$91-20-10-01-2-0 [soundStopAll] [charaSet A 3009001 1 Leonidas] [charaSet B 3016001 1 Hektor] [charaSet C 6003001 1 "Hundred Personas"] [charaSet D 2010002 1 Billy] [charaSet E 3002001 1 Diarmuid] [scene 20720] [bgm BGM_EVENT_2 0.1] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 1] @Leonidas The enemies were spineless! How careless of them to put such weaklings on the front lines! [k] [charaFace A 0] @Leonidas However, there are still more.[sr]We should rest up while we have the chance. [k] [charaFadeout A 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Hektor Hey, good work. [k] [charaFace B 0] @Hektor This is probably going to be a drawn-out battle, so Master, you should rest a bit. [k] [charaFace B 4] @Hektor Those are proper Celtic soldiers out there. They're quite the adversary considering how many there are. [k] [charaFadeout B 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Hundred Personas Master, I have my report for you:[sr]evacuation of the townspeople is not yet complete. [k] @Hundred Personas We've gotten about forty percent out. I'm impressed with how well Diarmuid has handled the women... [k] [charaFace C 4] @Hundred Personas But there are still children and the elderly.[sr]It won't be easy evacuating them all. [k] [charaFadeout C 0.1] [bgmStop BGM_EVENT_2 0.3] [wt 0.4] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] [bgm BGM_EVENT_3 0.1] @Billy Master! They're here![sr]More incoming! [k] [charaFadeout D 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Diarmuid The two of us will put the evacuations on hold for now and join you in battle. [k] ?1:Thanks, Diarmuid! [charaFadeout D 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Diarmuid Leave it to me! [k] ?2:Billy, are you ready!? [charaFadeout E 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Billy Of course! I'm done reloading my gun.[se ad346][seStop ad346 0.5][sr]Now, come at us, invaders! [k] [charaFace D 2] @Billy This'll be like a shooting gallery! [k] ?! [messageOff] [bgmStop BGM_EVENT_3 0.4] [fadeout black 0.5] [wait fade] [soundStopAll] [end]