$94-04-77-47-2-0 [soundStopAll] [charaSet A 98001000 1 Mash] [charaSet B 25005000 1 Voyager] [charaSet C 9001001 1 Jeanne] [charaSet D 11006001 1 Salieri] [charaSet E 1098192800 1 Marie] [charaSet F 1098192900 1 Amadeus] [charaSet G 1022001 1 Gilles] [charaSet H 2031001 1 Napoleon] [charaSet I 1026001 1 d'Eon] [charaSet J 6013001 1 Phantom] [charaSet K 6012001 1 Sanson] [charaSet L 2016000 1 "Emiya Alter"] [charaSet M 5025001 1 Edison] [imageSet N cut171_token_203 1] [imageSet O cut173_jinrou03 1] [charaSet T 98115000 1 "Effect Dummy"] [scene 49600] [pictureFrame cut170_gameframe_dark] [fadein black 1.5] [wait fade] [pictureFrame] [pictureFrameTop cut170_gameframe_dark] [bgm BGM_EVENT_77 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 0,-50] @Salieri A[messageShake 0.05 3 3 0.3]rrrgh...! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 0,-50] @Marie Goodness, I can't believe he got so worked[sr]up over a little game. What a boor. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 0,-50] @Amadeus Are you all right, Maria? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Marie Oh yes, I'm fine.[sr]It's a good thing [%1] was here to save me. [k] @Marie Whereas someone else I could mention[sr]turned out to be no help at all. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 0,-50] @Amadeus Hey, that's no fair.[sr]You know I'm always here for you... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Jeanne I'll be keeping an eye on Monsieur Salieri to make sure there aren't any more...outbursts. In the meantime, the rest of you may continue with your remarks. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 0,-50] @Napoleon Eesh. All right, guess I'll go next. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaFadeout H 0.1] [wt 0.5] [fadein black 1.0] [wait fade] [se ade277] @ [lr]Napoleon Bonaparte: Day Two Remarks[bgm BGM_EVENT_70 0.1] [k] [messageOff] [wt 0.2] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 0,-50] @Napoleon From this point forward, we'll need to choose someone to hang every day. That's fine. I don't like it, but it's how the game is played. [k] [charaFace H 3] @Napoleon Truth be told, I didn't really get how terrifying[sr]these werewolves could be up until now. [k] @Napoleon I figured if one of them came after me,[sr]I could easily just blow them away. [k] [charaFace H 10] @Napoleon But after seeing what happened here this morning,[sr]I've changed my mind. [k] [charaFace H 0] @Napoleon Nursery Rhyme and Charlotte didn't disappear the moment they were attacked. They were still alive just a while ago. [k] [charaFace H 4] @Napoleon They were thinking, moving, talking...right up until they became tokens before our eyes. [k] @Napoleon Now I know that the werewolves' weapon isn't fangs, but a curse[line 2]an inescapable curse of pure destruction. [k] [charaFace H 0] @Napoleon And the only way for us powerless villagers to protect ourselves is to hang the werewolves before they can get us. [k] @Napoleon So, who do we hang first? [k] @Napoleon I don't know about you guys, but I'm gonna use the time we have until the vote to think about that. [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_70 0.5 0.5] [wait fade] [charaFadeout H 0.1] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_70 0.5 1.0] [wait fade] [se ade277] @ [lr]Emiya Alter: Day Two Remarks [k] [messageOff] [wt 0.2] [charaTalk L] [charaFace L 4] [charaFadein L 0.1 0,-50] @Emiya Alter I don't have much to say.