$94-08-50-07-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098267100 1 Medusa] [charaSet B 8001410 1 Mash] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 7039001 1 Galatea] [charaSet E 6011001 1 "Jing Ke"] [charaSet F 6033000 1 "Okada Izo"] [sceneSet Q 188200 1] [sceneSet R 188200 1] [sceneSet S 42500 1] [sceneSet T 99700 1] [imageSet U back10000 1 1] [charaScale U 1.05] [charaSet Z 98115000 1 Effect] [charaPut Z 2000,2000] [charaEffect Z bit_talk_10_LowLevel] [scene 188001] [cameraMove 0.1 0,0 1.01] [wt 0.1] [fadein black 1.5] [wait fade] [cueSe SE_23 23_ad1318] [seVolume 23_ad1318 0 0.1] [seVolume 23_ad1318 1.0 1.0] [shake 0.1 4 4 3.0] [wt 1.0] [scene 188000 1.0] [wt 1.0] [seStop 23_ad1318 1.8] [wt 2.0] [bgm BGM_EVENT_147 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash The way forward is open, but...it looks like this passage is headed in a different direction. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 24] [charaFadein C 0.1 1] @Da Vinci Hmm, so it does. Looks like it's turning outward from the tree. [k] @Da Vinci I wonder why. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Z 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa I'm sure we'll see once we get there. [k] [messageOff] [wt 0.2] [se ad799] [seVolume ad799 0 0.1] [seVolume ad799 1.5 1.0] [cueSe SE_21 21_ad1066] [seVolume 21_ad1066 0 0.1] [seVolume 21_ad1066 1.5 1.0] [fadeout black 1.0] [bgmStop BGM_EVENT_147 1.0] [wait fade] [seStop ad799 1.5] [seStop 21_ad1066 1.5] [charaFadeout A 0.1] [scene 188200] [charaDepth Q 6] [charaDepth R 7] [charaScale Q 1.3] [charaScale R 1.4] [charaFadein Q 0.1 50,-250] [wt 1.5] [charaMove Q -50,-250 10.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_112 0.1] [wt 3.0] [charaFadein R 1.0 -200,-340] [charaMove R -200,-440 10.5] [wt 1.0] [charaFadeout Q 1.0] [wt 3.0] [charaFadeout R 1.0] [wt 2.0] ?1:Yup, that explains it. ?2:Man, the air out here is so nice and fresh. ?! [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash These platforms extending from the trunk have plenty of room, and they're very stable, too. [k] @Mash It doesn't seem like we should have any trouble making progress...but we can't discount the possibility of sudden gusts, either. [k] @Mash So please be careful to stay away from the edges, Master. [k] ?1:Got it. I will. ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa More importantly, what are those? [k] [messageOff] [charaTalk depthOff] [charaDepth R 7] [charaDepth Q 6] [charaDepth A 5] [charaDepth B 4] [charaDepth U 1] [charaFadein Q 1.0 140,-350] [wt 2.0] [charaFadein R 1.0 -240,-430] [wt 1.0] [charaFadeout Q 0.1] [charaFadeout A 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] [wt 1.5] [charaFadeout R 1.0] [wt 1.0] @Mash They look like makeshift homes built up in the trees. Are... Could these be the “tree houses” I've heard rumors of? [k] ?1:Oh man, this is so exciting! ?2:They look awesome! I'd love to see inside one! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] [charaFadeTime U 0.2 0.5] @Medusa (Why is [&he:she] so happy about this? Living up so high[sr]would be extremely impractical, not to mention dangerous.) [k] [masterBranch lblBoy lblGirl] [label lblBoy] [charaFace A 6] @Medusa (Are boys just...drawn to danger? I don't know what we're going to do with him.) [k] [branch lblend] [label lblGirl] [charaFace A 13] @Medusa (I guess this Master is a bit of a tomboy...) [k] [label lblend] [charaFadeout A 0.1] [charaFadeout U 0.2] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash These tree houses appear to be brand-new. I don't see any wear, tear, or other sign of weathering. [k] @Mash Some of them even seem to have been carved directly out of the tree itself, not just assembled from planks. [k] @Mash And then there are those beautiful statues carved into the tree trunks there. [k] @Mash That must mean[line 2] [k] [messageOff] [bgm BGM_EVENT_112 1.5 0.5] [charaScale Q 1.3] [charaScale D 1.2] [charaDepth D 8] [se ad799] [seVolume ad799 0 0.1] [seVolume ad799 1.5 1.0] [charaFadein Q 1.0 -50,-240] [charaMove Q 0,-240 1.0] [wt 1.5] [charaTalk D] [charaFace D 0] [charaFadein D 0.5 0,150] [wt 0.2] [seStop ad799 0.2] [wt 0.4] [bgm BGM_EVENT_112 1.5 1.0] [charaMove D 0,0 1.5] [charaMove Q 0,-300 1.5] [wt 2.0] [charaFace B 7] @Galatea Thank you for the kind words. [k] [messageOff] [charaTalk B,D] [charaFadeout D 1.0] [charaFadeout Q 1.0] [wt 1.0] [charaScale D 1.0] [charaTalk depthOn] @Mash Galatea! I knew it! