$03-00-13-20-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124340 1 Daybit] [charaSet B 6047000 1 Tezcatlipoca] [charaSet C 1098253920 1 Izcalli] [charaSet D 6042002 1 Koyanskaya] [charaSet E 1098255100 1 Goredolf] [charaSet F 1098239310 1 Kadoc] [imageSet G back10000 1 1] [charaScale G 1.3] [imageSet H back10000 1 1] [charaScale H 1.3] [imageSet I back10000 1 1] [charaScale I 1.3] [imageSet J back10000 1 1] [charaScale J 1.3] [imageSet K cut428_kys 1 1] [charaScale K 1.2] [imageSet L cut428_kys 1 1] [charaScale L 1.2] [imageSet M cut428_kys 1 1] [charaScale M 1.2] [imageSet N cut428_kys 1 1] [charaFilter N silhouette 00000080] [charaScale N 1.2] [imageSet O cut428_kys 1 1] [charaFilter O silhouette 00000080] [charaScale O 1.2] [imageSet P cut428_kys 1 1] [charaFilter P silhouette 00000080] [charaScale P 1.2] [sceneSet Q 173901 1] [sceneSet R 173901 1] [sceneSet S 173901 1] [sceneSet T 173901 1] [imageSet U cut442_jeep 1] [charaScale U 1.6] [sceneSet V 176000 1] [cameraMove 0 0,0 1.01] [scene 173901] [effect bit_talk_haboob_01_fs] [subCameraOn 4] [charaLayer A sub #A] [charaLayer G sub #A] [charaLayer K sub #A] [charaLayer N sub #A] [charaLayer Q sub #A] [charaLayer B sub #B] [charaLayer H sub #B] [charaLayer L sub #B] [charaLayer O sub #B] [charaLayer R sub #B] [charaLayer C sub #C] [charaLayer I sub #C] [charaLayer J sub #C] [charaLayer M sub #C] [charaLayer P sub #C] [charaLayer S sub #C] [charaLayer U sub #D] [subCameraFilter #D through] [shake 0.01 1 2 0] [charaFadein U 0.1 130,-435] [subRenderFadein #D 0.1 0,0] [blur lens 0.1 2 20] [wt 0.1] [se ad135] [seVolume ad135 0 0] [se ad140] [seVolume ad140 0 0] [se ade87] [seVolume ade87 0 0] [seVolume ad135 1.5 0.8] [seVolume ad140 1.5 0.7] [seVolume ade87 1.5 0.7] [charaMove U -130,-435 4.5] [fadein black 1.5] [wait fade] [wt 2.0] [blurOff lens 1.0] [subRenderFadeout #D 1.0] [wt 1.0] [charaFadeout U 0.1] [seVolume ad135 1.0 0.1] [seVolume ad140 1.0 0.3] [seVolume ade87 1.5 0.2] [shakeStop] [subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,0 0] [subCameraFilter #B maskEdge cut359_mask05 3 0,0,0,0 0] [subCameraFilter #C maskEdge cut359_mask05 3 0,0,0,0 0] [charaScale A 1.1] [charaScale B 1.2] [charaScale C 1.1] [charaScale Q 1.2] [charaScale R 1.2] [charaScale S 1.2] [charaTalk depthOff] [charaDepth Q 1] [charaDepth R 1] [charaDepth S 1] [charaDepth G 2] [charaDepth H 2] [charaDepth I 2] [charaDepth A 3] [charaDepth B 3] [charaDepth C 3] [charaDepth J 4] [charaFadein Q 0.1 -350,200] [charaFadein R 0.1 350,200] [charaFadein S 0.1 0,200] [charaFace A 0] [charaFadein A 0.1 -10,325] [charaFace B 7] [charaFadein B 0.1 5,325] [charaFace C 0] [charaFadein C 0.1 0,325] [charaPut G 0,300] [charaPut H 0,300] [charaPut I 0,300] [charaFadeTime G 0.1 0.5] [charaFadeTime H 0.1 0.5] [charaFadeTime I 0.1 0.5] [charaTalk A] [subRenderFadeinFSR #A 0.4 300,-330] [subRenderMoveFSR #A 300,-380 0.4] [bgm BGM_BATTLE_21 0.1] [wt 0.5] [charaLayer U normal] [charaSet U 98115000 1 "Effect Dummy"] [seVolume ad135 1.5 0.1] [seVolume ad140 1.5 0.2] [seVolume ade87 1.5 0.2] @Daybit A sandstorm. That wasn't there before. Is this your doing, Tezcatlipoca? [k] [messageOff] [charaTalk B] [subRenderFadeinFSL #B 0.4 -300,-330] [subRenderMoveFSL #B -300,-380 0.4] [wt 0.5] @Tezcatlipoca The hell's that supposed to mean!? You think I'm behind every bad situation we find ourselves in!? [k] @Tezcatlipoca This is Camazotz! That bat bastard's been using Command Spells on Servants like they were going out of style! [k] @Tezcatlipoca Yeah, fine, I sold him the Command Spells in the first place, since he wanted them so badly. [k] @Tezcatlipoca How was I supposed to know he was gonna play pretend Master like an idiot, though!? [k] [charaFace A 8] @Daybit