[sr]Even if I did, it'd be forgotten soon anyway. [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_70 0.5 0.5] [wait fade] [charaFadeout L 0.1] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_70 0.5 1.0] [wait fade] [se ade277] @ [lr]Chevalier d'Eon: Day Two Remarks [k] [messageOff] [wt 0.2] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 0,-50] @d'Eon There is one thing I'm curious about. [k] @d'Eon I am a knight. It is my sworn duty to[sr]protect those who are precious to me. [k] @d'Eon I am also told there is a player in this very mansion with the same role, at least for the purposes of this game. [k] @d'Eon It is this Knight's job to protect the helpless[sr]villagers from werewolf attacks. [k] [charaFace I 4] @d'Eon So I cannot help but wonder how[sr]they are feeling right now. [k] @d'Eon I am sure they must have chosen someone to protect last night, yet they did so to no avail. [k] @d'Eon Both Nursery Rhyme and Charlotte Corday died thanks to their role as Lovers. [k] [charaFace I 5] @d'Eon Nursery Rhyme revealed that she was one of the werewolves, and she also said she knew who the other one was. [k] @d'Eon The other werewolf must have killed her to keep her from talking. I am sure the Knight could have foreseen this. [k] [charaFace I 4] @d'Eon But it wasn't enough to only keep Nursery Rhyme safe... [k] @d'Eon ...since she was also one of the Lovers. [k] @d'Eon It was clear from the way they behaved towards each other that Nursery Rhyme and Charlotte were in love... [k] [charaFace I 5] @d'Eon ...and the Knight would have known that[sr]they could only protect one of them. [k] @d'Eon So the Knight must have had to make a difficult decision. [k] @d'Eon They would have to bet on whether the other werewolf would go after Nursery Rhyme, or Charlotte. [k] @d'Eon If the werewolf had chosen to go after the same target the Knight chose to protect, then all would be well. But if the Knight bet wrong, well... [k] [charaFace I 4] @d'Eon ...That is why I worry for the Knight. As a member of their profession, I know how they must be feeling. [k] @d'Eon That being said, Charlotte may have been destined to end up a victim the moment she took a werewolf as her lover. [k] @d'Eon Still, that does not mean we could simply abandon her to her fate. All the more so for the Knight... [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_70 0.5 0.5] [wait fade] [charaFadeout I 0.1] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_70 0.5 1.0] [wait fade] [se ade277] @ [lr]Gilles de Rais: Day Two Remarks [k] [messageOff] [wt 0.2] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 0,-50] @Gilles ...A knight's duty, huh.[sr]As a knight myself, d'Eon's words ring painfully true. [k] @Gilles Whoever our Knight may be, I have no doubt that they are doing their best to fulfill their duty, even within the confines of this game world. [k] @Gilles But I myself haven't the slightest idea what I should be doing. [k] [charaFace G 0] @Gilles There is one question that eats away at me:[sr]Who am I? [k] @Gilles D'Eon's loyalty to the royal family is unshakable, and Her Majesty continues to reign in a matter befitting a born ruler. [k] [charaFace G 4] @Gilles And yet, I wonder: Is that truly for the best? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 0,-50] @Marie Oh? You would dare to question my judgment, Gilles? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 0,-50] @Gilles Forgive me, my queen! I hope you can overlook these words as the ramblings of a hardheaded old knight. [k] [messageOff] [wt 1.0] [charaFace G 0] @Gilles ...A knight, hmm.[sr]It feels presumptuous to even call myself that. [k] @Gilles This is the Monde du Jeu, a world of games. And we, each of us, have our roles to play in this game. [k] @Gilles As such, our loyalty should lie solely with the game's rules, without regard for our original relationships. [k] @Gilles In other words, we should all be performing as[sr]our roles in this world, not as ourselves. [k] @Gilles Yet even having reached this conclusion myself after a great deal of thought, I find myself resistant to accepting it. [k] [charaFace G 2] @Gilles I am a knight. A noble! The commander of the entire French army! My soul simply refuses to be anything else! [k] [charaFace G 5] @Gilles I... I simply cannot resist the sway my desires hold over me. Not even to play pretend in a game. [k] [charaFace G 4] @Gilles Please, tell me, my queen. Who am I now? [k] @Gilles Now that I am no longer a knight,[sr]am I anything more than an empty shell...? [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_70 0.5 0.5] [wait fade] [charaFadeout G 0.1] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_70 0.5 1.0] [wait fade] [se ade277] @ [lr]Phantom of the Opera: Day Two Remarks [k] [messageOff] [wt 0.2] [charaTalk J] [charaFace J 2] [charaFadein J 0.1 0,-50] @Phantom ...This oppressive weight! This disgraceful showing! The lamentations of my angel would be one thing...but that man stands on the brink of madness! [k] [charaFace J 4] @Phantom Ahh, my angel. My dream, my beauty, my hopes...