$91-20-31-01-2-0 [soundStopAll] [charaSet A 2031001 1 Napoleon] [charaSet B 99502600 1 Mash] [charaSet C 98006200 1 Enemy] [charaSet D 5039000 1 Scáthach-Skadi] [charaSet E 6005001 1 Jack] [charaSet F 5004001 1 "Nursery Rhyme"] [charaSet G 5039000 1 Dummy] [charaSet H 3026000 1 "Jeanne Alter Santa Lily"] [scene 20805] [fadein black 1.0] [wait fade] [se ad173] [seVolume ad173 0 0.7] [wt 1.5] [seStop ad173 1.5] [wt 1.0] [bgm BGM_EVENT_81 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] @Napoleon Watch your step, you two. [k] @Napoleon I like marching through the woods at night as much as the next guy, but there's no denying it majorly slows you down. [k] [charaFace A 11] @Napoleon Then again, it's probably no big deal for you, huh? I'm guessing a goddess like yourself can just take to the skies if the walking gets too rough? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Scáthach-Skadi ...[sr]... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Napoleon Well, my honorable Grande Armée might not be able to fly, but we can still get around on land just fine. [k] @Napoleon In fact, it's all about the ground game for us. The more land we cover on foot, the more light we bring to every corner of the continent! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Scáthach-Skadi ...Master. [k] @Scáthach-Skadi I am aware that the simulator is capable of,[sr]well, simulating any number of situations... [k] [charaFace D 4] @Scáthach-Skadi ...but what situation would possibly call for only two Servants? It almost seems as though[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Napoleon There's nothing strange about it. We're just simulating a scenario where we've suffered some losses and have to make do with reduced numbers. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Scáthach-Skadi ...[sr]... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Napoleon Goddess? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Scáthach-Skadi I was speaking to Master just now, not you. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Napoleon Oh, right. Sorry 'bout that. [k] ?1:I just felt like training with the two of you today. ?2:The situation is, I felt like training with both of you together. That's all. ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Scáthach-Skadi Is that true? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Napoleon Something wrong?[sr]You sound awfully suspicious. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Scáthach-Skadi I... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Napoleon And you're right to be.[sr]Sorry for tricking you. [k] [charaFace A 0] @Napoleon I would've been fine talking to you at Chaldea Base, but you would've just kept running away, wouldn't you? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Scáthach-Skadi ! [k] @Scáthach-Skadi You... Do you mean to tell me you dragged Master into this just so you could talk to me? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Napoleon Damn straight I did. No way a conversation like this is happening without Maître around. [k] [charaFace A 2] @Napoleon Frankly, Scáthach-Skadi, former king of the Scandinavian Lostbelt, I think we're overdue for a real heart-to-heart! [k] [charaFace A 0] @Napoleon I don't know all that much about you,[sr]but it looks like you can't say the same about me. [k] @Napoleon So tell me, what was I like when you met me before? I'm guessing I probably wasn't the shy and retiring type, was I? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] [wt 0.7] @Scáthach-Skadi ...No, you were not. [k] @Scáthach-Skadi Indeed, you were much the same[sr]then as you are now, artilleryman. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Napoleon Artilleryman! [k] @Napoleon Ohoho, so that's your nickname for me, huh![sr]Gotta say, it fits like a glove! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Scáthach-Skadi Surely you jest. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Napoleon Nope, I'm deadly serious. See[line 2] [k] [messageOff] [bgmStop BGM_EVENT_81 0.7] [charaTalk C] [se ad203] [wt 2.0] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 4] @Napoleon Huh? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaPut G 1] [charaEffect G bit_talk_10_LowLevel] [se ad13] [wt 0.3] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Mash I-I'm sorry, Senpai! I made sure to turn off enemy encounters before you went in... [k] @Mash ...but then one of Da Vinci's automated scripts turned them back on! [k] [charaFace B 7] @Mash And if that wasn't bad enough, this unusual situation ended up setting the difficulty level to Ultra Hard! [k] @Mash You're about to encounter some very powerful enemies! [k] ?1:Ooh la la! ?2:Looks like we've got our work cut out for us! ?! [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut G 1200,1200] [wt 0.2] [cueSe Battle bac170] [wt 0.7] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Napoleon [font large]D'accord! [k] @Napoleon All right, I know this is short notice, but would you mind helping a little old French artilleryman out!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Scáthach-Skadi ...Hmph. Very well, but you shall owe me one for this. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Napoleon Mais oui, mademoiselle.[sr]All right then, shall we!? [k] [charaFace A 2] @Napoleon [font large]Grande Armée, move out! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]