$03-00-01-07-2-1
[soundStopAll]

[bgm BGM_EVENT_80 0.1]


[charaSet A 5036001 1 Avicebron]
[charaSet B 1098126400 1 Patxi]
[charaSet C 1098128000 1 Mash]
[charaSet D 98115300 1 Holmes]
[charaSet F 1098123210 1 Goredolf]
[charaSet G 1098124510 1 "Da Vinci"]
[charaSet H 5009000 1 "Effect Dummy"]

[scene 54100]

[charaPut H 1200,1200]
[charaEffect H bit_talk_10_LowLevel]

[se ad586]
[wt 0.5]

[fadein black 1.0]
[wait fade]

[seStop ad586 0.5]
[wt 1.2]

[bgmStop BGM_EVENT_80 0.3]
[wt 0.5]
[bgm BGM_EVENT_77 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

@Avicebron
There they go.[sr]It would seem there is no need to follow them.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

@Patxi
Guess they weren't actually trying to attack us.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

@Mash
...Right. If anything, it looked[sr]more like they were running away.
[k]

@Mash
Some of them even broke away during the fight...
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

@Avicebron
I am sure there are any number of reasons why they may have done so, but for the moment, perhaps our time might be better spent making haste to our goal?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaPut H 1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]

@Holmes
...Hm?
[k]

[charaFadeout D 0.1]
[wt 0.1]
[charaPut H 1200,1200]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

@Avicebron
What is it, Holmes?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaPut H 1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

@Holmes
It took some time to register the Yaga biosignals,[sr]but I've managed by using Patxi's as a base.
[k]

@Holmes
That said, at this point all I can do is use this data to determine if any Yaga are in the direction you're headed.
[k]

@Holmes
For example, at this moment, I can tell you that there are several hundred Yaga along your current path.
[k]

@Holmes
I rather doubt they are all bandits, so it would seem that there is still an opportunity to stop those who are.
[k]

[charaFadeout D 0.1]
[wt 0.1]
[charaPut H 1200,1200]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

@Patxi
Come on, [%1], let's hurry!
[k]


[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 1.0]
[soundStopAll]
[end]