[sr]Why did you have to depart this world? [k] [charaFace J 0] @Phantom Very well then, I will go after you myself. I will cross the border that divides us, and follow you to the ends of the dream of the world beyond... [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_70 0.5 0.5] [wait fade] [charaFadeout J 0.1] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_70 0.5 1.0] [wait fade] [se ade277] @ [lr][%1]: Day Two Remarks [k] [messageOff] [wt 0.2] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 0,-50] @Mash You're next, Senpai.[sr]What would you like to say? [k] ?1:I got nothing. How about you, Mash? ?! [charaFace A 6] @Mash Me? [k] [charaFace A 7] @Mash All right... But I can only think of one thing to say. [k] @Mash Senpai, and of course Voyager and me, are innocent! [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_70 1.0 0.5] [wait fade] [charaFadeout A 0.1] [wt 0.5] [fadein black 1.0] [bgm BGM_EVENT_70 1.0 1.0] [wait fade] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] @Jeanne ...Has everyone had their turn to speak? [k] [charaFace C 5] @Jeanne Then let's move on to the vote. [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_70 1.5] [wait fade] [charaFadeout C 0.1] [wt 1.0] [fadein black 1.5] [wait fade] [se ade447] @ [lr] Vote – Day Two [k] [messageOff] [wt 0.2] [bgm BGM_EVENT_48 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Jeanne All of you, go ahead and point at the[sr]player you think should be hanged. [k] [messageOff] [charaFadeout C 0.1] [wt 0.4] [se ade423] [wt 0.2] [charaTalk off] [charaFace B 0] [charaFace A 0] [charaFadein B 0.4 -236,-50] [charaFadein A 0.4 236,-50] [wt 0.2] [seStop ade423 0.2] [wt 0.2] @ [lr]Accused: [%1] [k] [messageOff] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [charaFace D 6] [charaFadein D 0.1 0,-50] @ Accuser: Antonio Salieri [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_48 1.0 0.5] [wait fade] [charaFadeout D 0.1] [wt 0.5] [fadein black 1.0] [bgm BGM_EVENT_48 1.0 1.0] [wait fade] [se ade421] [wt 0.2] [charaFace D 6] [charaFadein D 0.4 0,-50] [wt 0.4] [seStop ade421 0.2] @ Accused: Antonio Salieri [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaDepth E 2] [charaDepth F 1] [charaFace E 0] [charaFace F 0] [charaFadein E 0.1 -236,-50] [charaFadein F 0.1 236,-50] @ Accusers: Marie Antoinette,[sr]Wolfgang Amadeus Mozart... [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaDepth I 2] [charaDepth G 1] [charaFace I 0] [charaFace G 0] [charaFadein I 0.1 -236,-50] [charaFadein G 0.1 236,-50] @ Accuser: Chevalier d'Eon[sr]Accuser: Gilles de Rais [k] [charaFadeout G 0.1] [charaFadeout I 0.1] [wt 0.1] [charaDepth J 2] [charaDepth H 1] [charaFace J 0] [charaFace H 0] [charaFadein J 0.1 -236,-50] [charaFadein H 0.1 236,-50] @ ...Phantom of the Opera,[sr]Napoleon Bonaparte... [k] [charaFadeout H 0.1] [charaFadeout J 0.1] [wt 0.1] [charaDepth M 1] [charaDepth L 2] [charaFace M 0] [charaFace L 0] [charaFadein M 0.1 -236,-50] [charaFadein L 0.1 236,-50] @ ...Thomas Edison,[sr]Emiya Alter... [k] [charaFadeout L 0.1] [charaFadeout M 0.1] [wt 0.1] [charaFace B 0] [charaFace A 7] [charaFadein B 0.1 -236,-50] [charaFadein A 0.1 236,-50] @ ...and [%1]. [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_48 1.0 0.5] [wait fade] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.5] [fadein black 1.0] [bgm BGM_EVENT_48 1.0 0.5] [wait fade] [se ade422] [wt 0.2] [charaFace E 0] [charaFadein E 0.4 0,-50] [wt 0.4] [seStop ade422 0.2] @ Accused: Marie Antoinette [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaFace K 0] [charaFadein K 0.1 0,-50] @ Accuser: Charles-Henri Sanson [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_48 1.0] [wait fade] [charaFadeout K 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk on] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Jeanne The votes have been tallied. Antonio Salieri's[sr]execution will be carried out right away.