$94-07-36-03-4-1 [soundStopAll] [enableFullScreen] [charaSet A 5043300 1 Asclepius] [charaSet B 1054000 1 Gareth] [charaSet C 28003000 1 "Lady Avalon"] [charaSet D 1098244400 1 Erice] [charaSet E 99502600 1 Mash] [charaSet F 6043000 1 Ortlinde] [charaSet G 4037000 1 Nemo] [charaSet S 5009000 1 "Effect 1"] [charaSet T 98115000 1 "Effect 2"] [charaPut T 2000,2000] [charaEffect T bit_talk_10_LowLevel] [scene 10000] [fadein black 1.0] [wait fade] [cueSe SE_22 22_ade790] [wt 2.5] [scene 104600 1.0] [wt 1.0] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Nemo Nnn. [k] [messageOff] [charaFadeout G 0.4] [charaMove G 0,-70 0.4] [wt 0.5] [se ad144] [seVolume ad144 0 0.7] [wt 1.0] [bgm BGM_EVENT_147 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Asclepius There. The medicine has been administered to all our patients. They should make a full recovery after some sleep. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Gareth (It sounded so gruesome while it was happening!) [k] @Gareth (But, it should be okay, right? I mean, he IS a doctor, right?) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Ortlinde (I...think it should...) [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Erice Phew. So while I let the Nemos rest up... [k] [charaFace D 23] @Erice ...what should I do? [k] @Erice I think I can get my numbers in the black if I can keep the Argo and Nautilus attractions running smoothly... [k] [charaFace D 22] @Erice ...but I can't do that like I have been, especially with the Nautilus. I've been putting way too much on them... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Lady Avalon Well, that's easy. Just run things differently. [k] ?1:Did you have something in mind? ?! [charaFace C 6] @Lady Avalon Of course I did. [k] [charaFace C 0] @Lady Avalon The whole reason you kept the entire crew of the Nautilus in the core of the attraction... [k] @Lady Avalon ...was so that you could project their avatars onto the participants, right? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Erice Uh-huh, and they had to be as close as possible for the illusion to work. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Lady Avalon Right, so all you have to do is make some changes to that system. [k] @Lady Avalon Fortunately, I'm pretty good with illusions. Just give me a bit of time and I'll have things running perfectly! [k] [charaFace C 0] @Lady Avalon Let's see... Yeah, there we go. I should be able to rearrange things a little... [k] @Lady Avalon ...so that you only need one of the Nemo Series there at a time. [k] @Lady Avalon That'll let the others rotate in and out for breaks so they can stay rested. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Erice Th-that would be amazing![wt 0.5][charaFace D 12] Thank you! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Lady Avalon Don't worry about it. If we can't make these sales quotas... [k] [charaFace C 2] @Lady Avalon ...the Chaldeans (plus myself) won't be able to reach the next area! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Asclepius Suffice it to say, improving your financial situation is part of your treatment plan. You therefore have no right to refuse. [k] @Asclepius So simply accept your prescription, follow its instructions to the letter, and wait with quiet gratitude for your symptoms to improve. [k] [charaFace A 1] @Asclepius Take care. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_147 2.0] [wait fade] [scene 160000] [charaFadeout A 0.1] [wt 1.5] [fadein black 2.0] [wait fade] [bgm BGM_SABERWARS2 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Erice Okay, my two main attractions are going well... [k] @Erice ...and I decided to take your advice about the others and the food court, too. [k] [charaFace D 39] @Erice I'm still keeping the super spicy menu, but I've decided to add some other options as well. [k] [charaFace D 3] @Erice I think this should improve things a whole lot. [k] ?1:That's great! ?! [charaFace D 10] @Erice ... [k] [charaFace D 4] @Erice So what are you guys going to do now? [k] ?1:Well, first we're going to head back to our ship. ?! [charaFadeout D 0.1] [wt 0.1] [charaPut T 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mash Right. Then I believe we'll report to the director and set out for the next area. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut T 2000,2000] [messageOff] [charaTalk D] [charaFace D 27] [charaFadein D 0.1 1] [wt 1.0] [charaFace D 3] @Erice Well hey, if it's not too much trouble... [k] [charaFace D 7] @Erice ...could I go with you? [k] ?1:That's fine with me. But why? ?! [charaFace D 10] @Erice I see now how far I have to go before I can call myself a good manager. [k] [charaFace D 4] @Erice So I'd like to take a look at the other areas and see what I can learn from them. [k] [charaFace D 1] @Erice Plus, now that I have natural-born leaders like Jason and Nemo helping out... [k] @Erice ...I think I can rely on them to keep things running while I'm away. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Lady Avalon Hehe. Sounds like you're in the same boat as me then! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Gareth Sounds good to me! Like they say, the more the merrier! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] [wt 0.5] ?1:Makes sense to me, too. Glad to have you on board, Erice! ?! [charaFace D 13] [wt 1.2] [charaFaceFade D 6 0.3] [wt 2.0] [messageOff] [fadeout black 2.0] [bgmStop BGM_SABERWARS2 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]