$03-00-10-07-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098123200 1 Goredolf] [charaSet B 1098124510 1 "Da Vinci"] [charaSet C 1098231510 1 Mash] [charaSet D 9005001 1 Holmes] [charaSet E 1098182110 1 "Nemo Professor"] [charaSet F 4037000 1 Nemo] [charaSet G 1098123000 1 Meunière] [charaSet H 1098181900 1 "Nemo Marine (Left Lookout)"] [charaSet I 1098181900 1 "Nemo Marine (Right Lookout)"] [charaSet J 5045001 1 Altria] [charaSet K 5021000 1 "Grímr the Sage"] [charaSet L 1098215110 1 Percival] [charaSet M 1098124510 1 Transmission] [imageSet N back10000 1] [charaScale N 1.1] [charaDepth N 2] [charaDepth D 3] [sceneSet O 128407 1] [charaScale O 1.5] [pictureFrame cut063_cinema] [scene 132900] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_72 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 0,-50] @Goredolf Atmospheric magical energy density just skyrocketed, and now there's a second high-density magical energy signal, too! [k] @Goredolf And on top of that, it looks like Cernunnos just disappeared from the pit! [k] [charaFace A 6] @Goredolf I mean, that's certainly better than the alternative, but it still beggars belief! What's going on here, Technical Advisor!? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaEffect M bit_talk_10_LowLevel] [wt 0.3] [se ad13] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 0,-50] @[51ffff]Da Vinci[-] [51ffff]The increase in atmospheric magical energy density[-][sr][51ffff]resulted from all the faerie bodies being burned![-] [k] @[51ffff]Da Vinci[-] [51ffff]It's no cause for immediate concern,[-][sr][51ffff]so we can ignore that for now.[-] [k] @[51ffff]Da Vinci[-] [51ffff]As for the second high-density magical energy signal,[-][sr][51ffff]we haven't been able to get a visual on it yet,[-][sr][51ffff]so we can worry about that later, too.[-] [k] @[51ffff]Da Vinci[-] [51ffff]As far as the pit goes, it's...well...[-] [k] [charaFace B 15] @[51ffff]Da Vinci[-] [51ffff]I'm sorry, I have absolutely no clue! All our data[-][sr][51ffff]collection pertaining to it just vanished![-] [k] @[51ffff]Da Vinci[-] [51ffff]It's almost like time itself has been rewound,[-][sr][51ffff]but only in close proximity to the pit![-] [k] [charaFace B 2] @[51ffff]Da Vinci[-] [51ffff]Hold on! I'm picking up a space-time tremor inside[-][sr][51ffff]the bridge! Something's about to come out! Everyone,[-][sr][51ffff]get down![-] [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut M 1200,1200] [wt 0.4] [bgmStop BGM_EVENT_72 2.0] [wt 0.5] [cueSe Servants_500800 bac1290] [se ad598] [se ad928] [seVolume ad928 0 0.2] [fadeout white 2.0] [wait fade] [se ad747] [seStop ad928 1.0] [pictureFrame] [scene 132900] [wt 0.2] [fadein white 2.0] [wt 1.0] [se ad223] [wait fade] [wt 0.4] ?1:We're back! ?2:What's the situation!? ?! [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Goredolf [%1]! Kyrielight! Altria Caster! [k] @Goredolf H-how the devil did you just pop right in here like that!? [k] [charaFace A 6] @Goredolf No, never mind that now! Tell me what happened down there! Be as quick as you can! [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_1 0.1] [wt 0.7] ?1:...And that's everything that happened in Avalon. ?! [charaPut M 1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @[51ffff]Da Vinci[-] [51ffff]...So Muramasa's gone too, huh.[-] [k] [charaFace B 0] @[51ffff]Da Vinci[-] [51ffff]Mash, bring the round shield to the analysis room,[-][sr][51ffff]please. I'd like to store the sacred sword essence[-][sr][51ffff]now, while we still have a chance.[-] [k] [charaFadeout B 0.1] [wt 0.1] [charaPut M 1200,1200] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash Okay! Right away! [k] [messageOff] [charaFadeout C 0.7] [wt 0.5] [se ad8] [wt 1.0] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Holmes Now then, let's make sure we're all on the same page. First off, well done, [%1]. [k] @Holmes Thanks to you, we now know how the British Lostbelt came into being, Cernunnos's fate, the pit's true nature... [k] @Holmes Merlin gave us a second chance by winding back the events that occurred near the pit. [k] @Holmes And we know that a new sacred sword was forged in the planet's inner sea, with Altria Caster as its custodian. [k] [charaFace D 9] @Holmes This has given us what we need to put together a plan of attack. [k] @Holmes Captain, patch me through to Professor, would you? [k] [charaFadeout D 0.1] [wt 0.1] [se ad13] [charaPut M 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Nemo Professor I'm here, Holmes. Don't worry about filling me in.