[se ad499] [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth T 2] [charaDepth N 3] [charaDepth D 1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] [wt 0.2] [se ade432] [charaEffect D bit_talk_token_change01] [wt 1.0] @Salieri It seems this is as far as I go.[sr]Good luck enjoying this farce of a game. [k] [messageOff] [charaEffectStop D bit_talk_token_change01] [charaPut T 0,-10] [charaEffect T bit_talk_token_change02] [se ad39] [wt 3.2] [se ad29] [seStop ad29 1.5] [wt 0.5] [charaFadeout D 0.4] [charaEffectStop T bit_talk_token_change02] [charaTalk N] [charaFadein N 0.4 0,-210] [wt 2.0] [charaEffectDestroy T bit_talk_token_change02] [charaFadeout N 0.1] [wt 0.1] [seStop ade432 0.5] [charaTalk depthOn] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Jeanne Salieri was a villager.[sr]I'll hold on to his token. [k] [messageOff] [charaFadeout C 0.1] [wt 0.3] [charaFadein O 0.4 0,-200] [wt 2.6] [wait touch] [charaFadeout O 0.4] [wt 0.5] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Jeanne And with that, the second day has come to an end. [k] [messageOff] [fadeout black 1.5] [wait fade] [charaFadeout C 0.1] [scene 49800] [wt 1.0] [fadein black 1.5] [wait fade] [wt 0.3] [se ade305] [wt 0.5] [scene 49801 1.0] [wt 0.8] [se adm13] [seVolume adm13 0 0.1] [seVolume adm13 1.0 0.4] [wt 0.8] @Jeanne All players, go back to your personal rooms[sr]and wait there until morning. [k] [messageOff] [fadeout black 1.0] [seStop adm13 1.0] [wait fade] [scene 49601] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_70 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 0,-50] @Marie Before we go, there's one thing I'd like to ask. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth K 1] [charaDepth E 2] [charaTalk E] [charaFace K 0] [charaFace E 6] [charaFadein K 0.1 -236,-50] [charaFadein E 0.1 236,-50] @Marie Was I imagining things, Sanson, or did you accuse me of being a wolf? [k] [charaFace K 4] @Sanson I'm just as surprised as you, Marie. I didn't suspect you in the slightest, and yet...my finger pointed at you practically on its own! [k] @Sanson It was as though it had a will of its own,[sr]and was trying to fight against fate itself. [k] @Sanson Then again, perhaps Commander Gilles de Rais is right, and I should be trying to play my part as best I can... [k] @Sanson As this is a game, there are rules we must obey if we are to complete it. [k] @Sanson However, I am still an executioner at heart. If anyone is going to give you a dignified death, Your Majesty, it should be me. [k] [charaFace E 4] @Marie Sanson... [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_70 1.0] [wait fade] [charaFadeout K 0.1] [charaFadeout E 0.1] [scene 50001] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_2 0.1] [charaTalk depthOn] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mash ...And just like that, it's night again. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 0,-50] @Voyager I hope we can finish this game soon[sr]so we can go look for Erice. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut C 0,-50] [charaTalk C] [charaFace C 0] [charaSpecialEffect C appearance 1 1.0] [wt 0.3] [se adm20] [effect bit_talk_release] [wt 1.0] [seStop adm20 1.0] [effectStop bit_talk_release] [wt 1.0] @Jeanne Okay, Seer [%1].[sr]It's time for you to take your turn. [k] @Jeanne Whose identity will you divine? [k] ?1:Edison's. ?! [charaFace C 5] @Jeanne Understood. Then please, come with me.[sr]And watch out for the wandering souls on the way. [k] [messageOff] [maskout black 0.5] [bgmStop BGM_EVENT_2 0.4] [wait mask] [fadeout black 0] [wait fade] [soundStopAll] [end]