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0.7 0] [seVolume ad9 0.7 0.2] [charaFadein M 0.3 1] [wt 0.3] [fadeout black 0.5] [wait fade] [charaFadeout M 0.1] [scene 158000] [wt 0.6] [seVolume ad9 1.0 0.4] [fadein black 1.0] [wait fade] [wt 1.5] [seVolume ad14 0.7 0.5] [shake 0.03 1 1 0.8] [wt 0.7] [shake 0.03 2 2 0.8] [seVolume ad14 0.7 1.0] [wt 0.7] [shake 0.03 3 3 1.0] [wt 1.0] [se ad352] [seStop ad352 1.3] [se ade335] [seStop ade335 1.3] [se ad341] [seStop ad341 1.3] [se ad53] [seStop ad53 1.3] [se ad238] [seStop ad238 1.3] [se ad298] [seStop ad298 1.3] [seStop ad14 0.7] [seVolume ad9 0.7 0.2] [charaFadein M 0.3 1] [wt 0.3] [bgm BGM_EVENT_80 1.0 0.4] [seVolume ad9 1.0 0.4] [fadeout black 1.0] [wait fade] [charaFadeout M 0.1] [wipeout rectangleStripLeftToRight 0.1 1] [wait wipe] [fadein black 0.1] [wait fade] [pictureFrame] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [scene 132800] [wt 0.7] [bgm BGM_EVENT_80 0.4 1.0] [wipein rectangleStripRightToLeft 0.4 1] [wait wipe] [se ad59] [wt 2.0] [seStop ad9 1.0] [seStop ad59 1.0] [se ad8] [wipeout rectangleStripLeftToRight 0.4 1] [wait wipe] [scene 132900] [wt 0.4] [wipein rectangleStripRightToLeft 0.4 1] [wait wipe] [label lblConf01] [wt 0.2] ?1:[%1], reporting in! ?2:What happened!? ?! [branchQuestClear lblClear02b 3001300] [branchQuestClear lblClear02b 3001222] [branch lblClear02a] [label lblClear02b] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] @Kadoc Kadoc Zemlupus, reporting in. What's going on? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.4 1] [wt 0.4] @Mash Senpai! Kadoc! [k] [branch lblConf02] [label lblClear02a] [charaTalk B] [charaFace B 6] [charaFadein B 0.4 1] [wt 0.4] @Mash Senpai! [k] [label lblConf02] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.4] @Fou Fou fou! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 11] [charaFadein D 0.4 1] [wt 0.4] @Sion We have not a moment to spare, so I will come right to the point. [k] [charaFace D 9] @Sion Chaldea is under attack. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.4 1] [wt 0.4] @Goredolf D-did you say attack!? Dammit! Who's behind this!? [k] [charaFace E 11] @Goredolf No, never mind that now! How are our defenses!? Is our magical energy barrier still intact!? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.4] @Nemo It's not like that. This attack isn't coming from the outside. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Goredolf Huh? What do you mean? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaPut R 1] [charaEffect R bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk G] [charaFace G 25] [charaFadein G 0.1 1] @Da Vinci A high-density magical energy signal just appeared inside Chaldea out of nowhere! Magical energy contamination is spreading like crazy! [k] [charaFace G 8] @Da Vinci And... Oh, crap. Sion, take a look at this Spirit Origin pattern! [k] [charaFadeout G 0.1] [wt 0.1] [charaPut R 1200,1200] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Sion I just received Trismegistus II and Sheba's analysis. [k] [charaFace D 15] @Sion I will be direct: this could not possibly be worse! [k] [charaFace D 13] @Sion The intruder currently eroding Chaldea itself is[line 2] [k] [messageOff] [bgmStop BGM_EVENT_80 1.0] [fadeout black 1.0] [wait fade] [charaFadeout D 0.1] [scene 10000] [charaSet M 10016000 1 Tiamat] [wt 0.1] [fadein black 1.0] [wait fade] [criMovie talk_mov169 bgmPlay true] [fadeout black 1.0] [wait fade] [branchQuestClear lblClear11b 94064915] [branchQuestClear lblClear11b 3001101] [label lblClear11a] [scene 104100] [branch lblConf11] [label lblClear11b] [scene 132900] [label lblConf11] [wt 0.1] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_122 0.1] [wt 0.5] ?1:A Beast!? ?! [se ad539 0.9] [wt 0.4] [seStop ad539 0.4] [wt 0.4] [charaPut R 1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Nemo Professor You got it. I've tried everything I can think of, but nothing is stopping the way it's eroding at Chaldea. [k] @Nemo Professor I won't lie. This might be really, really bad. