$94-08-88-06-1-0 [soundStopAll] [enableFullScreen] [charaSet A 25013000 1 Wandjina] [charaSet B 1098257910 1 Mash] [charaSet C 10012000 1 "Taisui Xingjun"] [charaSet D 25005000 1 Voyager] [charaSet E 98110000 1 "Yagyu Tajima-no-kami"] [charaSet J 1098124500 1 "Da Vinci"] [charaSet K 1098257400 1 Sion] [charaSet R 1098126200 1 "Demonic Beast 1"] [charaSet S 1098126200 1 "Demonic Beast 2"] [sceneSet F 143500 1] [charaScale F 1.3] [sceneSet G 143500 1] [charaScale G 1.3] [sceneSet I 143500 1] [charaScale I 1.3] [charaSet H 1098277500 1 Wandjina1] [scene 10000] [effect bit_talk_spotlight02] [wt 0.4] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [cueSe SE_21 21_ade581] [seVolume 21_ade581 0 0.3] [fadein black 0.1] [wait fade] [wt 1.0] [bgm BGM_HALLOWEEN_2021_1 0.1] @Wandjina Hi again. It's me, Wandjina. We just rode the wind to chase after the Holy Grail...again! [k] [charaFace A 12] @Wandjina This wind took us far, far away from the tropical island, to... [k] [charaFace A 9] @Wandjina ...[sr]...Hang on. [k] @Wandjina What IS this place? [k] [charaFace A 0] @Wandjina Well anyway, after we flew for a while, we all landed safely. [k] @Wandjina There, we found... [k] [messageOff] [wt 0.5] [fadeout black 1.0] [bgmStop BGM_HALLOWEEN_2021_1 1.0] [wait fade] [charaFadeout A 0.1] [effectDestroy bit_talk_spotlight02] [wt 1.5] [scene 143500] [pictureFrame cut063_cinema] [cameraMove 0.1 80,0 1.3] [se ad135] [seVolume ad135 0 0] [seVolume ad135 1.0 0.3] [wt 0.5] [cameraMove 10.0 -80,0 1.3] [fadein black 1.0] [wait fade] [wt 2.5] [seStop ad135 1.0] [fadeout black 1.0] [wait fade] [cameraHome 0.2] [wt 0.5] [scene 132900] [wt 0.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_81 0.1] [charaTalk J] [charaFace J 24] [charaFadein J 0.1 0,-50] @Da Vinci A desert. And a pretty big one at that. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 9] [charaFadein K 0.1 0,-50] @Sion Based on the composition of the sand, it looks to be the Taklimakan...or maybe the Gobi Desert? We're just not getting enough observational data right now. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 14] [charaFadein J 0.1 0,-50] @Da Vinci Oh, yeah. Like how that island they just left was a generic tropical island, rather than somewhere specific like Hawaii. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 9] [charaFadein K 0.1 0,-50] @Sion Unfortunately, I expect this anomaly will only worsen, not improve. [k] @Sion As I suspected, it looks like[line 2] [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 0,-50] @Da Vinci Let's look into that more first before we contact the field team. [k] @Da Vinci We don't want [%1] and [&his:her] team[sr]worrying for no good reason. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_81 1.0] [wait fade] [pictureFrame] [charaFadeout J 0.1] [scene 143500] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_39 0.1] [wt 0.5] ?1:It's a desert... ?! [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Wandjina Eek! This is scary! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Voyager It is? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Taisui Xingjun Why? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Wandjina I mean, just look! There's no water anywhere! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash I see. You're the spirit of rain and air, so it makes sense that you wouldn't like the desert. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Taisui Xingjun Hmm, I guess. Me, as long as I'm not outside, I don't care whether I'm surrounded by dirt or water. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] [charaMoveReturn A -10,0 0.3] [wt 0.2] [charaMoveReturn A 10,0 0.3] [wt 0.6] @Wandjina We need to find the Holy Grail...quickly... [k] ?1:Which direction did it run off to? ?! [messageOff] [charaTalk off] [charaScale H 1.3] [charaTalk depthOff] [charaDepth A 1] [charaDepth G 2] [charaDepth H 3] [se ad1] [charaFace H 11] [charaFadein H 0.7 1] [charaFadein G 0.7 100,-250] [wt 1.3] [charaFadeout A 0.1] @Wandjina Um... This way, but... Huh? I think...there's something weird with it, too. [k] [messageOff] [subCameraOn 1] [charaLayer B sub #A] [charaLayer I sub #A] [charaScale B 1.2] [subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,0] [charaDepth I 1] [charaDepth B 2] [charaTalk on] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 -100,200] [charaFadein I 0.1 100,0] [subRenderFadein #A 0.3 300,-160] [subRenderMove #A 300,-200 0.3] [wt 0.6] @Mash Something...weird? [k] [charaFace H 3] @H:Wandjina Hmm. Is this someone's house? I don't think it's a human town. [k] [messageOff] [subRenderFadeout #A 0.4] [charaFadeout H 0.4] [charaFadeout G 0.4] [wt 0.5] [charaFadeout B 0.1] [charaFadeout I 0.1] [wt 0.2] [charaLayer B normal] [charaScale B 1.0] [charaScale G 1.0] [charaTalk depthOn] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash There does seem to be someone's residence here. [k] @Mash Maybe they'll know something that could help us, or maybe they're trying to acquire the Holy Grail for themselves. [k] @Mash Either way, we should hurry and find it. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Wandjina Yeah. Let's go! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_39 1.0] [wait fade] [charaFadeout A 0.1] [wt 1.5] [cueSe SE_21 21_ad1065] [seVolume 21_ad1065 0 0] [seVolume 21_ad1065 1.0 1.0] [wt 0.5] [fadein black 1.0] [wait fade] [seStop 21_ad1065 1.0] [wt 1.0] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Yagyu Tajima-no-kami Hm. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth R 1] [charaDepth S 2] [se ad624] [seVolume ad624 0 0] [seVolume ad624 1.0 1.0] [wt 1.5] [charaFace R 0] [charaFadeinFSL R 0.4 0] [wt 0.7] [charaFace S 0] [charaFadeinFSR S 0.4 2] [wt 0.5] [seStop ad624 0.5] [wt 1.2] [charaFadeout S 0.1] [charaFadeout R 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Hostiles encountered. There don't seem to be too many, though. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Yagyu Tajima-no-kami Then we will dispatch them quickly and be on our way. Let us begin. [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_EVENT_80 0.4] [wait fade] [soundStopAllEnd] [end]