$94-08-50-17-2-0 [soundStopAll] [enableFullScreen] [charaSet A 5028001 1 Illya] [charaSet B 5041001 1 Miyu] [charaSet C 2022000 1 "Altera Santa"] [charaSet F 3046001 1 Vritra] [imageSet L cut465_jetgrg01 1] [imageSet M cut465_jetgrg02 1] [imageSet N cut465_jetgrg03 1] [sceneSet P 106800 1] [sceneSet Q 106800 1] [sceneSet R 188900 1] [sceneSet S 188900 1] [sceneSet T 106800 1] [sceneSet U 10001 1] [charaScale U 1.1] [charaSet V 1098268500 1 Transmission] [charaPut V 1200,1200] [charaEffect V bit_talk_10_LowLevel] [charaSet X 5009000 1 "Effect 1"] [charaSet Y 5009000 1 "Effect 2"] [charaSet Z 4004000 1 Astolfo_Effect] [scene 106800] [charaPut X 2500,2500] [charaEffect X bit_talk_back_splash_bl 0,0 H] [wt 0.1] [bgm BGM_BATTLE_113 1.0] [fadein black 1.0] [wait fade] [subCameraOn 2] [charaPut Y 2500,2500] [charaEffect Y bit_talk_42_depth 0,0 H] [charaLayer F sub #A] [charaLayer X sub #A] [charaLayer Y sub #B] [charaLayer A sub #B] [charaLayer B sub #B] [charaLayer T sub #B] [charaDepth F 2] [charaDepth X 1] [charaDepth A 4] [charaDepth B 3] [charaDepth Y 2] [charaDepth T 1] [charaScale F 1.2] [charaScale A 1.2] [charaScale B 1.2] [subCameraFilter #A maskEdge cut359_mask04 4 0,0,205,255] [subCameraFilter #B maskEdge cut359_mask04 4 255,165,186,255] [subRenderScale #A 1.2] [subRenderScale #B 1.2] [charaFace F 1] [charaFadein F 0.1 -50,270] [charaPut X 0,200] [charaFace A 5] [charaFadein A 0.1 50,320] [charaFadein T 0.1 0,0] [charaPut Y 0,200] [wt 0.1] [subRenderFadein #A 0.2 150,-310] [subRenderMove #A 0,-310 0.2] [cueSe SE_21 21_ade546] [wt 1.6] [subRenderMove #A -250,-310 0.2] [subRenderFadeout #A 0.2] [wt 1.0] [subRenderFadein #B 0.3 50,-530] [subRenderMove #B 0,-530 0.3] [se ad556 0] [seVolume ad556 1.0 0.1] [cueSe SE_21 21_ade576 0] [seVolume 21_ade576 1.0 0.08] [cueSe Servants_9942800 bac901] [wt 2.0] [charaTalk on] [charaTalk A] @Illya I can do this, I can do this...[wt 0.7][charaFace A 7] I can't do thiiis! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 50,320] @Miyu I've run the numbers. Vritra's flying much faster than a magical girl's top speed. [k] @Miyu Beating her is going to be tough. [k] [messageOff] [seStop ad556 1.0] [seStop 21_ade576 1.0] [bgm BGM_BATTLE_113 1.0 0.4] [wipeout leftToRight 1.0 1] [wait wipe] [charaEffectDestroy X bit_talk_back_splash_bl] [charaFadeout F 0.1] [charaFadeout B 0.1] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [charaLayer F normal] [charaLayer A normal] [charaLayer B normal] [charaLayer X normal] [subCameraFilter #B maskEdge cut359_mask04 4 203,58,45,255] [charaLayer C sub #B] [charaScale C 1.2] [charaDepth C 4] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 50,270] [charaScale F 1.0] [wt 0.7] [bgm BGM_BATTLE_113 1.0 1.0] [wipein rightToLeft 1.0 1] [wait wipe] [se ade220 0] [seVolume ade220 1.0 0.7] [subRenderFadein #B 0.3 50,-420] [subRenderMove #B 0,-420 0.3] [wt 2.0] [seStop ade220 1.0] [charaTalk C] [charaFace C 4] @Altera Santa Hmm. I guess this sheep just isn't fast enough. [k] @Altera Santa All these presents might be slowing me down. I'll try giving them out to children first. [k] [messageOff] [charaFadeout C 0.7] [se ade220 0.7] [seStop ade220 1.5] [wt 0.4] [charaEffectStop Y bit_talk_42_depth] [wt 0.8] [bgmStop