$03-00-03-18-2-0 [soundStopAll] [charaSet A 8001400 1 Mash] [charaSet B 98002000 1 Fou] [charaSet C 1098124500 1 "Da Vinci"] [charaSet D 1098160000 1 "Chen Gong"] [charaSet E 1098159500 1 "Royal Guard"] [charaSet H 98115000 1 Effect] [bgm BGM_EVENT_80 0.1] [scene 67100] [se ad170] [se ad686] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] [fadein black 0.7] [se ad686] [seVolume ad686 0 0.3] [charaEffect E bit_talk_14] [flashin once 0.1 0.6 FFFFFF80 FFFFFF00] [charaShake E 0.03 2 2 1.0] [wait fade] [wt 0.6] [charaMove E 0,-10 0.5] [charaFadeout E 0.4] [wt 0.2] [se ad144] [wt 0.6] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash We've defeated the enemy troops! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Fou Fooou! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Chen Gong Well, now that the enemy is shedding real blood to win, we know they're finally taking us seriously. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Da Vinci Well sure, now that we're this close, it's no wonder they decided to pull out all the stops. [k] [charaFace C 7] @Da Vinci All right, one more gate, and we'll be inside Xianyang proper. Stay sharp, everyone! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]