$94-03-66-02-2-0 [soundStopAll] [charaSet A 7006001 1 "Sakata Kintoki"] [charaSet B 6005001 1 Jack] [charaSet C 4032000 1 Reines] [scene 72900] [se ad538] [wt 0.8] [fadein black 1.0] [wait fade] [wt 1.0] [cameraMove 1.5 -75,0 1.2] [wt 1.8] [cameraMove 1.5 75,0 1.2] [wt 2.0] [cameraHome 1.0] [wt 1.2] [bgm BGM_EVENT_101 0.1] ?1:This place is huge...! ?! [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sakata Kintoki I'll say this for whoever handled[sr]the design: their taste is golden. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Jack Wooow, there's so many paintings and things in here![sr]Some things are all curved, some are all straight... They're just like guts! [k] ?1:It really is all about guts with you, isn't it... ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Reines This place might not be like the real London, but I'd still bet it covers about half of the British Museum. [k] @Reines I could easily spend a week here and it wouldn't be enough. All right, let's be quick and efficient about canvasing the place and taking out any intruders. [k] [messageOff] [se ad95] [fadeout black 1.0] [bgm BGM_EVENT_101 1.0 0.5] [wait fade] [charaFadeout C 0.1] [wt 0.5] [seStop ad95 1.0] [scene 24001] [wt 1.5] [fadein black 1.5] [bgm BGM_EVENT_101 1.0 1.5] [wait fade] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Reines Hmm. So you're Servants, you say? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sakata Kintoki Rogue Servants, yeah.[sr]Somethin' in this land summoned us here. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Jack We don't have any idea what for, though![sr]Maybe it just wanted us to play and have fun! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Reines Now I see. I've heard of you before,[sr]though we usually call you Ghost Liners. [k] ?1:Ghost Liners? ?2:What are those? ?! [charaFace C 1] @Reines In this case, I'd say they're Heroic Spirits that have made their mark on history. Just think of them as great figures and heroes of ages past. [k] [charaFace C 0] @Reines But of course, in a case involving mages and Mystics,[sr]the usual intrepid explorer approach won't cut it. [k] @Reines Magecraft and Mystics might adhere to a set of rules,[sr]but when you get right down to it, all bets are off. [k] @Reines The power of flight? Walking through walls? Playing God and making new humans out of nothing? All within the realm of possibility. [k] [charaFace C 4] @Reines And if that weren't bad enough, even basic rules are different depending on which magical lineage you're dealing with, so standard investigative procedures will amount to absolutely nothing in a case like this. [k] [charaFace C 0] @Reines That's why these kinds of cases aren't about the whodunit or the howdunit, since both of those can be fudged to hell and back. [k] @Reines No, what we need to figure out is the whydunit. [k] ?1:The whydunit? @Reines It's a subgenre of murder mystery where[sr]the culprit's motive plays a crucial role. [k] ?2:Like in a murder mystery. @Reines Exactly. They're subgenres. As you can probably guess, whodunits focus on the culprit's identity, howdunits on the tricks employed, and whydunits on the motive. [k] ?! [charaFace C 4] @Reines My brother used to say that sort of thing all the time... How bitterly ironic that he'd end up the victim of one such mystery himself. [k] [charaFace C 0] @Reines We might be up against a mage, but they're still human at heart. If anything, their motive is bound to be an even greater fixation for them. [k] @Reines After all, you can't be a mage unless you're willing[sr]to give up everything else in your life for magecraft. [k] @Reines So without all that excess holding you back, your motive can't help but become pure as the proverbial driven snow. [k] @Reines It's a lot like being a Servant in a way. No matter how great or powerful they might be, they're still dead spirits engraved on the Throne of Heroes. [k] @Reines As a result, they can't help but be true to themselves. Whatever their nature[line 2]good, evil, honest, deceitful[line 2]it's still one-hundred-percent pure. [k] ?1:Completely pure in nature... ?2:So even evil people can be pure... ?! [charaFace C 1] @Reines So to tie it all together, it doesn't matter[sr]who went missing, or how they went missing. [k] [charaFace C 0] @Reines What matters is WHY they went missing. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Jack We don't really get it... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Reines Don't worry, it's a lot simpler than it might sound.[sr]For now, let's just keep looking around the museum. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_101 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]