BGM_BATTLE_113 1.0] [fadeout black 1.0] [wait fade] [charaFadeout T 0.1] [charaLayer C normal] [charaLayer Y normal] [charaEffectDestroy Y bit_talk_42_depth] [subRenderFadeout #B 0.1] [charaSet D 8001410 1 Mash] [charaSet E 5023000 1 Helena] [charaSet G 4004000 1 Astolfo] [charaSet H 1098124510 1 "Da Vinci"] [charaSet I 1098267100 1 Medusa] [scene 188900] [wt 1.5] [fadein black 1.0] [wait fade] [wt 0.2] ?1:Even the flying Servants can't beat her. ?2:I guess it was too much to hope the flying Servants could win... ?! [bgm BGM_BATTLE_134 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash It's not over yet, Master. [k] @Mash We also have Servants who are much faster than your average fliers! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Helena I'm not sure what this is all about, but let me take a crack at it! [k] @Helena Okay, that should disable the mobile lab's speed limiter and anti-[image berserker_language_6] mechanism's safety... And I'll also turn on the [image berserker_language_5] feature while I'm at it! [k] ?1:Hang on. What was that!? ?2:Wait, I didn't catch all that! ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Mash M-maybe it's better that we didn't hear those parts clearly! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Helena Don't worry! This'll beat her! Probably! [k] [messageOff] [bgm BGM_BATTLE_134 1.0 0.4] [wipeout rollRight 1.0 1] [wait wipe] [charaFadeout E 0.1] [subCameraFilter #B maskEdge cut359_mask04 4 184,115,176,255] [charaLayer E sub #B] [charaScale E 1.2] [charaDepth E 4] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 50,295] [charaFadein T 0.1 0,0] [scene 106800] [wt 0.4] [bgm BGM_BATTLE_134 1.0 1.0] [wipein rollLeft 1.0 1] [wait wipe] [cueSe NoblePhantasm_202800 NP_202800_5] [wt 1.2] [charaDepth P 3] [charaScale P 1.1] [charaFadein P 0.2 -50,-200] [charaFadein E 0.1 300,295] [cueSe SE_23 23_ad1332] [seVolume 23_ad1332 0 0.6] [subRenderFadein #B 0.1 0,-530] [wt 0.2] [subRenderFadeout #B 0.2] [charaFadeout E 0.2] [wt 0.2] [charaDepth Q 4] [charaScale Q 1.2] [charaFadein Q 0.2 40,-200] [charaFadein E 0.1 -100,295] [cueSe SE_23 23_ad1332] [seVolume 23_ad1332 0 0.65] [subRenderFadein #B 0.2 0,-310] [wt 0.3] [subRenderFadeout #B 0.2] [charaFadeout E 0.2] [charaFadeout P 0.1] [wt 0.2] [charaDepth P 5] [charaScale P 1.3] [charaFadein P 0.2 -30,-200] [charaFadein E 0.1 200,295] [cueSe SE_23 23_ad1332] [seVolume 23_ad1332 0 0.7] [subRenderFadein #B 0.2 0,-365] [wt 0.3] [subRenderFadeout #B 0.2] [charaFadeout E 0.2] [charaFadeout Q 0.1] [wt 0.2] [charaDepth Q 6] [charaScale Q 1.4] [charaFadein Q 0.2 -30,-200] [charaFadein E 0.1 -300,295] [cueSe SE_23 23_ad1332] [seVolume 23_ad1332 0 0.75] [subRenderFadein #B 0.2 0,-585] [wt 0.3] [subRenderFadeout #B 0.2] [charaFadeout E 0.2] [charaFadeout P 0.1] [wt 0.2] [charaDepth P 7] [charaScale P 1.5] [charaFadein P 0.2 60,-200] [charaFadein E 0.1 0,295] [cueSe SE_23 23_ad1332] [seVolume 23_ad1332 0 0.8] [subRenderFadein #B 0.2 0,-420] [wt 0.8] [bgm BGM_BATTLE_134 1.0 0.4] [wipeout rollRight 1.0 1] [wait wipe] [charaFadeout E 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [charaFadeout T 0.1] [charaLayer E normal] [charaLayer T normal] [subCameraOff] [charaScale E 1.0] [scene 188900] [wt 0.6] [bgm BGM_BATTLE_134 1.0 1.0] [wipein rollLeft 1.0 1] [wait wipe] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Helena Yay! Did I win? I must've won, right? