$94-08-80-75-1-0 [soundStopAll] [enableFullScreen] [charaSet A 8001600 1 Mash] [charaSet B 1098274400 1 "Altria Caster"] [charaSet C 6045000 1 Thrúd] [charaSet D 6045300 1 Rindr] [charaSet E 1033300 1 Sigurd] [charaSet F 1008300 1 Siegfried] [charaSet G 7042000 1 Kriemhild] [charaSet H 7034001 1 Salome] [charaSet I 7038000 1 Brynhild] [charaSet J 1033300 1 "Sigurd (Effects)"] [charaSet K 1008300 1 "Siegfried (Effects)"] [charaSet L 7042000 1 "Kriemhild (Effects)"] [charaSet M 7034001 1 Salome] [charaSet N 7038000 1 "Brynhild (Effects)"] [sceneSet O 142500 1] [sceneSet P 142500 1] [charaSet S 5009000 1 "Effect Dummy"] [charaSet T 5009000 1 "Effect Dummy"] [scene 142500] [pictureFrameTop cut063_cinema] [subCameraOn 2] [charaLayer J sub #A] [charaLayer K sub #A] [charaLayer O sub #A] [charaLayer L sub #B] [charaLayer M sub #B] [charaLayer N sub #B] [charaLayer P sub #B] [subCameraFilter #A maskEdge cut359_mask16 4 0,0,0,0] [subCameraFilter #B maskEdge cut359_mask15 4 0,0,0,0] [charaTalk depthOff] [charaDepth O 1] [charaDepth P 1] [charaDepth J 3] [charaDepth K 2] [charaDepth L 5] [charaDepth M 3] [charaDepth N 4] [charaScale O 1.4] [charaScale P 1.4] [charaScale J 1.1] [charaScale K 1.1] [charaFace J 0] [charaFace K 0] [charaFadein J 0.1 -50,80] [charaFadein K 0.1 190,115] [charaFadein O 0.1 -50,-100] [charaScale L 1.1] [charaScale M 1.1] [charaScale N 1.1] [charaFace L 0] [charaFace M 0] [charaFace N 0] [charaFadein L 0.1 -130,60] [charaFadein M 0.1 150,180] [charaFadein N 0.1 -200,130] [charaFadein P 0.1 50,-100] [fadein black 1.5] [wait fade] [charaTalk off] [subRenderFadein #A 0.35 353,-175] [subRenderMove #A 213,-175 0.35] [wt 0.1] [se ade242] [wt 0.35] [seStop ade242 0.4] [wt 0.9] [se ad186] [subRenderFadein #B 0.35 -353,-175] [subRenderMove #B -213,-175 0.35] [wt 1.6] [subRenderFadeout #A 0.5] [subRenderFadeout #B 0.5] [wt 0.55] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout O 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout P 0.1] [wt 0.2] [subCameraOff] [charaLayer J normal] [charaLayer K normal] [charaLayer O normal] [charaLayer L normal] [charaLayer M normal] [charaLayer N normal] [charaLayer P normal] [charaScale J 1.0] [charaScale K 1.0] [charaScale O 1.0] [charaScale L 1.0] [charaScale M 1.0] [charaScale N 1.0] [charaScale N 1.0] [wt 0.05] [bgm BGM_EVENT_94 0.1] [charaTalk on] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 0,-50] @Sigurd We have arrived! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Siegfried Sorry to show up so suddenly, but yes, here we are. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Kriemhild Why us, in particular? Most of us here are from the same culture, but there's an obvious exception. Kind of odd, isn't it?. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 0,-50] @Salome Teehee. People call me “odd” all the time! I've always taken it to mean they think I'm fun to be around! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 0,-50] @Brynhild Oh yes, that's definitely what it means. No two ways about it. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 0,-50] @Kriemhild O-okay... You know, you get weirdly oblivious whenever she's around. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth C 4] [charaDepth D 3] [se ad95] [charaTalk C] [charaFace C 7] [charaFace D 7] [charaFadeinFSL C 0.4 -256,-50] [charaFadeinFSR D 0.4 256,-50] [wt 0.4] [seStop ad95 0.2] [wt 0.4] @Thrúd Huh? What's Sister Brynhild doing here!? [k] [charaTalk D] [charaFace D 9] @Rindr Look, Master's here, too. I'm guessing [&he:she] had[sr]something to do with this. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.6 1.0] [bgm BGM_EVENT_94 0.8 0.5] [wait wipe] [charaFadeout C 0.1] [charaFadeout D 0.1] [pictureFrameTop] [wt 0.4] [wipein rectangleStripLeftToRight 0.6 1.0] [bgm BGM_EVENT_94 0.8 1.0] [wait wipe] [wt 0.2] [charaTalk depthn] [charaTalk B] [charaFace B 29] [charaFadein B 0.1 1] @Altria Caster Uh-oh, they saw us! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Mash We've been trying to hide in the shade, but I guess it's hard to do with so many of us! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Thrúd Wh-what's the big idea here, Master!? What did you tell them!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.15] [se ad95] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 1] [wt 0.4] [seStop ad95 0.2] [wt 0.6] [charaFace I 1] [charaMoveReturn I 0,-5 0.6] [wt 1.5] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth D 2] [charaDepth C 4] [charaFace C 7] [charaFace D 2] [charaFadeinFSL C 0.1 0] [charaFadeinFSR D 0.1 2] [wt 0.7] [charaFace C 6] [charaFace D 0] [charaMoveReturnFSL C -256,-5 0.6] [charaMoveReturnFSR D 256,-5 0.6] [wt 1.5] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_94 1.5] [charaTalk on] [charaTalk depthOn] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Siegfried Very well. Now that we've finished our greetings[line 2] [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Sigurd Let's move on to more physical communication![wt 1.0][charaFace E 5][sr]Releasing demonic sword limiters! [k] [messageOff] [wt 0.1] [bgm BGM_BATTLE_62 1.0] [charaTalk depthOff] [charaDepth S 1] [charaDepth E 7] [charaDepth I 7] [charaDepth H 7] [charaDepth T 8] [se ad626] [seVolume ad626 0 0] [cueSe SE_22 22_ad1180] [cueSeVolume 22_ad1180 0 0] [seVolume ad626 0.4 0.4] [cueSeVolume 22_ad1180 0.4 0.6] [charaPut S 1] [charaEffect S bit_talk_charge_blu] [charaPut T 0,-300] [charaEffect T bit_talk_charge_blu] [wt 2.9] [cueSeStop 22_ad1180 0.3] [seStop ad626 0.3] [charaFadeout E 0.1] [wt 0.1] [charaPut S 2000,2500] [charaPut T 2000,2500] [charaEffectDestroy S bit_talk_charge_blu] [charaEffectDestroy T bit_talk_charge_blu] [wt 0.05] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Salome What a good Jokanaan you are! Come on, let's dance! [k] [messageOff] [se ade446] [seVolume ade446 0 0] [cueSe SE_22 22_ad1181] [cueSeVolume 22_ad1181 0 0] [seVolume ade446 0.4 0.4] [cueSeVolume 22_ad1181 0.4 0.6] [charaPut S 1] [charaEffect S bit_talk_charge_red] [charaPut T 0,-400] [charaEffect T bit_talk_charge_red] [wt 2.9] [cueSeStop 22_ad1181 0.3] [seStop ade446 0.3] [charaFadeout H 0.1] [wt 0.1] [charaPut S 2000,2500] [charaPut T 2000,2500] [charaEffectDestroy S bit_talk_charge_red] [charaEffectDestroy T bit_talk_charge_red] [wt 0.05] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] [wt 0.2] [se ad14] [seVolume ad14 0 0] [se ade393] [seVolume ade393 0 0] [seVolume ad14 0.4 0.3] [seVolume ade393 0.4 0.2] [charaPut S 1] [charaEffect S bit_talk_charge_ppl] [charaPut T 0,-400] [charaEffect T bit_talk_charge_ppl] [wt 1.5] [se ade509] [wt 0.2] [charaCrossFade I 1098197200 0 0.3] [charaMoveReturn I 0,-10 0.2] [wt 0.55] [cueSe SE_22 22_ade775] [wt 2.0] [seStop ade509 0.3] [cueSeStop 22_ade775 0.3] [seStop ade393 0.3] [seStop ad14 0.3] [charaFadeout I 0.1] [wt 0.1] [charaPut S 2000,2500] [charaPut T 2000,2500] [charaEffectDestroy S bit_talk_charge_ppl] [charaEffectDestroy T bit_talk_charge_ppl] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Thrúd H-huh!? I don't understand. What's going on!? [k] ?1:They're gonna help you remember! Physically! [charaFace C 10] @Thrúd Physically? Wh-what are you talking about!? [k] ?2:Don't worry, we'll be on your side! [charaFace C 2] @Thrúd I-I'm glad to hear that, but I'm still going to need an explanation! [k] ?! [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_62 0.4] [wait fade] [soundStopAllEnd] [end]