$94-08-25-16-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1057000 1 Sétanta] [charaSet B 6048001 1 Locusta] [charaSet C 1098261000 1 Draco] [charaSet D 6005001 1 Jack] [charaSet E 1098265900 1 "Fake Forneus"] [charaSet F 1098120600 1 "Child 1"] [charaSet G 1098153910 1 "Child 2"] [charaSet H 1098154110 1 "Child 3"] [charaSet I 6005001 1 Jack_Effects] [charaDepth I 10] [charaSet J 6005001 1 "Jack 1"] [charaSet K 6005001 1 "Jack 2"] [charaSet L 6005001 1 "Jack 3"] [charaSet S 6005001 1 Effect] [charaSet T 6005001 1 Effect] [sceneSet U 184600 1] [sceneSet V 182600 1] [charaScale V 1.2] [sceneSet M 10001 1] [charaScale M 1.1] [imageSet N back10000 1 1] [charaScale N 1.05] [imageSet O back10000 1 1] [charaScale O 1.05] [charaFilter F silhouette 00000080] [charaFilter G silhouette 00000080] [charaFilter H silhouette 00000080] [charaFilter J silhouette 00000080] [charaFilter K silhouette 00000080] [charaFilter L silhouette 00000080] [charaEffect S bit_talk_white_fog01 0,-300] [charaFadein V 0.1 -20,-250] [cameraMove 0.1 0,0 1.01] [wt 0.1] [scene 182600] [charaMove V 20,-250 3.4] [se ad60 0] [seVolume ad60 2.0 0.6] [fadein black 1.0] [wait fade] [wt 2.0] [charaFadeout V 0.7] [wt 0.7] [seStop ad60 0.4] [wt 0.4] [charaTalk A] [charaFace A 4] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_5 0.1] @Sétanta Well, so much for seeking shelter. Just look at this place. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Locusta It's just ruins everywhere I look. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Sétanta Well, there might be some intact buildings... Nnnope, no dice. None of them are keeping the fog out. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 15] [charaFadein C 0.1 1] @Draco I see. So there is nowhere we can go to escape it then. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Sétanta So what do we do now? Make a break for the underground? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Draco [%1] would never survive such an ordeal. [k] ?1:But, if that's the only way... [charaFace C 3] @Draco Fool. I am not telling you it is not the only way; I am telling you it is not an option at all. [k] @Draco I understand that being a hero necessitates a measure of foolhardiness. Overreliance on this dubious virtue leaves you simply with sloth. [k] @Draco And such depravity is not to my taste. [k] ?2:I can make it. It'll be close, but I can make it. [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Sétanta No, you can't. Don't be stupid. [k] [charaFace A 8] @Sétanta Man, where's that boundless confidence even come from? You a secret Celt or something? [k] @Sétanta Even a bear would do a better job of hedging its bets. C'mon, know your limits. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Locusta Yikes, Master. You know you're WAY out on a limb when you've got a Celt lecturing you on restraint. [k] [charaFace B 0] @Locusta Still, I think I agree. You've maybe had one too many mushrooms and it's time to come down. [k] @Locusta Mushrooms are great. Obviously. But only in properly controlled portions under the right circumstances. You definitely don't want to OD. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Draco Enough, both of you. Can you not see [&he:she] is[sr]beginning to tear up? [k] ?! [messageOff] [charaEffect C bit_talk_debuff] [se bas13] [wt 1.5] [charaFace C 5] @Draco Ghh! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Sétanta We really don't have time to be hemming and hawing over our next move here. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Draco True. We need to do something... But what? [k] [messageOff] [bgmStop BGM_EVENT_5 1.5] [charaFadeout C 0.2] [wt 0.1] [se ad14] [shake 0.03 2 2 0] [wt 1.5] [flashin once 0.2 1.6 FFFFFFCF FFFFFF00] [effect bit_talk_sand_dust_back_fs] [seStop ad14 1.0] [se ad1037] [wt 1.0] [effectStop bit_talk_sand_dust_back_fs] [se ad226 0.7] [shake 0.03 4 4 2.0] [wt 2.5] [bgm BGM_EVENT_24 0.1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @Locusta Gyaaarrrghhh! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Draco That power was immense. And it came from...underground! [k] [messageOff] [bgm BGM_EVENT_24 1.5 0.4] [se ad59 0.4] [seStop ad59 1.6] [wipeout rectangleStripLeftToRight 0.4 1] [wait wipe] [charaFadeout C 0.1] [scene 184600] [wt 0.2] [effect bit_talk_strongwind01_bk] [wt 0.2] [wipein rectangleStripRightToLeft 0.4 1] [wait wipe] [bgm BGM_EVENT_24 1.5 1.0] [cueSe NoblePhantasm_301900 NP_301900_3 0] [seVolume NP_301900_3 0.3 0.8] [se ad664 0] [seVolume ad664 0.3 0.7] [cueSe SE_22 22_ade740 0] [seVolume 22_ade740 1.0 0.7] [shake 0.04 2 2 1.5] [wt 1.5] [shake 0.04 5 5 2.0] [effectStop bit_talk_strongwind01_bk] [seStop NP_301900_3 4.0] [seStop ad664 4.0] [seStop 22_ade740 4.0] [wt 2.5] [charaTalk A] [charaFace A 12] [charaFadein A 0.4 1] [wt 0.4] @Sétanta Holy hell! That punched all the way from underground into the sky! [k] ?1:It's Rhongomyniad! ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Locusta Whaaa...!? Who's using their Noble Phantasm under the freaking ground!? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1] [wait wipe] [charaFadeout B 0.1] [charaScale U 1.2] [charaFadein U 0.1 0,-300] [wt 0.3] [wipein rectangleStripRightToLeft 0.4 1] [wait wipe] [cueSe SE_23 23_ade865] [wt 1.0] [effect bit_talk_impactlanding 0,-200] [charaTalk E] [charaFace E 0] [charaFadein E 0.7 0,-20] [charaShake E 0.04 4 4 2.0] [charaMove E 0,20 0.7] [se ad913] [seStop ad913 2.0] [se ad322 0.4] [seStop ad322 2.0] [seStop 23_ade865 1.0] [se ad828 0.7] [seStop ad828 2.0] [wt 2.0] [wipeout rectangleStripRightToLeft 0.4 1] [wait wipe] [charaFadeout U 0.1] [charaFadeout E 0.1] [wt 0.3] [wipein rectangleStripLeftToRight 0.4 1] [wait wipe] ?1:The Incarnadine Demonic Beast just came up from the ground! But wait... ?2:It's the Incarnadine Demonic Beast! ...Wait. Is that...? ?! [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Sétanta Hang on. Isn't that Forneus? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Draco What!? How is this possible!? [k] @Draco Forneus is sealed away in Okeanos. What is it doing here!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 1] [cueSe SE_23 23_ade864 0.8] [charaShake E 0.05 5 5 1.0] [wt 1.0] @Demonic Beast Forneus GRAAAAAAH! [k] @Demonic Beast Forneus I... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Draco Huh!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Demonic Beast Forneus I refuse destruction. I reject the curtainfall.[sr]I rebel against...the setting sun. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Draco What...what is it saying? [k] @D:??? What are you looking at? [k] [messageOff] [charaFace C 4] [bgmStop BGM_EVENT_24 1.5] [charaEffect T bit_talk_white_fog01 0,-200] [se ade153 0] [seVolume ade153 1.5 1.0] [charaTalk depthOff] [charaDepth M 1] [charaDepth C 2] [charaDepth D 2] [charaDepth F 2] [charaDepth G 2] [charaDepth H 2] [charaDepth J 2] [charaDepth K 2] [charaDepth L 2] [charaFadeTime M 1.0 0.5] [wt 1.5] [wipeout rectangleStripRightToLeft 0.3 1] [wait wipe] [charaFadeout C 0.1] [charaPut S 0,-350] [charaPut T 0,-350] [pictureFrameTop cut063_cinema] [overlayFadein N 0.1 0,-756] [overlayFadein O 0.1 0,755] [wt 0.2] [wipein rectangleStripLeftToRight 0.3 1] [wait wipe] [wt 0.4] @D:??? Over here. [k] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] @Draco Wha...!