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] @Nemo Engineer Engineer here! What the hell's going on!? Contamination's spread even to the engine room! [k] @Nemo Engineer Do you get how bad that is!? If this room goes down, the whole ship's going with it! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 6] [charaFadein J 0.1 1] @Nemo Marine Aaah, it's no use! It's sucking everything in! [k] @Nemo Marine Retreat! Retreeeat! [k] [messageOff] [se ad31 0] [seVolume ad31 0.2 0.9] [charaFadeout J 0.2] [wt 0.8] [seStop ad31 0.4] [wt 0.1] [se ade374 0.7] [seStop ade374 0.7] [wt 0.2] [charaPut R 1200,1200] [wt 1.0] [charaTalk K] [charaFace K 2] [charaFadein K 0.4 1] [wt 0.4] @Meunière Oh man, we're so screwed! What do we do!? [k] [branchQuestClear lblClear03b 3001300] [branchQuestClear lblClear03b 3001222] [branch lblClear03a] [label lblClear03b] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Kadoc What else? We fight back. [k] @Kadoc Come on, [%1].[sr]Let's go kick its ass. [k] ?1:Roger that! ?2:Let's do this! ?! [charaFadeout A 0.1] [wt 0.1] [charaPut R 1] [charaTalk G] [charaFace G 21] [charaFadein G 0.1 1] @Da Vinci Great. That's exactly where I was going with this. I just have one more piece of bad news to share with you first. [k] [charaFace G 8] @Da Vinci It looks like all this has also resulted in some pretty heavy magical energy contamination inside the Coffins. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut R 1200,1200] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Mash What!? Then, that would mean...the Beast has control of the Rayshift system! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Kadoc Dammit! You weren't kidding when you said things couldn't be worse! [k] [charaFadeout A 0.1] [wt 0.1] [branch lblConf03] [label lblClear03a] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk L] [charaFace L 4] [charaFadein L 0.4 1] [wt 0.4] @Holmes Indeed, that is our only option. Unfortunately, the circumstances are decidedly not in our favor. [k] [charaFace L 5] @Holmes Da Vinci, would you check our facilities' current contamination status? If my assumptions are correct[line 2] [k] [charaFadeout L 0.1] [wt 0.1] [charaPut R 1] [charaTalk G] [charaFace G 21] [charaFadein G 0.1 1] @Da Vinci So you already figured it out, huh? Yup, it's exactly as you feared, Holmes. [k] [charaFace G 8] @Da Vinci It looks like all this has also resulted in some pretty heavy magical energy contamination inside the Coffins. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut R 1200,1200] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Mash What!? Then, that would mean...the Beast has control of the Rayshift system! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk L] [charaFace L 4] [charaFadein L 0.1 1] @Holmes As I suspected. Does this mean the enemy is already familiar with Rayshifting? [k] [charaFadeout L 0.1] [wt 0.1] [label lblConf03] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Sion I have pinpointed the Beast's location based on the extent of the contamination. [k] @Sion ...Needless to say, Rayshifting is the most crucial tool in Chaldea's arsenal. [k] @Sion So please, do whatever it takes to drive this Beast away. We are counting on you! [k] ?1:(Nod firmly) ?2:Heading out! ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Fou ...Fooou! [k] [messageOff] [se adm21] [charaFadeout C 0.4] [charaMove C -60,30 0.4] [wt 0.5] [charaTalk depthOff] [charaTalk off] [charaDepth E 2] [charaDepth C 3] [charaFace E 16] [charaFadein E 0.1 1] [charaScale C 0.8] [charaFadein C 0.4 260,130] [charaMove C 200,100 0.4] [wt 0.4] [charaFace E 6] [charaShake E 0.04 3 3 0.2] [wt 0.3] [charaTalk on] [charaTalk E] @Goredolf Aaah! What!? What is it!? [k] @Goredolf Don't tell me this has even a dangerous little bacon-devourer like you afraid!? [k] [messageOff] [charaTalk off] [se adm21] [charaMoveReturn C 200,110 0.4] [wt 0.4] [se adm21] [charaMoveReturn C 200,110 0.4] [wt 1.0] [charaTalk on] [charaFace E 18] @Goredolf Oh for... Settle down, dammit! Here! I'll give you some of my best bacon if it'll keep you calm! [k] [charaFadeout E 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash I'm so sorry, Senpai! It's going to take me some time to change into the Ortinax! [k] [charaFace B 6] @Mash Please try to hold out until I get there! [k] ?1:Don't worry, I've got this! ?2:If worse comes to worst, I can always use a Command Spell! ?! [branchQuestClear lblClear04b 3001300] [branchQuestClear lblClear04b 3001222] [branch lblClear04a] [label lblClear04b] [charaFace B 1] @Mash Great! Senpai, Kadoc, we're all counting on you! [k] [messageOff] [bgmStop BGM_EVENT_122 1.0] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [scene 180800] [sceneSet C 180800 1] [charaScale C 1.2] [charaSet L 180800 1 "Storm Border_Corridor (Eroded) 2"] [charaScale L 1.2] [charaScale N 1.2] [charaScale M 1.2] [wt 1.0] [fadein black 1.0] [wait fade] [se ad59] [se ade427] [wt 1.5] [seStop ad59 2.0] [seStop ade427 2.0] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Kadoc It's just up ahead... Remember, we're about to face a Beast! Any hesitation could get you killed! [k] [charaFace A 1] @Kadoc ...Whiiich I guess is something you know better than anyone by now. [k] @Kadoc I can't be sure of it, but I'd bet no mage has ever fought more Beasts than you! [k] ?1:It'll be fine! In fact, I'm totally counting on you! ?2:I'll be counting on you, too. We'll be fine! ?! [charaFace A 2] @Kadoc Well, you shouldn't. I don't know if I'm up to this. Guess I'll just have to do my best anyway! [k] [messageOff] [bgmStop BGM_EVENT_80 1.0] [fowardEffect bit_talk_smoke] [se ade467 0.8] [shake 0.03 3 3 1.5] [fadeout white 0.5] [wait fade] [wt 1.5] [se ad228] [seVolume ad228 0 0] [seVolume ad228 0.8 1.0] [charaFace A 3] [fadein white 2.5] [wait fade] [seVolume ad228 0.2 0.1] [seStop ad228 0.3] @Kadoc What the...!? Already!? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk N] [charaFace N 6] [charaFadein N 0.4 1] [wt 1.5] [charaFadeout N 0.4] [wt 0.5] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Kadoc Is that it!? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [branch lblConf04] [label lblClear04a] [charaFace B 1] @Mash Great! Okay, Senpai, we're all counting on you! [k] [messageOff] [bgmStop BGM_EVENT_122 1.0] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [branchQuestClear lblClear14b 94064915] [branchQuestClear lblClear14b 3001101] [label lblClear14a] [scene 180700] [sceneSet C 180700 1] [charaScale C 1.2] [charaSet L 180700 1 "Novum Chaldea_Corridor (Eroded) 2"] [charaScale L 1.2] [branch lblConf14] [label lblClear14b] [scene 