$03-00-13-15-4-0 [enableFullScreen] [soundStopAll] [charaSet A 1098231510 1 Mash] [charaSet B 1098252900 1 Tepeu] [charaSet C 1098252410 1 Kukulcan] [charaSet D 1098257300 1 "Da Vinci"] [charaSet E 1098255300 1 Nitocris] [charaSet F 1098255200 1 Habetrot] [charaSet G 6028000 1 "Summer Nitocris"] [sceneSet H 173900 1] [sceneSet I 10001 1] [charaScale I 1.05] [charaSet T 98115000 1 Effect] [charaPut T 2000,2000] [charaEffect T bit_talk_sand_dust_back_fs] [cameraMove 0.1 0,0 1.01] [scene 173900] [charaTalk depthOff] [charaDepth E 8] [charaDepth G 7] [charaDepth F 6] [charaDepth A 5] [charaDepth B 4] [charaDepth D 3] [charaDepth C 2] [charaDepth I 1] [charaPut I 0,-200] [charaFadeTime I 0.1 0.7] [wt 0.1] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_71 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Tepeu What's this? Are you hiding us under cloth? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Nitocris Shhh! Quiet! This is the divine protection of the great Lord Medjed. [k] @Nitocris So long as we stay put, that creature will never see us. This should give us a chance to see what is going on. [k] ?1:Oh, yeah. I remember you once dressed as Lord Medjed's[line 2] [messageOff] [charaTalk E,G] [charaFace G 0] [charaPut G 220,0] [charaFadeTime G 0.4 0.6] [charaMove G 270,0 0.4] [wt 1.0] [charaFace E 14] @Nitocris I assure you I don't know what you're talking about. I just so happened to have this wondrous item on me, that's all. [k] ?2:No way. Does this mean you were Lord Medjed all alon[line 2] [messageOff] [charaTalk E,G] [charaFace G 0] [charaPut G 220,0] [charaFadeTime G 0.4 0.6] [charaMove G 270,0 0.4] [wt 1.0] [charaFace E 1] @Nitocris Of course not. Such insolence. Besides, Lord Medjed doesn't HAVE a secret identity, no matter what he looks like. [k] ?! [charaFadeout G 0.2] [charaFadeout E 0.2] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Da Vinci Right... Well anyway, thanks, Nitocris. You really saved our bacon. What a great little portable camp. [k] @Da Vinci This should let us catch our breath and see what's going on outside. Now, where's that shadow's owner...? [k] [messageOff] [charaFadeout D 0.2] [bgm BGM_EVENT_71 1.0 0.6] [wt 0.5] [subCameraOn 1] [charaLayer T sub #A] [charaLayer H sub #A] [subCameraFilter #A maskEdge cut359_mask08 3 255,255,255,255] [charaDepth T 2] [charaDepth H 1] [charaPut T 0,320] [charaScale H 1.2] [charaFadein H 0.1 0,220] [wt 0.1] [subRenderFadein #A 1.0 0,-350] [wt 1.6] [charaShake H 0.05 5 5 0.7] [se ade311] [se ad882] [wt 2.2] [charaShake H 0.05 5 5 0.7] [se ade311] [se ad882] [wt 2.0] [subRenderFadeout #A 1.0] [bgm BGM_EVENT_71 1.0 1.0] [wt 1.0] [charaEffectDestroy T bit_talk_sand_dust_back_fs] [charaFadeout H 0.1] [wt 0.1] [subCameraOff] [charaLayer H normal] [charaTalk D] [charaFace D 9] [charaFadein D 0.2 1] [wt 0.2] @Da Vinci Looks like it's still close by. Guess we'll just have to wait in here until it leaves. [k] @Da Vinci Oh, but first, is everyone okay? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Tepeu Oh yes, I'm fine. Though I'm endlessly fascinated by this mysterious space in which we find ourselves. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash No issues here. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 9] [charaPut F 1] [charaFadeTime F 0.1 0.7] @Habetrot I'm not injured, either. I was just so shocked that I forgot to use my spirit form. [k] ?1:I'm fine, too. [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 11] [charaFadein C 0.1 1] @Kukulcan All good here. Boy, this cloth is really handy. Are we in some kind of alternate dimension? [k] ?2:All good. How about you, Kukulcan? [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] [wt 1.2] [charaFace C 2] @Kukulcan Oh sure, I wasn't surprised at all! In fact, having you worry about me has put me in a great mood! [k] ?! [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_71 1.5] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Da Vinci All right, this seems like a good time to talk, as long as we keep our voices down. [k] [bgm BGM_EVENT_70 0.1] @Da Vinci This is the third level of the underworld, Xoxoauhqui. It's a world of endless desert, strong winds, and zero gravity. [k] @Da Vinci I'm guessing it corresponds to Pancuetlacalóyan, the fifth level of Mictlān in Aztec mythology. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash Pancuetlacalóyan... The underworld composed of a massive desert region. [k] @Mash It was believed to contain eight oases, but was also home to strong winds which would blow away anyone attempting to cross. [k] @Mash The dead would cling to trees so as not to get swept up into the sky, and were said to flap like flags... [k] @Mash You're right. That does sound a lot like this place. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Tepeu Hmm. So, if we are to make our way through this newly transformed level of the underworld... [k] @Tepeu ...we'll have to cross eight oases? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 6] [charaPut F 1] [charaFadeTime F 0.1 0.7] @Habetrot You mean like that oasis floating in the sky? I can fly a little bit myself, but I definitely couldn't fly up there with all this wind. [k] @Habetrot And that's not even mentioning the area with no gravity. [k] @Habetrot The moment we get into higher altitudes, we won't know which way to float. