$94-07-46-07-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098248580 1 Komahime] [charaSet B 11007000 1 Nobbu] [charaSet C 1027000 1 "Okita Souji"] [charaSet D 9015000 1 Iyo] [charaSet E 1098252210 1 "Rengoku Alter"] [charaSet F 7026000 1 Chacha] [charaSet G 9010000 1 Himiko] [charaSet H 10007001 1 "Okitea Alter"] [charaSet I 10007001 1 "Okita Alter"] [charaSet J 10007001 1 "Okita Alter"] [sceneSet K 166100 1] [sceneSet L 137300 1] [sceneSet M 10001 1] [sceneSet N 10000 1] [sceneSet O 166100 1] [sceneSet P 166100 1] [charaSet R 7044000 1 Sen-no-Rikyu] [charaScale K 1.3] [charaScale L 1.7] [charaScale M 1.5] [charaScale N 1.5] [charaScale O 1.3] [charaScale P 1.3] [scene 166100] [fadein black 1.0] [wait fade] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Rengoku Alter It seems my wielder won't be able to return anytime soon.[bgm BGM_EVENT_146 0.1] [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Chacha Did you think Chacha would just be all, “Oh, okay” and leave!? Chacha wants her Little Okita back already! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Komahime Um, may I ask where exactly we are right now? [k] @Komahime I don't even... How did we get here? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Rengoku Alter Honestly, it would be way too much trouble to explain. Just think of this as my wielder's mindscape. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Chacha So why can't Little Okita come back, anyway? Where did she even go!? [k] [bgmStop BGM_EVENT_146 1.5] [messageOff] [charaFadeout F 0.1] [wt 0.1] [subCameraOn 4] [charaLayer L sub #A] [charaLayer M sub #A] [charaLayer N sub #A] [subCameraFilter #A maskEdge cut359_mask07 3 0,0,0,255] [charaFadein L 0.1 610,200] [subRenderFadein #A 0.4 0,-300] [wt 3.0] [subRenderFadeout #A 0.4] [wt 0.5] [bgm BGM_EVENT_5 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rengoku Alter She's inside that giant boulder thing. [k] [charaFace E 21] @Rengoku Alter It looks like she's trapped deep within her own mind, probably thanks to the Holy Teacup. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Okita Souji Man, it's still really weird hearing a man's voice coming out of someone with my face... Anyway, is there anything we can do to help her? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 18] [charaFadein E 0.1 1] @Rengoku Alter Honestly, and it may sound a bit like I'm tooting my own horn here, but Wielder's defenses are pretty impressive. [k] [charaFace E 6] @Rengoku Alter There's nothing we can do to reach her from the outside. Our only hope is for her to awaken and free herself from the inside. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Okita Souji Awaken... As in, to her true power or something? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Rengoku Alter What? No. Nothing so hard-core. [k] @Rengoku Alter We just need to get her attention.[bgmStop BGM_EVENT_5 1.5] [k] ?1:Well, let's just give it a shot then. ?2:Then let's keep trying until something works. ?! [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth L 1] [charaDepth N 3] [se ad60] [wt 0.5] [charaTalk off] [charaFace F 1] [charaFadein F 0.1 300,0] [subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255] [subRenderFadein #A 0.1 -300,-300] [charaMove F 256,0 0.3] [wt 0.3] [seStop ad60 0.1] [wt 0.5] [bgm BGM_EVENT_7 0.1] [charaTalk on] [charaPut N 580,80] [charaFadeTime N 0.2 0.4] [charaTalk F] @Chacha Come on, Little Okita![se ad570][charaMoveReturn F 250,0 0.3][wt 0.3][charaMoveReturn F 250,0 0.3][wt 0.3][charaMoveReturn F 250,0 0.3]Wake up! It's time to eat![sr]We might even be having hamburger steak with fried egg! [k] [charaFadeout N 0.2] @Okita Alter ... [k] [messageOff] [charaFadeTime N 0.2 0.4] [charaTalk F] [charaFace F 4] [wt 1.0] [charaFadeout F 0.1] [charaFadeout N 0.1] [subRenderFadeout #A 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Okita Souji Doesn't look like it's working... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Nobbu Maybe we just need to act like we're having the time of our lives out here to get her interested. I think there's even a story about something like that. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Chacha Do you mean the story of Amano-Iwato? [k] [messageOff] [wipeout rollRight 1.2 0.7] [bgmStop BGM_EVENT_7 1.0] [wait wipe] [charaSet B 7029000 1 Nobbu] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth B 2] [charaDepth A 1] [charaDepth D 3] [wt 0.5] [wipein rollLeft 1.2 0.7] [wait wipe] [wt 0.3] [bgm BGM_BATTLE_17 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 270,0] [wt 0.3] @Nobbu Right. We've got the best damn band in the world now! Even the gods themselves would be fans! [k] [charaFace B 1] @Nobbu On guitar, the irreplaceable, incomparable ME! [k] [messageOff] [se adm43] [wt 2.0] [charaFace B 0] @Nobbu On bass, give it up for Komahime! [k] [messageOff] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 -270,0] [wt 0.4] @Komahime This is a biwa, not a bass. [k] [messageOff] [cueSe SE_22 22_ade808] [seStop 22_ade808 0.9] [wt 1.0] @Nobbu And our dancer! [k] [messageOff] [charaTalk D] [charaFace D 8] [charaFadein D 0.4 1] [wt 0.4] @Iyo Hello. I'm Iyo, the second queen of Yamataikoku. [k] [messageOff] [charaTalk off] [scene 106700 0.3] [se ade35] [wt 2.0] [charaFadeout B 0.4] [charaFadeout A 0.4] [charaFadeout D 0.4] [scene 166100 0.4] [wt 0.8] [charaTalk depthOn] [charaTalk on] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Himiko Wooo![charaMoveReturn G 0,5 0.5] I can't wait to see you dance again, Iyo! It's been too long! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Okita Souji You can do this, Komahime! Good luck! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Nobbu All right, here we gooo! We are "Koma Iyo Be Helped!" And a one! And a two! And a one, two, three, four![bgmStop BGM_BATTLE_17 1.0] [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [cueSe SE_22 22_ade810] [cueSe SE_22 22_ade808] [charaLayer B sub #B] [charaLayer K sub #B] [charaLayer A sub #C] [charaLayer O sub #C] [charaLayer D sub #D] [charaLayer P sub #D] [charaScale B 1.3] [charaScale A 1.3] [charaScale D 1.3] [charaScale K 1.3] [charaScale O 1.3] [charaScale P 1.3] [charaTalk depthOff] [charaDepth K 1] [charaDepth O 2] [charaDepth P 3] [charaDepth B 3] [charaDepth A 5] [charaDepth D 6] [subCameraFilter #B maskEdge cut359_mask01 3 0,0,0,255] [subCameraFilter #C maskEdge cut359_mask02 3 0,0,0,255] [subCameraFilter #D maskEdge cut359_mask03 3 0,0,0,255] [subRenderDepth #B 1] [subRenderDepth #C 2] [subRenderDepth #D 3] [charaTalk off] [charaFace B 0] [charaFadein B 0.1 -256,470] [charaFadein K 0.1 0,420] [subRenderFadein #B 0.2 -1500,-355] [subRenderMove #B 0,-355 0.3] [charaFace A 1] [charaFadein A 0.1 256,220] [charaFadein O 0.1 0,220] [subRenderFadein #C 0.2 1500,-360] [subRenderMove #C 0,-360 0.3] [charaFace D 2] [charaFadein D 0.1 -256,60] [charaFadein P 0.1 0,20] [subRenderFadein #D 0.2 -1500,-365] [subRenderMove #D 0,-365 0.3] [wt 2.5] [charaFace B 1] [charaFace A 13] [charaFace D 12] [wt 1.5] [seVolume 22_ade810 0.5 0.6] [seVolume 22_ade808 0.5 0.6] [subRenderFadeout #B 0.4] [subRenderFadeout #C 0.4] [subRenderFadeout #D 0.4] [charaFadeout B 0.4] [charaFadeout A 0.4] [charaFadeout D 0.4] [charaFadeout K 0.4] [charaFadeout O 0.4] [charaFadeout P 0.4] [wt 0.6] [charaLayer B normal] [charaLayer A normal] [charaLayer D normal] [charaLayer K normal] [charaLayer O normal] [charaLayer P normal] [charaScale B 1.0] [charaScale A 1.0] [charaScale D 1.0] [charaTalk depthOn] [charaTalk on] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Rengoku Alter Th-that sounds horrible! [k] [charaFadeout E 0.1] [wt 0.1] [seStop 22_ade810 4.5] [seStop 22_ade808 4.5] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Chacha Why are you shredding on your guitar, Auntie? You're clearly making things worse! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] [charaShake B 0.03 3 3 0.5] [bgm BGM_EVENT_94 0.1] @Nobbu Huh!? But, this is a dream collaboration between Sengoku and Yamataikoku! [k] ?1:Yeah, I don't think this is working. [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Iyo Shall Komahime and I try on our own? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Komahime Creative differences can be difficult to sort out. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] ?2:Let's try taking Nobbu out for now. @Nobbu But the guitar is the beating heart of any good band! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] ?! [charaTalk depthOff] [charaDepth L 1] [charaDepth M 3] [subCameraFilter #A maskEdge cut359_mask07 3 0,0,0,255] [subRenderFadein #A 0.1 0,-300] [bgmStop BGM_EVENT_94 2.0] [charaShake L 0.03 3 3 2.0] [se ad214] [wt 1.0] [seStop ad214 1.0] [se ad744] [fowardEffect bit_talk_radiallight02] [wt 1.0] [seStop ad744 1.5] [charaFadein M 1.5 580,80] [wt 2.0] [fowardEffectDestroy bit_talk_radiallight02] [subRenderFadeout #A 0.1] [charaTalk E] [charaFace E 14] [charaFadein E 0.1 1] @Rengoku Alter Huh!? Wielder! She's coming out... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Okita Souji Huh!? That actually worked!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth J 1] [charaDepth I 3] [charaDepth H 4] [charaFace H 5] [charaFace I 5] [charaFace J 5] [se ad60] [charaFadein I 0.4 0,0] [wt 0.6] [seStop ad60 0.1] [wt 1.0] [se ad60] [charaFadeinFSR H 0.4 290,0] [wt 0.4] [seStop ad60 0.1] [wt 0.1] [se ad60] [charaFadeinFSL J 0.4 -290,0] [wt 0.4] [seStop ad60 0.1] [wt 0.1] @Okitea Alter ...! [k] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Chacha Oh, thank goodne[line 2][wt 0.8][messageShake 0.05 4 4 0.5][charaFace F 2][bgm BGM_EVENT_24 0.1]Wait.[sr]Why are there so many of her!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 13] [charaFadein E 0.1 1] @Rengoku Alter Ah. I see. That “music” was so awful it must have kicked her automated defenses into overdrive. [k] [charaFace E 22] @Rengoku Alter This reminds me a bit of white blood cells attacking pathogens. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Nobbu Who're you calling pathogens!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Okita Souji Now what do we do!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 19] [charaFadein E 0.1 1] @Rengoku Alter Okay, new plan: we whittle away at Wielder's magical energy and drag her out by force if we have to! [k] [charaFace E 2] @Rengoku Alter The rest of you, keep that weird collaboration...thing going! [k] [charaFace E 20] @Rengoku Alter We'll handle the duplicates as they come! If we're lucky, we might just wake Wielder up! [k] [messageOff] [charaFadeout E 0.1] [wt 0.2] [cueSe SE_22 22_ade699] [seVolume 22_ade699 0 0.4] [effect bit_talk_np_buf_02 0,-200] [wt 0.5] [charaTalk R] [charaFace R 24] [charaFadein R 0.4 1] [wt 0.4] @Sen-no-Rikyu They may all seem the same at a glance, but perhaps there are slight differences between them which are only noticeable upon closer inspection. [k] [charaFace R 0] @Sen-no-Rikyu Make sure to use your best judgment, Master. [k] [messageOff] [cueSe SE_22 22_ade699] [seVolume 22_ade699 0 0.4] [effect bit_talk_np_buf_02 0,-200] [wt 0.4] [charaCrossFade R 1098248580 21 0.4] [wait charaCrossFade R] [wt 0.5] @R:Komahime Should we really be letting things play out like this? [k] [charaFadeout R 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Iyo Oh, yeah. I think Himiko told me about these kinds of situations once... [k] [charaFace D 6] @Iyo Oh! I know! This is one of those situations they call GUDAGUDA! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 32] [charaFadein A 0.1 1] @Komahime GUDAGUDA! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_24 0.4] [wait fade] [soundStopAll] [end]