$91-50-04-01-3-1 [soundStopAll] [bgm BGM_EVENT_6 0.1] [scene 11010] [charaSet A 8001000 1 Mash] [charaSet B 98003000 2 "Dr. Roman"] [charaSet C 5004000 1 "Nursery Rhyme"] [charaSet D 98002000 1 Fou] [charaSet E 5004002 1 "Nursery Rhyme?"] [charaSet F 5004002 1 "Nursery Rhyme"] [wipeFilter circleIn 0.4 0.4] [charaTalk A] [charaFace A 7] [charaFadein A 0 1] [fadein black 1] [wait fade] @Mash ...Enemy unit defeated. [k] [charaFadeout A 0.1] [charaTalk E] [charaFace C 0] [charaFadein C 0.1 2] [charaFace E 4] [charaFadein E 0.1 0] @Nursery Rhyme? Hmph. Actually, I knew how this was going to end.[sr]If Alice isn't here[line 2] [k] @Nursery Rhyme? I can just become Alice.[sr]That's the kind of dumb idea I'd get now. [k] [charaFace E 3] @Nursery Rhyme? Listen, me.[sr]If you're going to choose Alice's form... [k] [effect bit_talk_06] [charaFace E 1] @Nursery Rhyme? Never...let your...[sr]story have... [k] @Nursery Rhyme? an unhappy ending... [k] [messageOff] [effectStop] [wait effect] [charaSpecialEffect E flashErasure 0 1] [wait charaSpecialEffect E] [charaSpecialEffect C flash 0 1] [wait charaSpecialEffect C] [charaFadeout C 0] [charaSet C 5004002 1 "Nursery Rhyme"] [charaTalk C] [charaFace C 0] [charaFadein C 0 2] [fadein white 1] [wait fade] @Nursery Rhyme [line 4]Yeah. [k] [charaFace C 1] @Nursery Rhyme I'll make it a happy ending.[sr]I'll do my best for Alice. [k] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0] @Fou Fooou! [k] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaTalk B] [communicationCharaLoop 98003003 1 5 0 0] @Dr. Roman Okay, I guess we're done![sr]That weird space is closing, I think, so yeah! [k] [communicationCharaFace 1] @Dr. Roman I'll use the Rayshift technology to get you back to[sr]Chaldea. Ready[line 2]go! [k] [communicationCharaClear] [wait communicationChara] [messageOff] [bgmStop BGM_EVENT_6 0.7] [wait effect bit_talk_06] [effect bit_talk_07_02] [se ad12] [wt 4] [fadeout white 1] [wait fade] [soundStopAll] [wipeOff] [end]