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Vritra Well, you did reach the goal before me. [k] @Vritra But you also skipped over half the rings. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Helena I went through them in a separate plane of existence while I was warping. Does that count? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 12] [charaFadein F 0.1 1] @Vritra Of course not. [k] [messageOff] [bgm BGM_BATTLE_134 1.0 0.4] [wipeout leftToRight 1.0 1] [wait wipe] [charaFadeout F 0.1] [scene 188900] [wt 0.7] [bgm BGM_BATTLE_134 1.0 1.0] [wipein rightToLeft 1.0 1] [wait wipe] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Astolfo Hey, I know! Maybe this is a job for my hippogriff, since he's so quick AND nimble! [k] [charaFace G 1] @Astolfo All I have to do is make him phase in when we go through the rings, right? This'll be easy-peasy! [k] [messageOff] [wipeout rollRight 1.0 1] [wait wipe] [charaFadeout G 0.1] [scene 106800] [subCameraOn] [subCameraFilter #A maskEdge cut359_mask04 4 227,159,148,255] [charaLayer G sub #A] [charaLayer T sub #A] [charaLayer Y sub #A] [subRenderScale #A 1.2] [charaTalk off] [charaScale G 1.2] [charaScale T 1.2] [charaEffect Y bit_talk_41_fs 0,400] [charaScale Q 1.2] [charaDepth G 2] [charaDepth P 1] [charaDepth Q 3] [charaFadein G 0.1 0,260] [charaFadein T 0.1 0,0] [charaScale P 1.01] [charaFadein P 0.2 0,-200] [wt 0.4] [se ad556 0] [seVolume ad556 1.0 0.4] [wipein rollLeft 1.0 1] [wait wipe] [wt 0.3] [charaMoveScale P 1.05 0.2] [charaMove P -20,-200 0.2] [charaPut Y -50,0] [subRenderFadein #A 0.2 -100,-420] [se ade437] [wt 0.4] [subRenderFadeout #A 0.2] [wt 0.3] [charaMoveScale P 1.1 0.2] [charaMove P 20,-200 0.2] [charaPut Y -30,0] [subRenderFadein #A 0.2 80,-420] [se ade437] [wt 0.4] [subRenderFadeout #A 0.2] [wt 0.3] [charaMoveScale P 1.15 0.2] [charaMove P -10,-200 0.2] [charaPut Y -50,0] [subRenderFadein #A 0.2 -60,-420] [se ade437] [wt 0.4] [subRenderFadeout #A 0.2] [wt 0.3] [charaMoveScale P 1.2 0.2] [charaMove P 10,-200 0.2] [charaPut Y -20,0] [subRenderFadein #A 0.2 120,-420] [se ade437] [wt 0.4] [subRenderFadeout #A 0.2] [wt 0.3] [charaFadeout P 0.7] [wt 1.4] ?1:They're fast, AND they're going through all the rings! ?2:It's working! They can do this! ?! [se ade216] [charaTalk G] [charaFace G 1] [charaPut Y -30,0] [subRenderFadein #A 0.2 25,-420] @Astolfo Aaand...GOOOAAAL! [k] [messageOff] [cueSe SE_23 23_ad1238] [seStop 23_ad1238 1.0] [seStop ad556 0.7] [wipeout rectangleStripDownToUp 0.7 1] [wait wipe] [charaFadeout G 0.1] [charaScale G 1.0] [blurOff motion 0.1] [subRenderFadeout #A 0.1] [charaEffectDestroy Y bit_talk_41_fs] [charaLayer G normal] [charaLayer T sub #A] [charaLayer Y sub #A] [subCameraOff] [charaTalk on] [scene 188900] [wt 0.4] [wipein rectangleStripUpToDown 0.7 1] [wait wipe] [wt 0.2] [charaTalk G] [charaFace G 1] [charaFadein G 0.2 1] @Astolfo Yay, I did it![charaMoveReturn G 0,7 0.4][se ad7 0.4] I totally won! [k] [messageOff] [charaTalk depthOff] [charaDepth Z 10] [charaDepth G 9] [charaEffectEdgeBlur Z ffffff ffffff 4 