180800] [sceneSet C 180800 1] [charaScale C 1.45] [label lblConf14] [wt 1.0] [charaScale N 1.2] [charaScale M 1.2] [se ad59] [bgm BGM_EVENT_80 2.0] [fadein black 2.0] [wait fade] [seStop ad59 2.0] [charaPut R 1] [charaTalk G] [charaFace G 8] [charaFadein G 0.1 1] @Da Vinci It's just up ahead! Be on your guard! [k] @Da Vinci Remember, we're dealing with a Beast. There's no telling what it might throw at us. [k] [messageOff] [bgmStop BGM_EVENT_80 1.0] [fowardEffect bit_talk_smoke] [se ade467 0.8] [shake 0.03 3 3 1.5] [fadeout white 0.5] [wait fade] [wt 1.5] [se ad228] [seVolume ad228 0 0] [seVolume ad228 0.8 1.0] [charaFace G 26] [fadein white 2.5] [wait fade] [seVolume ad228 0.2 0.1] [seStop ad228 0.3] @Da Vinci What the...!? Already!? [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaPut R 1200,1200] [label lblConf04] [fowardEffectStop bit_talk_smoke] [charaTalk off] [charaDepth C 1] [charaDepth M 2] [charaDepth N 3] [charaFace N 6] [charaFadein N 0.8 50,70] [charaFadein C 0.8 30,-250] [charaMove N 20,70 2.0] [charaMove C 0,-250 2.0] [wt 3.1] [charaFace M 6] [charaFadein M 0 20,70] [wt 0.1] [charaMove C 0,-300 2.0] [charaMove M 20,20 2.0] [charaMove N 20,20 2.0] [charaFadeout N 1.0] [wt 2.0] [bgm BGM_MAP_19 0.1] [wt 0.5] @M:??? ... [k] ?1:This feeling... ?2:Something about her seems familiar... ?! [messageOff] [charaFadeout C 0.7] [charaFadeout M 0.7] [wt 1.0] [charaScale M 1.0] [charaTalk on] [charaPut R 1] [charaTalk G] [charaFace G 8] [charaFadein G 0.1 1] @Da Vinci We've got a match for her Spirit Origin! [k] @Da Vinci ...[%1]! She might look very different than you remember, but that Beast is actually... [k] [charaFadeout G 0.1] [wt 0.1] [charaPut R 1200,1200] [charaTalk M] [charaFace M 6] [charaFadein M 0.1 1] @M:??? ...! [k] [messageOff] [charaFace M 4] [cueSe SE_23 23_ade868] [fowardEffect bit_talk_voice01] [shake 0.03 2 2 2.8] [wt 0.4] [se ad805] [se ad875] [seVolume ad875 0 0.5] [wt 1.9] [seStop ad805 0.5] [wt 0.5] [fowardEffectDestroy bit_talk_voice01] [charaFadeout M 0.1] [wt 0.1] [charaPut R 1] [charaTalk G] [charaFace G 14] [charaFadein G 0.1 1] @Da Vinci ...Tiamat! The Divine Spirit who manifested as a Beast in the Seventh Singularity! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaPut R 1200,1200] [charaTalk M] [charaFace M 6] [charaFadein M 0.1 1] [wt 0.7] [cueSe SE_22 22_ad1177] [fadeout white 0.7] [bgm BGM_MAP_19 0.7 0.5] [wait fade] [charaFadeout M 0.1] [charaDepth W 1] [charaDepth T 2] [charaFadein W 0.1 0,-225] [effect bit_sepia01] [scene 35301] [wt 0.4] [fadein white 0.7] [wait fade] [wt 1.5] [charaScale T 1.2] [charaFadein T 1.0 0,-150] [charaMove T 0,-250 2.0] [wt 3.5] [fadeout white 0.7] [wait fade] [charaFadeout W 0.1] [charaFadeout T 0.1] [branchQuestClear lblClear12b 94064915] [branchQuestClear lblClear12b 3001101] [label lblClear12a] [scene 180700] [sceneSet S 180700 1] [branch lblConf12] [label lblClear12b] [scene 180800] [sceneSet S 180800 1] [label lblConf12] [effectDestroy bit_sepia01] [charaTalk M] [charaFace M 6] [charaFadein M 0.1 1] [wt 0.4] [bgm BGM_MAP_19 0.7 1.0] [fadein white 0.7] [wait fade] [wt 0.7] ?1:Tiamat! ?2:She's a lot smaller now... ?! [charaFadeout M 0.1] [wt 0.1] [charaPut R 1] [charaTalk O] [charaFace O 8] [charaFadein O 0.1 1] @O:Meunière But you already defeated this Beast! So why's she here!? [k] [messageOff] [charaFadeout O 0.1] [wt 0.1] [charaTalk P] [charaFace P 6] [charaFadein P 0.1 1] [wt 1.0] [charaFace P 13] @P:Sion No, wait! She is not the Beast! [k] [charaFace P 9] @P:Sion I have just determined this Tiamat's class. She is