$01-00-03-09-2-0 [soundStopAll] [scene 21200 0] [messageOff] [charaSet A 8001001 1 Mash] [charaSet B 98003003 1 "Dr. Roman"] [charaSet C 98002000 1 Fou] [charaSet D 4003001 1 Drake] [charaSet E 2009102 1 Orion] [charaSet F 2009201 1 Artemis] [charaSet G 98018100 1 Pirate] [charaSet H 7009001 1 Asterios] [charaTalk G] [charaFace D 0] [charaFadein D 0 0] [charaFadein G 0 2] [fadein black 1] [se bac40] [wait se bac40] [wait fade] [se ad2] [wt 3] [bgm BGM_EVENT_5 0.1] @Pirate What should we do, Boss? [k] [seStop ad2 3] [charaFace D 5] @Drake Shut up, I'm thinking! Um... The distance between[sr]us and that ship is about this much... [k] @Drake This storm has a small range... Perhaps...[sr]Depending on distance, it'll be a tailwind for them... [k] @Drake ...The ship's armor is... Oh, that's right.[sr]Since we used THAT for repairs... [k] [charaFace D 1] @Drake All right! [k] @Drake You guys![sr]Good news and bad news, which do you want first? [k] @Pirate Let's see. Bad news first... [k] [charaFace D 0] @Drake All right. [k] [charaFace D 5] @Drake This Hektor guy who kidnapped Euryale[sr]probably won't be affected by this storm! [k] @Drake If we sit tight, he'll probably pull so far away that[sr]we'll never catch up! [k] @Pirate ...Um. So what's the good news? [k] [charaFace D 2] @Drake Rejoice, guys! We're gonna raise all sails[sr]to and cruise at top speed in this storm! [k] [charaFace D 1] @Drake Let's have another exciting ride through the seas! [k] @Pirate How is that good news!? [k] [charaFace D 2] @Drake Shut up or you'll get the boot![sr]Anyways, get moving! [k] [charaFace D 0] @Drake Mash, Asterios, and Lady Artemis,[sr]please help us too! [k] [charaFace D 1] @Drake ...Of course [%1], too.[sr]Okay, let's go! [k] [charaFadeout D 0.1] [charaFadeout G 0.1] [charaFace A 15] [charaFadein A 0.1 1] @Mash Master... L-Let's do our best! [k] [charaFadeout A 0.4] [messageOff] [wipeout rightToLeft 0.4 1] [wait wipe] [wt 0.3] [scene 21200 0] [charaFace D 2] [charaFadein D 0 0] [charaFadein G 0 2] [wipein rightToLeft 0.4 1] [wait wipe] [se ad2] [wt 3] @Drake Come on, keep going! [k] @Pirate Boss! Our ship won't last much more! [k] [seStop ad2 3] [charaFace D 0] @Drake Really? But it is pretty stable, isn't it? [k] @Pirate What?[sr]...Now that you mention it, indeed... [k] [charaFace D 0] @Drake Did you forget? We used a bunch of[sr]dragon scales when we repaired this ship. [k] @Drake It'll take more than this to sink us![sr]This is no sailboat! [k] [charaFace D 0] @Drake Got that? Now, charge forth! [k] @Pirate Boss, there's a ship up ahead! [k] @Drake Did we catch up!? [k] @Pirate It's not them.[sr]That ship is bigger than ours! [k] [charaFace D 5] @Drake It's similar to Blackbeard's ship!? [k] @Pirate Yes, but[line 2] [k] @Drake But? [k] @Pirate It looks pretty beat up.[sr]That's all I can tell in this storm! [k] @Drake Give me the telescope! [k] [charaFace D 0] @Drake Mm-hmm.[sr]...What is that, a ghost ship? [k] [charaFadeout D 0.1] [charaFadeout G 0.1] [charaFace A 6] [charaFadein A 0.1 1] @Mash A ghost ship? [k] @Dr. Roman Wow, it's even more like an ocean adventure novel now![sr]So much excitement, I want to turn this into a book! [k] [charaFadeout A 0] [charaFace D 5] [charaFadein D 0.1 1] @Drake Hah, ghost ships are usually just vessels that were[sr]abandoned for things like mutiny and starvation. [k] [charaFace D 5] @Drake ...Hmm?[sr]Some light... is headed this way... Eek!? [k] [charaFadeout D 0.1] [charaTalk E] [charaFace F 1] [charaFadein F 0.1 0] [charaFace E 3] [charaFadein E 0.1 2] @Orion Drake made a really strange sound just now! [k] @Artemis Her voice was like a maiden's! [k] [charaFadeout F 0.1] [charaFadeout E 0.1] [charaFace A 6] [charaFadein A 0.1 1] @Mash Master!? [k] ?1:Huh, what? ?2:What's wrong? ?! [charaFace A 12] @Mash Nothing, I just was shocked by Drake's voice.[sr]What happened, Drake? [k] [bgmStop BGM_EVENT_5 0.4] [bgm BGM_EVENT_3 0.1] [charaFadeout A 0.1] [charaFadein D 0.1 1] [charaFace D 2] @Drake F-Forget about my scream, look to the bow![sr]Enemy attack! Ghosts are attacking us! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]