] [charaFadeinFSR K 0.1 350,0] [se ad744] [wt 0.5] [seStop ad744 1.5] [charaEffectStop P bit_talk_dkk_light] [charaEffectStop Q bit_talk_kbg_light] [charaEffectStop R bit_talk_sno_light] [charaEffectStop S bit_talk_dst_light] [charaEffectStop T bit_talk_gpc_light] [wt 2.5] @Dog Warriors (Vacant stare) [k] [charaPut O 2000,2000] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 0,0] @Okada Izo A hilltop castle... And it looks to be crawling with enemies. [k] [charaFace C 7] @Okada Izo Shame they couldn't just warp us right into the keep. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,0] [charaPut M 0,0] @Mash There should be another Dog Warrior near your location. [k] @Mash The remaining beads are Jin, Chi... [k] @Mash ...and of course, Sousuke, who holds Gi. He should still be accompanying Omichi. [k] [charaFace A 7] @Mash Please be careful. The castle has no shortage of lookouts. [k] ?1:Okay, let's slip in there as quickly as we can. Could a diversion help with that? ?2:Maybe a diversion would help us get in faster. ?! [charaPut M 2000,2000] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 0,0] @Barghest I agree, Master. Hessian Lobo and I can do that. [k] @Barghest We can work together to draw the lookouts' attention and keep their eyes off of you. [k] [charaFace D 13] @Barghest Are you two all right with that, Hessian? Lobo? Between the three of us, we should be the most qualified for a job like this. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,0] @Hessian Lobo ...[cueSe SE_22 22_ade747][seStop 22_ade747 1.2] [k] ?1:Got it. ?2:Okay. We'll be counting on you to keep them occupied! ?! [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,0] @Katsushika Hokusai Then while you guys are off makin' a ruckus, Lord Izo and me'll sneak inside with Master. [k] [charaFace E 1] @Katsushika Hokusai Thanks for doin' this. It'll make our jobs a lot easier. [k] @Katsushika Hokusai Plus, this way, you can keep an eye on the other Dog Warriors Omicchan entrusted us with. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 0,0] @Barghest Huh? I-I never said anything about that. Well, someone will need to watch them, yes. But... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 0,0] @Okada Izo Exactly. [k] @Okada Izo She was desperate for them to stay behind. There must've been a reason for it. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 14] [charaFadein E 0.1 0,0] @Katsushika Hokusai Yeah. [k] @Katsushika Hokusai So we really wanna be careful not ta let 'em fall into enemy hands now. [k] [charaFace E 15] @Katsushika Hokusai There's one thing I really wanna know, though... [k] [charaFace E 11] @Katsushika Hokusai Why did old man Bakin go back ta bein' Omicchan all of a sudden? [k] ?1:Good question. ?2:Yeah, you could almost see their personalities swap. ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,0] @Okada Izo Easiest way to find that out is to get inside and ask them ourselves. [k] [charaFace C 7] @Okada Izo All right, you guys, go raise some hell for us. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 0,0] @Barghest We will. Good luck with your mission as well. [k] [messageOff] [se ad769] [seStop ad769 1.7] [charaFadeout D 0.4] [wt 0.4] [wipeout rightToLeft 1.0 1.0] [bgmStop BGM_MAP_88 1.0] [wait wipe] [wt 0.1] [fadeout black 0.1] [wait fade] [wipein leftToRight 0.1 1.0] [wait wipe] [charaSet Q 98075000 1 Enemy1] [charaSet R 98006000 1 Enemy2] [charaSet S 98015000 1 Enemy3] [charaSet T 1098229700 1 Enemy4] [charaDepth Q 2] [charaDepth R 3] [charaDepth S 5] [charaDepth T 6] [wt 1.0] [fadein black 1.0] [wait fade] [cueSe SE_22 22_ade743 0] [seVolume 22_ade743 1.0 0.4] [wt 1.0] [charaTalk off] [charaTalk depthOff] [charaFadein L 0.6 150,-250] [charaMove L 100,-250 6.5] [wt 1.0] [charaFace Q 0] [charaFace R 0] [charaFadeinFSR R 0.5 256,0] [charaMoveFSR R 0,0 4.5] [wt 1.5] [charaFadeout R 0.5] [charaFadeinFSL Q 0.5 -256,0] [charaMoveFSL Q 0,0 4.5] [wt 1.5] [charaFadeout Q 0.5] [wt 1.5] [charaFadein N 0.6 -150,-250] [charaMove N -100,-250 6.5] [wt 1.0] [charaFadeout L 0.1] [charaFace S 0] [charaFace T 0] [charaFadeinFSL T 0.5 -256,0] [charaMoveFSL T 0,0 4.5] [wt 1.5] [charaFadeout T 0.5] [charaFadeinFSR S 0.5 256,0] [charaMoveFSR S 0,0 4.5] [wt 1.5] [charaFadeout S 0.5] [wt 1.0] [charaFadeout N 0.5] [wt 1.0] [se ad321] [wt 0.7] [charaFace F 0] [charaFadein F 0.4 0,0] [wt 0.4] [seStop ad321 0.2] [wt 0.4] [cueSe SE_22 22_ade747] [wt 2.8] [charaFadeout F 0.1] [wt 0.1] [charaFadeinFSR T 0.5 300,0] [charaMoveFSR T 150,0 0.8] [wt 0.5] [charaFadeinFSL S 0.5 -300,0] [charaMoveFSL S -150,0 0.8] [wt 0.7] [seStop 22_ade743 0.4] [charaMoveReturnFSR T 150,10 0.3] [wt 0.5] [charaMoveReturnFSL S -150,10 0.3] [wt 0.5] [cueSe SE_22 22_ade744 0] [seVolume 22_ade744 0.4 0.7] [charaFadeinFSL Q 0.3 -450,0] [wt 0.2] [charaFadeinFSR R 0.3 450,0] [wt 0.4] @ [lr]...!?[sr]...!!! [k] [bgm BGM_EVENT_3 0.1] [messageOff] [seStop 22_ade744 1.5] [charaShake Q 0.05 4 2 0.5] [charaShake R 0.05 4 2 0.5] [charaShake S 0.05 4 2 0.5] [charaShake T 0.05 4 2 0.5] [wt 1.0] [charaFadeout Q 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [charaFadeout T 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk F] [charaFace F 2] [charaFadein F 0.4 0,0] @Hessian Lobo [image berserker_language_4][se ad334] [k] [messageOff] [charaFadeout F 0.1] [wt 0.15] [bgmStop BGM_EVENT_3 1.0] [charaTalk off] [charaTalk depthOff] [cueSe SE_22 22_ade750] [charaFace J 0] [charaFadeinFSL J 0.3 -250,0] [charaFace I 0] [charaFadeinFSL I 0.3 -100,-50] [charaFace G 0] [charaFadein G 0.3 100,-70] [charaFace H 0] [charaFadeinFSR H 0.3 300,-90] [charaFace K 0] [charaFadeinFSR K 0.3 450,0] [charaMoveFSL J -350,0 0.8] [charaMoveFSL I -200,-50 0.8] [charaMove G 0,-70 0.8] [charaMoveFSR H 200,-90 0.8] [charaMoveFSR K 350,0 0.8] [seStop 22_ade750 0.8] [wt 0.8] @Dog Warriors Grrr. (Walking briskly) [k] [messageOff] [cueSe SE_22 22_ade750] [seStop 22_ade750 0.6] [charaMoveFSL J -450,0 0.8] [charaMoveFSL I -300,-50 0.8] [charaMove G -100,-70 0.8] [charaMoveFSR H 100,-90 0.8] [charaMoveFSR K 250,0 0.8] [charaFadeout I 0.6] [charaFadeout J 0.6] [charaFadeout G 0.6] [charaFadeout H 0.6] [charaFadeout K 0.6] [wt 1.0] [bgm BGM_EVENT_27 0.1 0.7] [charaTalk on] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 0,0] @Barghest Wha... W-wait! Come back, Dog Warriors! [k] @Barghest It's too dangerous to follow Lobo right now! You'll be walking right into a battlefield! [k] [charaFace D 8] @Barghest Ah, well... You are still Servant familiars, so it may not be as dangerous for you, but... [k] [charaFace D 4] @Barghest A-anyway, you should still stay behind me just[sr]to be sa[line 2][charaFace D 3] Hey! Come here! No, THIS way! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_27 0.4] [wait fade] [soundStopAll] [end]