$94-06-04-07-4-0 [soundStopAll] [enableFullScreen] [charaSet A 8001600 1 Mash] [charaSet B 1098215400 1 "Da Vinci"] [charaSet C 5048000 1 Corday] [charaSet D 1098220500 1 Caenis] [charaSet E 1098215500 1 Goredolf] [charaSet F 1098216800 1 "Okita Alter"] [charaSet G 1098216900 1 Rengoku] [charaSet H 1098217700 1 ???] [charaSet I 1098217700 1 Columbus2] [charaSet J 1098217700 1 Columbus3] [charaSet K 1098217700 1 "Dummy 1"] [charaFilter K silhouette 00000080] [charaSet L 1098217700 1 "Dummy 2"] [charaFilter L silhouette 00000080] [charaSet M 1098217700 1 "Dummy 3"] [charaFilter M silhouette 00000080] [charaDepth J 1] [charaDepth H 2] [charaDepth I 3] [charaDepth M 4] [charaDepth L 5] [charaDepth K 6] [scene 130400] [fadein black 1.0] [wait fade] [bgm BGM_SENGOKU_1 0.1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @Da Vinci We've been walking for a good while now. I'd like to think we're almost at our destination... Hm? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Goredolf What the...!? A dead end? After coming all this way!? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @Da Vinci Hang on. Let me scan it. [k] [messageOff] [se ade357] [charaFace B 25] @Da Vinci Let's see... [k] [seStop ade357 0.2] [charaFace B 7] @Da Vinci Aha! It looks like there's a big open space just on the other side of this wall! [k] [charaFace B 0] @Da Vinci So it isn't actually a dead end. [k] @Da Vinci Maybe there's some kind of hidden door around here somewhere? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Charlotte Corday Ooh, so the pirates who hid the treasure here hid it behind a secret door? Now it's a real treasure hunt! [k] ?1:So, how do we open it? ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Caenis We could just break it dow[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Da Vinci No! No way! [k] [charaFace B 5] @Da Vinci This is an underwater cave! We need to be careful, or the whole thing could collapse or flood. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 18] [charaFadein D 0.1 1] @Caenis Fine, fine. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 25] [charaFadein B 0.1 1] [se ade357] @Da Vinci Let's see. What happens if I scan more closely...? [k] [messageOff] [wt 1.0] [seStop ade357 0.2] [charaFace B 24] @Da Vinci Hmm... [k] [charaFace B 26] @Da Vinci I've got it. There's a hole that looks like a hollow with water in it over in those shadows, right? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 -75,0] @Okita Alter Um... Oh, yes, there is! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 25] [charaFadein B 0.1 1] @Da Vinci Well, it looks like there's another passageway just past it that runs beneath this one. [k] [charaFace B 24] @Da Vinci Though I don't know if it was always underwater, or if it got flooded later. [k] @Da Vinci It kind of reminds me of the flooded passageways we saw on our way into this cave. [k] [charaFace B 26] @Da Vinci Anyway, I bet we'll find a lever past there! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash And that lever should open the hidden door here, huh? Got it! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Goredolf Good. Then we know what we need to do. [k] @Goredolf Someone has to go find that lever and pull it. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] [se ade357] [wt 1.4] [seStop ade357 0.2] @Da Vinci ...Hm? [k] [charaFace B 21] @Da Vinci Hmm!? Hang on. This could be bad. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 5] [charaDepth G 6] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] [charaFace F 0] [charaFadein F 0.1 1] @Rengoku What's wrong? [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @Da Vinci I just took a closer scan of the flooded passageway. [k] @Da Vinci And, well, we have two big problems! [k] [charaFace B 25] @Da Vinci First, there are some surprisingly complex currents in there. Maybe because of this cave's construction? [k] [charaFace B 14] @Da Vinci Anyway, swimming through them won't be as easy as swimming in a pool. Whoever goes will need to be careful not to get swept into rocks. [k] [charaFace B 24] @Da Vinci As for the second problem... [k] @Da Vinci Maybe it's because there's a leyline here, but whatever the reason, there's a magical energy distortion in there. [k] [charaFace B 5] @Da Vinci That could do a lot to mess with both magecraft and Mystic Codes. [k] @Da Vinci Unfortunately, that means we won't be able to count on either the Siren Tanks or breathing spells. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Goredolf So then, whoever goes won't be able to breathe? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Da Vinci Nnn, I don't think they'll be completely without air. [k] [charaFace B 25] @Da Vinci It's more like they'll only be able to breathe for a very, very short period of time? [k] [charaFace B 4] @Da Vinci And unfortunately, I don't know if that time is long enough for them to reach the end of the passageway and pull the lever. [k] @Da Vinci Going by my scans, they'd be cutting it pretty close. [k] [charaFace B 14] @Da Vinci Still, I think... [k] @Da Vinci They could probably make it...though just barely. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 18] [charaFadein E 0.1 1] @Goredolf Hmm. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] @Caenis Tch. Fine. I'm probably the best swimmer here, so I'll[line 2] [k] [bgmStop BGM_SENGOKU_1 1.0] [charaFace D 5] @Caenis Never mind. We've got company! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad60] [se ad173] [wt 0.1] [se ad452] [charaTalk off] [charaTalk depthOff] [charaFace K 0] [charaFadein K 0.4 1] [charaFace L 0] [charaFadeinFSR L 0.4 350,0] [charaFace M 0] [charaFadeinFSL M 0.4 -350,0] [wt 0.5] [seStop ad60 0.5] [seStop ad173 0.5] [seStop ad452 0.5] [charaFace H 7] [charaFadein H 0.1 1] [charaFace I 7] [charaFadeinFSR I 0.1 350,0] [charaFace J 7] [charaFadeinFSL J 0.1 -350,0] [wt 0.5] @??? Hah! Hah hah haaa! [k] [messageOff] [charaFadeout M 0.7] [charaFadeout L 0.7] [charaFadeout K 0.7] [wt 1.7] [charaFadeout J 0.1] [charaFadeout I 0.1] [charaFadeout H 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk on] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Charlotte Corday These guys again!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] [charaFace G 0] [charaFadein G 0.1 1] @Okita Alter I see. They really ARE kind of cute when they're all lined up like this. [k] [charaFace G 5] @Rengoku Pretty sure no one ever said they were cute. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk off] [charaFace H 7] [charaFadein H 0.1 1] [charaFace I 7] [charaFadeinFSR I 0.1 350,0] [charaFace J 7] [charaFadeinFSL J 0.1 -350,0] @Mass-Produced Columbuses Hah hah haaa![sr]Hah hah haaa! [k] [charaFadeout J 0.1] [charaFadeout I 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Mash Khh... There's so many of them. And there's no way we can make a run for it in this narrow cave! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Caenis Tch. Yeah, we're way outnumbered. And the worst part is, we're blocked off on both sides. [k] @Caenis If we don't open that hidden door soon and get some more room to fight, they'll crush us under sheer weight of numbers. [k] [charaFace D 6] @Caenis But if I go off to pull that lever, you guys may not be able to hold them off without me. What do we do...? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] [wt 1.0] [charaFace C 5] @Charlotte Corday ...I'll go pull the lever. Please do your best to hold out in the meantime, everyone. [k] ?1:Really, Charlotte? ?2:Are you sure? ?! @Charlotte Corday Yes. I think right now, I'm the best person for that job. [k] [charaFace C 8] @Charlotte Corday Don't worry, I'm sure I can do this! I wouldn't have volunteered otherwise! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Da Vinci Well, we don't have time to weigh our options...[sr]Okay, Corday, we're counting on you. [k] [charaFace B 5] @Da Vinci But be careful in there, okay? [k] @Da Vinci Just so we're clear, the underwater breathing mechanism will only work temporarily down there. [k] @Da Vinci I'd say you have ten minutes at most! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [wt 0.5] ?1:Come back if you think it's too dangerous! ?! [charaFace C 2] @Charlotte Corday I will! Okay, see you soon! [k] [messageOff] [wt 0.1] [charaFace C 5] [charaMove C 0,20 0.3] [wt 0.3] [se ad36] [charaMove C 0,-80 0.3] [charaFadeout C 0.4] [wt 1.0] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Caenis All right, now we just gotta hold off those musty old bearded guys until she opens the door! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 1] [charaDepth G 2] [charaTalk F] [charaFace F 16] [charaFadein F 0.1 1] [charaFace G 13] [charaFadein G 0.1 1] @Okita Alter Khh, it's not going to be easy fighting this many beards. [k] [charaFace F 11] @Okita Alter Now I wish I'd attended Izo's lecture on proper man-slaying technique. [k] [charaFace F 0] @Okita Alter Why don't we go to the next one together, Rengoku? [k] [charaFace G 5] @Rengoku I don't really see his brand of swordplay helping you much, Wielder. [k] [charaFace G 15] @Rengoku For that matter, I'm not sure his technique would even work on them. [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]