$91-20-34-01-4-0 [soundStopAll] [charaSet A 2034000 1 Tell] [charaSet B 2034000 1 Tell_Silhouette] [charaSet C 1098183600 1 Enemy] [charaSet D 1098183600 1 Enemy_Silhouette] [imageSet J back10000 1] [charaScale J 1.01] [charaScale B 1.4] [charaScale D 1.4] [scene 20820] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [fadein black 1.5] [wait fade] [wt 0.2] [bgm BGM_EVENT_81 0.1] @Tell ...Whatever you do, don't move a muscle.[sr]Don't turn around, don't even make a sound. [k] ?1:(What in the world's going on?) ?2:(...!!!) ?! [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad57] [seVolume ad57 0 0.7] [wt 0.9] [charaTalk C] [charaFace C 0] [charaFadein C 0.8 60,0] [charaMove C 1 0.8] [charaShake C 0.04 0 3 0.8] [wt 1.2] [seStop ad57 0.2] [se ade215] [wt 2.5] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [bgm BGM_EVENT_81 0.7 0.7] [wt 0.7] [charaFadein J 0.1 0,-200] [charaFadeTime J 0.3 0.7] [wt 0.2] @Tell (This pressure is intense... That thing's got to be the biggest predator on the mountain or something like it.) [k] [charaFace A 4] @Tell (Why'd it show up out of nowhere like this?[sr]No, never mind that now. It's not important.) [k] [charaFace A 5] @Tell (What's important is that it's in a real bad[sr]spot[line 2]way too damn close to [%1]!) [k] @Tell (It's obviously got [&him:her] in its sights.[sr]One wrong move, and [&he:she] could easily end up dead.) [k] @Tell (I can't wait around for it to make a move.[sr]It could attack Master at any moment.) [k] @Tell (I don't have time to move to the best vantage point.[sr]If I'm gonna shoot it, it's gotta be now. But...) [k] [charaFace A 4] @Tell (Ugh, dammit, why'd it have to choose that spot?[sr] If I take the shot from here and miss, it'll hit[sr][%1]!) [k] [messageOff] [wt 0.9] [charaFace A 5] [wt 0.4] @Tell (I'll just have to risk it. If it's my only option, there's no sense worrying about it...) [k] [messageOff] [charaFadeout J 0.2] [wt 0.1] [se ad346] [charaMoveReturn A 0,-5 0.2] [wt 0.2] [charaMoveReturn A 0,-2 0.2] [wt 0.4] [charaMoveReturn A 0,2 0.2] [wt 0.9] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 0.1] [se ade215] [wt 2.1] ?1:(Realize that Tell's decided to make his move, and wait.) ?2:(Trust that Tell knows what he's doing, and wait.) ?! [bgmStop BGM_EVENT_81 1.2] [wt 0.4] [charaFadein J 0.1 0,-200] [charaFadeTime J 0.3 0.6] [charaFadeout C 0.1] [wt 0.2] [se ade103] [seVolume ade103 0 0.3] [charaTalk B] [charaFace B 5] [charaFadein B 1.8 -320,0] [charaFadeTime B 0.9 0.7] [charaMove B -280,0 1.8] [wt 1.4] [charaFadeout B 0.4] [wt 0.4] [charaTalk D] [charaFace D 0] [charaFadein D 1.8 140,90] [charaFadeTime D 0.9 0.7] [charaMove D 190,90 1.8] [wt 1.4] [charaFadeout D 0.4] [wt 0.4] [charaTalk B] [charaFace B 5] [charaFadein B 1.2 -120,0] [wt 1.1] [seStop ade103 0.4] [wt 0.3] [charaFace B 2] [wt 0.3] [wipeout leftUpToRightDown 0.4 1.0] [wait wipe] [charaFadeout B 0.1] [charaFadeout J 0.1] [effect bit_talk_arrow01or 0,0 F] [wt 0.2] [scene 10000] [wipein rightDownToLeftUp 0.2 1.0] [wait wipe] [wt 0.6] [se bac368] [wt 0.6] [fadeout black 0.2] [wait fade] [scene 20820] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [fadein black 0.4] [wait fade] [se bac16] [fowardEffect bit_talk_14 240,-80] [charaShake C 0.04 3 3 0.3] [wt 0.4] [se ad19] [seVolume ad19 0 0.7] [charaMove C 0,-10 0.9] [charaShake C 0.04 2 2 0.9] [wt 1.3] [bgm BGM_EVENT_82 0.1] @Tell Phew! Now's your chance, Master! Quick, get behind me! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [se ad443] [wait wipe] [charaFadeout C 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [seStop ad443 0.2] [wt 0.6] ?1:Thanks, Tell! ?! [charaFace A 0] @Tell Don't thank me just yet. All that did was distract[sr]it for a moment. It's not down for the count yet. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 0.4] [se ad564] [charaShake C 0.04 3 3 1.8] [wt 2.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Tell As a hunter, I hate to inflict any wounds on[sr]my quarry that aren't absolutely necessary... [k] @Tell But I couldn't aim for a vital spot from that angle. [k] [charaFace A 2] @Tell Now, it's time to finish it off for good.[sr]I'm counting on you to watch my back, Master! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_82 0.5] [wait fade] [soundStopAll] [end]