$94-06-88-10-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098229700 1 ヴォジャノーイ] [charaSet B 1098231700 1 コン] [charaSet C 1053900 1 徴側] [charaSet D 1053910 1 徴弐] [charaSet E 1098124510 1 ダ・ヴィンチ] [charaSet F 1098229300 1 屈強な半魚人] [charaSet G 1098124500 1 エフェクト用] [charaSet H 1098124500 1 エフェクト用ダミー] [ifClear 60068801] [charaSet I 1098238200 1 リボンコン武装] [charaSet J 1098237900 1 コン武装] [charaSet K 1098237900 1 コン武装] [flag Seisaku_B 1] [ifClear 60068802] [charaSet I 1098238210 1 リボンコン武装] [charaSet J 1098237910 1 コン武装] [charaSet K 1098237910 1 コン武装] [flag Seisaku_B 1] [ifClear 60068803] [charaSet I 1098238220 1 リボンコン武装] [charaSet J 1098237920 1 コン武装] [charaSet K 1098237920 1 コン武装] [flag Seisaku_B 1] [ifClear 60068804] [charaSet I 1098238300 1 リボンコン武装] [charaSet J 1098238000 1 コン武装] [charaSet K 1098238000 1 コン武装] [flag Seisaku_B 2] [ifClear 60068805] [charaSet I 1098238310 1 リボンコン武装] [charaSet J 1098238010 1 コン武装] [charaSet K 1098238010 1 コン武装] [flag Seisaku_B 2] [ifClear 60068806] [charaSet I 1098238320 1 リボンコン武装] [charaSet J 1098238020 1 コン武装] [charaSet K 1098238020 1 コン武装] [flag Seisaku_B 2] [ifClear 60068807] [charaSet I 1098238400 1 リボンコン武装] [charaSet J 1098238100 1 コン武装] [charaSet K 1098238100 1 コン武装] [flag Seisaku_B 3] [ifClear 60068808] [charaSet I 1098238410 1 リボンコン武装] [charaSet J 1098238110 1 コン武装] [charaSet K 1098238110 1 コン武装] [flag Seisaku_B 3] [ifClear 60068809] [charaSet I 1098238420 1 リボンコン武装] [charaSet J 1098238120 1 コン武装] [charaSet K 1098238120 1 コン武装] [flag Seisaku_B 3] [else] [charaSet I 1098238200 1 リボンコン武装] [charaSet J 1098237900 1 コン武装] [charaSet K 1098237900 1 コン武装] [flag Seisaku_B 1] [endIf] [imageSet L back10000 1] [charaScale L 1.01] [charaFilter L silhouette e6b42280] [charaFilter L silhouette ffd70080] [charaDepth L 2] [charaDepth E 3] [charaDepth B 10] [charaDepth J 1] [charaDepth K 1] [charaPut H 1200,1200] [charaEffect H bit_talk_10_LowLevel] [charaPut G 0,0] [charaBackEffect G bit_talk_ppl_fog02] [scene 147104] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk off] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] [fowardEffect bit_talk_x_slash01] [wt 0.1] [se bac137] [charaShake A 0.04 4 4 0.4] [wt 0.1] [fowardEffect bit_talk_x_slash02] [wt 0.1] [se bac136] [charaShake A 0.04 4 4 0.4] [wt 0.4] [charaScale J 1.2] [se bac1 0.4] [wt 0.1] [charaFace J 0] [charaFadein J 0.4 320,-170] [charaMoveScale J 1.0 0.4] [charaMove J 256,-150 0.4] [wt 0.4] [branch lblClear_B1_1 Seisaku_B 1] [branch lblClear_B2_1 Seisaku_B 2] [branch lblClear_B3_1 Seisaku_B 3] [label lblClear_B1_1] [se bac136] [branch lblConf1] [label lblClear_B2_1] [se bac141] [branch lblConf1] [label lblClear_B3_1] [se bac145] [branch lblConf1] [label lblConf1] [charaEffect A bit_talk_14] [charaShake A 0.05 4 4 0.4] [wt 1.2] [charaFadeout J 0.2] [wt 0.2] [charaSpecialEffect A enemyErasure 1 1.2] [se ad42] [wait charaSpecialEffect A] [wt 0.3] [cueSe SE_22 22_ade699] [effect bit_talk_kira_lp] [wt 1.2] [seStop adm19 1.0] [effectStop bit_talk_kira_lp] [charaFace B 0] [charaFadein B 0.2 0,-70] [charaMove B 0,-30 0.2] [se adm58] [wt 0.2] [seStop adm58 0.2] [charaMove B 0,-50 0.2] [wt 1.2] [messageOff] [wipeout leftToRight 0.5 1] [wait wipe] [charaFadeout B 0.1] [scene 