$03-00-13-07-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098182210 1 "Nemo Engineer"] [charaSet B 1098257300 1 "Da Vinci"] [charaSet C 1098182000 1 "Nemo Nurse"] [charaSet D 1098255100 1 Goredolf] [charaSet E 1098239320 1 Kadoc] [charaSet F 1098182100 1 "Nemo Professor"] [charaSet G 1098123000 1 Meunière] [charaSet H 1098257400 1 Sion] [charaSet I 1098182300 1 "Nemo Baker"] [charaSet J 1098255300 1 Nitocris] [charaSet K 1098259200 1 ???] [charaSet L 1098252540 1 "Ocelotl 1"] [charaSet M 1098252540 1 "Ocelotl 2"] [charaSet N 1098252540 1 "Ocelotl 3"] [charaSet O 1098252540 1 "Ocelotl 4"] [charaSet P 1098252540 1 "Ocelotl 5"] [charaSet Q 1098252540 1 "Ocelotl 6"] [charaSet R 1098253900 1 "Youth Called Izcalli"] [imageSet S back10000 1 1] [charaScale S 1.3] [charaSet T 1098123020 1 "Meunière (Bloody)"] [sceneSet U 170000 1] [sceneSet V 170000 1] [charaSet W 98115000 1 "Effect Dummy 1"] [charaSet X 1098259200 1 "??? (Effects)"] [scene 10000] [fadein black 1.0] [wait fade] @ [align center]Four Days Earlier[align] [k] [messageOff] [fadeout black 0.5] [wait fade] [scene 170000] [charaTalk depthOff] [charaDepth V 1] [charaDepth A 2] [charaDepth B 2] [charaDepth C 2] [charaDepth D 2] [charaDepth E 2] [charaDepth F 2] [charaDepth G 2] [charaDepth H 2] [charaDepth I 2] [charaDepth J 2] [charaDepth K 2] [charaDepth L 2] [charaDepth M 2] [charaDepth N 2] [charaDepth O 2] [charaDepth P 2] [charaDepth Q 2] [charaDepth R 2] [charaDepth T 2] [charaDepth U 3] [charaScale V 1.05] [charaFadein V 0.1 -25,-210] [charaScale U 1.4] [charaFadein U 0.1 -210,-380] [wt 1.0] [charaMove U 160,-380 10.0] [se ad632] [seVolume ad632 0 0] [seVolume ad632 1.5 0.2] [fadein black 1.5] [wait fade] [wt 4.0] [seStop ad632 2.0] [charaFadeout U 1.2] [wt 1.6] [charaPut W 1] [charaEffect W bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.3] [bgm BGM_EVENT_70 0.1] @Nemo Engineer I sealed off the entire engine compartment! There's currently no danger of an explosion or a chain reaction! [k] @Nemo Engineer Just so you know, I'm keeping four Marines here to help! You should come too when you get a chance, Da Vinci! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut W 2000,2500] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Da Vinci Thanks, Engineer! Keep checking on things in the meantime! [k] @Da Vinci Nurse, did you check for casualties? Is anyone seriously injured? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Nemo Nurse Don't worry. Thanks to the director's quick orders, everyone's fine. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Goredolf You see? This is exactly why seat belts take top priority! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Nemo Nurse I'm also picking up [%1]'s vital signs.[sr]Looks like [&he:she] fell out of a damaged corridor[sr]while we were airborne... [k] @Nemo Nurse ...and I'm picking up Mash. Looks like she went to[sr][%1]'s rescue. [k] [charaFace C 1] @Nemo Nurse They're both a ways off from us, but they're healthy at least. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 17] [charaFadein D 0.1 1] [wt 1.2] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Da Vinci Phew. What a relief. [k] @Da Vinci If you can tell they're okay, that means transmissions work in this Lostbelt, which is great. [k] @Da Vinci Now we can put together a rescue team and rendezvous in no ti[line 2] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Kadoc Not so fast! The computer room doesn't have nearly enough power for that! The Triton Engines are all shut down, and our reserve power is almost drained, too! [k] @Kadoc We can only contact Mash's Ortinax for another six minutes! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 15] [charaFadein D 0.1 1] @Goredolf What!? So you're saying that in six minutes, we'll be stuck here without electricity!? [k] @Goredolf And in the middle of this lost worldish jungle!? How did this happen!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Nemo Professor Yes, I agree with Kadoc. Just because we survived our crash doesn't mean we're out of the woods yet. [k] @Nemo Professor Never mind the comms. Soon, we won't have enough power for defensive barriers, either. If any hostile creatures find us, we'll be in real trouble. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Goredolf C-come now, surely we can deal with a little danger! Remember, we still have Nitocris and Kadoc on our side! [k] @Goredolf You hear that, Zemlupus? I'm granting special authorization for you to use your Master abilities! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Kadoc That's fine with me, but when are we getting power back? The best Nitocris and I can do on our own is guard the ship. [k] [charaFace E 1] @Kadoc For that matter, where's Captain? [k] @Kadoc I see a number of the Nemo Series around here, but I don't see Captain Nemo himself. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaFace C 4] [charaFace F 4] [charaFadeinFSL C 0.1 0] [charaFadeinFSR F 0.1 2] @Nemo Nurse & Nemo Professor ... [k] [charaFadeout C 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaTalk B] [charaFace B 23] [charaFadein B 0.1 1] @Da Vinci Guys? What's wrong? Did something happen to Nemo? [k] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_70 1.5] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Meunière Hey! Somebody give me a hand! Something's wrong with the Captain! [k] @Meunière He's not moving! He's gone all rigid, like some kind of statue! [k] @Meunière But he's also dripping with sweat! He's in pain, I can tell! [k] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Goredolf What!? But, Captain was fine the last time I saw him in the Command Room! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 9] [charaFadein H 0.1 1] @Sion Do not worry. He is protecting himself by voluntarily entering a catatonic state. [k] @Sion His Spirit Origin is severely damaged, but he is in no danger of disappearing anytime soon. [k] @Sion After he completely synchronized with the ship to stop it from coming apart in midair... [k] @Sion ...he shifted his primary focus to maintaining his Spirit Origin. [k] @Sion Though it might sound like putting the cart before the horse, as long as Nemo's Spirit Origin remains intact, the Storm Border will as well. [k] @Sion It is a desperate, last-ditch measure, but it was his choice. His decision is what allowed the Border to make such a miraculous crash-landing. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 17] [charaFadein D 0.1 1] @Goredolf O-oh, yes, that's sympathetic magic magecraft theory, where an effect resembles its cause, or “like produces like.” [k] [charaFace D 4] @Goredolf So then, when the Storm Border was about to be damaged... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 9] [charaFadein H 0.1 1] @Sion Yes. He took that damage himself instead. That damage is still ongoing. [k] @Sion Under most circumstances, his Spirit Origin would have shattered when he synced up to the Border... [k] @Sion ...but he was absolutely determined not to let that happen until the Border had landed safely. [k] @Sion So he froze himself to maintain the Border's integrity. [k] @Sion He remains frozen because he is no longer conscious. [k] @Sion And he is still experiencing the damage to the Border, even though he is not currently aware of it. