$03-00-05-22-1-0 [soundStopAll] [charaSet A 1098158300 1 Nemo] [charaSet B 1098124500 1 "Da Vinci"] [charaSet C 4039002 1 Mandricardo] [charaSet D 9005001 1 Holmes] [charaSet E 8001410 1 Mash] [charaSet F 1098182900 1 Apollo] [charaSet G 1098182800 1 Paris] [charaSet H 2038000 1 Orion] [charaSet I 1098184600 1 Jason] [charaSet J 5009000 1 "Effect Dummy"] [cameraMove 0 0,0 1.01] [scene 51610] [wt 0.5] [se ad609] [se ad226] [shake 0.02 3 3 3.5] [wt 1.0] [fadein black 1.5] [wait fade] [wt 1.5] [charaTalk A] [charaFace A 2] [charaFadein A 0.4 1] [wt 0.8] [bgm BGM_EVENT_112 0.1] @Nemo All ships, full speed ahead![sr]All systems green! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Da Vinci All systems are green on the Shadow Border too. [k] @Da Vinci And judging by the comms link status, it looks like that's true for the other two ships too. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Mandricardo Looks like Hephaestus is gone now. Along with the rest of Perse Island... Dammit. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Orion I bet. He was oddly human for a god. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Holmes Nonetheless, at the very end... [k] @Holmes ...he both saved your lives and created a bow designed to destroy Artemis. [k] @Holmes I only wish the other gods who sided with humanity had survived as well. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Mash Me too. [k] @Mash I know the Greek gods are generally depicted as very, um, emotional beings, but all the same... [k] [charaFadeout E 0.1] [wt 0.1] [charaDepth G 10] [charaTalk G] [charaFace G 0] [charaFace F 0] [charaFadein G 0.1 1] [charaFadein F 0.1 1] @Paris You're not wrong there, Mash.[sr]That definitely describes Lord Apollo. [k] @Apollo Hey now, you don't know that. I could just be an automated system running a bunch of programs, right? [k] @Apollo It's more than possible to simulate a personality, along with external displays of emotion. [k] @Apollo Of course, if the system itself is designed to express emotion... [k] @Apollo ...then who's to say there's any difference between such “fake” emotions and real ones? [k] @Apollo And if there is a difference, what could it be? [k] ?1:I never knew sheep were so into philosophy... ?2:This is getting a lot more philosophical than I expected... ?! [charaFace F 0] @Apollo This isn't about philosophy![sr]This is a purely practical matter! [k] [charaFace F 0] @Apollo What do you think, Orion? [k] [charaFadeout G 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Orion You mean about you guys having feelings?[sr]Of course you do. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Holmes Well now. I'm surprised you didn't even need to think about it. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Orion What's there to think about? [k] @Orion You could list all the differences between humans and machines you like, and it wouldn't change anything for me. [k] @Orion Once you get to a point where you're testing zeroes and ones for nigh infinity, that's basically analog in my book. [k] @Orion We all get to decide what emotions are for ourselves.[sr]It doesn't matter what anyone else says. [k] @Orion Here, Apollo, I'll ask you myself:[sr]Are your emotions real? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFace G 0] [charaFadein F 0.1 1] [charaFadein G 0.1 1] @Apollo ...Well I'll be damned. I never thought I'd ever lose a debate to a barbarian like you. [k] @Apollo The fact is, when it comes to things you make and wish with all your heart were real, it becomes impossible to tell what is real from what is not. [k] [charaFadeout G 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nemo That's enough talking.[sr]I'm going to head to the next island now. [k] @Nemo We might have evaded Artemis again, but Odysseus still knows we're here. [k] [charaFace A 5] @Nemo If we dawdle for too long, it'll only be a matter of time until he has us surrounded again. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaSet A 6029001 1 "Mochizuki Chiyome"] [charaSet C 1098168210 1 Bartholomew] [charaSet F 1098123200 1 Goredolf] [charaSet G 1098123000 1 Meunière] [charaPut J 1] [charaEffect J bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Jason Our next stop is Eris Island, the island right before our ultimate destination of Nemesis. [k] [charaFadeout I 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Mochizuki Chiyome I am afraid Lady Corday is still comatose. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Da Vinci That's because the Zeus and Hephaestus nanomachines are fighting each other for control... [k] @Da Vinci ...so she's been effectively deactivated as a result. [k] [charaFace B 14] @Da Vinci That said, I ran an analysis on her Spirit Origin, and it looks like she's slowly wasting away. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Orion So it's a race against time then. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Da Vinci Yeah. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut J 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Bartholomew In that case, I take it you won't mind if we sail full speed ahead to Eris Island, fearless leader? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] @Jason Not at all. [k] [charaFace I 10] @Jason Our next goal is to find the Athena Klironomia. [k] @Jason Once we've used them to revive Ms. Happy-Go-Lucky there, we'll use the Hephaestus Klironomia to finish work on the Nautilus. [k] [charaFace I 11] @Jason From there, we'll be heading out to cut down the Tree of Emptiness, but of course[line 2] [k] [charaFadeout I 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk F] [charaFace F 10] [charaFadein F 0.1 1] @Goredolf We'll need to figure out the right time to destroy Artemis and deal with Odysseus's army. [k] @Goredolf And let's not forget we'll also need to take down Poseidon while we're at it. [k] [charaFace F 4] @Goredolf ...I say, isn't that a preposterously tall order? [k] [charaFadeout F 0.1] [wt 0.1] [charaPut J 1] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] @Jason Forget tall. It's damn near impossible. [k] [charaFace I 6] @Jason That said, the Argo is the very pirate ship that made the impossible possible. So don't worry, Subordinate A, I've got everything well in hand. [k] [charaFadeout I 0.1] [wt 0.1] [charaPut J 1200,1200] [charaEffectStop J bit_talk_10_LowLevel] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Goredolf Hahaha. Surely you're not referring to ME as “Subordinate A” are you? [k] [charaFace F 6] @Goredolf I assume you mean the shifty uninsured layabout idly fiddling around with the console there, yes? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Meunière It's Meunière! Meunière! Meu! Ni! Ère![sr]Three syllables! It's not that hard! [k] ?1:I'm gonna go check on Charlotte. ?! [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mash Oh, I'd like to go with you.[sr]Is that okay, Holmes? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Holmes That's fine. I expect we'll be continuing our dive for some time yet. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_112 1.0] [wait fade] [charaFadeout D 0.1] [wt 0.5] [charaSet C 4039002 1 Mandricardo] [charaSet D 98002000 1 Fou] [charaSet F 1098158310 1 Nemo] [charaSet G 1098182800 1 Paris] [charaSet H 4029001 1 Achilles] [charaSet I 1038000 1 Jason] [scene 55800] [wt 0.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_70 0.1] @Charlotte Corday ...[sr]... [k] [messageOff] [wt 0.4] ?1:She doesn't look like she's in pain... ?! [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mash No, she doesn't. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Da Vinci Hopefully that's true, but there's no way we can tell she's not having, say, horrible nightmares. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mash Da Vinci... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Da Vinci Hey hey! Sorry for the intrusion, but I thought I'd go ahead and take a little break myself. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 13] [charaFadein E 0.1 1] @Mash Oh, in that case, go ahead and take the chair. We don't mind standing. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Da Vinci Thanks![sr]Phew... [k] [charaFace B 0] @Da Vinci Looks like you two have been through a whole lot, huh? [k] ?1:We're not exactly out of the woods yet... ?! [charaFace B 10] @Da Vinci Ahaha, that's for sure. [k] [charaFace B 0] @Da Vinci Still, you made the right choice.[sr]No, that's not quite right. [k] [charaFace B 7] @Da Vinci Back then, at that moment, YOU were in the right.[sr]Completely and fully. [k] [charaFadeout B 0.1] [bgmStop BGM_EVENT_70 1.0] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mash I agree. [k] [bgm BGM_EVENT_77 0.1] @Mash Master[line 2]Senpai doesn't always do the right thing. I know [&he's:she's] snuck food sometimes, for example. [k] @Mash But I absolutely, wholeheartedly support the choice[sr][&he:she] made back there. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Da Vinci That aside, you really shouldn't sneak food, you know? It's not fair to the rest of us, and it's not good for you, either. [k] ?1:I just get hungry sometimes! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [charaMoveReturn D 0,30 0.5] @Fou Fou fou! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Mash It looks like you've made an enemy of Fou. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaPut J 1] [charaEffect J bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Nemo We're coming up on Eris Island now. [k] @Nemo Jason said he wants [%1] and Mash to come to the Argo. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut J 1200,1200] [charaEffectStop J bit_talk_10_LowLevel] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mash Understood. [k] [charaFace E 7] @Mash ...Please hang in there just a little longer, Corday. [k] ?1:I promise we'll save you, Charlotte. ?! [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaFadeout E 0.1] [wt 0.5] [charaSet F 1098182900 1 Apollo] [scene 85800] [wt 0.5] [fadein black 1.0] [wait fade] [bgm BGM_MAP_5 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Jason This time, I want to get in and get out as quickly and quietly as possible. [k] @Jason Mandricardo, Achilles, Paris, Chiyome, Master, Mash. [k] [charaFace I 2] @Jason Go out there and bring back the Athena Klironomia as fast as you can! [k] [charaFace I 6] @Jason I'll stay here on ship duty. [k] ?1:Got it! ?! [charaFadeout I 0.1] [wt 0.1] [charaDepth G 10] [charaTalk H] [charaFace H 1] [charaFace G 0] [charaFace F 0] [charaFadein H 0.1 2] [charaFadein G 0.1 0] [charaFadein F 0.1 0] @Achilles Good to have you on the team. [k] [charaFace G 5] @Paris (Snub) [k] @Achilles Little punk. [k] [charaFadeout G 0.1] [charaFadeout F 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mochizuki Chiyome Very well then, I will go scout ahead as per usual.[sr]Come, Master and Lady Mash, let us be on our way. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Mash Thank you, Chiyome! I'm glad you're here with us! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mochizuki Chiyome ...[sr]... [k] [charaFace A 3] @Mochizuki Chiyome Teehee. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Mandricardo (She's real happy to have someone looking up to her.[sr]I can tell.) [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_MAP_5 1.0] [wait wipe] [charaFadeout C 0.1] [wt 0.5] [scene 85600] [wt 0.5] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.3] [bgm BGM_EVENT_70 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mochizuki Chiyome We have made land. [k] [charaFace A 5] @Mochizuki Chiyome ...Uh-oh. I smell blood in the air.[sr]Do not let down your guard. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFace F 0] [charaFadein G 0.1 1] [charaFadein F 0.1 1] @Paris Blood? I don't smell any blood... [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Achilles Me neither, but I can feel in my bones that something went down here. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFace F 0] [charaFadein G 0.1 1] [charaFadein F 0.1 1] @Paris ...Now that you mention it, I think maybe I feel something like that too! [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mandricardo (He really doesn't want Achilles to beat him at anything, does he? ...Not that I can blame him.) [k] [messageOff] [wipeout leftToRight 1.0 1.0] [wait wipe] [charaFadeout C 0.1] [scene 20800] [wt 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.3] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mochizuki Chiyome Aha, this must be the source of that smell. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mash It's a dead Demonic Beast. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFace F 0] [charaFadein G 0.1 1] [charaFadein F 0.1 1] @Paris Blegh. It's a little...grotesque, isn't it? [k] @Apollo Well, it is missing its head, so... [k] [charaFadeout G 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Achilles Let me see that.[sr]...Yup, it was killed by a single strike. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mochizuki Chiyome This was clearly a person's doing. Based on the cut, I believe they must have used a sword or similar large blade. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] @Achilles Damn, that must mean the soldiers got here ahead of us. [k] @Achilles Then again, this is the closest island to Nemesis, so I guess it makes sense that they'd be here. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mochizuki Chiyome In that case, we have all the more reason to secure the Athena Klironomia and make a hasty retreat. [k] @Mochizuki Chiyome Fortunately, we know exactly where to look thanks to Lord Hephaestus's precise coordinates. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Achilles True. [k] @Achilles So we'd better get a move on if we're gonna make the most of our advantage. [k] [charaFace H 2] @Achilles Make sure you don't fall behind, Paris! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFace H 2] [charaFace F 0] [charaFadein H 0.1 2] [charaFadein G 0.1 0] [charaFadein F 0.1 0] @Paris Why am I the only one you're calling out by name!? [k] [charaFace H 0] @Achilles Cause you're the one who was looking at butterflies and going “Ooh, pretty” not five minutes ago. [k] [charaFace G 5] @Paris G-gnnn... [k] [charaFadeout H 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mochizuki Chiyome Lord Paris, I am afraid I think your behavior may be too frivolous for our present circumstances. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFace F 0] [charaFadein G 0.1 1] [charaFadein F 0.1 1] @Paris I-I'm sorry. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Mandricardo Come on then, let's get going.[sr]We don't have any time to waste. [k] ?1:No, we don't. ?! [charaFace C 0] @Mandricardo (Nod) [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mash According to Hephaestus, the temple should be directly to the northwest of these woods. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mandricardo Yup, there it is.[sr]I can see it over there. [k] [messageOff] [se ad60] [se ad527] [wt 0.2] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_70 1.0] [seStop ad60 1.0] [seStop ad527 1.0] [wait wipe] [charaFadeout C 0.1] [wt 0.5] [charaSet B 1098182700 1 "Atlantis Border Guard"] [scene 85400] [wt 0.5] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.3] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [wt 1.6] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mandricardo And there's the guards. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mochizuki Chiyome We should take them quickly, before they have a chance to contact the others. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] @Achilles Paris, I want you to get the ball rolling.[sr]You can handle that, right? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFace F 0] [charaFadein G 0.1 1] [charaFadein F 0.1 1] @Paris ...Yeah, I can.[sr]How about you, Master? Are you ready? [k] [bgmStop BGM_EVENT_81 0.7] ?1:All good here. Let's do this. ?! [bgm BGM_EVENT_80 0.1] [charaFace G 5] @Paris Okay! Here I go! [k] [charaFace G 2] @Paris I'm counting on your help, Lord Apollo![sr]Yaaa! [k] [messageOff] [se adm15] [wt 0.3] [se ad348] [charaMove F -300,0 0.3] [wt 0.3] [charaFadeout F 0.1] [wt 0.1] @Apollo Wait, you meant as an actual baaall!? [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]