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Tepeu Hm? I don't understand. Gravity is the force of attraction, yes? So how could you lose track of which way to go when there's no gravity to attract you? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Da Vinci One of the key laws of the universe is that light things are attracted to heavy things. [k] @Da Vinci So, in the strictest sense, it's not really possible to go somewhere truly without gravity. [k] @Da Vinci In situations where you're floating in what we usually think of as zero gravity, it just means some other force is canceling out its effects. [k] [charaFace D 22] @Da Vinci For example, even in outer space, light things will still be pulled in towards heavier things. [k] @Da Vinci Based on what we saw, I think we'd be able to fall towards the oasis's landmass if we made it up that high. [k] [charaFace D 23] @Da Vinci However, Habetrot's flight ability only lets her alleviate the force of attraction being exerted by the land she's currently standing on, so she can't float above ground unless she's touched that ground at least once. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Tepeu I see. So for her to fly above that oasis in the sky, she would first have to fall towards it and splat herself on its ground. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaPut F 1] [charaFadeTime F 0.1 0.7] @Habetrot Did you really have to put it that way!? Also, I can totally float once I get near the ground, so I might still be able to save myself at the last second! [k] [charaFadeout F 0.1] [wt 0.1] [charaSet B 1098252940 1 Tepeu] [charaDepth B 4] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Tepeu Hmm. If we compare Habetrot's floating ability to her rate of descent... No, never mind. [k] [charaFaceFade B 0 0.2] @Tepeu May I ask you all what would be the heaviest object you are aware of in your vicinity? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 17] [charaFadein D 0.1 1] @Da Vinci Oh, that's easy. Earth. It's got an approximate mass of six sextillion tons. [k] @Da Vinci With numbers like that, it's no wonder airplanes still fall towards the ground no matter how far away they get from it. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kukulcan But here, we can escape the pull of Earth's gravity if we can get four hundred meters above the ground, right? [k] @Kukulcan I know we said that was dangerous earlier, but couldn't it also help us get closer to the oases? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Nitocris Only if we had a way to navigate those strong winds. Neither Habetrot nor I can do that. [k] @Nitocris So we should stick to the ground and look for a safer way up to the oases from there. [k] ?1:Even with that giant creature we still know nothing about roaming around? [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 34] [charaFadein D 0.1 1] @Da Vinci There's no question it's dangerous, but it's also our only option. Fortunately, we have Nitocris, queen of the desert, here to help. [k] [charaFadeout D 0.1] [wt 0.1] ?2:What if we just wait for the wind to die down? [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 10] [charaPut F 1] [charaFadeTime F 0.1 0.7] @Habetrot I wish we could, but this place is based on an underworld from Proper Human History, right? [k] [charaFace F 6] @Habetrot So I don't think that'll ever happen. Also, there's no telling when that giant might just step on us. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Mash Right. We can't stay here forever. But don't worry, Habetrot. [k] @Mash We have Nitocris here with us, and she knows all about crossing deserts! [k] [charaFadeout A 0.1] [wt 0.1] ?! [bgmStop BGM_EVENT_70 1.5] [charaTalk E] [charaFace E 13] [charaFadein E 0.1 1] @Nitocris ...Ah.[sr](Suddenly getting a bad feeling) [k] [charaFace E 0] @Nitocris Ahem. As I've told you twice now, I can't fly in these conditions. As a pharaoh, you can trust that I'm telling you the truth. [k] [charaFace E 6] @Nitocris So I'm in the same boat as the rest of you. Now, can we discuss this like adults? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaScale B 1.2] [charaScale C 0.9] [charaScale D 0.9] [charaTalk off] [charaFace B 0] [charaFadein B 0.1 380,50] [charaFace D 0] [charaFadein D 0.1 0,-110] [charaFace C 0] [charaFadein C 0.1 -350,-110] [wt 1.2] [cueSe SE_21 21_ad1065] [seStop 21_ad1065 1.5] [charaMove B 330,50 0.5] [charaMove D -50,-110 0.5] [charaMove C -400,-110 0.5] [charaFadeout B 0.4] [charaFadeout D 0.4] [charaFadeout C 0.4] [wt 1.2] [charaScale C 1.0] [charaScale D 1.0] [charaFace A 13] [charaFadein A 0.1 300,0] [charaFace F 2] [charaPut F -300,0] [charaFadeTime F 0.1 0.7] [wt 1.2] [cueSe SE_21 21_ad1065] [seStop 21_ad1065 1.0] [charaMove A 250,0 0.5] [charaMove F -350,0 0.5] [charaFadeout A 0.4] [charaFadeout F 0.4] [wt 0.6] @All ...[sr](Happily getting ready to head back outside) [k] [bgm BGM_EVENT_7 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Nitocris Can't we at least draw lots to choose who leads the way? Isn't Chaldea's approach all about fairness, my ally? [k] [messageOff] [wt 0.5] [fadeout black 0.5] [bgmStop BGM_EVENT_7 0.4] [wait fade] [soundStopAll] [end]