$94-06-43-07-4-1 [soundStopAll] [enableFullScreen] [charaSet A 5050000 1 "Santa Martha"] [charaSet C 2001002 1 Emiya] [charaSet D 4011001 1 Boudica] [charaSet E 7016001 1 "Tamamo Cat"] [charaSet F 3047001 1 Percival] [charaSet G 1098224600 1 Tarasque] [charaSet I 11002300 1 "Count of Monte Cristo"] [charaSet B 11002300 1 "Count of Monte Cristo_Silhouette"] [charaFilter B silhouette 00000080] [charaDepth B 7] [charaDepth I 5] [scene 142500] [fadein black 0.5] [wait fade] [cueSe Battle bac234] [shake 0.05 1 4 1.0] [effect bit_talk_impactlanding] [wt 3.0] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Percival ...There! That's the last one down! [k] [bgm BGM_EVENT_2 0.1] ?1:We won! ?2:Great job, everyone! ?! [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Santa Martha Is it over...? Really? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Boudica This is great. Now we've got plenty of fresh turkey! [k] [charaFace D 0] @Boudica Although, was it just me, or did those king turkeys look exactly like chickens? [k] [charaFace D 4] @Boudica I thought turkeys were more...you know... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Tamamo Cat Bah, don't pick nits, Boudica. Remember, these aren't just any turkeys. They're vorpal turkeys, woof! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Boudica Well, I guess they could conceivably differ somewhat from ordinary chickens and turkeys. But hey, as long as the meat's good, that's all that really matters! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Santa Martha I've only been supporting you all by cooking so far... [k] [charaFace A 6] @Santa Martha ...but if that actually did help us get us the ingredients we wanted, then I'm glad I could be of use. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Tarasque (You were doing a good bit of damage yourself, Big Sis.) [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Percival It really is a great help being able to refuel during battle. Thank you once again, milady. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Emiya He's right, it is. [k] [charaFace C 0] @Emiya ...Though it does take some skill to eat during an intense battle like that. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Boudica All right, now that we've got the ingredients for our main course, what do you say we head back! [k] @Boudica You know, I just realized we're coming up on the final dish. [k] [charaFace D 0] [bgmStop BGM_EVENT_2 2.0] @Boudica And I think we all know what the icing on this particular cake ought to be. [k] ?1:Totally! ?! [charaFace D 1] [bgm BGM_EVENT_4 0.1] @Boudica Right!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Santa Martha I'm not sure what you're talking about, but whatever it is, I promise I'll make it super yummy! [k] @Santa Martha Let's keep going until the job is done, Tarasque! Master! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Tarasque (Hell yeah!) [k] ?1:Yes, ma'am! [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] [wt 1.0] [branch select01_1] ?2:Hell yeah! [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] [wt 1.0] [charaFace A 5] @Santa Martha What was that...? [k] ?! ?1:I mean...yes, ma'am! ?! [charaFace A 1] @Santa Martha Much better! Hehehe! [k] [label select01_1] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_4 1.0] [wait fade] [charaFadeout A 0.1] [wipeFilter cinema 0.5 0] [wt 1.5] [fadein black 1.0] [wait fade] [wt 0.4] [charaTalk off] [charaTalk depthOff] [charaFace B 0] [charaFadein B 0.4 0,-50] [wt 1.4] [bgm BGM_EVENT_1 0.1] [charaFace I 0] [charaFadein I 0.1 0,-50] [charaFadeout B 0.4] [wt 1.4] [charaTalk on] [charaTalk depthOn] @Count of Monte Cristo Ku... [k] @Count of Monte Cristo Kuha... [k] [charaFace I 1] @Count of Monte Cristo Kuhahahahahaha! Magnificent! Truly, that was a spectacular show of skill! [k] [charaFace I 0] @Count of Monte Cristo I see you need no further warning. All you need do now is continue on your current path. [k] [messageOff] [charaFace I 6] [wt 1.0] [charaFace I 0] @Count of Monte Cristo ...May your Christmas Eve be merry indeed. [k] [messageOff] [wt 0.5] [se ade153] [charaFace B 0] [charaFadein B 0.4 0,-50] [effect bit_talk_06_b3] [wt 0.4] [charaFadeout I 0.1] [wt 1.0] [se ad343] [charaMove B 0,-100 0.3] [charaFadeout B 0.4] [seStop ade153 0.4] [wt 0.5] [seStop ad343 1.2] [effectStop bit_talk_06_b3] [wt 1.8] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_1 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]