[sr]I've been listening in the whole time. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut M 1200,1200] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Holmes I'm aware our observational data regarding the pit disappeared along with the dream, but I trust you still have our navigational records pertaining to it, yes? [k] @Holmes Then I'd like you to calculate how much time we have until Cernunnos appears, and until his curse begins pouring out of the pit. [k] @Holmes Furthermore, I suspect we're going to engage in close quarters combat with Cernunnos involving Servants positioned on the Border's deck... [k] @Holmes So we'll need anti-curse measures in place as well as sturdy physical defenses. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut M 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Nemo Professor We're not going to attack Cernunnos with the Storm Border's cannons? [k] @Nemo Professor Considering his massive size, I think that would be our best way of going about it. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut M 1200,1200] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Holmes We'll certainly try that as well, but I doubt typical means of physical intervention will do us much good. [k] @Holmes While I'm sure he has a Spirit Core just like any other god, it's protected by a thick layer of cursed flesh. [k] @Holmes Seeing as that curse effectively functions as muscle, we won't be defeating him so much as exorcising him. [k] @Holmes As such, I suspect that blessed spiritual attacks from Altria Caster and Grímr the Sage... [k] @Holmes ...will be our only effective means of fighting him. [k] [charaFadeTime N 0.2 0.5] [wt 0.2] [charaFace D 5] @Holmes (Though unfortunately, what we can do to finish[sr]the job afterwards remains an open question.) [k] @Holmes (...I hate to do this to Captain Nemo, but ramming Cernunnos at full speed may be our only option...) [k] [charaFadeout N 0.2] [charaFadeout D 0.1] [wt 0.1] [charaPut M 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Nemo Professor Roger that. The ship definitely doesn't have much curse dispelling equipment, after all. [k] [se ad15] [bgmStop BGM_EVENT_1 2.0] @Nemo Professor I've just completed calculations for the countdown.[sr]We have thirty minutes until Cernunnos appears. [k] @Nemo Professor And the last time he showed up, it took another hour for the curse to spill out of the pit. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut M 1200,1200] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Holmes You hear that, everyone!? We only have an hour and a half! [k] [bgm BGM_EVENT_82 0.1] @Holmes Our greatest enemy may be Cernunnos, but there's another calamity we need to stop before he appears! [k] @Holmes We cannot let these calamities escape Britain's shores and reach the outside world. [k] @Holmes To do so would be to let them become part of Proper Human History as well. [k] @Holmes Our first objective is therefore to find Barghest, the calamity headed to Norwich from Manchester by way of Oxford... [k] @Holmes ...and take her down before Cernunnos appears! [k] @Holmes Neither we nor Britain have a moment to spare, which is why I'm beginning this operation immediately. [k] @Holmes Master [%1], Altria Caster, and Grímr.[sr]You three will figure out a way to defeat Cernunnos. [k] @Holmes Captain, you and the Marines will plot the optimal route for the operation! [k] @Holmes Da Vinci, Professor, you two will come up with an anti-curse barrier for the Storm Bor[line 2] [k] [messageOff] [bgmStop BGM_EVENT_82 0.7] [charaFadeout D 0.1] [wt 0.1] [se ad876] [se ad882] [se ad609] [se ad608] [seVolume ad608 0 0.4] [shake 0.03 3 3 1.5] [wt 1.8] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nemo Huh!