$94-09-00-03-3-0 [soundStopAll] [enableFullScreen] [charaSet A 2052000 1 Hotaru] [charaSet B 1098282700 1 "Nagao Kagetora"] [charaSet C 1098280500 1 "Nobbu Drive 1"] [charaSet D 1098280500 1 "Nobbu Drive 2"] [charaSet E 1098280500 1 "Nobbu Drive 3"] [charaSet F 1098280500 1 "Nobbu Drive 4"] [charaSet G 1098280500 1 "Nobbu Drive 5"] [charaSet H 1098280500 1 "Nobbu Drive 6"] [charaSet I 1098280100 1 ???] [charaSet J 4052000 1 "Takeda Harunobu"] [charaSet K 1098280700 1 "Imagawa Soldier"] [imageSet L cut503_car 1] [imageSet M cut503_car 1] [charaScale M 1.1] [imageSet N cut454_hkt_line1 1 1] [sceneSet O 107801 1] [charaScale O 1.3] [sceneSet P 107801 1] [charaSet S 1098282700 1 "Effect 1"] [charaSet T 1098282700 1 "Effect 2"] [scene 107801] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nagao Kagetora ...Okay, we managed to get off the highway. I think we've put enough distance between us that we can stop to rest for a while. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Hotaru We don't have a lot of time, but we do need to rest. I'll go get some green tea and dumplings. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Nagao Kagetora That will be a big help. Go on, Master. You should get some rest, too. [k] ?1:So should you, Kagetora. [charaFace B 6] @Nagao Kagetora Thank you, Master. I have to admit, those...creatures we just fought were tougher than I was expecting. [k] ?2:So the Mini Nobus are just straight up talking now, huh. [charaFace B 1] @Nagao Kagetora Oh, yeah, I guess they are. They're weirdly tough, too. [k] ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Hotaru Their weird cuteness makes fighting them more difficult. It throws me off every time I take aim at them. [k] [charaFace A 18] @Hotaru ...Here's your tea. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se adm25] [wt 2.0] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Nagao Kagetora Thank you.[sr]Ahh... That's better. [k] [charaFace B 0] @Nagao Kagetora On a different subject, I'm surprised how well the roads are maintained. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Hotaru The Imagawa built most of the highways and rest stops around here. [k] @Hotaru He had a highway built going in all directions, and now he's even got cars driving on it, like you just saw. [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_77 1.5] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Nagao Kagetora It really is hard to believe this is the Warring States period... So, what is Imagawa's ultimate goal, anyway? [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_5 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Hotaru ...He wants to make this country, and its people, strong. Very strong. [k] @Hotaru That's why he's been taking civilians and using magical energy to turn them into powerful Imagawa soldiers. [k] @Hotaru Their slogan is, “Demonify the country, strengthen the military,” and they've been promoting it across all of Japan. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nagao Kagetora I see. I've heard of, “Enrich the country, strengthen the military,” but “demonify” is new... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Hotaru In their vision for Japan, might makes right and the weak have no say at all. [k] @Hotaru As a result, they have lots of people volunteering to become Imagawa soldiers. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nagao Kagetora That sounds more like the law of the jungle than a civilized society. [k] @Nagao Kagetora Does Imagawa actually believe it's wrong to be weak? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Hotaru Yes. In Imagawa's eyes, weakness is a crime. [k] [charaFace A 4] @Hotaru That's especially true for children. They take one look at kids and decide whether they'll be soldiers or slaves. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nagao Kagetora I see. So that's why they were rounding up those people... [k] ?1:That's horrible. ?2:I can't believe they'd treat kids that way. ?! [charaFace B 8] @Nagao Kagetora ...Master, while it never got quite as far as Imagawa has taken it, this sort of thing wasn't unusual in the Warring States period. [k] [charaFace B 0] @Nagao Kagetora Sometimes, people would be kept as hostages. Other times, they'd be sold as merchandise... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 18] [charaFadein A 0.1 1] @Hotaru ...That's enough of that. We should get moving again. [k] [charaFace A 1] @Hotaru I doubt the enemy is going to just sit back and let us escape. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nagao Kagetora Good point. Come on, Master, let's be on our way. [k] [messageOff] [cueSe SE_21 21_ad1066] [cueSeStop 21_ad1066 2.0] [charaFadeout B 0.4] [wt 1.5] [fadeout black 1.0] [bgmStop BGM_EVENT_5 1.0] [wait fade] [subCameraOn 1] [subCameraFilter #A maskEdge cut359_mask02 4 255,0,0,255 0] [charaLayer P sub #A] [charaLayer F sub #A] [charaLayer G sub #A] [charaLayer H sub #A] [charaLayer S sub #A] [charaTalk depthOff] [charaDepth P 1] [charaDepth F 2] [charaDepth G 4] [charaDepth H 3] [charaScale P 1.2] [charaFadein P 0.1 -120,200] [charaPut S 0,100] [charaEffect S bit_talk_42 0,0 H] [wt 1.5] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Hotaru ...We should be out of the woods soon. From there, it'll just be a little further to Kai. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nagao Kagetora Kai, huh... All right, let's go. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [cueSe SE_23 23_ade937] [blur lens 0.3 2 20] [subRenderFadein #A 0.3 100,-320] [subRenderMove #A 0,-320 0.3] [wt 0.3] [charaFace F 3] [charaFace G 3] [charaFace H 3] [charaFadein F 0.2 0,300] [charaMove F -1200,300 1.0] [wt 0.15] [charaFadein G 0.2 300,300] [charaMove G -900,300 1.0] [wt 0.15] [charaFadein H 0.2 600,300] [charaMove H -600,300 1.0] [wt 0.4] [seStop 23_ade937 1.0] [cueSe SE_23 23_ade936] [blurOff lens 0.3] [subRenderFadeout #A 0.3] [wt 0.3] [charaFadeout P 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaPut S 2500,2500] [charaEffectDestroy S bit_talk_42] [wt 0.1] [charaLayer P normal] [charaLayer F normal] [charaLayer G normal] [charaLayer H normal] [subCameraOff] [wt 0.1] [charaDepth C 1] [charaDepth D 2] [charaDepth E 3] [charaFace C 3] [charaFace D 3] [charaFace E 3] [charaFadein D 0.4 -270,0] [charaMoveEase D -320,0 0.5 easeOutQuad] [wt 0.15] [charaFadein E 0.4 50,0] [charaMoveEase E 0,0 0.5 easeOutQuad] [wt 0.15] [seStop 23_ade936 1.0] [charaFadein C 0.4 370,0] [charaMoveEase C 320,0 0.5 easeOutQuad] [wt 0.5] [charaTalk on] [charaTalk E] [bgm BGM_EVENT_80 0.1] @E:Nobbu Drive Found you, nobu! [k] [clear] [charaTalk D] @D:Nobbu Drive I knew the Owari Nobbu Stars were the fastest ones on the highway, nobu! [k] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 11] [charaFadein A 0.1 1] @Hotaru Well, that didn't take long. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [cueSe SE_23 23_ade924] [wt 1.0] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 50,0] [charaMoveEase K 0,0 0.5 easeOutQuad] [wt 0.1] [seStop 23_ade924 0.4] [wt 0.6] @Imagawa Soldier Well done! I'll admit, I had no idea what to do with you... [k] @Imagawa Soldier ...things... [k] @Imagawa Soldier ...when Lord Hattori gave you to me, but you've proven you can be useful. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFace D 0] [charaFace E 0] [charaFadein C 0.1 320,0] [charaFadein D 0.1 -320,0] [charaFadein E 0.1 1] @C:Nobbu Drive We're the fastest ones on the mountain pass for a reason, nobbu! Try not to fall in love with us, nobbu! [k] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaDepth B 1] [charaDepth A 2] [charaTalk B] [charaFace B 2] [charaFace A 3] [charaFadein B 0.1 2] [charaFadein A 0.1 0] @Nagao Kagetora All the more reason to hurry and keep go[line 2][wt 0.7][charaShake B 0.04 3 3 0.3][charaFace B 10]Ghh! [k] [messageOff] [charaMove B 256,-50 0.4] [wt 0.4] [se ad775] [charaShake B 0.03 2 2 0.4] [wt 0.5] [charaTalk A] [charaMove A -156,-30 0.4] [wt 0.7] [charaFace A 4] @Hotaru ...I knew it. Your wound hasn't healed yet. [k] [charaTalk B] [charaFace B 14] @Nagao Kagetora I-I'm so sorry, Master. I can't keep up the act anymore. The truth is, I'm in pretty bad shape. [k] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Imagawa Soldier Hey! I don't think they're doing so hot! [k] @Imagawa Soldier This is perfect! Get them! [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk off] [charaFace C 3] [charaFace D 3] [charaFace E 3] [charaFadein C 0.1 320,0] [charaFadein D 0.1 -320,0] [charaFadein E 0.1 1] [wt 0.2] [cueSe SE_23 23_ade940] [charaMoveScale E 1.05 0.5] [charaShake E 0.03 2 2 0.5] [wt 0.15] [charaMoveScale C 1.05 0.5] [charaShake C 0.03 2 2 0.5] [wt 0.15] [charaMoveScale D 1.05 0.5] [charaShake D 0.03 2 2 0.5] [wt 0.7] [seStop ade328 1.0] [charaShake E 0.03 2 2 0.5] [wt 0.15] [charaShake C 0.03 2 2 0.5] [wt 0.15] [charaShake D 0.03 2 2 0.5] [wt 0.5] @Nobbu Drive Nooobbu Drive! [k] [messageOff] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaFace B 14] [charaFace A 3] [charaFadein B 0.1 256,-50] [charaFadein A 0.1 -100,-30] [wt 0.2] [se ad443] [charaMove A 0,0 0.3] [charaMoveScale A 1.1 0.3] [wt 0.3] [seStop ad443 0.1] [charaTalk on] [charaTalk A] @Hotaru Take her and get out of here. I can buy you a little time. [k] [messageOff] [cueSe Servants_203600 bac1267] [charaMoveReturn A 0,-5 0.3] [wt 0.7] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace C 3] [charaFace D 3] [charaFace E 3] [charaFadein C 0.1 320,0] [charaFadein D 0.1 -320,0] [charaFadein E 0.1 1] [wt 0.2] [cueSe Servants_604200 m45326 0.6] [effect bit_talk_shot_ground] [wt 0.2] [charaMoveScale C 1.0 0.3] [wt 0.15] [charaMoveScale D 1.0 0.3] [wt 0.15] [charaMoveScale E 1.0 0.3] [wt 1.0] [effectStop bit_talk_shot_ground] [seStop m45326 0.5] [wt 0.4] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk on] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Imagawa Soldier Tch! Don't let them get away! Perform well here, and your reward will be even better cars! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk E] [charaFace C 4] [charaFace D 4] [charaFace E 4] [charaFadein C 0.1 320,0] [charaFadein D 0.1 -320,0] [charaFadein E 0.1 1] @E:Nobbu Drive Yay, all that time spent poring over new car catalogs will finally pay off, nobu! I hope I get a good trade-in deal, nobbu! [k] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace B 14] [charaFace A 8] [charaFadein B 0.1 256,-50] [charaFadein A 0.1 1] @Hotaru If you don't want to catch a stray bullet, you need to run like your lives depend on it. So go! Hurry! [k] ?1:Come on, Kagetora! You can lean on me! ?2:Thank you, Hotaru! I won't forget this! ?! [messageOff] [charaTalk off] [cameraMove 0.7 -70,-30 1.15] [charaFadeout A 0.4] [wt 1.2] [se ad77] [seVolume ad77 0 0.6] [cameraMove 0.4 -70,-10 1.15] [wt 0.6] [se ad748] [cameraMove 0.4 -70,-30 1.15] [charaMove B 256,-30 0.4] [se ad480] [wt 0.4] [seStop ad748 0.5] [charaFace B 19] @Nagao Kagetora ...To think a god of war would be reduced to hobbling away from a fight. [k] [bgmStop BGM_EVENT_80 1.5] [messageOff] [se ad443] [charaFadeout B 0.4] [cameraMove 1.5 0,-30 1.27] [charaMove B 186,-50 1.5] [charaMoveScale B 0.91 1.5] [wt 0.15] [se ad444] [wt 0.8] [seStop ad443 1.0] [seStop ad444 1.0] [wipeout leftToRight 0.5 1.0] [wait wipe] [subCameraOn 2] [charaLayer P sub #A] [charaLayer L sub #A] [charaLayer S sub #A] [charaLayer T sub #A] [charaLayer N sub #B] [subCameraFilter #A mask cut359_mask02] [subCameraFilter #B through] [subRenderDepth #A 1] [subRenderDepth #B 2] [charaDepth P 1] [charaDepth L 2] [charaDepth S 3] [charaDepth T 4] [charaRoll P -8] [charaRoll L -5] [charaScale P 1.3] [charaFadein P 