$03-00-13-11-5-1 [soundStopAll] [enableFullScreen] [charaSet A 1098257900 1 Mash] [charaSet B 1098253200 1 "U-Olga Marie"] [charaSet C 1098239310 1 Kadoc] [charaSet D 1098252410 1 Kukulcan] [charaSet E 1098255100 1 Goredolf] [charaSet F 1098253800 1 "Wak Chan"] [charaSet G 1098253800 1 "Wak Chan_Enlarged"] [charaScale G 1.3] [charaSet H 1098158330 1 Nemo] [sceneSet I 10000 1] [charaScale I 1.01] [sceneSet J 170000 1] [charaScale J 1.3] [sceneSet K 172700 1] [charaScale K 1.5] [sceneSet L 172700 1] [charaScale L 1.5] [sceneSet M 172700 1] [charaScale M 1.2] [sceneSet N 170503 1] [charaSet S 5009000 1 "Effect 1"] [cameraMove 0.1 0,0 1.01] [scene 10000] [bgm BGM_BATTLE_179 0.1] [fadein black 1.0] [wait fade] [cueSe SE_22 22_ad1220] [wt 0.4] [effect bit_talk_ort_beam] [wt 2.3] [fadeout white 0.1] [wait fade] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] [fowardEffect bit_talk_lightning_U_01] [scene 170503] [wt 0.3] [effectDestroy bit_talk_ort_beam] [se ad626] [seVolume ad626 0 0] [seVolume ad626 0.2 0.3] [cueSe SE_22 22_adm89 0 0.3] [se ad632] [seVolume ad632 0 0] [seVolume ad632 0.5 0.3] [fadein white 0.3] [wait fade] [wt 0.3] [seStop ad626 0.3] [cueSeStop 22_adm89 0.3] [fowardEffectStop bit_talk_lightning_U_01] [se ad842] [seVolume ad842 0 0.6] [fowardEffect bit_talk_lightning_U_02] [wt 1.0] [se ad477] [seVolume ad477 0 0.6] [fadeout white 0.4] [wait fade] [se ad284] [seVolume ad284 0 0.6] [shake 0.03 5 4 3.0] [fowardEffectStop bit_talk_lightning_U_02] [seStop ad632 4.0] [wt 1.0] [seStop ad284 1.5] [wt 1.0] [fadein white 0.4] [wait fade] [cueSe SE_21 21_ade633 0 0.7] [wt 0.5] [charaFace B 19] [charaShake B 0.03 3 3 0.5] [wt 0.7] @U-Olga Marie Ghh...! [k] [charaFace B 7] @U-Olga Marie Get a hold of yourself, [%1]![sr]Where's that usual calm, cool judgment!?[sr]We can't beat this thing in a fight! [k] @U-Olga Marie Tezcatlipoca's long gone, and Daybit fell down below before the battle even began! [k] @U-Olga Marie Koyanskaya and my butler helped the two captives escape, so there's no reason for us to still be here! [k] ?1:Y-yeah! You're right! ?2:I'm sorry. It's just...I still can't believe what I'm seeing! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Kadoc It's not just you, [%1].[sr]This is too much for anyone. [k] [charaFace C 7] @Kadoc But you helped me snap out of it! Thanks, Olga Marie! I guess you aren't just angry all the time! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 20] [charaFadein B 0.1 1] @U-Olga Marie Huh? Why can't humans ever remember someone's name? Or is it just trendy to leave out initials right now? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 24] [charaFadein A 0.1 1] @Mash ORT is leaving México City![sr]But, that direction leads to[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Kadoc The Storm Border!? [k] [charaFace C 4] @Kadoc Oh crap, it's headed right for the Border! I guess it thinks it looks appetizing!? [k] @Kadoc Mash, contact the Border crew now! Even if they can't respond, they should still be able to receive transmissions! [k] @Kadoc You've gotta tell them to abandon the Border and run for their lives! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 28] [charaFadein A 0.1 1] @Mash I'm not getting through on the emergency line! There are gaps in the space-time continuum! They're interfering! [k] [charaFadeout A 0.1] [wt 0.1] [charaSet A 8001400 1 Mash] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Kadoc Tch...must be because the future and present are swapped! We're in the future here, but the Border's in the present! [k] @Kadoc They won't be able to see what's going on until ORT is right on top of them! [k] ?1:This is bad! ?2:We'll never make it in time! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Kukulcan Hm? So is that thing you're talking about important? [k] ?1:Yes! It's super-duper important! ?2:It's not just important! It's our home! ?! [charaFace D 2] @Kukulcan I see! Then we'd better keep it safe, hadn't we!? [k] [messageOff] [se ad73] [charaEffect D bit_talk_quickmove] [charaSpecialEffect D erasureReverse 1 0.3] [wt 1.0] [wipeout rightToLeft 0.7 1.0] [bgmStop BGM_BATTLE_179 1.0] [wait wipe] [scene 170000] [pictureFrameTop cut063_cinema] [charaFadeout D 0.1] [wt 1.0] [wipein leftToRight 0.7 1.0] [wait wipe] [wt 0.3] [charaPut D 0,-50] [charaTalk D] [charaFace D 0] [se ad223] [fowardEffect bit_talk_quickmove] [charaSpecialEffect D appearance 1 0.25] [wt 0.4] [bgm BGM_EVENT_24 0.1] @Kukulcan So this is the flying boulder! Awesome! [k] @Kukulcan Hmm. It looks like a fusion of foreign machine civilization technology and Proper Human History engineering. [k] @Kukulcan Oh, you there! Would you tell the crew to go inside and fasten their seat belts? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 0,-50] @Goredolf I can't believe I'm saying this, but thanks to Koyanskaya's surprise reappearance, I think I'm actually getting used to strange beautiful women showing up out of nowhere. [k] [charaFace E 1] @Goredolf So, with that out of the way, let me ask you: What the hell are you talking about!? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Wak Chan Huh? Is that you, Lady Kukulcan? 'Sup. Is something wrong? You look kind of panicked. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 0,-50] @Kukulcan Oh yeah, something's definitely wrong. I'm going to (whisper, whisper), so could you help everyone get inside the Border? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] [wt 0.1] [charaMoveReturn F 0,-20 0.3] @Wak Chan Damn. Seriously? Okay, well, I wouldn't put that past you, Lady Kukulcan! Right, I'm on it! [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth J 1] [charaDepth G 2] [charaScale G 1.6] [charaDepth E 3] [charaScale E 0.8] [cueSe SE_22 22_ad1219] [charaFadeout F 0.4] [charaMove F -150,-50 0.5] [wt 0.8] [charaFace E 1] [charaFadein J 1.0 -190,-400] [charaFadein E 1.0 -100,-180] [charaMove J -90,-400 1.0] [charaMove E 0,-180 1.0] [wt 1.0] [cueSeStop 22_ad1219 0.6] [charaFace G 0] [charaFadein G 0.4 550,100] [charaMove G 350,100 0.5] [wt 0.8] [charaMoveReturn G 350,45 0.4] [wt 0.2] [se ad183] [charaFace E 5] [charaMove E 0,-160 0.3] [wt 1.0] [cueSe SE_22 22_ad1219] [charaFadeout G 0.4] [charaFadeout E 0.4] [charaMove G 50,100 0.4] [charaMove E -300,-160 0.4] [wt 0.5] [cueSeStop 22_ad1219 1.5] [wt 1.0] [charaFadeout J 0.5] [wt 0.7] [charaTalk on] [charaTalk depthOn] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Kukulcan I'm glad he was so quick to act. Yup, there's nothing better than a species you can count on! [k] [charaFace D 11] @Kukulcan Okay, let's do this! Hang on tight, everyone! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_24 1.0] [wait fade] [charaFadeout D 0.1] [pictureFrame] [charaTalk off] [charaTalk depthOff] [charaDepth K 1] [charaDepth L 2] [charaDepth M 3] [charaDepth A 4] [charaDepth C 5] [charaDepth B 5] [charaFadein K 0.1 300,-120] [scene 172700] [wt 0.5] [se ad876] [seVolume ad876 0 0.7] [se ad898] [seVolume ad898 0 0.3] [wt 4.5] [charaMove K 250,-220 5.5] [se ad624] [seVolume ad624 0 0] [seVolume ad624 1.0 0.6] [bgm BGM_MAP_55 1.0 1.2] [fadein black 1.0] [wait fade] [wt 2.5] [charaFadein L 1.0 0,-360] [charaMove L -80,-440 5.0] [wt 1.0] [charaFadeout K 0.1] [wt 2.5] [charaFadein M 1.0 150,-150] [charaMove M 0,-200 2.5] [charaMoveScale M 1.01 2.5] [wt 1.0] [charaFadeout L 0.1] [wt 0.5] [seStop ad624 2.0] [wt 1.5] [subCameraOn 1] [charaLayer A sub #A] [charaLayer C sub #A] [charaLayer B sub #A] [charaLayer N sub #A] [charaTalk depthOff] [charaDepth N 1] [charaDepth A 2] [charaDepth C 3] [charaDepth B 4] [charaScale N 1.5] [charaFadein N 0.1 0,0] [charaFace A 6] [charaFadein A 0.1 -30,310] [charaFace C 3] [charaFadein C 0.1 -110,180] [subCameraFilter #A maskEdge cut359_mask16 5 0,0,0,255 0] [subRenderFadeinFSSideR #A 0.5 400,-400] [subRenderMoveFSSideR #A 400,-350 0.3] [wt 0.8] ?1:(Agape) ?! [charaTalk on] [charaTalk A] @Mash Senpai... The Storm Border is, um, hopping through the jungle like an enormous rabbit... [k] [charaTalk C] [charaFace C 2] @Kadoc Whoa... Kukulcan is carrying the whole damn Border by herself... [k] [charaFadeout A 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 15] [charaFadein B 0.2 -30,260] @U-Olga Marie Hey, I could do that too if I was at full strength! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 -80,310] @Mash She's carrying the Border toward the jungle southwest of Chichén Itzá... Oh, she just put it down. [k] [messageOff] [fadeout black 0.7] [bgmStop BGM_MAP_55 0.7] [wait fade] [charaFadeout N 0.1] [charaFadeout M 0.1] [charaFadeout A 0.1] [scene 170503] [wt 0.5] [charaLayer A NORMAL] [charaLayer C NORMAL] [charaLayer B NORMAL] [charaLayer N NORMAL] [subCameraOff] [se ad619] [seVolume ad619 0 0] [seVolume ad619 0.3 0.3] [se ad238] [seVolume ad238 0 0.8] [wt 1.0] [seStop ad619 3.5] [se ad937] [seVolume ad937 0 0.4] [seStop ade79 0.1] [wt 4.3] [fadein black 0.7] [wait fade] [wt 1.3] [se ad949] [seVolume ad949 0 0.8] [scene 170500 2.0] [wt 0.5] [seStop ad949 2.5] [wt 3.0] ?1:Everything's back to normal...? ?2:Is ORT gone, too...? ?! [bgm BGM_EVENT_70 0.1] [charaTalk depthOn] [charaTalk H] [charaFace H 1] [charaFadein H 0.4 1] [wt 0.4] @Nemo It seems so. The future and present are back in their original positions. [k] @Nemo I guess the shift doesn't last forever. The Authority must have an inbuilt time limit. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Mash Ah... Thank goodness you're okay, Nemo. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Kadoc ...Is it because we're back in the present now? [k] @Kadoc Does that mean you'll disappear again if that future we just saw comes true? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Nemo No. That phenomenon was just a preview of a future where a giant unidentified being, ORT, shows up. [k] @Nemo That's the only part that's certain. [k] @Nemo Even if that future arrived here in ten days' time, I would still be unaffected on that tenth day. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Kadoc Gotcha. I figured as much, but just wanted to be sure. [k] [charaFace C 0] @Kadoc By the way, do you know how I figured that out,[sr][%1]? [k] ?1:Because the city's back to normal? ?2:Because all the ocelomeh on the ground are looking our way. ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Oh gosh! You're right! [k] @Mash All the ocelomeh gathered on the street are pointing at us and arming themselves! [k] @Mash They're definitely about to[line 2][bgmStop BGM_EVENT_70 1.0] [k] [messageOff] [charaFadeout A 0.1] [wt 0.4] [charaPut S 150,-70] [se bac179] [cueSe Servants_604300 m50402] [seVolume m50402 0 0.5] [charaEffect S bit_shot_01] [wt 0.7] [se bac179] [effect bit_shot_01 -150,70] [wt 0.5] [seStop m50402 0.3] [wt 0.2] [bgm BGM_EVENT_80 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] [charaShake C 0.05 3 3 0.5] [wt 1.5] [charaPut S 2000,2500] [effectDestroy bit_shot_01] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Nemo From their perspective, we just picked a fight with Izcalli AND Tezcatlipoca. [k] @Nemo This temple might be holy ground for them, but they look angry enough to ignore that and come after us. [k] @Nemo And the ocelomeh don't take prisoners. If they catch us, they'll tear us limb from limb and gouge out our hearts! [k] [charaFace H 5] @Nemo Let's get out of here, and fast. We're even farther from the Storm Border now. [k] ?1:It's okay. They're over by the deinos city. ?2:Let's just worry about meeting up with the others outside of the city for now. ?! [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Mash Understood, Master. The rope ladder Koyanskaya left for us is right over there. [k] [charaFace A 12] @Mash ...Director? Is something wrong? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 31] [charaFadein B 0.1 1] [wt 1.4] [charaFaceFade B 27 0.2] @U-Olga Marie No. I was just savoring our victory... You're heading back to the ship, right? I won't stop you. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth I 1] [charaDepth H 2] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 1] [charaPut I 0,-200] [charaFadeTime I 0.2 0.5] @Nemo (...I had to put aside my reservations about her since it was an emergency, but she was nothing but helpful.) [k] @Nemo (It seems like she's trustworthy in a fight. Maybe even as an ally[line 2]No. It's too soon to say.) [k] [charaFadeout I 0.2] [charaFace H 8] @Nemo Understood. Mash, you lead the way,[sr]followed by Master [%1]. [k] @Nemo Kadoc will go next and I'll bring up the rear. [k] [charaFace H 0] @Nemo Madam President, since it looks like you don't need to use the ladder, would you give us some aerial cover? [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaSet A 1098257900 1 Mash] [charaTalk depthOn] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] [wt 1.0] [charaFace B 14] @U-Olga Marie Of course! I was planning to do that, anyway! Good decision, Captain! I like your style! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 22] [charaFadein A 0.1 1] [wt 1.5] [fadeout black 2.0] [bgmStop BGM_EVENT_80 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]