$03-00-13-05-4-0 [soundStopAll] [enableFullScreen] [charaSet A 1098252900 1 Tepeu] [charaScale A 1.2] [charaSet B 1098254800 1 "Nemo Marine"] [charaSet C 98001000 1 Mash] [charaSet D 1098255200 1 Habetrot] [charaSet E 1098252500 1 "Ocelotl 1"] [charaSet F 1098252510 1 "Ocelotl 2"] [charaSet G 1098252540 1 "Ocelotl 3"] [sceneSet H 169700 1] [charaScale H 1.2] [scene 169700] [charaFadein H 0.1 130,-300] [charaTalk depthOff] [charaDepth H 1] [charaDepth A 2] [charaDepth B 3] [wipeout rightToLeft 0.1 1.0] [wait wipe] [fadein black 0.4] [wait fade] [se ad95] [seVolume ad95 0 0] [se ad60] [seVolume ad60 0 0] [seVolume ad95 1.0 1.0] [seVolume ad60 1.0 1.0] [charaMove H 0,-300 2.0] [wipein leftToRight 1.0 1.0] [wt 1.0] [seStop ad95 1.2] [seStop ad60 1.2] [charaTalk off] [charaFace A 0] [charaFace B 0] [charaFadeinFSR A 0.4 365,100] [charaFadeinFSL B 0.4 -191,-100] [charaMoveFSR A 300,100 1.0] [charaMoveFSL B -256,-100 1.0] [wt 1.2] [bgm BGM_EVENT_77 0.1] [charaTalk on] [charaTalk B] @Nemo Marine Oh hey, welcome back, [%1] and Mash![sr]How'd it go? Did your plan work? [k] [messageOff] [charaFadeout H 0.5] [charaFadeout A 0.5] [charaFadeout B 0.5] [wt 0.7] [charaScale A 1.0] [charaTalk depthOn] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Mash Yes, we were able to join Death Rolling, like we hoped. [k] @Mash The whole team is training hard to be the best team in Chichén Itzá. [k] [charaFadeout C 0.1] [wt 0.1] [charaSet A 1098252940 1 Tepeu] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Tepeu I'm glad to hear that. I do hope you'll take good care of the Deinonychus Brothers 11. [k] @Tepeu U-O and Rasputin have not yet returned. Hopefully their day is proving no less fruitful than yours. [k] [charaFaceFade A 2 0.2] @Tepeu Though of course, it won't be a problem for us either way, since the team Marine and I picked, the South American Nautilus, is poised for a clean sweep. [k] ?1:Yeah, about that... You do know the entry requirement, right? ?2:You ARE aware of the ritual's entry requirement, aren't you? ?! [charaFaceFade A 0 0.2] @Tepeu Entry requirement? What could you need besides...a...team... [k] [charaFaceFade A 4 0.2] @Tepeu Drat, I just remembered. Each teammate needs their own ball, don't they? How did I forget that... [k] @Tepeu We should go get the materials we need right away. Would you all mind helping with that? [k] @Tepeu Oh, Marine, you can best help by staying here and coaching the team. The forest is rather dangerous, you see. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Nemo Marine Are you sure? Hm... I guess the team does need a coach. Okay, guess I'd better get going. [k] [messageOff] [se ad95] [charaFadeout B 0.4] [wt 0.5] [seStop ad95 1.5] [wt 2.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.5] ?1:Are you sure about this, Tepeu? @Tepeu What do you mean? Don't you think he's much better suited for coaching than a forest expedition? [k] ?2:(He definitely looked sad about being left out...) ?! @Tepeu The sticky trees grow in the western woods. One tree should be enough to make xokta balls for everyone. [k] @Tepeu The problem is, there are a lot of carnivorous insects around there, and there have been reports of ocelomeh, too. We'll need to be very careful. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaSet A 1098252900 1 Tepeu] [charaSet C 1098231510 1 Mash] [charaFadeout A 0.1] [scene 169100] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_SENGOKU_1 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Tepeu Yes, this area should do nicely. I'm certain we can find a good sticky tree somewhere around here. [k] @Tepeu Would you mind keeping a lookout while I search for the best tree? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Mash Are those...rubber trees? They seem bigger than the ones we're familiar with. [k] ?1:Rubber trees? Aren't those[line 2] [charaFace C 13] @Mash Yes. They're the trees used to make natural rubber; their sap is called latex. [k] ?2:Those're the trees latex comes from, right? ?! [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_SENGOKU_1 1.0] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Habetrot Hey, Mash? [%1]? Sorry to interrupt,[sr]but it looks like we've already got company. [k] @Habetrot That's not the sound of mindless deinos. That's iron rattling...which means ocelomeh! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_BATTLE_107 0.1] [se ad769] [seVolume ad769 0 0] [seVolume ad769 1.0 1.0] [wt 1.0] [charaTalk off] [charaTalk depthOff] [charaDepth E 1] [charaDepth F 2] [charaDepth G 3] [charaFace E 0] [charaFace F 0] [charaFace G 0] [charaFadein G 0.4 1] [wt 0.2] [charaFadeinFSL E 0.4 -320,0] [wt 0.2] [seStop ad769 0.5] [charaFadeinFSR F 0.4 320,0] [wt 1.5] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] [se ad15] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] [wt 0.6] [cueSe SE_21 21_adm82] [seVolume 21_adm82 0 0.5] [se ad879] [seVolume ad879 0 0.8] [fadeout white 0.5] [wait fade] [charaCrossFade C 8001500 7 0.4] [wait charaCrossFade C] [fadein white 0.5] [wait fade] [wt 0.5] [se bac170] @Mash I see the ocelomeh! They're armed! Preparing for battle, Master! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_BATTLE_107 0.4] [wait fade] [soundStopAll] [end]