$94-07-62-06-2-0 [soundStopAll] [enableFullScreen] [charaSet A 4049001 1 "Huang Feihu"] [charaSet B 3035001 1 "Qin Liangyu"] [charaSet C 1098233600 1 Bandit] [charaSet D 2045000 1 Zenobia] [charaSet E 2003001 1 "Robin Hood"] [charaSet F 9002001 1 "Amakusa Shirou"] [charaSet G 28004000 1 "Elisa the Nine-Tattooed Dragon"] [charaSet H 6011001 1 "Jing Ke"] [charaSet I 4039000 1 Mandricardo] [charaSet J 25010000 1 Molay] [charaSet K 98110000 1 "Yagyu Tajima-no-kami"] [charaSet L 6026001 1 "Yan Qing"] [imageSet O cut372_cut_back02_line 1] [sceneSet P 155900 1] [charaScale P 1.3] [sceneSet Q 167000 1] [sceneSet R 167000 1] [charaScale R 1.01] [charaSet T 5009000 1 Effect] [pictureFrameTop cut063_cinema] [charaFadein P 0.1 -125,-300] [wt 0.1] [bgm BGM_EVENT_80 0.1] [fadein black 1.5] [wait fade] [cueSe Servants_201300 m40406 0 0.7] [effect bit_talk_38l] [wt 1.0] [effectStop bit_talk_38l] [wt 1.0] [charaTalk depthOff] [charaDepth E 1] [charaDepth C 1] [charaDepth D 1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 0,-50] [charaShake E 0.05 3 3 0.5] @Robin Hood Whoa! [k] [messageOff] [charaTalk off] [charaMove E 250,-50 0.6] [charaMove P 125,-300 0.6] [subCameraOn 1] [charaLayer Q sub #A] [charaLayer B sub #A] [charaDepth Q 3] [charaDepth B 4] [charaDepth O 5] [charaFace B 2] [charaFadein B 0.1 -100,100] [charaFadein Q 0.1 240,-55] [subCameraFilter #A mask cut359_mask10] [subRenderFadein #A 0.5 -600,-150] [subRenderMove #A -250,-150 0.6] [charaFadein O 0.1 -346,-200] [charaMove O 4,-200 0.6] [wt 0.8] [charaTalk on] [charaTalk B] @Qin Liangyu Keep firing! Don't worry about running out of arrows! Keep that archer pinned in place! [k] [charaTalk E] @Robin Hood Rrgh, get off my case! [k] [messageOff] [charaFace E 5] [charaMoveReturn E 220,-50 0.2] [cueSe Battle bac19] [wt 0.2] [cueSe Battle bac19] [wt 0.5] [charaFadeout O 0.2] [subRenderFadeout #A 0.2] [wt 0.2] [charaFadeout Q 0.1] [charaFadeout B 0.1] [wt 0.1] [subCameraOff] [charaLayer Q normal] [charaLayer B normal] [charaMove E 0,-50 0.6] [charaMove P -125,-300 0.6] [wt 0.8] [charaFace E 2] @Robin Hood C'mon! Somebody else shoot 'em back already! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 0,-50] @Bandit We can't! We're not nearly as good as you! [k] @Bandit As soon as we stick our heads out, they'll be filled with arrows! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 0,-50] @Robin Hood Oh, right. Good point! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [se ad223] [fowardEffect bit_talk_quickmove] [charaPut D 0,-50] [charaSpecialEffect D appearance 1 0.25] [wt 0.4] @Zenobia Amakusa Shirou asked me to come here to help! [k] [charaFace D 6] @Zenobia Though it doesn't seem that there is much I can do! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 0,-50] @Robin Hood How're things looking on the other side!? [k] [messageOff] [wipeout rightToLeft 0.5 1.0] [bgm BGM_EVENT_80 0.5 0.5] [wait wipe] [charaDepth R 1] [charaDepth I 2] [charaDepth T 3] [charaDepth H 4] [charaDepth A 6] [charaFadeout E 0.1] [charaFadeout P 0.1] [charaFadein R 0.1 0,-200] [wt 0.5] [wipein leftToRight 0.5 1.0] [bgm BGM_EVENT_80 0.5 1.0] [wait wipe] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 0,-50] @Mandricardo Hraaah! [k] [messageOff] [se ad158] [se ad1006] [seVolume ad1006 0 0.8] [charaPut T 0,-50] [charaEffect T bit_talk_42_depth 0,0 H] [charaMove I -200,-50 0.2] [charaFadeout I 0.2] [wt 0.5] [seStop ad158 0.1] [charaPut