$94-07-45-01-1-1 [soundStopAll] [enableFullScreen] [charaSet A 11007000 1 Nobbu] [charaSet B 1027000 1 "Okita Souji"] [charaSet C 10007001 1 "Okita Alter"] [charaSet D 1098248700 1 Child] [charaSet E 1098254600 1 Iyo] [charaSet F 1098248800 1 "Beast-Headed Man"] [charaSet G 7044000 1 ???] [charaScale G 1.35] [charaSet H 7044000 1 Rikyu_Effects] [charaScale H 1.4] [charaSet I 1098248900 1 Beastman] [charaSet J 9015000 1 Iyo] [charaSet K 98115000 1 "Effect Dummy"] [sceneSet L 163700 1] [charaScale L 1.5] [imageSet M black_fade_re 1] [charaScale M 2.0] [imageSet N black_fade_re 1] [charaScale N 2.0] [sceneSet O 163700 1] [charaScale O 1.01] [charaSet P 1098251800 1 "Okita Alter_Munching NPC"] [sceneSet X 163700 1 1] [charaScale X 1.4] [imageSet Y back10000 1 1] [charaScale Y 1.1] [charaSet Z 98115000 1 "Effect Dummy"] [charaTalk depthOff] [charaDepth F 1] [charaDepth Z 2] [charaDepth L 1] [charaDepth G 2] [charaDepth M 3] [charaDepth N 4] [charaDepth O 5] [charaDepth X 6] [charaDepth J 4] [charaDepth I 5] [charaDepth B 6] [charaDepth C 7] [charaDepth A 8] [charaDepth D 9] [charaDepth Y 10] [charaDepth K 10] [scene 163600] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk J] [charaFace J 3] [charaFadein J 0.1 1] [wt 0.2] [se ad1006] [blur motion 0.2 4 10 0.5 0.6 0.05 100] [charaMove J 0,25 0.2] [charaMoveScale J 1.1 0.2] [effect bit_talk_h_slash01_fs] [charaFadeout J 0.2] [wt 0.1] [se ad171] [blurOff motion 0.1] [wt 0.2] [charaScale J 1.0] [effect bit_talk_14 0,50] [wt 0.1] [cueSe Servants_9941750 bac868] [shake 0.05 2 2 0.6] [wt 0.6] [charaTalk F] [charaFace F 2] [charaFadein F 0.4 250,0] [charaMove F 20,0 0.2] [se ad671] [wt 0.2] [charaMove F -20,0 0.5] [wt 0.6] [seStop ad671 0.6] [charaFace F 7] @Beast-Headed Man You really are strong. So you did not defeat the Ominous Gods by luck alone. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk J] [charaFace J 9] [charaFadein J 0.1 1] [charaMoveReturn J 0,-4 0.5] @J:Iyo (Huff, huff...)[wt 0.6][charaMoveReturn J 0,-4 0.5] [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 15] [charaFadein D 0.1 1] @D:Child Are you okay, Iyo? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] [wt 1.0] [bgmStop BGM_EVENT_80 1.0] [charaFace F 0] @Beast-Headed Man ...We took a little too long. Fall back for now. [k] [charaFadeout F 0.1] [wt 0.1] [se bac304] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] @Okita Souji You really think we'll just let you walk away? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Beast-Headed Man Good point. Let's try this then. [k] [messageOff] [se ad1045] [flashin once 0.2 0.3 FFFFFFAF FFFFFF00] [wt 0.4] [bgm BGM_EVENT_122 0.1] [se ad556] [seVolume ad556 0 0] [se ade280] [seVolume ade280 0 0] [se ade393] [seVolume ade393 0 0] [seVolume ad556 1.0 0.1] [seVolume ade280 1.0 0.4] [seVolume ade393 1.0 0.3] [charaPut Z 0,0] [charaEffect Z bit_talk_suspicious_moya 0,0] [wt 1.6] [charaFace F 5] @Beast-Headed Man We'll break through the weakest link in your forces. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk J] [charaFace J 8] [charaFadein J 0.1 1] @J:Iyo Hrgh!? [k] [messageOff] [charaTalk B] [charaFace B 2] [charaFadeinFSR B 0.3 2] [wt 0.1] [se ad987] [charaMoveFSR B 160,0 0.2] [wt 0.3] [seStop ad987 0.1] @Okita Souji Not on my watch! [k] [charaFadeout B 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Beast-Headed Man A willingness to sacrifice yourself to protect your ally, hm? As I thought. Your greatest strength is also your greatest weakness. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Oda Nobunaga Okita! He's not going after Iyo! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace D 15] [charaFadeinFSR D 0.1 50,0] [wt 0.2] [se ad223] [charaPutFSL I 0] [charaEffect I bit_talk_quickmove 0,0] [charaFace I 0] [charaFadeinFSL I 0.1 -80,5] [wt 0.1] [charaMoveFSL I -80,0 0.2] [wt 0.3] [se ad23] [charaTalk on] [charaTalk I] [charaFace I 0] @Beastman Raaaaaah! [k] [se ad988] [charaTalk D] [charaFace D 3] [charaMoveFSR D 100,0 0.3] @Child Agh![wt 0.4][seStop ad988 0.1] [k] [charaFadeout I 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Okita Souji He had a beastman hiding out behind the kid!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Beastman Graaaaaah! [k] [messageOff] [seVolume ad556 1.0 0] [seVolume ade280 1.0 0] [seVolume ade393 1.0 0] [se ad678] [seVolume ad678 0 0.4] [wt 0.1] [charaMoveScale I 1.2 0.2] [charaMove I 0,40 0.2] [effect bit_talk_41_fs] [blur motion 0.3 2 10000 0.5 0.7 0.05 100] [wt 0.1] [charaFadeout I 0.1] [wt 0.1] [se ad85] [effect bit_talk_claw_red02] [blurOff motion 0.2] [wt 0.1] [effectDestroy bit_talk_41_fs] [charaScale I 1.0] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] [cameraMove 0.3 0,-30 1.2] [wt 0.2] [fadeout black 0.2] [wait fade] [effectDestroy bit_talk_claw_red02] [cameraMove 0.1 0,0 1.0] [charaFadeout D 0.1] [wt 0.1] [charaPut Z 2000,2000] [scene 10000] [fadein black 0.1] [wait fade] [se ad715] [effect bit_talk_gold_slash_01 0,0 V] [wt 0.4] [se ad473] [fadeout white 0.2] [wait fade] [scene 163600] [wt 0.1] [charaTalk I] [charaFace I 3] [charaFadein I 0.1 1] [charaShake I 0.05 2 2 1.0] [fadein white 0.6] [wait fade] [wt 0.5] [charaFadeout I 0.4] [charaMove I 0,-30 0.4] [wt 0.4] [se ad144] [wt 1.0] [charaTalk off] [se ad73] [fowardEffect bit_talk_quickmove] [charaFace C 0] [charaFadein C 0.1 -150,0] [charaSpecialEffect C appearanceReverse 1 0.25] [charaMoveReturn C -150,-5 0.4] [charaFace D 3] [charaFadein D 0.1 100,0] [charaSpecialEffect D appearanceReverse 1 0.25] [charaMoveReturn D 100,-5 0.4] [wt 0.5] [charaTalk on] [charaPut K -400,-100] [charaEffect K bit_talk_shadow_small] [charaTalk C] [charaFace C 1] @Okita Alter Glad I made it in time. Are you okay? [k] [charaTalk D] [charaFace D 15] @Child Oh no! Lady, your hand! [k] [charaTalk C] [charaFace C 10] @Okita Alter What, this? This is nothing. I'll be fine. [k] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [charaPut K 2000,2000] [charaDepth F 3] [charaDepth Z 2] [seVolume ad556 1.0 0.1] [seVolume ade280 1.0 0.4] [seVolume ade393 1.0 0.3] [charaPut Z 0,0] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Beast-Headed Man So, you anticipated my ambush. I ought to expect as much from a future general. [k] @Beast-Headed Man Time's up. Until we meet again.[bgmStop BGM_EVENT_122 1.0] [k] [messageOff] [cueSe SE_22 22_ade807] [charaPut Z 0,0] [charaEffect Z bit_talk_blackmud_02] [wt 1.5] [seStop 22_ade807 3.0] [seStop ad556 1.0] [seStop ade280 1.0] [seStop ade393 1.0] [charaSpecialEffect F wipeTime 1 1.0] [wt 0.5] [se ad178] [cueSe SE_22 22_ade805] [wt 1.5] [charaEffectStop Z bit_talk_blackmud_02] [charaEffectStop Z bit_talk_suspicious_moya] [wt 2.8] [charaPut Z 2000,2000] [charaTalk A] [charaFace A 16] [charaFadein A 0.1 1] @Nobbu That guy sure knows just the right time to retreat. Doesn't fixate on his losses, either. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Okita Souji Thanks, Nobbu and Alter Me. You two were a big help. How about you, Master? Are you okay? [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_70 0.1] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Child Iyo! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 9] [charaFadein J 0.1 1] @J:Iyo I'm glad you're all right. Please, don't worry about me. I'm fine. [k] [messageOff] [charaShake J 0.05 2 2 0.8] [charaDepth E 2] [charaDepth J 4] [wt 0.7] [cueSe SE_21 21_ade590] [charaTalk off] [charaFace E 9] [charaFadein E 0.1 1] [wt 0.1] [flashin once 0.5 0.5 FFFFFFAF FFFFFF00] [charaFadeout J 1.0] [wt 2.0] [charaMove E 0,-50 0.4] [wt 0.1] [charaFadeout E 0.3] [wt 0.3] [se ad144] [wt 1.0] [charaTalk D] [charaFace D 15] [charaFace A 11] [charaFadein A 0.1 2] [charaFadein D 0.1 0] @D:Child What's wrong, Iyo? Are you okay? [k] [messageOff] [charaTalk off] [charaMoveReturn D -266,0 0.3] [charaMoveReturn A 246,0 0.3] [se ad7] [wt 0.7] [charaMoveReturn D -266,0 0.3] [charaMoveReturn A 246,0 0.3] [se ad7] [wt 1.0] [charaTalk on] [charaTalk A] [charaFace A 13] @Nobbu Hey! What'd I say about tugging!? [k] [charaFace A 15] @Nobbu But, uh, she doesn't look too good. Is there somewhere we could let her rest? [k] [messageOff] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_70 1.0] [se ade161] [seVolume ade161 0.0 0.5] [charaTalk P] [charaFace P 14] [charaFadein P 0.1 1] [charaMoveReturn P 0,-4 0.6] [wt 0.6] [charaMoveReturn P 0,-4 0.6] [wt 0.6] [charaMoveReturn P 0,-4 0.6] [wt 0.2] @P:Okita Alter ... [k] [seStop ade161 0.1] [charaFadeout P 0.1] [wt 0.1] [charaTalk A] [charaFace A 16] [charaFadein A 0.1 1] @Nobbu ... [k] @Nobbu Hey, Alter. What the hell're you eating? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] [bgm BGM_EVENT_146 0.1] @Okita Alter Hm? Dumplings. I got hungry after that battle. [k] [charaFace C 1] @Okita Alter They were really yummy, too. Yummy dumplings. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Nobbu In what way does this seem like snack time!? [k] [charaFace A 16] @Nobbu Wait, wait, wait. Where did you even GET those? Didn't Chacha say she only packed you a banana for a snack? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Okita Alter I bought them from that vending machine. With my allowance. [k] [messageOff] [wipeout rectangleStripRightToLeft 1.0 1.0] [bgm BGM_EVENT_146 1.0 0.5] [wait wipe] [charaFadeout C 0.1] [wt 0.1] [scene 163700] [charaFadein X 0.1 100,-250] [charaFadein O 0.1 0,-200] [wt 0.2] [charaMove X -100,-250 8.0] [wt 0.4] [wipein rectangleStripLeftToRight 1.0 1.0] [bgm BGM_EVENT_146 1.0 1.0] [wait wipe] [wt 2.5] [charaFadeout X 1.0] [wt 2.0] @Nobbu That vending... Wait. Is that a thatched hut? [k] @Okita Souji Like an old-fashioned teahouse? [k] ?1:Hey, yeah. I've seen pictures of those in books. ?2:Sure looks like one. ?! [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Nobbu Okay, but what's up with the vending machines? Doesn't quite fit the aesthetic. [k] [charaFace A 16] @Nobbu Actually, what's a teahouse even doing here? [k] [charaFace A 13] @Nobbu And don't just shout “Singularity” at me! That doesn't actually explain a thing! [k] [charaFace A 15] @Nobbu Still, there's no denying that it'll come in handy, not while we've got an injured person and all. [k] [charaFace A 11] @Nobbu Hopefully we can rest up for a while there.[sr]Heeey. Is anyone here? [k] [bgmStop BGM_EVENT_146 1.5] [messageOff] [charaFadeout A 0.1] [wt 1.5] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Okita Souji Guess not. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 17] [charaFadein A 0.1 1] @Nobbu Welp, it can't be helped then. Let's just take advantage of it. [k] [charaFace A 12] @Nobbu 'Scuse me, coming in[line 2] [k] [messageOff] [se ad60] [charaMoveFSR A 50,0 1.0] [wt 1.0] [seStop ad60 0.1] [se ad533] [wt 0.1] [cueSe SE_22 22_ade804] [seStop 22_ade804 0.8] [charaFace A 13] [charaMoveFSR A 50,-250 0.3] [wt 0.2] [charaFadeout A 0.1] [bgm BGM_EVENT_3 0.1] [wt 0.2] [cueSe SE_22 22_ade805] @Nobbu Wh-what the heeeeeeeeell!? [k] ?1:What just happened!? [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Okita Souji She sounded like Da-Oka just now! [k] ?2:Where'd Nobbu go? [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Okita Alter Uh-oh. Now the Demon Whosit has gone missing. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] ?! [charaFace B 8] @Okita Souji What's going on? Is this some kind of trap or something? [k] [se adm18] [seVolume adm18 0.0 0.3] @Nobbu Who cares!? Just save me already! Wah! What's with this muddy water!? I'm sinking! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [bgmStop BGM_EVENT_3 1.5] [seStop adm18 0.2] [se ad60] [wt 0.5] [charaFadein L 0.1 -50,-250] [charaFadein M 0.1 0,-1050] [charaFadein N 0.1 0,270] [charaMove M 0,-950 1.0] [charaMove N 0,170 1.0] [charaMove L -70,-250 1.5] [wt 0.5] [charaFadeout O 0.7] [charaFace G 0] [charaFadein G 1.0 120,70] [charaMove G 110,70 1.0] [seStop ad60 0.5] [wt 0.8] @??? Well, if it isn't Lady Nobunaga. I guess one truly never knows what turns fate may take. [k] [charaTalk on] @Nobbu Huh? Is someone there? Dammit, I can't see anything with all this mud. Whoever you are, just pull me out! Hurry! [k] [charaTalk G] [charaFace G 2] @??? My, my, you've certainly made a muddy mess of yourself, Lady Nobunaga. [k] [charaFace G 3] @??? How very like you to take something as simple as falling into the mud and turn it into such a spectacle. [k] [messageOff] [charaFadein O 0.5 0,-200] [wt 0.5] [bgm BGM_EVENT_81 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] [se bac304] @Okita Souji ...Be on your guard, Alter Me. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaFace G 0] [charaTalk off] [charaTalk C] [charaFace C 0] [charaFace D 15] [charaFadeinFSL D 0.1 0] [charaFadein C 0.5 40,0] [se ad443] [wt 0.2] [charaMove C 0,0 0.5] [seStop ad443 0.2] [wt 0.2] [wt 0.4] [charaTalk on] @Okita Alter I will. Don't worry, I'll keep Master and this child safe. [k] [messageOff] [charaTalk G,C] [charaFadeout D 0.5] [charaFadeout C 0.5] [charaFadeout O 0.5] [wt 0.5] [charaTalk off] [bgm BGM_EVENT_81 2.0 0.6] @??? Now, now, there's no call for such hostility. [k] [charaFace G 1] @??? Besides, I can see one of you is injured. [k] @??? This is my teahouse. Why not come in and have a cup? [k] [messageOff] [charaFadein O 0.5 0,-200] [wt 0.5] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Okita Souji Tea? You're inviting us in for tea?[bgmStop BGM_EVENT_81 2.0] [k] [charaFace B 9] @Okita Souji Who are you, and where did you come from? [k] [messageOff] [charaFadeout B 0.4] [charaFadeout O 0.4] [wt 0.4] [charaFace G 14] @??? Ah, of course. Forgive me. I am a merchant from Sakai. [k] [messageOff] [bgm BGM_EVENT_158 0.1] [charaMove M 0,-1050 1.5] [charaMove N 0,270 1.5] [charaFadeout M 1.5] [charaFadeout N 1.5] [wt 2.2] [charaFaceFade G 1 0.2] [wt 0.3] @??? My name is Sen-no-Rikyu. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_158 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]