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk B] [charaFace B 23] [charaFadein B 0.1 1] @Da Vinci ... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 3] [charaFadein G 0.1 1] @Meunière Are you kidding me? That's just...just... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Kadoc ... [k] [charaFace E 1] @Kadoc Sion. You said Nemo's still synced up with the Storm Border, right? [k] @Kadoc Then he should heal and regain consciousness once we've made repairs. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk H] [charaFace H 9] [charaFadein H 0.1 1] @Sion Captain's Spirit Origin has shattered. [k] @Sion The only reason it still exists, in form if not substance, is because he froze himself right before it fell apart. [k] @Sion Even were you to piece together the body of a human who had been blown to bits in an explosion, they would still be dead. [k] @Sion It is no different for a Heroic Spirit. [k] @Sion So no, repairing the Border will not heal the wounds his soul sustained. [k] [charaFace H 18] @Sion Which means[line 2][bgmStop BGM_EVENT_81 2.0] [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaTalk off] [charaDepth D 3] [charaDepth B 2] [charaFace D 8] [charaFace B 35] [charaFadeinFSL D 0.1 0] [charaFadeinFSR B 0.1 2] [wt 1.5] [charaFadeout D 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk on] [charaTalk I] [charaFace I 3] [charaFadein I 0.1 1] @Nemo Baker Come on, everyone, cheer up! It's going to be okay! [k] [bgm BGM_EVENT_116 0.1] @Nemo Baker Captain will always come back, no matter how injured he gets! That's why he's our indomitable captain! [k] @Nemo Baker Once we repair the Storm Border, he'll wake right up and put his cap back on! [k] @Nemo Baker Besides, we're still in the middle of our journey! And I still have some secret parfaits I haven't served yet! [k] [charaFace I 0] @Nemo Baker So let's just do everything we can right now, okay? [k] @Nemo Baker The more we slack off here, the more Captain's going to chew us out later. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 3] [charaFadein G 0.1 1] @Meunière Baker... [k] @Meunière ...Yeah. You're right. Captain's made of way sterner stuff than most people. [k] [charaFace G 1] @Meunière So let's focus on fixing the Border ASAP! I mean, if you think about it, it's not that big a deal! [k] @Meunière It's not like [%1] and Mash are the only reckless ones here. [k] @Meunière We're all crazy reckless sometimes! That's part of what makes us Chaldea! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] [wt 1.4] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Meunière Oh, but first, we've gotta contact[sr][%1] and Mash! [k] @Meunière How much time do we have left!? About a minute!? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Da Vinci I already had Sion contact them. I figured telling them about our current situation would just make them panic. [k] @Da Vinci So I asked her to tell them that our comms equipment is malfunctioning, and we won't be able to communicate until we fix it. [k] @Da Vinci But as long as we tell them where we are, I'm sure they'll come find us in no time. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Goredolf ...Heh. Didn't realize you'd grown up so much, Meunière. [k] [charaFace D 2] @Goredolf All right, now that's decided, we need to focus on surviving! [k] @Goredolf First order of business: I need a damage assessment! Once that's done, we'll begin procuring the materials we need to make repairs! [k] @Goredolf Let's start by looking for a water source! Buckle up, everyone! We've got a lot of work ahead of us! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 7] [charaFadein J 0.1 1] @Nitocris Um... May I say something? [k] @Nitocris I've been doing my best to gauge the atmosphere and see how things unfold. [k] [charaFace J 6] @Nitocris ...So, you're going to mummify Nemo and then bring him back to life? Is that it? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Kadoc G[messageShake 0.05 4 3 0.3]eez, that's a horrifying thought![sr]Why would we want to bring him back as a mummy!? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] [wt 1.2] [charaFadeout J 0.1] [wt 0.15] [charaTalk off] [charaDepth B 3] [charaDepth H 2] [charaDepth D 4] [charaDepth G 5] [charaFace D 1] [charaFace B 5] [charaFace H 7] [charaFace G 1] [charaFadeinFSSideR D 0.1 400,0] [charaFadeinFSL B 0.1 -150,0] [charaFadeinFSSideL H 0.1 -400,0] [charaFadeinFSR G 0.1 150,0] [wt 1.6] [charaFadeout D 0.1] [charaFadeout B 0.1] [charaFadeout H 0.1] [charaFadeout G 0.1] [wt 0.15] [charaDepth C 2] [charaDepth F 2] [charaDepth I 2] [charaFace C 1] [charaFace F 1] [charaFace I 3] [charaFadein C 0.1 1] [charaFadeinFSL F 0.1 -300,0] [charaFadeinFSR I 0.1 300,0] [wt 1.45] [bgmStop BGM_EVENT_116 1.0] [charaFadeout C 0.1] [charaFadeout F 0.1] [charaFadeout I 0.1] [wt 0.6] [se ad984] [wt 0.2] [subCameraOn 1] [charaLayer U sub #A] [charaLayer K sub #A] [subCameraFilter #A maskEdge cut359_mask06 3 0,0,0,255 0] [subRenderDepth #A 1] [charaScale U 1.4] [charaScale K 1.4] [charaDepth K 4] [charaDepth U 3] [charaFadein U 0.1 0,0] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 0,345] [wt 0.3] [subRenderFadein #A 0.4 0,-300] [wt 0.9] @??? A ship falling out of the sky, huh? I'll be damned. I guess that kind of crazy stuff is normal in a Lostbelt. [k] [messageOff] [subRenderFadeout #A 0.1] [wt 0.15] [charaTalk off] [charaDepth B 3] [charaDepth D 4] [charaDepth H 2] [charaFace D 11] [charaFace B 8] [charaFace H 9] [charaFadeinFSR D 0.1 300,0] [charaFadein B 0.1 1] [charaFadeinFSL H 0.1 -300,0] [wt 0.4] [charaFadeout K 0.1] [charaFadeout U 0.1] [wt 0.2] [subCameraOff] [charaLayer U normal] [charaLayer K normal] [charaScale U 1.0] [charaScale K 1.0] [wt 0.8] [charaFadeout D 0.1] [charaFadeout B 0.1] [charaFadeout H 0.1] [wt 0.1] [charaFace C 3] [charaFace F 3] [charaFace I 6] [charaFadein C 0.1 1] [charaFadeinFSL F 0.1 -300,0] [charaFadeinFSR I 0.1 300,0] [wt 1.4] [charaFadeout C 0.1] [charaFadeout F 0.1] [charaFadeout I 0.1] [wt 0.1] [charaDepth J 2] [charaDepth E 4] [charaDepth G 3] [charaFace J 9] [charaFace E 3] [charaFace G 2] [charaFadein J 0.1 1] [charaFadeinFSL E 0.1 -300,0] [charaFadeinFSR G 0.1 300,0] [wt 1.4] [charaFadeout J 0.1] [charaFadeout E 0.1] [charaFadeout G 0.1] [wt 0.2] [charaTalk off] [charaDepth K 2] [charaDepth U 3] [charaDepth X 4] [charaScale U 1.4] [charaFadein U 1.0 0,-270] [wt 1.3] [se ad987] [wt 0.3] [seStop ad987 0.2] [wt 0.85] [se ad984] [wt 0.2] [seStop ad987 0.2] [wt 0.15] [charaScale X 1.3] [charaFace X 0] [charaFadein X 0.5 0,155] [wt 1.4] [charaFace K 0] [charaFadein K 0.5 1] [charaMove X 0,-5 1.6] [charaMove U 0,-370 1.6] [wt 2.6] [charaFadeout U 0.8] [charaFadeout X 0.8] [wt 1.7] [bgm BGM_MAP_36 0.1] [charaTalk on] @??? Man, this thing's huge. Gotta be at least as big as that Noah guy's ark. Though a ship like that would never have crashed. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Meunière Hold up. Not another step closer. Who are you? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk K] [charaFace K 8] [charaFadein K 0.1 1] @??? What, can't you tell? I'm the local arms dealer. [k] @K:Arms Dealer Anyone would take an interest in something like this falling from the sky. All the more so if it's a weapon. [k] @K:Arms Dealer All that aside... [k] [charaFaceFade K 1 0.2] @K:Arms Dealer This was definitely worth the trip. How much do you want for it? Name your price. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Meunière Sorry, but this ship's not for sale. Now go away, and leave us alone. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk K] [charaFace K 3] [charaFadein K 0.1 1] @Arms Dealer Yeah? Even better. [k] [messageOff] [charaFadeout K 0.1] [se ade65] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [bgmStop BGM_MAP_36 0.5] [wt 0.4] [charaTalk G] [charaFace G 10] [charaFadein G 0.1 1] [charaShake G 0.02 3 4 0.6] [wt 1.0] [fowardEffect bit_talk_35] [wt 0.05] [se ad240] [wt 1.8] [charaFadeout G 0.1] [wt 0.1] [fowardEffectDestroy bit_talk_35] [bgm BGM_EVENT_72 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Arms Dealer If it's not for sale, then I'll just take it from you. It landed in my territory anyway. [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk off] [charaDepth G 4] [charaDepth T 5] [se ad240] [seVolume ad240 0 0.2] [charaFace G 10] [charaFadein G 0.1 1] [charaShake G 0.05 2 2 0.4] [wt 0.8] [charaFace T 0] [charaFadein T 0.7 1] [wt 1.0] [charaFadeout G 0.1] [wt 0.1] [charaMove T 0,-10 0.4] [wt 0.4] [se ad775] [seVolume ad775 0 0.3] [wt 0.4] @T:Meunière ...Huh? No...way... [k] [charaFadeout T 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Goredolf Meunière...! Help him, Nurse! Dammit, he's been shot through the heart! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk K] [charaFace K 1] [charaFadein K 0.1 1] @Arms Dealer Damn. I was aiming for his head. That's harder than you'd think, though. [k] @Arms Dealer This is what I love about guns. [k] [messageOff] [charaFadeout K 0.1] [wt 0.2] [se ade65] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.4] [fowardEffect bit_talk_35] [wt 0.05] [se ad240] [charaTalk T] [charaFace T 1] [charaFadein T 0.1 1] [charaShake T 0.02 3 4 0.6] [wt 1.4] [charaMove T 0,-30 0.4] [charaFadeout T 0.4] [wt 0.4] [fowardEffectDestroy bit_talk_35] [se ad144] [se ade66] [seVolume ade66 0 0.5] [wt 0.2] [seStop ade66 0.8] [wt 1.4] [charaTalk K] [charaFace K 8] [charaFadein K 0.1 1] @Arms Dealer Another miss. Damn. I was actually aiming for his heart that time, too. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Kadoc You son of a[line 2] [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 1] @Arms Dealer Izcalli. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_EVENT_72 0.8 0.5] [wait wipe] [charaFadeout K 0.1] [wt 0.3] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaSet A 1098252500 1 "Ocelotl 1"] [charaSet C 1098252500 1 "Ocelotl 2"] [charaSet F 1098252500 1 "Ocelotl 3"] [charaSet G 1098252500 1 "Ocelotl 4"] [charaSet Y 1098252500 1 "Ocelotl 5"] [charaSet Z 1098252500 1 "Ocelotl 6"] [charaTalk off] [charaDepth L 7] [charaDepth M 6] [charaDepth N 5] [charaDepth O 4] [charaDepth P 6] [charaDepth Q 2] [charaDepth A 7] [charaDepth C 6] [charaDepth F 5] [charaDepth G 4] [charaDepth Y 6] [charaDepth Z 2] [cueSe SE_22 22_ade707] [wt 0.4] [charaFace A 0] [charaFace G 0] [charaFace C 0] [charaFace Y 0] [charaFace F 0] [charaFace Z 0] [charaFadein A 0.4 100,0] [charaFadein G 0.4 -100,0] [charaFadeinFSR C 0.4 250,0] [charaFadeinFSL Y 0.4 -250,0] [charaFadeinFSSideR F 0.4 450,0] [charaFadeinFSSideL Z 0.4 -450,0] [wt 0.4] [cueSeStop 22_ade707 0.2] [wt 1.2] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaFadeout A 0.1] [charaFadeout C 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [wt 0.3] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [cueSe