147400] [wt 0.4] [wipein rightToLeft 0.5 1] [wait wipe] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] [se bac149] [fowardEffect bit_talk_13 80,140] [wt 0.1] [charaShake A 0.04 4 4 0.4] [wt 0.1] [se bac150] [fowardEffect bit_talk_13 -150,-80] [wt 0.1] [charaShake A 0.04 4 4 0.4] [wt 0.4] [charaScale J 1.2] [se bac1 0.4] [wt 0.1] [charaFace J 0] [charaFadein J 0.4 -320,-170] [charaMoveScale J 1.0 0.4] [charaMove J -256,-150 0.4] [wt 0.4] [branch lblClear_B1_2 Seisaku_B 1] [branch lblClear_B2_2 Seisaku_B 2] [branch lblClear_B3_2 Seisaku_B 3] [label lblClear_B1_2] [se bac136] [se bac137] [branch lblConf2] [label lblClear_B2_2] [se bac141] [se bac142] [branch lblConf2] [label lblClear_B3_2] [se bac145] [se bac146] [branch lblConf2] [label lblConf2] [charaEffect A bit_talk_14] [charaShake A 0.05 4 4 0.4] [wt 1.2] [charaFadeout J 0.2] [wt 0.2] [charaSpecialEffect A enemyErasure 1 1.2] [se ad42] [wait charaSpecialEffect A] [wt 0.3] [cueSe SE_22 22_ade699] [effect bit_talk_kira_lp] [wt 1.2] [seStop adm19 1.0] [effectStop bit_talk_kira_lp] [charaFace B 0] [charaFadein B 0.2 0,-70] [charaMove B 0,-30 0.2] [se adm58] [wt 0.2] [seStop adm58 0.2] [charaMove B 0,-50 0.2] [wt 1.2] [messageOff] [wipeout leftToRight 0.5 1] [wait wipe] [charaFadeout B 0.1] [scene 147700] [wt 0.4] [wipein rightToLeft 0.5 1] [wait wipe] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] [charaFadeTime L 0.2 0.7] [cueSe Servants_403800 bac1589] [wt 0.3] [charaFadeout L 0.4] [charaShake A 0.04 4 4 0.7] [wt 0.4] [charaScale J 1.2] [charaScale K 1.2] [se bac1 0.4] [wt 0.1] [charaFace K 0] [charaFadein K 0.4 320,-170] [charaMoveScale K 1.0 0.4] [charaMove K 256,-150 0.4] [wt 0.1] [charaFace J 0] [charaFadein J 0.4 -320,-170] [charaMoveScale J 1.0 0.4] [charaMove J -256,-150 0.4] [wt 0.25] [branch lblClear_B1_3 Seisaku_B 1] [branch lblClear_B2_3 Seisaku_B 2] [branch lblClear_B3_3 Seisaku_B 3] [label lblClear_B1_3] [se bac137] [branch lblConf3] [label lblClear_B2_3] [se bac142] [branch lblConf3] [label lblClear_B3_3] [se bac146] [branch lblConf3] [label lblConf3] [charaEffect A bit_talk_14] [charaShake A 0.05 4 4 0.4] [wt 0.2] [branch lblClear_B1_4 Seisaku_B 1] [branch lblClear_B2_4 Seisaku_B 2] [branch lblClear_B3_4 Seisaku_B 3] [label lblClear_B1_4] [se bac139] [branch lblConf4] [label lblClear_B2_4] [se bac143] [branch lblConf4] [label lblClear_B3_4] [se bac147] [branch lblConf4] [label lblConf4] [wt 1.1] [charaFadeout J 0.2] [charaFadeout K 0.2] [wt 0.2] [charaScale J 1.0] [charaScale K 1.0] [charaSpecialEffect A enemyErasure 1 1.2] [se ad42] [wait charaSpecialEffect A] [wt 0.3] [cueSe SE_22 22_ade699] [effect bit_talk_kira_lp] [wt 1.2] [seStop adm19 1.0] [effectStop bit_talk_kira_lp] [charaFace B 0] [charaFadein B 0.2 0,-70] [charaMove B 0,-30 0.2] [se adm58] [wt 0.2] [seStop adm58 0.2] [charaMove B 0,-50 0.2] [wt 1.2] [messageOff] [wipeout leftToRight 0.5 1] [wait wipe] [charaFadeout B 0.1] [charaDepth B 0] [charaFilter L normal e6b42280] [scene 147104] [wt 0.4] [wipein rightToLeft 0.5 1] [wait wipe] [bgmStop BGM_EVENT_80 2.0] [se ade153 0.4] [seStop ade153 2.0] [charaBackEffectStop G bit_talk_ppl_fog02] [scene 147100 0.5] [wt 2.0] [charaTalk on] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 176,0] @徴側 あっ、霧が晴れました![r]どうやらヴォジャノーイの襲撃が終わったみたいです! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 -196,0] @徴弐 ふぅ。守りきれた……。 [k] [charaFace D 1] @徴弐 追い払えたの、初めてだ。よかった。 [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_EVENT_77 0.1] [charaTalk off] [charaFace I 1] [charaFadein I 0.1 1] [charaFace J 0] [charaFadeinFSL J 0.1 0] [charaFace K 1] [charaFadeinFSR K 0.1 2] [wt 0.4] [cueSe SE_22 22_ade697] [charaMoveReturn I 0,4 0.4] [wt 0.1] [charaMoveReturnFSL J -256,4 0.2] [wt 0.2] [charaMoveReturnFSR K 256,4 0.5] [wt 0.2] [cueSe SE_22 22_ade697] [charaMoveReturnFSL J -256,4 0.2] [wt 0.1] [charaMoveReturn I 0,4 0.4] [wt 0.7] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 176,0] @徴側 弐っちゃんの言った通りです。[r]せっかく島のエリアを取り戻せても、 [k] @徴側 新しい水怪が海から来て取り返されちゃったら[r]堂々巡りになっていました。 [k] @徴側 わたしたちの戦いにはちゃんと意味があるんだ、 [k] @徴側 きちんと前進してるんだ、[r]って思えるようになったのが嬉しいです! [k] [charaFace C 0] @徴側 これも皆さんが[r]防衛網を構築してくださったおかげですね。 [k] @徴側 わたしたちには見たこともないような、[r]素敵な設備を作ってくださって…… [k] @徴側 本当に、ありがとうございます。[r]コンたちも喜んでますし。 [k] ?1:力になれたならよかった [charaFadeout C 0.1] [wt 0.1] ?2:二人の指導力もあってこそだよ! [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth C 2] [charaDepth D 1] [charaFace C 1] [charaFadein C 0.1 1] [charaFace D 1] [charaFadein D 0.1 1] [wt 1.2] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] ?! [charaPut H 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @ダ・ヴィンチ よーし、水怪たちの襲撃も終わったようだし。 [k] @ダ・ヴィンチ おかわりが来ないうちに、[r]次のエリアの攻略を始めるとしよう。 [k] @ダ・ヴィンチ もちろん、ちょっとは休息してからね! [k] [charaFace E 24] [bgm BGM_EVENT_77 0.2 0.7] [charaFadeTime L 0.2 0.6] @ダ・ヴィンチ (……その隙に、[r] こちらは改めて分析作業を進めないとだ) [k] @ダ・ヴィンチ (海の彼方の霧から現れる、[r] 地域がバラバラな水怪たち) [k] @ダ・ヴィンチ (相変わらずはっきりしないこの島の座標数値。[r] ここは、『何』で『何処』なんだ……?) [k] [messageOff] [bgmStop BGM_EVENT_77 1.0] [fadeout black 1.0] [wait fade] [charaPut H 1200,1200] [charaFadeout E 0.1] [charaFadeout L 0.1] [pictureFrame cut063_cinema] [scene 10000] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_129 0.1 0.7] @ 補充は失敗した。不甲斐ない。[r]あれでは足りぬ。 [k] @ 大事なものを奪われようとしているのならば、[r]もう少し必死になってよかろうものを。 [k] @ だが、失望するほどの期待はなかった。 [k] @ [line 3]故にこそ、残り物にも興味はなく。 [k] [messageOff] [bgm BGM_EVENT_129 1.0 0.4] [fadeout black 1.0] [wait fade] [scene 147700] [wt 1.0] [bgm BGM_EVENT_129 1.0 0.7] [fadein black 1.0] [wait fade] [wt 0.2] [charaTalk depthOff] [charaDepth F 2] [charaDepth A 1] [charaScale F 0.8] [charaTalk off] [charaFace A 0] [charaFadeinFSL A 0.1 -256,-50] [charaFace F 0] [charaFadeinFSR F 0.1 256,-50] [se ad26] [wt 1.0] [seStop ad26 1.0] [cueSe SE_22 22_ade702] [wt 1.4] [charaMove A 0,-50 0.2] [charaMove F 0,-50 0.2] [charaFadeout A 0.2] [charaFadeout F 0.2] [wt 0.4] [se bac149 0.7] [wt 0.2] [se bac148 0.7] [se ad466 0.7] [wt 0.3] [se ad1028 0.7] [effect bit_talk_35] [wt 2.0] [charaSet F 1098229310 1 屈強な半魚人] [charaScale F 0.8] [charaTalk on] [charaTalk depthOn] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 0,-50] [wt 0.4] @屈強な半魚人 ハーーーーッ……。 [k] [messageOff] [bgm BGM_EVENT_129 1.0 0.4] [fadeout black 1.0] [wait fade] [charaFadeout F 0.1] [scene 10000] [wt 1.0] [bgm BGM_EVENT_129 1.0 0.7] [fadein black 1.0] [wait fade] @ あのご馳走とは程遠くとも。 [k] @ 誰かの腹の足しに、なるだけだろう。 [k] [messageOff] [bgmStop BGM_EVENT_129 2.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]