$94-07-37-03-1-1 [soundStopAll] [enableFullScreen] [charaSet A 2023001 1 "Moriarty (Fifty-Something)"] [charaSet B 7042000 1 Kriemhild] [charaSet G 6026300 1 "Yan Qing"] [charaSet J 1098247500 1 "Wu Zetian"] [charaSet K 9013001 1 Moriarty] [charaSet L 1098124510 1 Effect] [sceneSet M 160600 1] [charaScale M 1.2] [sceneSet N 159500 1] [charaScale N 1.3] [imageSet O back10000 1 1] [charaScale O 1.05] [imageSet P back10000 1 1] [charaScale P 1.05] [charaPut L 2000,2000] [charaEffect L bit_talk_mens_light] [charaDepth L 7] [charaDepth G 5] [scene 159500] [fadein black 0.5] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] @Moriarty Hmm, I see. I'm still not convinced, but I do understand now. [k] [charaFace K 0] @Moriarty I forswear toying with the dead, even imitation dead. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] [charaPut L 0,0] @Yan Qing Hmph. [k] @Yan Qing You'll never end up like the older you if you keep that up. [k] [charaFadeout G 0.1] [charaPut L 2000,2000] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Moriarty There is no need for that. [k] @Moriarty I'll become the kind of Napoleon of crime I wish to be. Just wait. You'll see. [k] [charaFace K 9] [bgmStop BGM_EVENT_77 1.0] @Moriarty He is not my future goal. Just a reminder of what not to aim for. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Moriarty (Fifty-Something) ...[sr]... [k] [bgm BGM_EVENT_146 0.1] @Moriarty (Fifty-Something) Is this...my rebellious phase!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Kriemhild Rebelling against yourself, huh? That's pretty hard-core. [k] [charaFace B 6] @Kriemhild You bumbling blockhead Baba Yaga. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] @Wu Zetian Oho, that rolls off the tongue nicely.[sr]You bumbling blockhead Baba Yaga! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Moriarty (Fifty-Something) Please keep quiet, Your Majesties. [k] [charaFace A 4] @Moriarty (Fifty-Something) ...Hmmm...[wt 0.8][charaFace A 1][sr]Eh, whatever! [k] ?1:So you're actually okay with that, huh... ?! [charaFace A 0] @Moriarty (Fifty-Something) Perhaps you'll become an even more irredeemable villain than me. Maybe even a hero or something. [k] [charaFace A 1] @Moriarty (Fifty-Something) Either way, I look forward to seeing it! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 9] [charaFadein K 0.1 1] [bgm BGM_EVENT_146 1.0 0] @K:Moriarty (Young) Heh. Laugh while you can. [k] [charaFace K 6] [se ade242] [fowardEffect bit_talk_41_fs] @K:Moriarty (Young) But I'm telling you now, I'm never going to end up the butt of a joke like you! [k] [fowardEffectDestroy] [charaFadeout K 0.1] [wt 0.1] [bgm BGM_EVENT_146 0.3 1.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Kriemhild I don't see you escaping that, but best of luck. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 2] [charaFadein J 0.1 1] @Wu Zetian I was just thinking the same. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] [charaPut L 0,0] @Yan Qing Me too. [k] ?1:Me three. ?! [charaFadeout G 0.1] [charaPut L 2000,2000] [charaTalk K] [charaFace K 8] [charaFadein K 0.1 1] @K:Moriarty (Young) Whatever happened to camaraderie, my comrades!? [k] [charaFace K 2] @K:Moriarty (Young) Well, just you wait, Master! You'll be sorry once you see how cool I end up! [k] [messageOff] [bgmStop BGM_EVENT_146 0.8] [charaMove K -50,0 0.5] [charaFadeout K 0.4] [se ad601] [seVolume ad601 1.0 0.5] [wt 0.8] [seStop ad601 1.0] [seVolume ad601 0.6 0.2] [wt 1.5] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] [charaPut L 0,0] [bgm BGM_EVENT_25 0.1] @Yan Qing And so, the case was closed. Our culprit? The usual suspect, but younger. [k] [cueSe SE_22 22_ad1180 0.5 1.0] [messageOff] [fadeout white 0.7] [wait fade] [charaEffectStop L bit_talk_mens_light] [wt 0.5] [fadein white 0.7] [cueSeStop 22_ad1180 1.2] [wait fade] [wt 0.5] [charaFace G 1] @Yan Qing Oh hey, the glow's gone. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @A:Moriarty I can't say I care for that “usual suspect” remark... [k] [charaFace A 2] @A:Moriarty But, I suppose I can't blame you, either! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Yan Qing Now we've just gotta give that dead guy a proper burial. [k] @Yan Qing He might not have had a name or a soul, but a corpse is still a corpse. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_25 1.0] [wait fade] [charaFadeout G 0.1] [charaSet A 2023001 1 Moriarty] [charaSet K 2023001 1 Moriarty_Closeup] [charaScale K 1.3] [scene 160600] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_129 0.1] [wt 1.0] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Yan Qing ...[sr]... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Moriarty ...[sr]... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Wu Zetian Remind me, Yan Qing. [k] @Wu Zetian We DID see a dead body here, yes? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Yan Qing Yeah, we did. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Kriemhild And we came straight back here after dealing with Moriarty, correct? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Yan Qing Right. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Kriemhild So...why is the body gone? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Yan Qing Good question... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Moriarty Maybe someone already buried it? [k] @Moriarty Let's see if any nearby Servants saw anything... [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_129 1.0 0.5] [wait fade] [charaFadeout A 0.1] [wt 1.5] [fadein black 1.0] [bgm BGM_EVENT_129 1.0 1.0] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Kriemhild Well? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Wu Zetian I asked my staff as well, and none of them have any idea where it went. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Moriarty I found out one thing. [k] @Moriarty Apparently, someone saw a person they didn't recognize walking very unsteadily away from here. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Yan Qing ...So, does that mean[line 2] [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaDepth K 9] [charaDepth M 8] [charaDepth G 7] [charaDepth J 6] [charaDepth B 5] [charaTalk off] [charaTalk depthOff] [charaFadein M 1.0 20,-200] [charaMove M 100,-200 1.0] [wt 1.0] [charaFace K 0] [charaFadein K 0.4 -150,0] [wt 1.0] @Moriarty I see three possibilities. [k] @Moriarty One: a Caster who knows how to manipulate corpses decided to move him for some reason. [k] @Moriarty Two: the person they didn't recognize was someone else entirely, and a different person got rid of the corpse. [k] [charaFace B 0] [charaFadeinFSL B 0.1 -306,0] [charaFace J 6] [charaFadein J 0.1 1] [charaFace G 5] [charaFadeinFSR G 0.1 306,0] @Moriarty Three: the person they didn't recognize was the corpse, and it somehow got up and started walking on its own. [k] [messageOff] [charaFadeout K 0.4] [charaFadeout M 0.4] [wt 0.6] @All ... [k] [messageOff] [charaFadeout B 0.2] [charaFadeout J 0.2] [charaFadeout G 0.2] [wt 0.4] [charaTalk on] ?1:Somehow, like...how? ?! [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Moriarty Well, perhaps[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Yan Qing It got its hands on a soul? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Moriarty ...That would be the logical conclusion, yes. [k] [charaFace A 4] @Moriarty Of course, we have no idea how, or who, could have done that... [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace B 0] [charaFadeinFSL B 0.1 -306,0] [charaFace J 5] [charaFadein J 0.1 1] [charaFace G 4] [charaFadeinFSR G 0.1 306,0] [wt 2.5] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [charaFadeout J 0.1] [charaFadeout G 0.1] [bgmStop BGM_EVENT_129 2.0] [scene 10000] [wt 1.0] [fadein black 1.0] [wait fade] @ [lr]We asked the Casters if they knew anything, but none of them did. [k] @ Naturally, we also pressed the young Moriarty hard to see if he was hiding anything, but to no avail. [k] @ The dead body was gone forever, and nobody knew where or how. [k] @ What WAS that dead body, anyway? [k] @ Moriarty may have created it, but what happened to it afterwards? What was its purpose? [k] [messageOff] [scene 105800 0.8] [wt 1.8] [overlayFadein O 0.1 0,-850] [overlayFadein P 0.1 0,850] [charaMove O 0,-760 1.2] [charaMove P 0,760 1.2] [wt 1.5] [bgm BGM_EVENT_11 0.1] @ Later, Master and I talked it over in private. [k] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Yan Qing Well, in a way, we Servants are kind of like dead people walking, too. [k] @Yan Qing Maybe that body somehow found a soul, or one just came into existence. [k] [charaFace G 4] @Yan Qing 'Course, now that the Singularity's been resolved, we'll never know what it was thinking, or how it ended up walking around on its own. [k] ?1:I guess we won't... ?! [charaFace G 0] @Yan Qing So this probably counts as a ghost story. [k] @Yan Qing The story of how an artificial corpse somehow got a soul. [k] @Yan Qing Since the Singularity is gone, and the body with it, the case is technically closed, but... [k] @Yan Qing If it were still alive...it'd make for one hell of a mystery. [k] @ [lr]Master and I thought about it some more. [k] @ We imagined some humanoid thing wandering around the North Pole all alone. [k] @ What would it subsist on? What would it be walking around looking for? [k] @ If and when the bleaching of humanity is resolved... [k] @ ...maybe the people who live near the North Pole will see that thing themselves someday. [k] [messageOff] [charaDepth N 8] [charaDepth G 6] [charaFadeout G 1.0] [charaFadein N 1.0 -100,-300] [charaMove N 100,-300 18.0] [wt 2.0] @??? Hey, you there! What the hell are you doing out here!? [k] @ [lr]If that were to happen, how would the thing react? [k] @ At this point, we can't say anything for sure. [k] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] [bgmStop BGM_EVENT_11 1.5] @ All we know is, what was once a corpse continues to walk around on its own. [k] [messageOff] [charaFadeout N 0.8] [wt 1.8] [bgm BGM_EVENT_145 0.1] @Yan Qing What do you think, Master? [k] @Yan Qing Pretty chilling story, right? Perfect for summer. [k] @ [lr]Wordless, but looking pained, Master shook [&his:her] head. [k] @ Seeing that, I couldn't help but laugh a little. [k] @ Anyway, that's a wrap for this pointless little ghost story. [k] @ The only takeaway is a creepy knot in the pit of your stomach. [k] [charaFace G 4] @ Good grief. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_145 2.0] [wait fade] [soundStopAll] [end]