SE_22 22_ade707] [wt 0.4] [charaFace L 0] [charaFace O 0] [charaFace M 0] [charaFace P 0] [charaFace N 0] [charaFace Q 0] [charaFadein L 0.4 100,0] [charaFadein O 0.4 -100,0] [charaFadeinFSR M 0.4 250,0] [charaFadeinFSL P 0.4 -250,0] [charaFadeinFSSideR N 0.4 450,0] [charaFadeinFSSideL Q 0.4 -450,0] [wt 0.4] [cueSeStop 22_ade707 0.2] [wt 1.2] [charaFadeout L 0.2] [charaFadeout M 0.2] [charaFadeout N 0.2] [charaFadeout O 0.2] [charaFadeout P 0.2] [charaFadeout Q 0.2] [wt 0.3] [charaTalk on] [charaTalk depthOff] [charaDepth B 5] [charaDepth S 4] [charaPut S 1] [charaFadeTime S 0.2 0.5] [charaTalk B] [charaFace B 25] [charaFadein B 0.1 1] @Da Vinci (When did they surround us!? Sheba didn't have anything like this in its future observations!) [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1] [wait wipe] [charaFadeout B 0.1] [charaFadeout S 0.2] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadeinFSR K 0.1 230,0] [subCameraOn 1] [charaLayer U sub #A] [charaLayer L sub #A] [charaLayer O sub #A] [charaLayer P sub #A] [charaLayer Q sub #A] [charaLayer R sub #A] [subCameraFilter #A maskEdge cut359_mask10 3 0,0,0,255 0] [charaScale R 1.0] [charaScale L 1.0] [charaScale O 1.0] [charaScale P 1.0] [charaScale Q 1.0] [charaScale U 1.0] [charaTalk off] [charaTalk depthOff] [charaDepth L 5] [charaDepth M 7] [charaDepth N 6] [charaDepth O 8] [charaDepth P 4] [charaDepth Q 3] [charaDepth U 1] [charaDepth R 9] [charaFace L 0] [charaFace O 0] [charaFace P 0] [charaFace Q 0] [charaFadein L 0.1 120,150] [charaFadein O 0.1 -30,180] [charaFadein P 0.1 -200,140] [charaFadein Q 0.1 -350,150] [charaFadein U 0.1 -200,200] [subRenderFadeinFSL #A 0.3 -230,-200] [wt 0.6] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [wt 0.6] [bgm BGM_EVENT_72 2.0 1.0] [charaFace R 0] [charaFadein R 0.4 -80,180] [se ad984] [wt 0.05] [wt 0.2] [wt 1.0] [charaTalk on] @Youth Called Izcalli They're surrounded. O God, what are your orders? [k] [charaTalk K] [charaFace K 6] @K:Arms Dealer Fight. As the king of the ocelomeh, show me the fruits of this last year. [k] [charaTalk R] [charaFace R 1] @Youth Called Izcalli Ha...[wt 0.5][charaFace R 3][messageShake 0.05 4 3 0.5] Haha, hahahahaha! [k] [charaFace R 2] @Youth Called Izcalli Of course! I've been waiting for a moment like this! [k] [charaFace R 3] [bgmStop BGM_EVENT_72 1.5] @Youth Called Izcalli Soldiers! Remove your safeties! [k] @Youth Called Izcalli The time has come to show the great Tezcatlipoca what we can do! [k] [messageOff] [charaTalk R,L,O,P,Q] [wt 0.05] [se ad346] [wt 0.2] [cueSe Servants_604500 m50404] [charaMoveReturn L 120,148 0.2] [wt 0.3] [charaMoveReturn P -200,138 0.2] [wt 0.1] [charaMoveReturn Q -350,148 0.2] [wt 0.1] [charaMoveReturn O -30,178 0.2] [wt 1.2] [subRenderFadeout #A 0.1] [charaFadeout K 0.1] [wt 0.1] [bgm BGM_EVENT_24 0.1] [charaTalk J] [charaFace J 5] [charaFadein J 0.1 1] @Nitocris Kadoc Zemlupus! You're aware we're the only two here who can fight, yes!? [k] [charaFadeout J 0.1] [charaFadeout L 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [charaFadeout R 0.1] [charaFadeout U 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Kadoc Yeah, I know! Let's do this, Nitocris! There's too many to let this drag out! We'll settle it all at once with a Noble Phantasm! [k] [messageOff] [subCameraOff] [charaLayer R normal] [charaLayer U normal] [charaLayer L normal] [charaLayer O normal] [charaLayer P normal] [charaLayer Q normal] [charaScale R 1.0] [charaScale L 1.0] [charaScale O 1.0] [charaScale P 1.0] [charaScale Q 1.0] [charaScale U 1.0] [fadeout black 0.5] [bgmStop BGM_EVENT_24 0.4] [wait fade] [soundStopAll] [end]