an Alter Ego! [k] @P:Sion The real Beast is still at large! [k] [branchQuestClear lblClear05b 3001300] [branchQuestClear lblClear05b 3001222] [branch lblClear05a] [label lblClear05b] [charaFadeout P 0.1] [wt 0.1] [charaPut R 1200,1200] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Kadoc Wha...!? [k] [charaFadeout A 0.1] [wt 0.1] [branch lblConf05] [label lblClear05a] [charaFadeout P 0.1] [wt 0.1] [charaTalk O] [charaFace O 2] [charaFadein O 0.1 1] @O:Meunière Huh!? What do you mean!? [k] [charaFadeout O 0.1] [wt 0.1] [charaPut R 1200,1200] [label lblConf05] [messageOff] [se bac73 0.3] [wt 0.7] [se bac74] [effect bit_talk_goltail01 -100,-100] [shake 0.03 3 3 2.2] [wt 1.0] [charaScale M 1.2] [charaTalk M] [charaFace M 6] [charaFadein M 0.2 -150,25] [charaMove M 50,25 0.2] [wt 0.2] [effect bit_talk_14 50,0] [flashin once 0.1 0.1 FFFFFFAF FFFFFF00] [effectDestroy bit_talk_goltail01] [se ad32] [charaShake M 0.04 3 3 0.4] [wt 1.5] [charaFace M 3] [bgmStop BGM_MAP_19 1.0] @Tiamat Look out, children! You need to be more careful! [k] ?1:Did you just protect us? ?! [branchQuestClear lblClear06b 3001300] [branchQuestClear lblClear06b 3001222] [branch lblClear06a] [label lblClear06b] [charaFace M 3] @Tiamat Come on, get ready! The Sixth Beast[line 2]Sodom's Beast is nearly upon us! [k] [messageOff] [charaFadeout M 0.1] [wt 0.1] [charaScale M 1.0] [charaPut V 0,0] [charaEffect V bit_talk_blood_aura_back_fs 0,-100] [se ade280] [seVolume ade280 0 0.5] [cueSe SE_22 22_ade807] [seVolume 22_ade807 0 0.2] [cueSe SE_22 22_ad1213] [seVolume 22_ad1213 0 0.5] [wt 2.5] @Kadoc Huh? Is that[line 2] [k] [messageOff] [branch lblConf06] [label lblClear06a] [charaFace M 3] @Tiamat Come on, get ready! The Sixth Beast[line 2]Sodom's Beast is nearly upon us! [k] [messageOff] [charaFadeout M 0.1] [wt 0.1] [charaScale M 1.0] [charaPut V 0,-100] [charaBackEffect V bit_talk_blood_aura_back_fs] [se ade280] [seVolume ade280 0 0.5] [cueSe SE_22 22_ade807] [seVolume 22_ade807 0 0.2] [cueSe SE_22 22_ad1213] [seVolume 22_ad1213 0 0.5] [wt 2.5] @Da Vinci Huh? Is that[line 2] [k] [messageOff] [label lblConf06] [se ad241] [se ad14] [shake 0.03 3 3 1.5] [wt 1.5] [shake 0.03 4 4 1.5] [wt 1.5] [seStop ade280 0.2] [seStop 22_ade807 0.2] [seStop 22_ad1213 0.2] [seStop ad14] [seStop ad241] [se ad211] [seStop ad211 2.0] [se ad226] [seStop ad226 2.0] [se ad238] [seStop ad238 2.0] [se ad284] [seStop ad284 2.0] [se ad609] [seVolume ad609 2.3 0.1] [seStop ad609 2.5] [se ad628] [seVolume ad628 2.3 0.1] [seStop ad628 2.5] [se ad864] [seStop ad864 2.5] [fadeout white 0.2] [wait fade] [charaTalk off] [charaDepth S 1] [charaDepth Q 2] [charaScale S 1.2] [charaFadein S 0.1 0,-300] [charaPut V 2000,2000] [charaTalk Q] [charaFace Q 0] [charaFadein Q 0.1 1] [cameraMove 0.1 0,0 1.06] [wt 1.8] [se ad228] [seVolume ad228 0 0] [seVolume ad228 0.8 1.0] [wt 0.5] [effect bit_talk_rubble] [fadein white 1.5] [wait fade] [seStop ad228 2.0] [wt 2.0] [se ad575] [seStop ad575 2.5] [se ad241] [seStop ad241 2.5] [se ad14] [seStop ad14 2.5] [se ad825] [seStop ad825 2.5] [effectStop bit_talk_rubble] [cameraMove 2.0 0,0 1.01] [wt 2.5] [cueSe SE_23 23_ade863] [shake 0.03 5 5 1.0] [wt 1.0] [wt 1.5] [bgm BGM_BATTLE_166 0.1] ?1:A Demon God Pillar!? ?2:...Except, something seems off? ?! [branchQuestClear lblClear07b 3001300] [branchQuestClear lblClear07b 3001222] [branch lblClear07a] [label lblClear07b] [messageOff] [charaFadeout Q 0.4] [charaFadeout S 0.4] [wt 0.5] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Kadoc I've only ever seen images of these things in Chaldea's database...but you're right. Something still seems different. [k] @Kadoc What is this thing? Are we sure it's a Demon God Pillar? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut R 1] [charaTalk G] [charaFace G 25] [charaFadein G 0.1 1] @Da Vinci No, its Spirit Origin pattern is nothing like them! This is something else that's just pretending to be a Demon God Pillar! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaPut R 1200,1200] [branch lblConf07] [label lblClear07a] [messageOff] [charaFadeout Q 0.4] [charaFadeout S 0.4] [wt 0.5] [charaPut R 1] [charaTalk on] [charaTalk G] [charaFace G 14] [charaFadein G 0.1 1] @Da Vinci No, its Spirit Origin pattern is nothing like a Demon God Pillar! This is something else that's just pretending to be one! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaPut R 1200,1200] [label lblConf07] [charaTalk Q] [charaFace Q 0] [charaFadein Q 0.1 1] [cueSe SE_23 23_ade863] [wt 0.1] [shake 0.03 3 3 0.7] [wt 1.2] [charaFadeout Q 0.1] [wt 0.2] [charaEffect U bit_talk_h_slash02_fs 0,0 F] [wt 0.1] [se ad85] [se adm15] [wt 1.0] [subCameraOn] [charaDepth M 5] [charaDepth S 2] [charaScale M 1.3] [charaScale S 1.3] [charaLayer M sub] [charaLayer S sub] [subCameraFilter maskEdge cut359_mask02 6 255,255,255,0] [charaTalk M] [charaFace M 4] [charaFadeinFSR M 0.1 0,300] [charaFadeinFSR S 0.1 -100,150] [subRenderFadein 0.3 0,-270] [charaMoveFSR M -100,300 0.3] [charaMoveFSR S -200,150 0.3] [wt 0.3] @Tiamat Oh no, you don't! [k] [messageOff] [se bac277] [flashin once 0.2 0.7 5BD1AAFF 5BD1AA00] [subRenderFadeout 0.2] [wt 0.2] [charaFadeout M 0.1] [charaFadeout S 0.1] [wt 0.7] [charaScale M 1.0] [charaScale S 1.0] [charaLayer M normal] [charaLayer S normal] [charaTalk Q] [charaFace Q 0] [charaFadein Q 0.1 1] [wt 0.1] [fowardEffect bit_talk_gram_slash_green] [wt 0.1] [se ad882] [se ad865] [wt 0.4] [cueSe SE_23 23_ade864] [charaShake Q 0.04 5 5 1.2] [wt 1.8] [charaFadeout Q 0.1] [wt 0.7] ?1:You protected us again! ?! [charaTalk M] [charaFace M 6] [charaFadein M 0.1 1] @Tiamat Listen closely. I'm a clone of the Beast you once defeated. [k] @Tiamat I refuse to let another Beast destroy you now. [k] [charaFace M 27] @Tiamat Mother will never stand for people saying Beast II is lowlier than the other Beasts. [k] @Tiamat Your other self was able to beat Beast VI.[wt 0.8][charaFace M 16][sr]It'll all be wasted if you lose now! Hmph! [k] [branchQuestClear lblClear08b 3001300] [branchQuestClear lblClear08b 3001222] [branch lblClear08a] [label lblClear08b] [charaFadeout M 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Kadoc I don't know what you're talking about...but does that mean you're on our side? [k] [charaFace A 7] @Kadoc No, never mind that now![sr]This is our chance, [%1]! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [branch lblConf08] [label lblClear08a] [charaFadeout M 0.1] [wt 0.1] [charaPut R 1] [charaTalk G] [charaFace G 36] [charaFadein G 0.1 1] @Da Vinci I don't know what she's talking about, but at least it looks like this Tiamat isn't our enemy. [k] [charaFace G 8] @Da Vinci Mash is headed your way now, [%1]![sr]Try to hold out as long as you can! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaPut R 1200,1200] [label lblConf08] [wt 0.2] ?1:(Nod) ?2:Okay guys, let's do this! ?! [messageOff] [effect bit_talk_summon_fs] [se su3] [wt 1.5] [effectStop bit_talk_summon_fs] [seStop su3 1.5] [fadeout white 1.5] [wait fade] [scene 10000] [wt 1.0] [bgmStop BGM_BATTLE_166 1.5] [fadein white 1.5] [wait fade] [fadeout black 0.5] [wait fade] [soundStopAll] [end]