1.5] [se ad928 0.6] [seStop ad928 2.0] [wt 1.8] [charaPut Z 1200,1200] [charaFadeout G 0.1] [wt 0.1] [charaEffectEdgeBlur Z ffffff ffffff 1 0.75] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Vritra Keeheehee. You certainly did your best. But aren't you forgetting something? Time is running out... [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] [wt 0.05] [charaPut Z 0,0] @Astolfo Hm? Uh... Was there something else I was supposed to do? [k] [charaPut Z 1200,1200] [charaFadeout G 0.1] [wt 0.1] [charaEffectEdgeBlurDestroy Z] [charaTalk depthOn] [charaTalk F] [charaFace F 9] [charaFadein F 0.1 1] @Vritra ...Time's up. Too bad. You missed your chance to photograph my feet. [k] [charaFace F 6] @Vritra Remember? You only get a buff that disables the interference the moment you win. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Astolfo Wait, really!? [k] [messageOff] [charaFadeout G 0.2] [wt 0.1] [cueSe SE_23 23_ad1325] [flashin once 0.1 0.7 FFFFFFCF FFFFFF00] [wt 1.4] [charaTalk G] [charaFace G 2] [charaFadein G 0.2 1] @Astolfo Oh man, you're right! I can't get a good pic now! And after I won and everything! [k] [charaFace G 4] @Astolfo ...Uh-oh. Between the race and the photo, I'm running low on magical energy... [k] [messageOff] [charaShake G 0.04 1 1 0.5] [charaMove G -4,-3 0.2] [wt 0.2] [se ad110 0.5] [seStop ad110 1.2] [cueSe Servants_201300 m40402 0.3] [seStop m40402 0.4] [charaMove G 0,-6 0.2] [wt 1.0] [charaFadeout G 0.2] [wt 0.2] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Mash So, how long does this neutralizing buff last? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 15] [charaFadein F 0.1 1] @Vritra Three seconds. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut V 1] [charaTalk H] [charaFace H 21] [charaFadein H 0.1 1] @Da Vinci That's it!? Damn, and since they've got to put all their energy into winning the race, this pretty much means each challenger only gets one shot. [k] @Da Vinci This is going to be even harder than we thought. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Medusa I see. Not only does the challenger have to reach the goal before her... [k] @Medusa ...they also have to be quick and precise enough to take her photo as soon as they cross the finish line. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Mash That's...going to be a problem. [k] @Mash We at least know there are Servants who can beat her in the race... [k] @Mash ...but if they also need to be ready with their photography skills the instant they cross the finish line... [k] [messageOff] [bgmStop BGM_BATTLE_134 1.0] [fadeout black 1.0] [wait fade] [charaFadeout D 0.1] [charaSet A 6040001 1 "Okita J. Souji"] [charaSet B 4029002 1 Achilles] [charaSet C 98002000 1 Fou] [charaSet E 4001002 1 Rider] [charaSet G 1098268100 1 "Miss Boot Line"] [charaSet J 1098267100 1 Medusa_Effects] [charaSet K 4001002 1 Rider_Effects] [subCameraOn] [subCameraFilter #A maskEdge cut359_mask04 4 132,192,255,255] [charaLayer A sub #A] [charaLayer T sub #A] [charaLayer Y sub #A] [subRenderScale #A 1.2] [charaTalk off] [charaScale A 1.2] [charaScale T 1.2] [charaScale Q 1.2] [charaDepth P 1] [charaDepth Q 3] [charaFadein T 0.1 0,0] [scene 106800] [wt 1.0] [se ade343 