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaFilter I silhouette 00000080] [charaTalk I] [charaFace I 5] [charaFadein I 0.4 0,-50] [wt 1.2] [bgm BGM_MAP_36 0.1] [se ad73 0.2] [charaMoveScale I 1.2 0.2] [charaMove I 0,-20 0.2] [charaFadeout I 0.2] [wt 0.3] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] [wt 0.1] [charaEffect C bit_talk_14 0,30] [se ad32] [charaShake C 0.04 3 3 0.4] [wt 0.7] @Draco Khh! Jack the Ripper! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaScale I 1.0] [charaFace D 1] [charaFadein I 0.1 0,-50] [wt 0.1] [charaFadein D 0.1 0,-50] [wt 0.7] [charaFadeout I 0.7] [wt 1.2] @Jack ... [k] [messageOff] [charaFilter I silhouette 55555580] [charaFadein I 0.7 0,-50] [wt 0.7] [charaFadeout D 0.1] [wt 1.0] [charaFadeout I 0.7] [wt 1.7] [charaTalk on] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 0,-50] @Draco ...This is bad. [k] [charaFace C 8] @Draco Locusta! Are you there!? What about you, Sétanta!? [k] @Draco [%1]! If you are there, answer me! [k] [messageOff] [charaTalk D] [wt 1.5] [charaFace C 3] @Draco ... [k] @Draco So, the Demonic Fog isolated me from the others. Impertinent creature. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaFace F 0] [charaFadein F 0.7 0,-50] [wt 1.2] [charaFace G 0] [charaFadeinFSL G 0.7 -320,-50] [wt 1.2] [charaFace H 0] [charaFadeinFSR H 0.7 320,-50] [wt 2.0] @??? ...Mommy. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 0,-50] @Draco Grr, get out of here! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ade457 0] [seVolume ade457 0.4 0.3] [charaFace F 0] [charaFadein F 0.1 0,-50] [charaFace G 0] [charaFadeinFSL G 0.1 -320,-50] [charaFace H 0] [charaFadeinFSR H 0.1 320,-50] [wt 1.0] @??? ...Mommy. [k] @??? [FF0000][-][sr][align center]...Mommy.[align] [k] @??? ...Mother...[sr][align center]...Mommy...[align] [k] @??? [messageShake 0.04 3 3 0.7][se ad22 0.8]MMMMMMOOOOOOMMMMMMMMMMMMYYYYYY... [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] @Draco ...I told you to leave me alone. There is no hope for any of you. [k] [charaFadeout C 0.1] [wt 0.1] [charaFace F 0] [charaFadein F 0.1 0,-50] [charaFace G 0] [charaFadeinFSL G 0.1 -320,-50] [charaFace H 0] [charaFadeinFSR H 0.1 320,-50] @??? You think? Maybe you're right. We don't know. But... [k] [bgmStop BGM_MAP_36 2.0] [messageOff] [fowardEffect bit_talk_blackfire_all_fs] [cueSe SE_21 21_ad1084 0] [seVolume 21_ad1084 0.4 0.7] [wt 0.7] [fadeout 1E0822 0.5] [wait fade] [cueSe SE_22 22_ade706] [wt 0.4] [fowardEffectDestroy bit_talk_blackfire_all_fs] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadein J 0.1 0,-50] [charaFadeinFSL K 0.1 -320,-50] [charaFadeinFSR L 0.1 320,-50] [wt 0.2] [fadein 1E0822 1.2] [wait fade] [wt 0.4] [charaFace F 2] [charaFace G 2] [charaFace H 2] @Jack ...we don't wanna. We're still hungry! [k] [messageOff] [charaMoveScale J 1.2 0.2] [charaMove J 0,-20 0.2] [charaFadeout J 0.2] [se ad73] [wt 0.1] [charaMoveScale K 1.2 0.2] [charaMoveFSL K -240,-25 0.2] [charaFadeout K 0.2] [se ad73] [wt 0.1] [charaMoveScale L 1.2 0.2] [charaMoveFSR L 240,-25 0.2] [charaFadeout L 0.2] [se ad73] [fadeout black 0.5] [wait fade] [soundStopAll] [end]