$91-70-08-01-3-1 [soundStopAll] [bgm BGM_EVENT_3 0.1] [charaSet A 8001001 1 Mash] [charaSet B 98002000 1 Fou] [charaSet C 7008001 1 Beowulf] [charaSet D 98006000 1 Grendel] [charaSet E 9001001 1 Jeanne] [charaSet F 1005001 1 Nero] [charaSet G 4003001 1 Drake] [charaSet H 98016000 1 "Soldier A"] [scene 20602] [fadein black 2.0] [wait fade] [charaTalk off] [charaFace E 5] [charaFadein E 0.4 1] @Grendel D-Damn you! [k] [wt 0.2] [messageOff] [wt 0.2] [bgmStop BGM_EVENT_3 0.1] [se ad20] [charaSpecialEffect E enemyErasure 1 1.7] [wait charaSpecialEffect D] [wait se ad20] [charaFace F 0] [charaFadein F 0.4 0] [charaFace G 5] [charaFadein G 0.4 2] [wt 0.4] [charaSpecialEffect F enemyErasure 1 1.7] [se ad48] [wait charaSpecialEffect F] [wait se ad48] [wt 0.2] [charaSpecialEffect G enemyErasure 1 1.7] [se ad48] [wait charaSpecialEffect G] [wait se ad48] [wt 1.0] [charaTalk on] [bgm BGM_EVENT_5 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.4 1] @Mash Ugh... I feel queasy... I know they're fakes, but the sensation when you hit them... [k] [charaFace A 13] @Mash But it's all over now, right?[sr]There's no response. Let's head back. [k] [charaFadeout A 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Beowulf ...[sr]...Master, don't you think something's off? [k] ?1:I don't know. [charaFace C 4] @Beowulf I see... [k] [charaFadeout C 0.1] [charaTalk A] [charaFace C 4] [charaFadein C 0.1 0] [charaFace A 6] [charaFadein A 0.1 2] ?2:Yeah, vaguely. [charaFace C 1] @Beowulf You've got a sharp nose.[sr]That's my Master. [k] [charaFadeout C 0.1] [charaTalk A] [charaFace C 1] [charaFadein C 0.1 0] [charaFace A 6] [charaFadein A 0.1 2] ?! @Mash What do you mean? [k] [charaFace C 4] @Beowulf It's a vicious creature we're dealing with.[sr]Not the sort to accept death without a struggle. [k] @Beowulf ...Something smells.[sr]Can we search a little longer? [k] [charaFace A 12] @Mash Okay... If you think it's a good idea,[sr]there's no problem. [k] [messageOff] [fadeout black 0.5] [wt 0.4] [bgmStop BGM_EVENT_5 0.1] [wait fade] [soundStopAll] [end]