0.1 -20,170] [charaFadein N 0.1 1] [cameraHome 0.1] [charaScale B 1.0] [scene 10000] [wt 1.0] [wipein rightToLeft 0.2 1.0] [wait wipe] [cueSe SE_23 23_ade933] [wt 0.2] [charaPut S 200,150] [charaEffect S bit_talk_sand_dust_back_fs 0,100 H] [charaMoveEase P 170,170 1.4 easeOutSine] [charaFadein L 0.4 100,150] [charaMoveScaleEase L 1.35 1.4 easeOutSine] [charaMoveEase L -200,-100 1.4 easeOutSine] [subRenderFadein #A 0.2 0,-350] [subRenderFadein #B 0.2 0,-350] [wt 0.2] [charaPut T 0,200] [charaEffect T bit_talk_41_fs] [wt 0.7] [charaFadeout L 0.3] [wt 1.0] [subRenderFadeout #A 0.2] [subRenderFadeout #B 0.2] [wt 0.2] [charaPut S 2000,2000] [charaPut T 2000,2000] [charaEffectDestroy S bit_talk_sand_dust_back_fs] [charaEffectDestroy T bit_talk_41_fs] [charaFadeout P 0.1] [charaFadeout N 0.1] [wt 0.1] [charaRoll P 0] [charaRoll L 0] [charaLayer P normal] [charaLayer L normal] [charaLayer S normal] [charaLayer T normal] [charaLayer N normal] [subCameraOff] [scene 107801 0.5] [wt 0.5] [charaFace B 10] [charaFadein B 0.1 1] @Nagao Kagetora Huh? There's more up ahead!? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [subCameraOn 2] [charaLayer O sub #A] [charaLayer M sub #A] [charaLayer I sub #B] [subCameraFilter #B through] [subCameraFilter #A through] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderFadein #A 0.1 0,0] [subRenderFadein #B 0.1 0,0] [se ade329] [charaDepth O 1] [charaDepth M 2] [charaFadein O 0.5 -100,-200] [charaFadein M 0.5 100,-350] [charaMoveScaleEase M 1.3 1.5 easeOutCubic] [charaMoveEase O 0,-200 1.5 easeOutCubic] [charaMoveEase M 0,-450 1.5 easeOutCubic] [wt 1.0] [seStop ade329 1.0] [wt 1.0] [subRenderMoveScale #A 1.2 1.0] [wt 1.0] [cueSe SE_23 23_ade934] [wt 1.0] [se ad527] [seStop ad527 0.5] [charaFace I 0] [charaFadein I 0.4 1] [wt 0.4] [bgm BGM_MAP_23 0.1] @??? ... [k] [messageOff] [subRenderFadeout #A 0.5] [subRenderFadeout #B 0.5] [wt 0.5] [charaFadeout O 0.1] [charaFadeout M 0.1] [charaFadeout I 0.1] [wt 0.1] [charaLayer O normal] [charaLayer M normal] [charaLayer I normal] [subCameraOff] [charaTalk on] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] [se ad442] @Nagao Kagetora A new enemy!? Come on, Master, let's push past him! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] [wt 0.2] [cueSe Battle bac153] [cueSe Servants_901600 m53540] [fowardEffect bit_bolg_01y] [wt 0.15] [cueSe Battle bac8] [cueSe Servants_103800 bac1229] [fowardEffect bit_talk_14] [charaShake I 0.03 1 1 0.4] [wt 0.5] [fowardEffectDestroy bit_bolg_01y] @??? Too slow. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Nagao Kagetora Wha...!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk I] [charaFace I 17] [charaFadein I 0.1 1] @??? Hrn! [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [effect bit_talk_blow02] [wt 0.15] [charaTalk B] [charaFace B 19] [charaFadein B 0.1 1] [wt 0.1] [charaShake B 0.04 4 4 0.6] [se bac150 0.7] [se bac11 0.4] [wt 0.7] @Nagao Kagetora Ghh! Who are you!?[sr][wt 0.7][charaFace B 10]...No, wait. Is that[line 2] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 1] @??? You're not getting past me. You'll just have to try your luck elsewhere. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Nagao Kagetora I-I know you! [k] [messageOff] [charaTalk off] [charaDepth B 0] [charaDepth O 1] [charaDepth J 2] [charaDepth I 3] [charaScale O 1.4] [charaScale J 1.3] [charaScale I 1.3] [charaFace I 8] [charaFadein O 1.0 0,-220] [charaFadein I 1.0 0,130] [charaMoveEase O 0,-350 2.0 easeOutSine] [charaMoveEase J 0,0 2.0 easeOutSine] [charaMoveEase I 0,0 2.0 easeOutSine] [wt 2.2] [charaFadeout B 0.1] @??? But, if you insist... [k] [messageOff] [charaFace J 8] [charaFadein J 0.1 1] [wt 0.1] [charaFadeout I 0.4] [wt 1.0] [charaFace J 11] @??? ...then I, Takeda, will be your opponent. [k] [messageOff] [wt 0.5] [fadeout black 2.0] [bgmStop BGM_MAP_23 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]