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa Who's that? [k] [charaFace A 3] @Medusa I recognize that smell. The scent of a goddess. The same sickly sweet smell as Aphrodite... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Galatea Oh, yes. I was just a statue sculpted by King Pygmalion until Lady Aphrodite's blessing turned me human. [k] @Galatea I'm Galatea of Cyprus. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa Aphrodite's blessing, huh? Even then, that scent seems unusually strong. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Galatea ??? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Medusa ...Oh well. You don't seem to be aware of it yourself, so I'll let it go. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Did you make all these, Galatea? The statues I can understand, but did you build the tree houses, too? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Galatea Affirmative. Their individual artistic value may be low, but I believe they work as a study in environmental harmony. [k] [charaFace D 1] @Galatea I also tried to ensure they had real practical value. [k] @Galatea A house isn't a house unless you can live in it, and for my theme to make sense, they had to be real houses. [k] [charaFace D 0] @Galatea Fortunately, at some point, people began living in a handful of these houses even without me soliciting inhabitants. It was quite the surprise. [k] [messageOff] [bgmStop BGM_EVENT_112 1.5] [wipeout rectangleStripUpToDown 0.7 1] [wait wipe] [charaFadeout D 0.1] [charaFadein Q 0.1 150,-320] [subCameraOn 2] [charaLayer E sub #A] [charaLayer S sub #A] [charaLayer F sub #B] [charaLayer T sub #B] [subCameraFilter #A maskEdge cut359_mask07 5 34,139,34,255] [subCameraFilter #B maskEdge cut359_mask07 5 34,139,34,255] [subRenderScale #A 0.8] [subRenderScale #B 0.8] [charaScale S 1.4] [charaScale T 1.5] [charaScale E 1.2] [charaScale F 1.2] [charaTalk depthOff] [charaDepth E 2] [charaDepth S 1] [charaDepth F 4] [charaDepth T 3] [charaFace E 6] [charaFadein E 0.1 0,370] [charaFadein S 0.1 -120,140] [charaFadein T 0.1 -180,80] [wt 0.5] [wipein rectangleStripDownToUp 0.7 1] [wait wipe] [charaTalk E] [subRenderFadeinFSL #A 0.4 -300,-245] [wt 0.6] @Jing Ke Mmm. Hmm? [k] [bgm BGM_EVENT_7 0.1] @Jing Ke Hey, it's Master! Come on in and join me for a drink! [k] ?1:You look like you've had enough already... ?! @Jing Ke Man, this place is great. [k] @Jing Ke You get a great view from this height, and it's so small that you don't have to worry about watching your back. [k] @Jing Ke It kind of feels like a private tavern. No wonder the wine goes down so easy here. [k] [charaFace E 8] @Jing Ke I thought my neighbor was going to keep me company, but he drank himself into a stupor a while ago. Boooring. [k] [messageOff] [subRenderFadeout #A 0.3] [subRenderMoveFSL #A -450,-245 1.0] [charaMove Q 0,-320 1.0] [wt 1.2] [subRenderFadeinFSR #B 0.4 300,-245] [wt 0.6] @Okada Izo's Voice (Zzz... Snooore...) An emperor? So what? I coulda killed an emperor if I wanted... (Zzz...) [k] [charaFace B 8] [charaFadein B 0.1 1] ?1:You weren't kidding about the stupor... ?! [messageOff] [wipeout rectangleStripDownToUp 0.7 1.0] [wait wipe] [charaTalk B] [subRenderFadeout #B 0.1] [charaFadeout Q 0.1] [wt 0.5] [wipein rectangleStripUpToDown 0.7 1.0] [wait wipe] [wt 0.1] @Mash U-um, at any rate, I can see these tree houses would be perfectly suitable as homes. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Galatea Some of them are still vacant. [k] @Galatea If you'd like to rest in one, I'd be happy to show you the way. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Da Vinci We'll remember this place for a future rest spot, but right now, we've got other things we have to do. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Z 1200,1200] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Galatea I see. So you're saying you'd like to see my wood carving masterpieces? I'm honored. [k] @Galatea Please, follow me. [k] [messageOff] [charaDepth Q 2] [charaDepth D 1] [charaScale Q 1.6] [charaFadein Q 1.0 -410,-480] [charaMove Q -390,-480 1.0] [se ad799] [seVolume ad799 0 0.7] [seStop ad799 1.5] [wt 1.0] [charaFadeout D 0.1] [wt 0.1] [charaScale D 1.15] [charaScale C 1.15] [charaScale Z 1.1] [charaDepth D 9] [charaDepth C 8] [charaFace D 1] [charaFadein D 0.4 -230,0] [charaMove D -250,-0 0.4] [wt 0.4] @Galatea I was inspired to try this new, more dynamic method of carving directly into the tree trunk from the rock-cut temples from the East. [k] @Galatea I chose Lady Aphrodite as a subject because I am already familiar with her. [k] @Galatea Next, I[line 