0] [seVolume ade343 1.0 0.4] [fadein black 1.0] [wait fade] [bgm BGM_BATTLE_199 0.1] [charaDepth A 6] [charaDepth Y 5] [charaDepth T 4] [charaEffect Y bit_talk_42_depth 0,300 H] [cueSe Servants_604000 bac506] [seStop bac506 1.5] [subRenderFadein #A 0.2 250,-420] [subRenderMove #A 0,-420 0.2] [charaTalk A] [charaFace A 18] [charaFadein A 0.4 0,230] [charaMove A 0,250 0.2] [wt 0.8] @Okita J. Souji This is a job for a jetpack! Jetpacks are the solution to every problem! [k] [messageOff] [charaMove A 0,246 0.4] [cueSe Servants_604000 bac1293] [wt 1.0] [cueSe Servants_604000 bac1301] [subRenderFadeout #A 0.2] [subRenderMove #A -250,-420 0.2] [charaMove A 0,266 0.2] [charaFadeout A 0.4] [wt 0.2] [blur motion 0.7 2 10000 0.75 0.75 0.05 100] [cueSe NoblePhantasm_604000 NP_604000_8] [effect bit_talk_arrow01br_fs 14,29] [wt 0.8] [seStop NP_604000_8 0.4] [wt 0.4] [cueSe Servants_604000 bac1294] [wt 1.4] @Okita J. Souji Um, except when you have to stop quickly! [k] @Okita J. Souji Do you think you could lay down a cushion, or install a brake cable or something? [k] @Okita J. Souji I might also be able to stop with my Sandanzuki's recoil if you give me a target that's safe to attack...oh, like Okada! [k] [messageOff] [cueSe Servants_604000 bac1296 0.5] [seStop bac1296 1.4] [seStop ade343 1.4] [wt 1.4] [se ade126 0.7] [effect bit_talk_starshine -350,200] [wt 1.0] [bgm BGM_BATTLE_199 1.0 0.4] [wipeout leftToRight 1.0 1] [wait wipe] [blurOff motion 0.1] [subRenderFadeout #A 0.1] [charaEffectDestroy Y bit_talk_42_depth] [charaLayer A normal] [charaLayer T normal] [charaLayer Y normal] [charaScale P 1.2] [charaFadein P 0.1 0,-250] [sceneSet T 159300 1] [charaLayer B sub #A] [charaLayer T sub #A] [charaLayer X sub #A] [charaEffect X bit_talk_back_splash_gr 0,0 H] [charaEffect Y bit_talk_42_depth 0,0 H] [wt 0.7] [se ad556 0] [seVolume ad556 1.0 0.5] [cueSe SE_23 23_ad1333 0] [seVolume 23_ad1333 1.0 0.5] [charaShake P 0.03 1 1 0] [bgm BGM_BATTLE_199 1.0 1.0] [wipein rightToLeft 1.0 1] [wait wipe] [wt 0.7] [subCameraOn] [subCameraFilter #A maskEdge cut359_mask04 4 168,218,119,0] [charaTalk off] [charaScale B 1.2] [charaScale T 1.1] [charaDepth B 2] [charaDepth T 1] [charaFace B 0] [charaFadein B 0.1 0,250] [charaFadein T 0.1 0,0] [subRenderScale #A 1.2] [subRenderFadein #A 0.2 150,-420] [subRenderMove #A 0,-420 0.2] [wt 0.8] [charaFace B 2] [cueSe Servants_402900 bac728 0.4] [wt 0.3] [subRenderFadeout #A 0.2] [subRenderMove #A -250,-420 0.2] [cueSe Servants_402900 bac731 0.5] [charaShake P 0.03 3 3 0] [wt 1.1] [seStop ad556 1.0] [seStop 23_ad1333 1.0] [seStop bac731 1.0] [bgm BGM_BATTLE_199 1.0 0.4] [wipeout rollRight 1.0 1] [wait wipe] [charaFadeout B 0.1] [charaFadeout T 0.1] [charaFadeout P 0.1] [charaLayer B normal] [charaLayer T normal] [subCameraOff] [charaShakeStop P] [charaScale B 1.0] [charaEffectDestroy X bit_talk_back_splash_gr] [charaEffectDestroy Y bit_talk_42_depth] [scene 188900] [wt 0.4] [bgm BGM_BATTLE_199 1.0 1.0] [wipein rollLeft 1.0 1] [wait wipe] [charaTalk B] [charaFace B 4] [charaFadein B 0.4 1] [wt 0.4] @Achilles Sorry. I won the race, but I wasn't able to snap a pic. [k] @Achilles Turns out if you get to the goal TOO fast, she'll still be too far away to photograph clearly. [k] @Achilles