$03-00-05-05-3-1 [soundStopAll] [charaSet A 1098128200 1 Caenis] [charaSet B 9005001 1 Holmes] [charaSet C 8001400 1 Mash] [charaSet D 8001410 1 Mash] [charaSet J 5009000 1 "Effect Dummy"] [bgm BGM_EVENT_24 0.1] [scene 85700] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Caenis Ugh! I've had to take a lot of weak-ass Noble Phantasms to the face before, but yours is by far the most irritating! [k] [messageOff] [wt 0.1] [se ad865] [wt 0.4] [fowardEffect bit_talk_14] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [seStop ad865 0.1] [se ad32] [se ad467] [wt 0.1] [charaScale B 1.2] [charaTalk B] [charaFace B 4] [charaFadein B 0 0,20] [charaFadeout A 0] [charaMoveScale B 1.0 0.2] [charaMove B 0,0 0.2] [charaShake B 0.02 3 3 0.8] [wt 1.2] @Holmes Khh...! [k] ?1:Holmes! ?! [charaFace B 5] @Holmes None of our attacks worked! Is that due to Caenis's Noble Phantasm? Or perhaps it's a type of Authority? [k] @Holmes Perhaps Captain was right. It may not be possible to so much as scratch Caenis at sea... Or rather, on the Greek gods' own ocean. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] @Caenis ...Yeah, that's right. I'm immortal when I'm out on this sea. That's just how I'm made. [k] [charaFace A 16] @Caenis I didn't ask for that, though; you can thank that piece of shit Poseidon for it. I would've been fine with just my lightning. [k] [charaFace A 17] @Caenis Anyway... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash ...? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] @Caenis ...Time's up. I'll say this for you, scrawny:[sr]at least you know how to defend yourself. [k] @Caenis All right, I'm gonna pull back,[sr]just like Odysseus planned. [k] [charaFace A 0] @Caenis I was looking forward to beating the Master of Chaldea and that fake-ass Triton to death with my bare hands... [k] @Caenis ...but not enough to risk my own life. [k] @Caenis Later, Chaldea. [k] @Caenis I'll be nice and at least make[sr]sure you die a painless death. [k] [messageOff] [wt 0.1] [bgmStop BGM_EVENT_24 1.0] [se ad73] [fowardEffect bit_talk_quickmove] [wt 0.1] [charaFadeout A 0.1] [wt 0.6] [se ad416] [seVolume ad416 0 0.8] [se ade59] [wt 0.8] [seStop ad417 0.8] [seStop ade59 0.8] [wt 2.0] [bgm BGM_EVENT_81 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash Caenis has...retreated. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Holmes ...I've got a very bad feeling about this.[sr]Return to the Nautilus! [k] [messageOff] [se ad594] [wt 0.1] [wipeout rightToLeft 1.5 1.0] [bgm BGM_EVENT_81 1.5 0.4] [wait wipe] [charaFadeout B 0.1] [scene 55700] [wt 1.5] [bgm BGM_EVENT_81 1.5 1.0] [wipein leftToRight 1.5 1.0] [wait wipe] [wt 0.3] [charaTalk B] [charaFace B 4] [se ad311] [charaFadein B 0.1 80,0] [charaMove B 40,0 0.4] [wt 0.2] [seStop ad311] [wt 0.6] [se ad311] [charaMove B 1 0.4] [wt 0.2] [seStop ad311] [wt 0.8] @Holmes ...Oof. [k] [messageOff] [charaMove B 0,-50 0.4] [charaFadeout B 0.4] [wt 0.4] [se ad144] [wt 1.2] [charaTalk off] [charaTalk depthOff] [charaDepth C 2] [charaDepth D 1] [charaFace C 2] [charaFadein C 0.1 1] [wt 0.1] [charaFace D 2] [charaFadein D 0.1 1] [wt 0.6] [charaFadeout C 0.4] [wt 0.2] [se ade57] [seVolume ade57 0.0 1.0] [seStop ade57 0.14] [wt 0.1] [se ad658] [wt 0.4] [charaTalk on] [charaTalk depthOn] [charaTalk D] @D:Mash Are you okay, Mr. Holmes!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Holmes Oh, I'll be all right. I feel at least slightly better than I did after my encounter with Sigurd, after all. [k] @Holmes Then again, I suppose I was only able to handle Caenis's spear thanks to my experience against his demonic sword. [k] [charaFace B 0] @Holmes At any rate, finding a way out of this situation is still our most urgent priority. Let's hurry on to the cockpit. [k] @Holmes I don't know why Caenis fell back, but I sincerely doubt it was to give us time to rest. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_81 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]