$03-00-12-22-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098242700 1 Moriarty] [charaSet B 8001410 1 Mash] [charaSet C 1098235000 1 Kadoc] [charaSet D 1098210900 1 "Count Peperon"] [charaSet E 1098123210 1 Goredolf] [charaSet F 1098124500 1 "Da Vinci"] [charaSet G 4037000 1 Nemo] [charaSet H 1098123000 1 Meunière] [charaSet I 1098158200 1 Sion] [charaSet J 1098124010 1 "Akuta Hinako"] [sceneSet O 10000 1] [charaScale O 1.01] [sceneSet P 10000 1] [charaScale P 1.01] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [imageSet M cut343_bird02 1] [imageSet N cut343_bird04 1] [imageSet Q cut343_bird05 1] [charaPut T 2000,2500] [charaEffect T bit_sepia01_fade_fs] [scene 107600] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 7] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_92 0.1] @Moriarty So, who's going to hold the reins for the golem carr[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaDepth B 4] [charaDepth C 6] [charaFace B 0] [charaFace C 0] [charaFadeinFSR B 0.1 2] [charaFadeinFSL C 0.1 0] @All Three (Pointing) [k] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Moriarty Ah, yes. I suppose it must be me, since I'm the only one who knows the way. [k] [charaFace A 1] @Moriarty Very well then, let's get going! Minerva, would you patrol ahead of and around us, just to be safe? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth M 1] [charaDepth N 2] [charaFace M 0] [charaFadein M 0.1 0,-60] [wt 0.5] [se ad536] [charaFadein N 0.2 0,-60] [wt 0.1] [charaFadeout M 0.1] [wt 0.2] [charaMove N 0,40 0.7] [charaFadeout N 0.7] [wt 2.1] [fadeout black 1.0] [bgm BGM_EVENT_92 1.0 0.5] [wait fade] [charaTalk on] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [shake 0.04 1 1 0] [charaFadein O 0.1 -1100,0] [charaFadein P 0.1 1100,0] [wt 1.5] [bgm BGM_EVENT_92 1.0 1.0] [seVolume ad995 1.0 0.1] [seVolume ad646 1.0 0.2] [fadein black 1.0] [wait fade] [wt 2.0] [seVolume ad995 3.0 0.0] [seVolume ad646 3.0 0.0] [shakeStop] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Mash ...[sr]... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Kadoc ...[sr]... [k] ?1:Whoa, I just realized something! ?! [charaFace C 6] @Kadoc Wh-where'd that come from, [%1]?[sr]Give me a little heads-up before you shout next time. [k] ?1:Oh, sorry. I remembered something Pepe said. ?! [messageOff] [cueSe SE_22 22_ad1178] [seVolume 22_ad1178 0 0.6] [wt 0.1] [fadeout white 0.4] [bgm BGM_EVENT_92 0.6 0.5] [seStop ad646 0.6] [seStop ad995 0.6] [wait fade] [charaFadeout C 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [scene 21413] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] [charaPut T 1] [wt 0.7] [fadein white 0.4] [wait fade] [wt 0.4] ?1:Couldn't help but notice there was no Team A in that lineup. ?! [messageOff] [charaFace D 3] [wt 1.0] [charaFace D 1] @Count Peperon You're right! We'll have to remedy that someday! [k] @Count Peperon Once you're a real Master in the true sense of the word, you, me, and Kadoc can all be Team A together! I can't wait! [k] [messageOff] [fadeout white 0.4] [wait fade] [charaFadeout D 0.1] [charaPut T 2000,2500] [scene 107600] [charaFadein O 0.1 -1100,0] [charaFadein P 0.1 1100,0] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [wt 0.7] [bgm BGM_EVENT_92 0.6 1.0] [seVolume ad995 0.6 0.1] [seVolume ad646 0.6 0.2] [fadein white 0.4] [wait fade] [wt 0.2] [seVolume ad995 10.0 0.0] [seVolume ad646 10.0 0.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash I had no idea he said that... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Kadoc Forget it. You've still got a long way to go before you can even think about calling yourself part of Team A,[sr][%1]. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Mash B-but if we pass up this chance now, we may never get another one! [k] [charaFace B 11] @Mash Personally, I'm all for calling ourselves Team A... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Kadoc A compromise then. We'll be Team A Minus. [k] ?1:Makes me feel like I'm back in school! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash I can totally see that. [k] [charaFace B 7] @Mash But I don't really like the negative connotations of “minus,” so is there anything else we could go with? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc A tilde. [k] ?1:That'll work. ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Mash I guess... [k] [bgmStop BGM_EVENT_92 1.0] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc So hey, by the way. [k] @Kadoc I didn't know him that long, so this isn't hitting me too hard... [k] @Kadoc ...but what about you guys? [k] ?1:Are you talking about Holmes? ?! [charaFace C 5] @Kadoc Obviously. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut S 1] [charaEffect S bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Goredolf Did you have to bring that up, Kadoc? It's bad for morale. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc Sorry. I just thought, if I was gonna say something, it oughta be now. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Mash Well... Of course I miss him. [k] [charaFace B 8] @Mash I wish we could have saved him, but... [k] [charaFace B 0] @Mash ...if I'm being honest, I'm just in shock. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Kadoc You think he's still alive or something? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Mash No... [k] @Mash They confirmed a Spirit Origin signal disappeared shortly after I Rayshifted. [k] @Mash We know for a fact that it had to be his. [k] [charaFace B 13] @Mash That said, this IS Sherlock Holmes we're talking about. [k] [bgm BGM_EVENT_116 0.1] @Mash It still wouldn't surprise me at all... [k] @Mash ...if he were to just come back as though nothing had happened. [k] [charaFace B 1] @Mash That IS what happened after he went over the Reichenbach Falls the first time! [k] ?1:Hey, yeah! That's true! ?2:I heard Conan Doyle wasn't too happy about that, though! ?! [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] [wt 1.2] [charaFace C 1] @Kadoc ...Gotcha. So that's how you guys feel, huh? Guess that's the difference in knowing someone a long time. [k] [messageOff] [fadeout black 0.8] [bgm BGM_EVENT_116 0.8 0.5] [seStop ad646 0.8] [seStop ad995 0.8] [wait fade] [charaFadeout C 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [shakeStop] [charaSet E 1098123200 1 Goredolf] [scene 132900] [wt 0.8] [bgm BGM_EVENT_116 0.8 1.0] [fadein black 0.8] [wait fade] [charaTalk E] [charaFace E 11] [charaFadein E 0.1 1] @Goredolf Indeed. Well said, Mash[line 2]simultaneously a member of Chaldea's old guard and one of its newest researchers. [k] [charaFace E 1] @Goredolf “Knowing that handsome devil, he'll come waltzing back as though nothing had happened.” Indeed... I couldn't agree more. [k] [charaFace E 0] @Goredolf I have no proof of that, of course, but it's what I believe, too. “After all…” [k] [messageOff] [wt 1.0] [charaFace E 4] @Goredolf ...What do you think, Technical Advisor? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 26] [charaFadein F 0.1 1] @Da Vinci Here, I've got this. “After all, there are still mysteries yet to be solved!” [k] [charaFace F 1] @Da Vinci Right? We still don't fully understand who or what the Foreign God really is, how Earth got reset like this, or what role the Trees of Emptiness play. [k] [charaFace F 0] @Da Vinci And there's no way any self-respecting great detective would leave until all those questions have been answered. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Goredolf Exactly! I couldn't agree more! [k] @Goredolf We'll need to keep gathering information before he shows up with that knowing smile of his! [k] [messageOff] [charaFadeout E 0.2] [wt 0.2] [charaTalk off] [charaDepth F 2] [charaDepth G 3] [charaDepth I 4] [charaDepth H 5] [charaFace F 1] [charaFace I 1] [charaFace G 1] [charaFace H 1] [charaFadeinFSSideR F 0.2 380,0] [charaFadeinFSSideL I 0.2 -380,0] [charaFadeinFSR G 0.2 120,0] [charaFadeinFSL H 0.2 -120,0] [wt 1.8] [fadeout black 1.5] [bgmStop BGM_EVENT_116 1.5] [wait fade] [charaFadeout F 0.1] [charaFadeout I 0.1] [charaFadeout H 0.1] [charaFadeout G 0.1] [charaSet E 1098123210 1 Goredolf] [charaSet F 1098124510 1 "Da Vinci"] [scene 107804] [wt 1.0] [fadein black 1.5] [wait fade] [se bac333] [wt 3.0] [bgm BGM_EVENT_25 0.1] [charaTalk on] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash That sounded like a wolf's howl. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Kadoc Don't worry. I already put up a beast ward. It should keep us safe for the night. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.5] ?1:You can change into your spirit form, Moriarty. ?! [charaFace A 6] @Moriarty Don't mind if I do, then. Thank you. [k] [messageOff] [wt 0.1] [charaSpecialEffect A erasure 1 1.5] [se ad595] [wait charaSpecialEffect A] [wt 0.5] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_25 1.0 0.5] [wait wipe] [se ade24] [seVolume ade24 0 0] [wt 1.0] [bgm BGM_EVENT_25 1.0 1.0] [seVolume ade24 1.0 0.4] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 1.0] [charaTalk Q] [charaFace Q 0] [charaFadein Q 0.4 0,-60] [wt 1.5] [charaFadeout Q 0.4] [wt 0.5] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 0.4] ?1:How's Minerva doing? ?! [seStop ade24 1.5] [charaFace C 4] @Kadoc Not good. [k] @Kadoc She was originally built with Olympian technology, you know. [k] @Kadoc This is the best she can do in this Singularity's time period and technology level. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk Q] [charaFace Q 0] [charaFadein Q 0.1 0,-60] [wt 0.8] ?1:Good work, Minerva. You can rest now. ?! [charaFadeout Q 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Camping out like this is a really nice change of pace... [k] [charaFace B 12] @Mash ...but I wish Pepe could be here, too. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc Yeah, that'd be nice. [k] @Kadoc There aren't many mages as good as reading a room as him, that's for sure. [k] @Kadoc He always knew what to say to keep things from getting awkward. [k] [charaFace C 4] @Kadoc Even Akuta would cave when he asked her for stuff. [k] [charaFace C 7] @Kadoc ...I still can't believe she was actually Yu Mei-ren. [k] ?1:Was it that surprising? ?! [charaFace C 8] @Kadoc It sure as hell was. [k] @Kadoc It was like finding out your roommate was an alien. [k] [messageOff] [cueSe SE_22 22_ad1178] [seVolume 22_ad1178 0 0.6] [wt 0.1] [fadeout white 0.4] [bgm BGM_EVENT_25 0.6 0.5] [wait fade] [charaFadeout C 0.1] [scene 105500] [charaPut T 1] [charaTalk J] [charaFace J 7] [charaFadein J 0.1 1] [wt 0.7] [fadein white 0.4] [wait fade] [wt 0.2] @Akuta Hinako What? [k] [messageOff] [fadeout white 0.4] [wait fade] [charaFadeout J 0.1] [charaPut T 2000,2500] [scene 107804] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] [wt 0.7] [bgm BGM_EVENT_25 0.6 1.0] [fadein white 0.4] [wait fade] [wt 0.2] @Kadoc I feel like such an idiot for ever thinking she was just a quiet, mysterious mage. [k] @Kadoc I still have no idea how she joined the team in the first place. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash According to Koyanskaya, Director Marisbury personally recruited her. [k] @Mash He probably brought her in as a way of mitigating the risks of Rayshift-related existence verification. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc I see. [k] @Kadoc Well, I did have a feeling Akuta and the old director made some kind of backroom deal. [k] @Kadoc So I guess I wasn't wrong about that, at least. [k] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_25 1.5] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Come to think of it...there's something I've been wanting to ask you, Kadoc. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Kadoc Hm? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash What did you think of Kirschtaria's plan? [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_116 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc You mean to turn all of humankind into gods? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash Yes. [k] @Mash It was such a hugely ambitious plan, like a pipe dream. I was curious how much you knew about it. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Kadoc About as much as [&Mr.:Ms.] Space Cadet here.[sr]That is, not a damn thing. [k] ?1:Hey! ?! [charaFace C 0] @Kadoc If everything had gone as he'd planned, we'd probably be enjoying our godhood right now. [k] @Kadoc I definitely wouldn't have had any reason to stop him. [k] [charaFace C 5] @Kadoc I don't think it was a ridiculous idea, but...it was definitely surprising. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Surprising? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Kadoc Most mages are pretty much defined by their self-interest. [k] @Kadoc Even high-minded ideals like saving all of humankind eventually get poisoned to the point where they lose sight of tomorrow, let alone the far future. [k] [charaFace C 0] @Kadoc If Proper Human History had kept going, Kirschtaria would probably either have gained a new department... [k] @Kadoc ...or inherited a Lord's seat. [k] @Kadoc Either one of those accomplishments would usually be more glory than most mages could ever dream of. [k] [charaFace C 7] @Kadoc Instead, he came up with and tried to carry out a plan that couldn't have been more different. [k] @Kadoc All his hard work. All his accomplishments. The glory he won. His incredibly privileged position. [k] [charaFace C 5] @Kadoc He was willing to give them all up 'cause they didn't matter. He wanted to stand hand-in-hand with the rest of humankind. [k] @Kadoc His skills as a mage were incredible, but personally, I still can't believe he had such incredible strength of mind. [k] [charaFace C 0] @Kadoc ...I never noticed it when he was alive, though. I just thought of him as the leader we all needed. [k] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_116 1.5] [charaPut S 1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Goredolf Excuse me, Kadoc. I'm sorry to interrupt... [k] [charaFace E 10] @Goredolf ...but I want to ask you about Daybit, the Crypter waiting for us in the Seventh Lostbelt. [k] @Goredolf What's your impression of him? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 2000,2500] [bgm BGM_EVENT_25 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc Honestly? [k] @Kadoc I still have no idea what to make of him. [k] [charaFace C 4] @Kadoc Sometimes he seemed like he was lost in endless darkness, and sometimes, he seemed like he shone brighter than anyone else in the room. [k] @Kadoc Other times, I'd think I was getting through to him about something, only to find he didn't even seem to understand the words I was saying. [k] @Kadoc And yet, he was always really good at communicating. Like, alarmingly so. [k] [charaFace C 7] @Kadoc In that sense, he's a lot like Holmes. [k] @Kadoc Sometimes, he'd just chime in out of nowhere with the answer to the question you were trying to solve. [k] [charaFace C 0] @Kadoc I guess...it felt like he was seeing things in a whole other dimension from the rest of us. [k] @Kadoc He's the kind of guy who's both totally disjointed and completely consistent. That's Daybit Sem Void. [k] [charaFace C 5] @Kadoc And that's about all I can say about him. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut S 1] [charaTalk E] [charaFace E 16] [charaFadein E 0.1 1] @Goredolf Well that's no help at all! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Kadoc Well, excuse the hell out of me! [k] [messageOff] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_25 1.0 0.5] [wait wipe] [charaFadeout C 0.1] [wt 1.0] [bgm BGM_EVENT_25 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.2] ?1:(Maybe I should ask him about Ophelia, too.) ?2:Okay, we should probably turn in for the night. [branch select02] ?! [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc What's up, [%1]? [k] [charaFace C 7] @Kadoc Ophelia?[sr]...Ophelia, huh? [k] @Kadoc Well, unlike Daybit, who didn't change at all, Ophelia changed a lot. [k] [charaFace C 4] @Kadoc I don't think it was a bad change, though. Actually, it seemed to surprise her more than anyone. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Really? You think so? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Kadoc Hey, back before the explosion, we all would've been just as surprised to see you being such a chatterbox, Mash. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Mash I-I see.[sr]...I suppose you have a point. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Kadoc Ophelia was[line 2] [k] @Kadoc ...[sr]... [k] [charaFace C 0] @Kadoc Nah, never mind. [k] @Kadoc It's not my place to talk about why she changed at this point. [k] [charaFace C 2] @Kadoc So I'm exercising my right to remain silent. You're not getting anything out of me, even if you turn my collar on. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut S 1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Da Vinci Oh, don't worry about that. I shut your collar down a good while ago. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Kadoc ...You sure you should be telling me that? [k] [charaFace C 4] @Kadoc Ah well, at least I can relax a little more then. [k] @Kadoc Having to worry about someone setting it off at any moment was unnerving to say the least. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ade24] [seVolume ade24 0 0] [seVolume ade24 1.0 1.0] [wt 2.0] [seStop ade24 1.5] ?1:Okay, we should probably turn in for the night. ?! [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Yes, I suppose we should. Especially since we have an early morning. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc Got it. I'll leave the fire burning. [k] [branch select_end] [label select02] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Yes, I suppose we should, especially since we have an early morning. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc Got it. I'll leave the fire burning. [k] [branch select_end] [label select_end] ?1:Good night. ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Mash Good night, Senpai. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_25 2.0] [wait fade] [charaFadeout B 0.1] [se ade24] [seVolume ade24 0 0] [wt 2.0] [seVolume ade24 1.5 0.4] [fadein black 1.5] [wait fade] [wt 1.0] [seStop ade24 2.5] [charaTalk depthOff] [charaDepth B 4] [charaDepth C 6] [charaTalk B] [charaFace B 0] [charaFace C 0] [charaFadeinFSR B 0.1 2] [charaFadeinFSL C 0.1 0] @Mash ...[sr]... [k] @Kadoc ...[sr]... [k] ?1:So hey, on a different subject[line 2] ?! [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaPut S 1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Goredolf G[messageShake 0.05 4 3 0.4]o to sleep already! [k] [messageOff] [wt 1.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]