$94-00-45-03-2-0 [soundStopAll] [bgm BGM_EVENT_2 0.1] [charaSet A 8001001 1 Mash] [charaSet B 98003003 1 "Dr. Roman"] [charaSet C 98002000 1 Fou] [charaSet D 4014001 1 Ushiwakamaru] [charaSet E 6019000 1 "Fuuma Kotarou"] [scene 27800] [fadein black 1.0] [wait fade] [charaTalk B] [communicationChara 98003003 1 5 0 5] @Dr. Roman All right, I've sent Kotarou and Kintoki out on a recon and scouting mission. [k] @Dr. Roman As for us, we should go to check on the safety of the area. [k] [communicationCharaClear] [wait communicationChara] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 2] [charaFace D 0] [charaFadein D 0.1 0] @Mash Yes. First of all, let's take a peek over that cliff and get a look around. [k] [charaTalk D] [charaFace D 1] @Ushiwakamaru Good idea. If the view is good, we might be able to see something. [k] @Ushiwakamaru I, Ushiwaka, have great confidence in my vision.[sr]That's because I was raised on Mt. Kurama! [k] [messageOff] [wipeout rightToLeft 1.0 1.2] [wait wipe] [cameraMove 0.1 100,0 1.5] [charaFadeout D 0.1] [charaFadeout A 0.1] [scene 27800] [wipein leftToRight 1.0 1.2] [wait wipe] @Dr. Roman How is it? Can you see anything? [k] [charaTalk D] @Ushiwakamaru ...Yes. I can see oni... and humans as well, gathering in an open space. [k] [charaTalk B] @Dr. Roman Humans? I see, so there are some on the island.[sr]What is the situation like? [k] @Mash A forced labor camp... It looks like oni are supervising the humans and making them work. [k] @Ushiwakamaru Yes. They're wielding whips and shouting[line 2] It looks like there are some oni that understand human language. [k] @Ushiwakamaru The humans there are digging holes in the ground, and carrying dirt and logs... [k] [charaTalk B] @Dr. Roman Hmm. That really does sound like a forced labor camp.[sr]I wonder why the oni are making humans do that? [k] @Mash I don't know. All I know is there are a lot of oni gathered there. [k] @Mash Even if we want to free the people working there, we'll just end up in the same mess as before. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.3 1.0] [wait wipe] [cameraHome 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [wt 0.3] [wipein rectangleStripLeftToRight 0.3 1.0] [wait wipe] @Fuuma Kotarou ...That's right. And there's more than just that one place where oni are forcing humans to work. [k] @Fuuma Kotarou To try and free everyone from all those camps...[sr]I wouldn't say that's a realistic idea. [k] @Fuuma Kotarou It would be best to keep making our way inland, and do something about the mastermind... I think. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFadein C 0.1 1] @Fou Fou!? [k] ?1:Gah! Don't sneak up on us like that! [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 1] @Fuuma Kotarou I'm sorry... I'm a ninja so... [k] [charaFace E 0] ?2:Welcome back. What did you find? [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash E-Even when Kotarou sneaks up like that, you're still not phased. You really are something, Master. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] ?! @Fuuma Kotarou The information I have is just as I said.[sr]I found several work locations, and... [k] @Fuuma Kotarou A way to get to the middle of this island[line 3]to the highest point. [k] [charaTalk B] @Dr. Roman Oh, so you've found a route there? [k] [charaTalk E] @Fuuma Kotarou Simply put, there is an easy path.[sr]It is not difficult to traverse. But[line 2] [k] [charaTalk B] @Dr. Roman ...But what? [k] [charaTalk E] @Fuuma Kotarou To get to the top, we have to go through three gates that the oni have constructed along the way. There is no way around them. [k] @Fuuma Kotarou And...they seem to be closed at all times. [k] [charaFace E 4] @Fuuma Kotarou To open those gates, you need the keys from three great oni who appear to be the gate keepers. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 2] [charaFace E 4] [charaFadein E 0.1 0] @Mash Three great oni guarding the three gates... I see. [k] [charaTalk E] @Fuuma Kotarou They also appear to be the ones commanding the lesser oni... [k] @Fuuma Kotarou They are far more powerful than the lesser oni, with strength I've never seen before. [k] @Fuuma Kotarou And what's more, I think...the oni have hired a terrifying guard. [k] @Fuuma Kotarou Unfortunately, that's when it got away from me... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 2] @Ushiwakamaru It got away? [k] [charaTalk E] [charaFace E 4] @Fuuma Kotarou The oni that I extracted this information from.[sr]I'm sorry, but I'm not very good at interrogation. [k] [charaFace E 1] @Fuuma Kotarou However, that oni didn't seem to be lying, so I believe it was a good trade-off... [k] [charaTalk D] [charaFace D 1] @Ushiwakamaru Hahaa! You didn't have the desire to go after it and kill it, huh? You are very kind, Kotarou. [k] @Ushiwakamaru If it had been me, I'd have gone right after it, and made it regret its cowardice. [k] [charaTalk E] [charaFace E 4] @Fuuma Kotarou No, that would have been a waste of time... [k] [charaTalk B] @Dr. Roman ...Ushiwakamaru, who grins while speaking of violence, and Kotarou, always calm and unnervingly rational... [k] @Dr. Roman Japan's Heroic Spirits are, how to put this... They look approachable enough, but are actually terrifying... [k] ?1:I know what you mean. ?2:Kotarou is a ninja after all. ?! [charaTalk E] [charaFace E 0] @Fuuma Kotarou ...No, I'm terribly sorry. I should have been more diligent with my work... [k] [bgm BGM_EVENT_3 0.1] @Fuuma Kotarou I should have finished it off.[sr]You see, this is what happens[line 3] [k] @Fuuma Kotarou The beasts have been set upon us.[sr]No matter how pitiable they are, oni are still oni. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 2] @Mash No, it isn't wrong to be compassionate, Kotarou! The ones to make a mistake are the oni coming to retaliate! [k] @Mash Attack! We'll cut our way through them, Master! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [wt 0.1] [soundStopAll] [end]