$94-05-34-18-3-1 [soundStopAll] [charaSet A 3029001 1 Minamoto-no-Raikou] [charaSet B 1031001 1 Fran] [charaSet C 8001600 1 Mash] [charaSet D 1098176810 1 Osakabehime] [charaSet E 1098182210 1 "Nemo Engineer"] [charaSet F 1098182110 1 "Nemo Professor"] [charaSet G 1098198000 1 Scáthach-Skadi] [charaSet H 1098197400 1 Lambda] [charaSet I 1098158310 1 Nemo] [charaSet J 25004001 1 "Yang Guifei"] [charaSet K 1098181900 1 "Nemo Marine"] [charaSet O 1098181900 1 "Nemo Marine 1"] [charaSet P 1098181900 1 "Nemo Marine 2"] [charaSet L 1098182310 1 "Nemo Baker"] [charaSet M 1098182010 1 "Nemo Nurse"] [charaSet V 98115000 1 Transmission] [se ad59] [seVolume ad59 0 0] [seVolume ad59 2.0 0.7] [effect bit_talk_41] [shake 0.03 0 2 0] [scene 55700] [fadein black 2.0] [wait fade] [bgm BGM_EVENT_80 0.1] [wt 1.5] [effectStop bit_talk_41] [shakeStop] [seStop ad59 0.5] [wt 0.5] [effectDestroy bit_talk_41] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Minamoto-no-Raikou Almost...there... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Fran There's the bridge. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se bac137] [effect bit_talk_h_slash01] [wt 0.1] [se bac263] [wt 1.4] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Minamoto-no-Raikou Now! Run for it! [k] [messageOff] [se ad59] [seVolume ad59 0 0.5] [seStop ad59 0.7] [wipeout rightToLeft 0.4 1] [wait wipe] [charaFadeout A 0.1] [scene 99002] [se ad8] [wt 0.3] [wipein leftToRight 0.4 1] [wait wipe] [wt 0.4] ?1:Mash! ?2:Is everyone all right!? ?! [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Mash Master![sr]Yes, we're okay! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Osakabehime Yu-Yu and me are fine![sr]I'm super used to hiding out in a siege! [k] @Osakabehime The marines were a little banged up, but it looks like they've all recovered now! [k] ?1:What about the other sections!? ?2:And the other sections? Are they all right, too!? ?! [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaEffect V bit_talk_10_LowLevel] [wt 0.3] [se ad13] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Nemo Engineer Engine room here! We got a few nasties pinning us down in here! Be real helpful if you could send us some help! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Nemo Professor This is the computer room.[sr]Need some help down here too! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Scáthach-Skadi This is the workshop. Baker and I are both pinned down! Send help as soon as[line 2]Hm? What's going on? Oh, it's you[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Lambda Lambda here. I took care of the monsters in the aft compartment. They were blocking the way to the shower. [k] @Lambda I'll pass by the engine and computer rooms next, but you might want to consider giving the whole ship an inspection to be safe. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Nemo This is the cargo hold! I agree with Lambdaryllis! [k] @Nemo [%1], we need to go over every millimeter of this ship! We can't let a single monster survive! [k] ?1:Got it! ?! [messageOff] [bgmStop BGM_EVENT_80 1.0] [fadeout black 1.0] [wait fade] [charaSet F 1098182100 1 "Nemo Professor"] [charaSet G 5039000 1 Scáthach-Skadi] [charaPut V 1200,1200] [charaFadeout I 0.1] [wt 1.5] [fadein black 1.0] [wait fade] [wt 0.4] [bgm BGM_EVENT_81 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Nemo Professor Okay, I'm back safe and sound.[sr]That sure was an ordeal, wasn't it? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Fran Yeah. I want to take a bath and go to bed. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Yang Guifei I do too, but this isn't over yet. We still have no idea how this happened. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Minamoto-no-Raikou These monsters appeared out of nowhere. We've been anchored in place the whole time too. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Nemo Professor Yes, about that. As I'm sure you can imagine, the Nemo Series knows everything Captain has seen and heard. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk K] [charaFace K 2] [charaFace O 6] [charaFace P 6] [charaFadein K 0.1 1] [charaFadein O 0.1 0] [charaFadein P 0.1 2] @Nemo Marine Van Gogh was...covered in blood... [k] @Nemo Marine And then she started making monsters out of that blood! [k] [charaFadeout K 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Nemo Professor Okay, quiet, please. I've done a preliminary investigation. Those monsters did come from Van Gogh's blood, but it wouldn't quite be accurate to say she made them. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 8] [charaFadein G 0.1 1] @Scáthach-Skadi Indeed. Her blood merely served as a catalyst to summon those monsters. Once the blood is cleaned up, it will no longer be a problem. [k] @Scáthach-Skadi It may well be that some manner of spell activated inside her body on its own, whether she intended it or not. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Nemo Professor I have my doubts. It's clear her wounds were self-inflicted. Probably a consequence of her mental instability. [k] @Nemo Professor My focus in the Nemo Series is logic and reason, and that's telling me we can't rule out the possibility that this whole mess was part of an elaborate suicide attempt. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk K] [charaFace K 2] [charaFace O 6] [charaFace P 6] [charaFadein K 0.1 1] [charaFadein O 0.1 0] [charaFadein P 0.1 2] @Nemo Marine Yeah... If nothing else, we know for sure that those monsters showed up 'cause Van Gogh went nuts! [k] @Nemo Marine I knew she was too dangerous to keep around! You're still gonna keep your contract with her, Master!? [k] ?1:I... ?! [charaFadeout K 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Nemo Professor Hmm. Let's just take it easy here, Marines. [k] @Nemo Professor I know your straightforward nature is a big part of your appeal, but to be perfectly honest, I've never cared for the way you guys so blatantly exclude anyone who's not in your group. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk K] [charaFace K 2] [charaFace O 6] [charaFace P 6] [charaFadein K 0.1 1] [charaFadein O 0.1 0] [charaFadein P 0.1 2] @Nemo Marine Hey, you get to work all cozy in the computer room! You can't imagine what it's like for us, being right next to the void all the time! [k] [charaFadeout K 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 0.1] [charaPut V 1] [charaTalk L] [charaFace L 6] [charaFadein L 0.1 1] @Nemo Baker This is the kitchen. I'm sorry to say this, Professor, but I think I agree with the marines. [k] @Nemo Baker I wish you would try to understand what it's like being on the support side, where you can never solve any of the really big problems yourself. [k] [charaFace L 2] @Nemo Baker Nurse, you must know what it's like to want to get rid of anything that doesn't belong here for the safety of the crew, right? [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk M] [charaFace M 3] [charaFadein M 0.1 1] @Nemo Nurse This is Nemo Nurse in the cargo hold. I'm too busy treating the patient to answer right now. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Nemo Engineer Engine room here! Knock it the hell off, bridge! Just 'cause Captain's exhausted right now doesn't give you all the right to freak out! [k] @Nemo Engineer Our job's to beat the bad guys and protect the weak! That's all there is to it! [k] [charaFace E 2] @Nemo Engineer So, uh, if Van Gogh's a bad guy, then we'll beat her, but we've still gotta keep her safe, so... Gaah, I don't know anymore! I need some ice cream to cool down! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Nemo Professor Yikes. Sorry about this, everyone.[sr]This is Memory Partition's biggest weakness. [k] @Nemo Professor When things get confusing like this, we end up with all sorts of conflicting ideas, and discussion just kind of deadlocks. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Mash This is awful...[sr]What should we do, Senpai? [k] ?1:First things first. ?2:We need to solve the mystery of how this happened. ?! [charaFace C 6] @Mash Huh? [k] ?1:Take a look at this. ?! [messageOff] [charaFadeout C 0.1] [wt 0.4] [cameraMove 1.5 170,-30 1.5] [wt 2.7] @Mash That's the drawing Xiang Yu left on the wall right before this all happened... [k] @Nemo Professor Oh yeah, I forgot all about that. I tried to figure out what it meant a while ago, but I couldn't crack it! [k] @Nemo Professor Wait. Did you figure it out, Master? [k] ?1:Yeah, I know what this is. ?2:This is a stone piece from the board game, Go. ?! @Nemo Professor Huh...? [k] [messageOff] [cameraMove 1.2 0,0 1.0] [wt 1.5] ?1:Remember where Batty sensed the enemy's presence? ?2:There's a shadow on the grid square where Batty detected the enemy. ?! [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Osakabehime O-okay, but there weren't actually any enemies there... [k] ?1:The enemy's not in the square. ?2:The enemy's where the squares intersect. ?! [charaFace D 5] @Osakabehime ...Huh? Wait. Is that what the Go piece means? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 22] [charaFadein J 0.1 1] @Yang Guifei Hey, yeah. Unlike in chess, Go pieces are placed on the intersecting lines between the squares, not the squares themselves... [k] @Yang Guifei But wait. Does that mean the enemy's in between the squares? How does that make sense? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Osakabehime It doesn't! Besides, Yu-Yu and I haven't been missing anything in between the areas, Ma-chan! [k] [messageOff] [wt 0.4] ?1:That's not what I'm saying. ?! ?1:What if this game board-like monitor... ?! ?1:...observed some kind of gap between the spaces of existence? ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Scáthach-Skadi I...think I understand? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Nemo Professor Hey, yeah... That's something we may have been overlooking entirely. [k] @Nemo Professor If we assume that zero-width spaces are lined up at equal distances from each other exactly where the lines that make up this grid intersect, then... [k] @Nemo Professor ...Yeah. Yeah, that would definitely explain the strange display glitch we're seeing on the monitor. [k] @Nemo Professor So the very machine we used to observe this anomalous world has been bugging out... [k] [charaFace F 3] @Nemo Professor No, wait. If these impossible spaces really do exist, maybe it's because observing this world through the monitor actually caused the world to go a little nuts? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk J] [charaFace J 23] [charaFadein J 0.1 1] @Yang Guifei Hey, yeah! If we can't prove whether the people observing the world have gone mad, or if the world itself has gone mad... [k] [charaFace J 2] @Yang Guifei ...Does that mean using a buggy machine to observe the world actually distorted the world's spatial structure, thereby creating gaps between spaces just like the lines on a Go board!? [k] ?1:I'm not sure, but I think it might be simpler than that. ?2:No, I get the feeling it's actually simpler than that. ?! [charaFadeout J 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Mash ...You're right, Senpai! Someone must have distorted Void Space at the start of all this! [k] ?1:Yeah. I don't think it was a machine that did all this. ?2:I think somebody must have observed those[csr]gaps using the machine as a guide. ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Scáthach-Skadi Indeed, it has always been my suspicion that it was not a machine that trapped us here, but a being. [k] @Scáthach-Skadi Perhaps it was someone with the same kind of special power we have witnessed, and even benefited from, numerous times thus far? [k] @Scáthach-Skadi Yes, since Yang Guifei has the power to project highly advanced visuals onto Void Space entities, and Van Gogh's blood has the power to convert those entities into real beings... [k] [charaFace G 5] @Scáthach-Skadi ...then perhaps it was another Foreigner who manipulated the Reverse Side of the World's Void Space into its present form? [k] @Scáthach-Skadi If that is so, it explains the shape of the gaps between spaces. [k] @Scáthach-Skadi Especially if we assume that this Foreigner got the idea by looking at this game board-like monitor, and recreated it, gaps and all. [k] @Scáthach-Skadi In that case, since we know beyond a doubt that Yang Guifei was summoned here from the Throne after this incident had already begun, then the most likely suspect would seem to be[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk K] [charaFace K 2] [charaFace O 6] [charaFace P 6] [charaFadein K 0.1 1] [charaFadein O 0.1 0] [charaFadein P 0.1 2] @Nemo Marine It's gotta be Van Gogh![sr]She's the one behind all of this! [k] [messageOff] [se ad4] [seVolume ad4 0 0] [seVolume ad4 1.0 0.7] [charaMoveReturn K 0,2 0.3] [wt 0.2] [charaMoveReturn O -256,2 0.3] [wt 0.1] [charaMoveReturn P 256,2 0.3] [wt 0.1] [charaMoveReturn K 0,2 0.3] [wt 0.2] [charaMoveReturn O -256,2 0.3] [wt 0.2] [charaMoveReturn P 256,2 0.3] [wt 0.4] [charaMoveReturn K 0,2 0.3] [wt 0.1] [charaMoveReturn O -256,2 0.3] [wt 0.2] [charaMoveReturn P 256,2 0.3] [wt 0.2] [charaMoveReturn K 0,2 0.3] [charaFadeout K 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 0.1] ?1:Everyone, quiet down! Let's verify first. ?2:Hang on. We need to verify this hypothesis first. ?! [seStop ad4 1.0] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Nemo Professor Good point. Then let's find out right now if these gaps between spaces[line 2]I'll call them “Go Board Spaces” for the time being[line 2]really do exist. [k] @Nemo Professor I think we can say that both Yang Guifei and Osakabehime have unconsciously been conducting their searches under the assumption that the space we're in now is a typical three-dimensional one. [k] @Nemo Professor So we'll completely reconsider that aspect while calculating to determine if there's anything that would contradict the existence of these Go Board Spaces. [k] @Nemo Professor Okay, let's put our heads together, construct a magecraft function based on this new hypothesis, and update the monitor once we have. [k] @Nemo Professor In the meantime, we all need to keep a cool head.[sr]And actually, Captain, do you think you can come[sr]back here soon?[twt 0.4][charaFace F 4] [k] [charaFadeout F 0.1] [wt 0.1] [charaPut V 1] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] @Nemo ...I can't leave Van Gogh alone right now, and I can't bring her to the bridge now, either. [k] ?1:That's okay. We'll make do. ?2:Okay everyone, let's figure this out. ?! [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaPut V 1200,1200] [wt 0.2] [charaTalk off] [charaDepth J 1] [charaDepth D 3] [charaDepth G 2] [charaDepth F 4] [charaFace J 13] [charaFace D 5] [charaFace G 0] [charaFace F 0] [charaFadein J 0.1 -375,0] [charaFadein D 0.1 -125,0] [charaFadein G 0.1 125,0] [charaFadein F 0.1 375,0] [wt 1.0] [charaMoveReturn J -375,-4 0.4] [charaMoveReturn D -125,-4 0.4] [charaMoveReturn G 125,-4 0.4] [charaMoveReturn F 375,-4 0.4] [wt 0.7] [fadeout black 2.0] [bgmStop BGM_EVENT_81 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]