T 1200,1200] [charaEffectDestroy T bit_talk_42_depth] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-50] @Huang Feihu Hrn! [k] [messageOff] [charaDepth T 5] [charaFadeout A 0.1] [wt 0.1] [effect bit_talk_kengekiall01_fs] [se ad33] [wt 1.7] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-50] @Huang Feihu If you thought you could surprise me with an ambush, think again. [k] [messageOff] [se ad73] [charaPut T 0,-50] [charaEffect T bit_talk_42_depth] [wt 0.1] [charaMoveScale A 1.2 0.4] [charaMoveScale R 1.2 0.4] [charaMove R -130,-210 0.4] [charaMove A -130,-60 0.4] [wt 0.2] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 100,-60] [charaMove H 170,-60 0.2] [wt 0.2] [charaPut T 1200,1200] [charaEffectStop T bit_talk_42] @Jing Ke Hup. [k] [messageOff] [charaFadeout H 0.1] [charaFadeout A 0.1] [se adm15] [wt 0.1] [fowardEffect bit_talk_x_slash03 0,-50] [wt 0.2] [se ad1013] [effect bit_talk_14] [wt 0.2] [flashin once 0.1 0.1 FFFFFFFA FFFFFF80] [wt 0.1] [charaMoveScale R 1.01 0.3] [charaMove R 0,-200 0.3] [wt 0.5] [charaTalk depthOn] [charaScale A 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Huang Feihu Not even a two-pronged one. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 0,-50] @Mandricardo Yikes... [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 0,-50] @Jing Ke Well, I'm out of ideas... Okay, I'm getting out of here. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Huang Feihu Yes, I think you should. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 0,-50] @Jing Ke Psych! [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] [wt 0.1] [cueSe Battle bac41] [cueSeVolume bac41 0 0.3] [se ad598] [seStop ad598 1.0] [charaSpecialEffect A wipeTime 0,-50 0.3] [wt 0.1] [se adm15] [effect bit_talk_x_slash01] [wait charaSpecialEffect A] [wt 0.7] [se ad598] [charaSpecialEffect A wipeTimeRe 0,-50 0.3] [wait charaSpecialEffect A] [wt 0.8] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 0,-50] @Yagyu Tajima-no-kami ...So, you dodged that as well. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Huang Feihu No, I can't take credit for that one.[wt 0.7][charaFace A 1][sr]That was all our excellent Master's doing! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_80 1.0] [wait fade] [charaFadeout A 0.1] [charaFadeout R 0.1] [pictureFrame] [scene 167000] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_124 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Elisa the Nine-Tattooed Dragon ...That's what he said! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Molay I see... So they do have the pumpkin-headed version of you on their side, Master. [k] ?1:This just got a whole lot more complicated! ?! [charaFace J 23] @Molay Still, I'm guessing that means the other Master formed a contract with Huyan Zhuo. [k] @Molay Hmm.[wt 0.5][charaFace J 25] Oh, right. We're still fighting. [k] [charaFace J 6] @Molay All right then, let's give them all we've got! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Elisa the Nine-Tattooed Dragon Now you're talking! [k] [charaFadeout G 0.1] [wt 0.1] [se ad86] [wt 0.1] [charaTalk L] [charaFace L 5] [charaFadein L 0.1 1] @Yan Qing Hell yeah. My fists'll take them all down! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Amakusa Shirou This won't be an easy battle, but let's hang in there as best we can! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_124 0.4] [wait fade] [soundStopAll] [end]