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Holmes What was that!? [k] ?1:Something just attacked us! ?2:I thought I saw something on the monitor just now[line 2] ?! [charaFadeout D 0.1] [wt 0.1] [bgm BGM_EVENT_46 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Meunière Impact on our starboard stern quarter. A single strike just carved through our physical defenses! [k] @Meunière It burned away the armor plating, and the interior hallways are exposed to open air! [k] [charaFace G 6] @Meunière Dammit,[se ade413][charaShake G 0.04 3 3 0.4] Marine overboard![sr]One of them fell! Dammit...! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nemo ...Later, Meunière![sr]Right now, we need to know what's going on! [k] @Nemo Where did that thermic ray come from, Da Vinci!? [k] @Nemo Nothing short of a Divine Construct should even be able to scratch the Storm Border's armor, let alone shred it! [k] [charaFadeout F 0.1] [wt 0.1] [charaPut M 1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @[51ffff]Da Vinci[-] [51ffff]There, I found it! Putting it up on the monitor now.[-] [k] [messageOff] [se ad15] [bgm BGM_EVENT_46 1.0 0.5] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [charaPut M 1200,1200] [scene 10000] [wt 0.2] [fadein black 0.1] [wait fade] [cueSe SE_21 21_ad1097] [fadeout white 2.0] [wait fade] [charaFadein O 0.1 -300,-300] [scene 128407] [se ad906] [wt 1.0] [charaMove O 0,-300 6.0] [fadein white 4.0] [wait fade] [charaFadeout O 1.0] [wt 2.5] [bgm BGM_EVENT_46 1.0 1.0] @Holmes That's[line 2] [k] ?1:A fighter aircraft...? ?2:A dragon! ?! @Nemo Marine (Left Lookout) Enemy craft is cruising at twelve-hundred kph and still picking up speed! Whoa! It's bounding off the magical energy in the atmosphere! [k] @Nemo Marine (Left Lookout) It's at Mach 1... Mach 2... It still hasn't hit its top speed! We're dealing with some kind of supersonic fighter! (Crying) [k] @Nemo Marine (Right Lookout) Hang on. How can it flit around at that speed!? [k] @Nemo Marine (Right Lookout) Oh crap, oh crap! Enemy aircraft is coming about and bearing right for us! It's on a collision course! [k] @Nemo Marine (Right Lookout) Contact in ten...nine...eight...! [k] @Nemo Pull up, Meunière! Flanking speed! That thing'll tear through the bridge if it hits us straight on! [k] @Nemo We need to dodge it at the last possible second and escape to higher altitude before it can change course! [k] [se ad550] [seVolume ad550 0 0] [seVolume ad550 0.7 1.0] @Meunière GrrrRAAAAAAH! [k] [messageOff] [se ad797] [cueSe SE_21 21_ad1097] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [charaPut M 1200,1200] [scene 122600] [wt 0.7] [se ade8] [se ade283] [effect bit_talk_41_r] [fadein black 1.0] [wait fade] [se ad1015] [seVolume ad1015 0 0.7] [shake 0.03 3 7 0.3] [wipeout rectangleStripUpToDown 0.3 1] [wait wipe] [se ade393] [seVolume ade393 0 0] [seVolume ade393 0.5 0.7] [scene 132900] [wt 0.2] [effectStop bit_talk_41_r] [effectDestroy bit_talk_41_r] [se ad876] [se ad882] [se ad898] [wipein rectangleStripDownToUp 0.3 1] [wait wipe] [seStop ade393 1.0] [shake 0.03 0 7 1.0] [wt 1.2] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Meunière Khh! It was a damn close shave, but we got off with just a few scratches on the prow. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @H:Nemo Marine Enemy aircraft is now ten...no, fourteen kilometers away! Aah! It just turned around again! [k] @H:Nemo Marine What do we do, Captain!? That thing's not gonna stop until it brings us down! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nemo I know. Just keep taking us up! [k] @Nemo We can't outmaneuver that thing, so we'll just have to hope we can fly higher than it can! [k] @Nemo What is that thing, Da Vinci!?[sr]Do you have any new data yet? [k] [charaFadeout F 0.1] [wt 0.1] [charaPut M 1] [charaTalk B] [charaFace B 22] [charaFadein B 0.1 1] @[51ffff]Da Vinci[-] [51ffff]Sure do! That wasn't a talon strike just now.[-][sr][51ffff]It was a concentrated Mana Burst straight from[-][sr][51ffff]the enemy's mouth![-] [k] @[51ffff]Da Vinci[-] [51ffff]It looks like Barghest wasn't the only[-][sr][51ffff]thing burning Britain to the ground![-] [k] @[51ffff]Da Vinci[-] [51ffff]Just the heat from that thing's Breath attack is[-][sr][51ffff]enough to cleave through the ground. Its[-][sr][51ffff]acceleration isn't affected by atmospheric pressure[-][sr][51ffff]or air temperature...