2] [k] [charaPut Z 260,0] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 230,0] @Da Vinci Um... Can I say something, Galatea? [k] [charaFace D 0] @Galatea Yes, of course. [k] [charaFace C 0] @Da Vinci When I said we have other things we have to do, I meant finding a path forward. [k] @Da Vinci Do you know of a path in this area? One we could take to get higher up the tree? [k] @Da Vinci According to my estimations, there should be another route here that leads back inside the tree. [k] [charaFace D 4] @Galatea Oh. I see. [k] @Galatea Strictly speaking, I should say I don't know, since I've never gone past this point. [k] @Galatea However, I think that hollow there may lead back into and further up the tree, but I can't be certain. [k] [charaFace C 1] @Da Vinci Oho. A hollow, you say? Where is this hollow? [k] [charaFace D 6] @Galatea Well... Um... [k] [charaFace D 4] [bgmStop BGM_EVENT_7 2.0] @Galatea I kind of...forgot? [k] [charaFace C 12] @Da Vinci ...[sr]... [k] [messageOff] [charaPut Z 1200,1200] [charaFadeout C 0.7] [charaFadeout D 0.7] [charaFadeout Q 0.7] [wt 0.7] [charaScale D 1.0] [charaScale C 1.0] [charaScale Z 1.0] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Mash ...[sr]... [k] ?1:You're really not much of a liar. ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Galatea ...I suppose you're right. [k] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Medusa I see how it is. Instead of a different version of me... [k] @Medusa ...you're trying to slow us down here, even though you and I share no connection whatsoever. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Galatea I guess the jig is up. [k] @Galatea Certain circumstances require that I take up a bit of your time. [k] @Galatea At the very least, I can't yet tell you where to find the way forward. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Da Vinci Hmm. Well, I've at least got a pretty good idea. [k] [charaFace C 25] @Da Vinci If we can't see this hollow, it stands to reason it's hidden somewhere. [k] @Da Vinci And if I had to guess, I'd bet you built these tree houses to hide it. [k] @Da Vinci Though I'm not sure whether it's just sitting right inside one of them or if you took the trouble to cover it up too. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Z 1200,1200] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Galatea ...[speed 12]I cannot say.[speed -] [k] @Galatea [speed 12]I am. Just a statue. I do not. Know anything.[speed -] [k] ?1:Come on, talking all slow and robotic won't fool us! ?2:Nice try, but we're not buying it! ?! [charaFace D 3] @Galatea So it didn't work, huh? Too bad. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa Anyway, now that we know what's going on, our next step is obvious. [k] [bgmStop BGM_EVENT_81 1.5] @Medusa We just have to check inside all these tree houses. In fact, maybe it'd be faster to just smash them. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [subRenderFadeinFSL #A 0.2 -300,-215] [subRenderMoveFSL #A -300,-245 0.2] [bgm BGM_EVENT_49 0.1] @Jing Ke What was that!? [k] @Jing Ke No! No way! No way in HELL am I letting anyone take my private bar from me! [k] @Jing Ke I'll fight you! [k] [charaFace E 9] @Jing Ke Hey, neighbor, wake up! Someone's trying to take away our paradise! [k] [messageOff] [subRenderFadeinFSR #B 0.2 300,-215] [subRenderMoveFSR #B 300,-245 0.2] [wt 0.5] [charaTalk F] [charaFace F 10] [charaFadein F 0.2 470,120] [charaMove F 0,370 0.2] [se ad7] @Okada Izo Huh? What is it? [k] [charaFace F 2] @Okada Izo I was just taking a little nap! I can still drink plenty! Bring on the booze! Keep it coming! [k] [charaFace F 4] [charaShake F 0.1 2 2 0.4] @Okada Izo Urp. [k] [messageOff] [subRenderFadeout #A 0.2] [subRenderFadeout #B 0.2] [wt 0.2] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Galatea I can't stand by and let you destroy my work. I will attempt to stop you. [k] @Galatea Activate Aphrodite Unit. [k] [messageOff] [se ad879] [wt 2.0] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Medusa An Aphrodite Mystic Code? Hmph. Not a fan. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Galatea This is very dangerous, so I'd appreciate it if you could refrain from any destructive behavior and wait for my newest work to be completed. [k] @Galatea If you have any requests, I can even sculpt a statue of your choosing. [k] @Galatea Now please sit back, relax, and enjoy the sound of my chisel... [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_EVENT_49 0.4] [wait fade] [soundStopAllEnd] [end]