$03-00-05-25-2-0 [soundStopAll] [charaSet A 4039002 1 Mandricardo] [charaSet B 8001400 1 Mash] [charaSet C 1098182700 1 "Atlantis Border Guard"] [charaSet D 1038000 1 Jason] [charaSet J 5009000 1 "Effect Dummy"] [cameraMove 0 0,0 1.01] [scene 86000] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mandricardo Mash! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Mash Right! Using Bunker Bolt to punch through the engine! [k] [charaFace B 2] @Mash Yaaaaaah! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ad171] [cueSe Battle bac153] [effect bit_talk_14] [wt 0.4] [se ad709] [cueSe Battle bac98] [fowardEffect bit_talk_impactlanding] [shake 0.02 3 3 0.8] [wt 2.0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mandricardo Next up...[sr]Take this! [k] [messageOff] [wt 0.1] [cueSe Battle bac14] [effect bit_talk_v_slash01] [wt 0.4] [flashin once 0.1 0.1 FFFFFFFF FFFFFF80] [charaFadeout A 0] [shake 0.02 3 3 0.8] [wt 1.6] [charaTalk C] [charaFace C 0] [charaFadein C 0 1] @Atlantis Border Guard The beam sail is damaged![sr]Dammit, we can't move until we repair it! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mandricardo We're getting out of here! Hang on! [k] [messageOff] [wt 0.1] [se ad73] [fowardEffect bit_talk_quickmove] [wt 0.1] [charaFadeout A 0.1] [wt 0.4] [wipeout rightToLeft 0.4 1.0] [wait wipe] [scene 85800] [wt 0.5] [wipein leftToRight 0.4 1.0] [wait wipe] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,80] [charaMove A 0,-10 0.2] [wt 0.2] [se ad223] [shake 0.05 2 2 0.2] [wt 0.2] [charaMove A 0,0 0.2] [wt 0.7] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Jason Good, you're back! But with about ninety ships left, you've still got a long road ahead! [k] @Jason I'm also guessing we'll only be able to do this one or two more times at most! [k] @Jason Still, that'll be one or two fewer ships to worry about later! Now get going! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]