[-] [k] @[51ffff]Da Vinci[-] [51ffff]And its wings apparently ignore the laws of inertia[-][sr][51ffff]completely![-] [k] @[51ffff]Da Vinci[-] [51ffff]There's no mistaking it. That thing is Albion,[-][sr][51ffff]the pure-blooded dragon... A third calamity![-] [k] [messageOff] [bgmStop BGM_EVENT_46 2.0] [fadeout black 2.0] [wait fade] [charaPut M 1200,1200] [charaFadeout B 0.1] [scene 132900] [wt 1.0] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_24 0.1] ?1:A third calamity!? ?2:(If it's Albion, I wonder if that means[line 2]) ?! [charaPut M 1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @[51ffff]Da Vinci[-] [51ffff]Albion's coming after the Border! If it lands a[-][sr][51ffff]Breath attack on our stern, we're done for![-] [k] @[51ffff]Da Vinci[-] [51ffff]We already know its Breath is strong enough to cut[-][sr][51ffff]through our physical defenses like paper. One strike[-][sr][51ffff]to the stern, and we'll lose the whole engine![-] [k] [charaFadeout B 0.1] [wt 0.1] [charaPut M 1200,1200] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nemo Everyone, sit down and strap in tight! Da Vinci, start tracking the time until the next Breath attack! [k] @Nemo At two seconds before impact, I'm going to unfurl the gravity sails to maximum and pitch the ship upward, turning us on our tail! [k] @Nemo It'll feel like taking a tumble in midair, so the ship's going to shake like crazy! Don't stand up unless you've got a death wish! [k] @Nemo Once we've evaded the Breath attack, I'll return the ship to an upright position and maintain our altitude. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut M 1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @[51ffff]Da Vinci[-] [51ffff]Here it comes! We're in its firing range![-][sr][51ffff]Six, five, four, three![-] [k] [charaFadeout B 0.1] [wt 0.1] [charaPut M 1200,1200] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nemo Raise the bow and unfurl the sails![sr]Pull uuup! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [se ad550] [seVolume ad550 0 0] [seVolume ad550 0.7 1.0] [wt 1.0] [se ad797] [cueSe SE_21 21_ad1097] [se ade393] [seStop ade393 1.5] [shake 0.03 3 3 0.3] [wt 0.2] [cameraMove 0.4 0,-150 1.0] [wipeout upToDown 0.3 1] [wait wipe] [wt 0.2] [cameraMove 0.1 0,150 1.0] [wt 0.2] [cameraMove 0.4 0,0 1.0] [seStop ad550 1.5] [wipein downToUp 0.3 1] [wt 0.1] [se ad876] [se ad882] [se ad898] [se ad797] [shake 0.03 3 3 1.5] [wait wipe] [wt 1.0] ?1:Waaaaaah! ?2:Did the Border just do a loop the looop!? ?! [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Meunière We made it up above the clouds, Captain! But... Dammit! We've burned through almost all the magical energy we had stored up! [k] @Meunière Now what do we do!?[sr]There's no way we can dodge another one! [k] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_24 2.0 0.5] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Nemo ... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk J] [charaFace J 5] [charaFadein J 0.1 1] @Altria May I say something? I should be able to defend against that thermic ray now. [k] @Altria I will not be able to protect the entire ship, and I can only do it for a few minutes. [k] @Altria But if there's one section that's absolutely crucial, like the engine, I can at least put up a defensive barrier there. [k] @Altria Will that be enough to get us through this? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Holmes That's most encouraging, Altria Caster. But before you do that, I have a question for you. [k] @Holmes The calamities' only target is the British faeries.[sr]So why is that dragon attacking us? [k] @Holmes Why should it be interested in us? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 3] [charaFadein J 0.1 1] @Altria Huh? Uh, I don't really know. I'm still learning the ropes myself, so... [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Grímr the Sage It's because we now have a means of saving Britain. [k] @Grímr the Sage Before, the calamities considered Chaldea to be just another pebble on the road. [k] @Grímr the Sage But now, Altria is back, and we have a real chance of taking down Cernunnos. [k] @Grímr the Sage And the calamities know just as well as we do that the faerie of paradise is the enemy of Britain. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Holmes I see. So before, we were merely passersby, but now that we have a weapon, we're involved. [k] @Holmes That changes matters considerably.[sr]That dragon isn't coming after us. [k] @Holmes It's coming after Altria Caster.[sr]And that means... [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 7] [charaFadein J 0.1 1] [wt 0.7] ?1:...Dammit, Holmes... ?2:...You're really going there, huh, Holmes? ?! [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Holmes Indeed. We can narrow the enemy's focus simply by sending Altria out to the deck. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 28] [charaFadein J 0.1 1] @Altria Huh!? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Holmes If Altria goes out to the deck with her hands up,[sr]that will lure Albion towards her. [k] @Holmes Once it closes in to try to kill her, we'll draw it into close combat. [k] [charaFace D 7] @Holmes I call it “Operation Titanic.”[sr]What do you all think? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaDepth K 3] [charaDepth F 1] [charaDepth A 5] [charaDepth G 2] [charaDepth B 4] [charaFace K 1] [charaFace F 7] [charaFace A 17] [charaFace G 1] [charaFace B 8] [charaFadein A 0.1 1] [charaFadeinFSL F 0.1 -200,0] [charaFadeinFSR G 0.1 200,0] [charaFadeinFSL K 0.1 -400,0] [charaPut M 400,0] [charaFadeinFSR B 0.1 400,0] [wt 1.5] [charaFadeout K 0.1] [charaFadeout F 0.1] [charaFadeout A 0.1] [charaFadeout G 0.1] [charaFadeout B 0.1] [wt 0.1] [charaPut M 1200,1200] [charaTalk J] [charaFace J 28] [charaFadein J 0.1 1] @Altria I can't believe this! What the heck kind of hero is this guy, anyway!? [k] ?1:A great detective. [charaFace J 29] @Altria I don't know what a detective is, but if Proper Human History calls someone like THAT a hero, it deserves to be destroyed! [k] ?2:I understand, but this is our only option. ?! [charaFace J 5] @Altria Look, even if I actually agree to this insane decoy scheme, I won't be able to defend the ship at the same time. [k] @Altria I can either lure Albion in, or I can protect the ship from its Breath attacks. [k] @Altria Doing both just isn't an option. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk A] [charaFace A 18] [charaFadein A 0.1 1] @Goredolf Dammit! Just when I thought we had a viable plan! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut M 1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @[51ffff]Da Vinci[-] [51ffff]Altria knows her limits.[-][sr][51ffff]It's not a matter of willpower or confidence.[-] [k] @[51ffff]Da Vinci[-] [51ffff]If she says she can't do something,[-][sr][51ffff]it's because she really can't do it.[-] [k] [bgmStop BGM_EVENT_24 2.0] @[51ffff]Da Vinci[-] [51ffff]So we'll just have to drop this plan and[line 2][-] [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut M 1200,1200] [se ad166] [seStop ad166 0.4] [charaTalk L] [charaFace L 9] [charaFadein L 0.4 1] [wt 0.4] @Percival No, we don't.[sr]You need a decoy to lure that dragon in, right? [k] [bgm BGM_EVENT_78 0.1] @Percival Then I'll do that while you protect the ship, Altria. [k] ?1:Percival!? ?2:Why aren't you in the infirmary!? ?! [messageOff] [charaFadeout L 0.1] [wt 0.1] [charaTalk C] [charaFace C 12] [charaFadein C 0.4 1] [wt 0.4] @Mash I'm sorry. He insisted on coming to the bridge... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Holmes I appreciate your offer, Percival, but I'm afraid you simply wouldn't work. [k] @Holmes That calamity is after the faerie of paradise.[sr]There is no one else who can take Altria's pla[line 2] [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 18] [charaFadein J 0.1 1] [wt 1.0] [charaFadeout J 0.1] [wt 0.1] [charaTalk L] [charaFace L 11] [charaFadein L 0.1 1] @Percival That's where you're wrong.[sr]I CAN take her place. [k] @Percival This spear is the Spear of Selection[line 2]the same one used by the last faerie of paradise. [k] [charaFace L 7] @Percival I'm an artificial Child of Prophecy, which makes me the perfect person for this job. [k] [messageOff] [wt 1.0] [bgmStop BGM_EVENT_78 2.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]