$94-03-13-08-1-0 [soundStopAll] [charaSet A 3036000 1 Bradamante] [charaSet B 9007000 1 Quetzalcoatl] [charaSet C 4019001 1 Martha] [charaSet D 98002000 1 Fou] [charaSet E 3028001 1 "Jaguar Warrior"] [charaSet F 99502600 1 Mash] [charaSet G 98111500 1 Static] [charaSet H 8006200 1 "Effect Dummy"] [scene 30530] [charaPut G 0,-2000] [charaEffect G bit_talk_10_LowLevel] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_2 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Bradamante A killer finisher, huh... I love the sound of that. It has its own unique flavor, even different than a Noble Phantasm. [k] [charaFace A 4] @Bradamante I'll admit, I was a little jealous whenever[sr]I saw the others double-teaming us... [k] ?1:(So honest!) ?2:(I know what she means...) ?! [charaFace A 2] @Bradamante So I welcome this challenge! I'll endure any training it takes to learn our own killer finisher, no matter how harsh! [k] [charaFace A 0] @Bradamante I mean, I might have a little difficulty with being trapped and abandoned in an illusory garden, or other trials of mental fortitude... [k] @Bradamante ...but I'm great at physical obstacles, like climbing out of deep pits! I'm a lot tougher than I look! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Quetzalcoatl Don't worry! I think this will probably[sr]play more to your strengths, yes! [k] [messageOff] [charaFadeout B 0.1] [wt 0.5] [shake 0.05 3 3 0.4] [se ad238] [wt 2.0] [se bac23] [effect bit_talk_Slash_white_01 -150,0] [wt 0.2] [se bac23] [effect bit_talk_Slash_white_01] [wt 0.2] [se bac23] [effect bit_talk_Slash_white_01 150,0] [wt 0.8] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Quetzalcoatl We'll use these big trees I just pulled[sr]out of the ground as training dummies. [k] @Quetzalcoatl Think of the trees' roots as your opponent's[sr]feet, and their branches as arms. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Bradamante Got it! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Martha So the idea is to float the dummies down the river, and land the move on them when they go down the waterfall. [k] [charaFace C 1] @Martha Very well. I'll take care of[sr]that part of your training. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Quetzalcoatl Muchas gracias.[sr]Now, as far as actually developing this move goes... [k] [messageOff] [fadeout black 1.5] [wait fade] [charaFadeout B 0.1] [wt 1.5] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bradamante I see... So we need to land the move on the dummy, all without succumbing to the waterfall's intense pressure. [k] @Bradamante And not only that, we have to[sr]do so at exactly the same time... [k] [charaFace A 1] @Bradamante Okay, let's do it! We may not have much time, but I'll do whatever it takes to make sure this new move is ready by our next match! [k] ?1:Be careful you don't get hurt. ?2:Let me know if there's anything I can do to help. ?! [charaFace A 0] @Bradamante Thank you, [%1]! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Fou Fou fou! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bradamante I can feel all your expectations riding on me.[sr][%1], our dependable trainer-slash-manager...[sr]Lord Fou... Mash... Coach Martha... [k] @Bradamante Well, don't worry, everyone.[sr]“Give up” just isn't in my vocabulary! [k] [messageOff] [wipeout rollRight 1.0 1] [wait wipe] [bgmStop BGM_EVENT_2 0.5] [charaFadeout A 0.1] [wt 1.0] [wipein rollLeft 1.0 1] [wait wipe] [bgm BGM_EVENT_62 0.5] [se ad73] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 600,0] [charaMove A 0,0 0.3] [wt 0.4] [se bac11] [fowardEffect bit_talk_14] [charaShake A 0.04 3 3 0.4] [charaFace A 4] [wt 0.7] [charaMove A 0,-50 0.4] [charaFadeout A 0.4] [wt 0.4] [se ad417] [wt 1.2] [charaTalk A] [charaFace A 4] [charaFadein A 0.4 0,-100] [charaMove A 0,0 1.0] [wt 1.0] @Bradamante Oof. This is...harder than I thought...[sr](Huff, huff) [k] ?1:Are you all right? ?2:Purifying Recovery! ?! [messageOff] [effect bit_talk_cure] [wt 0.2] [cueSe Battle bas2] [wt 2.0] [charaFace A 1] @Bradamante Thanks, [%1].[sr]I'm all set now! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Quetzalcoatl Estás bien, Bradaman? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bradamante I'm fine! What about you?[sr]You must be at least as tired as me! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Quetzalcoatl I could do this all day, yes! Our timing is getting better as we go, so let's keep training! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Bradamante Took the words right out of my mouth![sr]Just keep them coming! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Martha Here comes the next training dummy! [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout C 0.1] [charaDepth A 1] [charaDepth H 3] [wt 0.5] [fadein black 1.0] [wait fade] [se ad73] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 600,0] [charaMove A 0,0 0.3] [wt 0.4] [se bac11] [fowardEffect bit_talk_14] [charaShake A 0.04 3 3 0.4] [charaFace A 4] [wt 0.7] [charaMove A 0,-50 0.4] [charaFadeout A 0.4] [wt 0.4] [se ad417] [wt 1.2] [messageOff] [wipeout rollRight 1.0 1] [wait wipe] [wt 0.7] [wipein rollLeft 1.0 1] [wait wipe] [se ad73] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 600,0] [charaMove A 0,0 0.3] [wt 0.5] [charaPut H 0,0] [charaEffect H bit_talk_radiallight01] [charaFadeTime H 0.1 0.3] [wt 1.0] [se bac11] [fowardEffect bit_talk_14] [charaShake A 0.04 3 3 0.4] [charaFace A 4] [wt 0.5] [charaPut H 0,-2000] [charaMove A 0,-50 0.4] [charaFadeout A 0.4] [wt 0.4] [se ad417] [wt 1.2] [fadeout black 1.5] [wait fade] [charaFadeout C 0.1] [wt 1.5] [fadein black 1.5] [wait fade] [charaTalk E] [charaFace E 4] [charaFadein E 0.4 1] [wt 0.2] @Jaguar Warrior There you are, meow. [k] @Jaguar Warrior Guess who has to keep officiating the tournament even though she lost her own match? Yup. This cat here. [k] [charaFace E 5] @Jaguar Warrior Anyway, your next match is about to start,[sr]so hurry it up and[line 2] [k] ?1:Can you hang on just a little more? ?2:Shh. We're just getting to the best part. ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Martha This is the last one! Here goes! [k] [bgmStop BGM_EVENT_62 0.5] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Quetzalcoatl Uno, dos, tres... Olé! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Bradamante ...King Charlemagne! Please, let this be the one where all our hard work pays off...! [k] [messageOff] [wt 0.2] [se ad300] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [charaPut H 0,0] [charaEffect H bit_talk_radiallight01] [charaFadeTime H 0.1 0.8] [wt 1.8] [charaPut H 0,-2000] [charaFadeout A 0.1] [wt 0.5] [bgm BGM_EVENT_4 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Jaguar Warrior Whoa! What was that!? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [se ad147] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [shake 0.05 10 10 0.4] [wt 2.0] [seStop ad147 0.5] [fadeout black 0.5] [wait fade] [wt 0.5] [fadein black 0.5] [wait fade] [charaPut G 1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Mash Th-that was...! [k] [charaFadeout F 0.1] [charaPut G 0,-2000] [wt 0.3] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Fou Fou! Fou, fooou! [k] ?1:Looks like they just barely made it. ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Martha It's still a long way from perfect, but we did finally see a glimpse of what it will eventually become. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Quetzalcoatl Phew. I'd say that was muy buena, considering how little time we had. Now, if we can just pull it off in the ring... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bradamante Don't worry! I'm good at coming[sr]through when it really counts! [k] @Bradamante Now come on! It's finally time for the semifinal! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad184] [wt 2.0] [seStop ad184 0.8] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Jaguar Warrior Damn... That move of theirs was really something else. [k] @Jaguar Warrior I honestly didn't think the kinda stuffy Chaldea team would be able to beat their next opponent... [k] @Jaguar Warrior ...but meow I'm wondering if we[sr]might just possibly see an upset... [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_4 2.0] [wait fade] [soundStopAll] [end]