This is really tough. [k] [messageOff] [bgm BGM_BATTLE_199 1.0 0.4] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [sceneSet T 146100 1] [scene 188900] [wt 1.0] [bgm BGM_BATTLE_199 1.0 1.0] [fadein black 1.0] [wait fade] [wt 0.4] ?1:Even our fastest speedsters aren't up to the challenge... ?2:What else can we possibly do? ?! [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Mash So we need quick photography skills and expert racing skills... [k] @Mash How can we achieve both at the same time? Nnn... [k] [messageOff] [bgm BGM_BATTLE_199 1.0 0.6] [charaScale T 1.3] [charaScale L 1.2] [charaScale M 1.2] [charaScale N 1.4] [charaDepth D 7] [charaDepth U 9] [charaDepth L 4] [charaDepth M 3] [charaDepth N 5] [charaTalk off] [charaFace D 8] [charaFadein T 1.0 0,-200] [charaMoveScale D 0.8 2.0] [charaMove D 0,-170 2.0] [charaMoveScale T 1.2 2.0] [charaMove T 0,-160 2.0] [wt 2.5] [cueSe SE_21 21_ade545 0.8] [seStop 21_ade545 1.0] [charaFadein L 0.4 215,-300] [wt 1.1] [cueSe SE_21 21_ade545 0.8] [seStop 21_ade545 1.0] [charaFadein M 0.4 -180,-250] [wt 1.2] [charaMove L 160,-300 3.0] [charaMove M -125,-250 3.0] [wt 1.5] [charaFadein U 1.5 0,-250] [wt 1.5] [scene 188900] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeinFSSideR D 0.1 350,-250] [wt 0.1] [charaFadeout U 1.0] [cueSe SE_21 21_ade623] [charaFadein N 0.4 0,-360] [charaMove N 0,-400 10.0] [wt 0.4] [cueSe SE_21 21_ade677] [cueSe SE_21 21_ade620] [cueSe SE_21 21_ad1064 0.5] [wt 1.8] [charaTalk on] [charaFace D 15] [charaFadeout T 0.1] @Mash Khh, it's no use! [k] @Mash The phrase “Mr. Jetpack Georgios” popped into my head, and now it's all I can think about! [k] [charaDepth C 8] [charaScale C 0.6] [charaTalk C] [charaFace C 0] [charaFadeinFSSideR C 0.2 220,-240] @Fou Fou, fo fou fooou. [k] [messageOff] [charaFadeout D 0.4] [charaFadeout C 0.4] [charaFadeout N 0.4] [bgm BGM_BATTLE_199 1.0 1.0] [wt 1.0] [charaScale D 1.0] ?1:...Actually, I think that might've been the hint I needed. ?! [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Mash R-really, Master!? You know where we can find Mr. Jetpack Georgios!? [k] ?1:No, not that. I think I know a way to achieve both now! ?2:Not exactly. But I have an idea along those lines! ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 10] [charaFadein F 0.1 1] @Vritra Hmm, what's wrong? You're not giving up already, are you? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Medusa I think I see where you're going too. [k] @Medusa But who could we get? I can handle the photography. [k] [messageOff] [bgmStop BGM_BATTLE_199 1.5] [wt 0.7] [charaFadeout I 0.2] [wt 0.1] [se ad800 0.4] [seVolume ad800 1.6 1.0] [wt 1.0] [seStop ad800 0.2] [wt 0.5] @??? Then I can be the one to give you a ride. [k] [messageOff] [charaDepth K 3] [charaDepth E 2] [charaFilter K silhouette 00000080] [charaTalk off] [charaScale E 1.2] [charaScale K 1.2] [charaScale R 1.2] [charaFace E 0] [charaFadein K 0.4 0,150] [charaFadein R 0.4 0,-200] [charaMove K 0,0 1.6] [charaMove R 0,-300 1.6] [wt 2.0] [charaFadein E 0.1 0,0] [charaFadeout K 0.4] [charaTalk on] [charaTalk E] [wt 1.0] [bgm BGM_MAP_89 0.1] [wt 0.4] ?1:Rider! ?2:Medusa! ?! [charaFadeout E 0.4] [charaFadeout R 0.4] [wt 0.4] [charaScale E 1.0] [charaScale K 1.0] [charaFilter K normal 00000080] [charaTalk I] [charaFace I 3] [charaFadein I 0.1 1] @Medusa ...What do you mean by that? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rider Exactly what I said. [k] @Rider Pegasus and I can run the race, and you can take the picture. [k] @Rider As long as we're both on Pegasus's back from start to finish, that should meet the criteria for this race. Right? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut V 1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Da Vinci That's probably just what [%1] was thinking. [k] @Da Vinci If we need quick flying AND quick photo snapping, we can just divide those tasks between two different Servants. [k] @Da Vinci Especially since Vritra never specified that the race had to be one-on-one. Did you, Vritra? [k] [charaFadeout H 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] @Vritra Keeheehee. No, I didn't. [k] [messageOff] [charaTalk off] [subCameraOn] [subCameraFilter #A maskEdge cut359_mask10 3 0,0,0,0] [charaLayer K sub #A] [charaLayer S sub #A] [charaTalk depthOff] [charaDepth J 4] [charaDepth R 3] [charaDepth K 6] [charaDepth S 5] [charaDepth F 2] [charaDepth G 1] [charaScale J 1.1] [charaScale R 1.1] [charaScale K 1.1] [charaScale S 1.1] [charaFace K 0] [charaFadeinFSL K 0.1 -50,140] [charaFadein S 0.1 70,-100] [charaFace J 3] [charaFadeinFSR J 0.7 250,0] [charaFadeinFSR R 0.7 -130,-250] [charaMoveFSR J 230,0 1.0] [charaMoveFSR R -150,-250 1.0] [wt 1.7] [subRenderFadeinFSL #A 0.4 -240,-150] [subRenderMoveFSL #A -230,-150 0.5] [wt 1.0] [charaFadeout F 0.1] [charaFace K 4] [charaFace G 9] [charaFadein G 0.1 1] [charaTalk on] @K:Rider You understand, right? We don't want you stuck here any more than you do. [k] [messageOff] [charaTalk K,G] [subRenderFadeout #A 0.4] [charaFadeout J 0.4] [charaFadeout R 0.4] [wt 0.4] [charaFadeout K 0.1] [charaFadeout S 0.1] @Miss Boot Line Exactly. [k] @Miss Boot Line I definitely wasn't expecting Vritra's hobby to prove this much of an obstacle. [k] [charaFace G 8] @Miss Boot Line Speaking both personally and as a chaperone, I'd like you to work with whoever you have to in order to get past her. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaLayer J normal] [charaLayer R normal] [subCameraOff] [charaTalk depthOn] [charaTalk I] [charaFace I 3] [charaFadein I 0.1 1] [wt 1.2] [charaFace I 13] [charaMove I 0,-5 0.7] [wt 1.2] @Medusa ...Fine. If we're doing this, let's just hurry and get it over with. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rider All right, here goes.[wt 0.8][sr]...Bellerophon. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [fowardEffectPause bit_talk_mgn_light] [cueSe NoblePhantasm_400100 NP_400100_2] [effect bit_talk_easy_spell_r] [wt 1.0] [charaFilter U silhouette ff47bf80] [charaFadeTime U 0.2 0.81] [se ad63] [wt 0.2] [charaFadeout U 0.7] [shake 0.03 2 2 0.7] [effectDestroy bit_talk_easy_spell_r] [fowardEffectStart] [wt 0.6] [cueSe SE_22 22_ad1212] [wt 0.2] [se ade216] [wt 1.0] [seStop NP_400100_4 2.0] [cueSe NoblePhantasm_400100 NP_400100_3] [wt 2.0] [charaTalk I] [charaFace I 8] [charaFadein I 0.2 1] @Medusa ...Is it okay if I touch him? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rider Of course. How else would you ride him? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaScale I 1.2] [charaScale R 1.2] [charaTalk depthOff] [charaDepth I 4] [charaDepth R 3] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 160,0] [charaFadein R 0.4 0,-270] [charaMove I 140,0 0.7] [wt 1.4] [charaMoveReturn I 140,-7 0.8] [wt 0.4] [se ade145] [wt 1.0] [charaFace I 4] [wt 1.0] @Medusa ...Good boy. I'm counting on you, okay? [k] [messageOff] [se ade144] [wt 2.1] [charaFadeout I 0.5] [charaFadeout R 0.5] [wt 0.7] [subCameraOn 2] [subCameraFilter #A maskEdge cut359_mask07 3 75,10,52,0] [charaLayer J sub #A] [charaLayer K sub #A] [charaLayer R sub #A] [charaDepth J 3] [charaDepth K 4] [charaDepth R 2] [charaDepth S 1] [charaScale J 1.4] [charaScale K 1.4] [charaScale R 1.2] [charaScale S 1.2] [charaTalk off] [charaFace K 0] [charaFadein K 0.1 -120,80] [charaFadein R 0.1 0,0] [wt 0.1] [subRenderFadein #A 0.4 -0,-200] [blur lens 0.4 1 1] [wt 1.2] [charaFace J 0] [charaFadein J 0.4 140,250] [charaMove J 120,250 0.4] [wt 0.3] [se ad775] [wt 1.4] ?1:Whoa! It's a double Medusa dream team! ?! [subRenderFadeout #A 0.4] [subRenderFadeout #B 0.4] [blurOff lens 0.4] [wt 0.5] [charaTalk on] [charaTalk D] [charaFace D 1] [charaFadein D 0.2 1] @Mash Yes! And just like Saber Medusa's Chrysaor... [k] @Mash ...Pegasus is born from Rider Medusa's blood. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut V 1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Da Vinci So this is kind of like a family of two mothers and two kids all working together. [k] @Da Vinci There's no way they won't be able to pull this off! [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaPut V 1200,1200] [subCameraFilter #A maskEdge cut359_mask02 3 75,10,52,0] [subCameraFilter #B maskEdge cut359_mask03 3 75,10,52,0] [charaLayer J sub #A] [charaLayer R sub #A] [charaLayer K sub #B] [charaLayer S sub #B] [charaPut R -100,-30] [charaFadein S 0.1 100,-200] [charaTalk J] [charaFace J 0] [charaPut J 280,230] [subRenderFadein #A 0.4 0,-180] [wt 0.4] @J:Medusa Since I won't have anything to do until we reach the goal, I'll give Pegasus some of my magical energy as thanks. [k] [messageOff] [charaTalk K] [charaFace K 0] [charaPut K -280,10] [subRenderFadein #B 0.4 0,-200] [wt 0.4] @K:Rider I appreciate that. I have a feeling he's going to fly even faster than usual. [k] @K:Rider All right...let's go, me. Make sure you don't fall off. [k] @J:Medusa Are you kidding? Pegasus would never throw me off. [k] [messageOff] [subRenderFadeout #A 0.4] [subRenderFadeout #B 0.4] [wt 0.5] [charaTalk F] [charaFace F 10] [charaFadein F 0.1 1] @Vritra Keeheehee! That's it! Use every bit of wisdom and power at your command to overcome a seemingly impossible obstacle! That's the good stuff right there! [k] [charaFace F 9] @Vritra All right, let's get to it! Show me what you've got! [k] [messageOff] [charaFadeout F 0.3] [wt 1.0] [cueSe NoblePhantasm_400100 NP_400100_3 0.7] [wt 1.0] [cueSe NoblePhantasm_400100 NP_400100_1] [wt 0.2] [effect bit_talk_41_fs] [blur motion 0.5 4 10000 0.5 0.7 0.05 100] [cameraMove 0.5 0,-80 2.0] [bgmStopEnd BGM_MAP_89 0.4] [fadeout black 0.5] [wait fade] [seStop NP_400100_1 0.1] [wt 0.1] [soundStopAllEnd] [end]