Maybe next time, you'll think twice before giving every Tomás, Rico, and Javier that comes your way a trial. [k] [charaFace A 0] @Daybit ...So? What do you make of Camazotz? [k] [charaFaceFade B 1 0.2] @Tezcatlipoca He's great. I might be the strongest god of the Aztecs, but in this Lostbelt, the title of strongest goes to him. [k] @Tezcatlipoca Playing with the Command Spells has placated him for now, but once he runs out of toys, he'll show his true colors. [k] [charaFace A 9] @Daybit I see. Then we should have no trouble getting past Chaldea. Now we just have to hope we don't run into Kukulcan. [k] [charaFaceFade B 0 0.2] @Tezcatlipoca Don't worry about her. If we do encounter her, it just means one of us will have to sacrifice himself. Oh, wait. If we're dealing with Kukulcan, I guess it'll have to be me. [k] @Tezcatlipoca She's a Lostbelt god the Malla or whatever copied off Proper Human History, right? Then I'm a good match for her. [k] @Tezcatlipoca She's inexperienced. Her brute-force approach won't hold a candle to my expert evasion. [k] [messageOff] [charaTalk C] [charaFace C 19] [subRenderFadein #C 0.4 0,-430] [subRenderMove #C 0,-380 0.4] [wt 0.5] @Izcalli ... [k] @Tezcatlipoca What's wrong, Izcalli? You've been glum for a while now. Getting motion sick or something, since this is your first time in a car? [k] [charaFaceFade C 0 0.2] @Izcalli ...No, I'm fine. I was just a little dizzy from taking in such unfamiliar surroundings. [k] @Izcalli But please, never mind me. I didn't see any sign of Tlāloc when we left México City. [k] @Izcalli Great Tezcatlipoca, do you know where she is? [k] [charaFace B 0] @Tezcatlipoca She hasn't come back, so she must've lost. You hate to see it, but sometimes that's just how it goes. [k] @Tezcatlipoca Besides, I really only summoned her to build your city, so her job's been done for a while now. [k] [charaFace C 1] @Izcalli Huh? You mean, you didn't make México City yourself, Great Tezcatlipoca? [k] [charaFaceFade B 8 0.2] @Tezcatlipoca I could've, but she was a better fit for that terrain. [k] @Tezcatlipoca México City's a true-blue Proper Human History-style town. Even the name comes from its modern incarnation. [k] @Tezcatlipoca It was originally a beautiful place called Metztliapan, or the Lake of the Moon. It was a water-top floating city that served as the Aztec kingdom's capital where they worshipped two gods. [k] @Tezcatlipoca It's nothing like the Chichén Itzá the deinos built based on the old Ka'an ruins. [k] [charaFilter J silhouette FF000080] @Izcalli The Aztec capital... Beautiful Metztliapan...[sr][wt 0.7][se ad231][seVolume ad231 0 0.7][charaFace C 7][overlayFadein J 0.1 0,325][charaFadeout J 0.4][charaShake C 0.02 2 2 0.3] [k] [charaFaceFade B 3 0.2] @Tezcatlipoca What? Still feeling dizzy? Hang in there. It's not much longer to the bottom stratum. [k] @Tezcatlipoca You've already made it this far, Izcalli. Don't let all that time, effort, and fighting go to waste now. [k] [charaFace C 0] @Izcalli Yes... I know. My life exists solely for the anger rooted in my soul. [k] [messageOff] [bgmStop BGM_BATTLE_21 1.0] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [subRenderFadeout #C 0.1] [wt 0.1] [seVolume ad135 0.8 0.2] [seVolume ad140 0.8 0.7] [seVolume ade87 0.8 0.7] [wt 0.8] [seStop ad135 0.3] [seStop ad140 0.3] [seStop ade87 0.3] [cueSe Servants_2500900 m45519] [cueSe Servants_604200 m45307] [cueSe SE_22 22_ade740] [cueSeVolume 22_ade740 0 0] [wt 1.1] [shake 0.02 2 3 2.0] [cueSeVolume 22_ade740 0.1 1.0] [se ad882] [se ad864] [seVolume ad864 0 0.5] [fowardEffect bit_talk_explosion_triple02] [fowardEffect bit_talk_impactlanding 250,-300] [shake 0.05 2 3 2.5] [wt 2.8] [charaTalk C] [charaFace C 17] [subRenderFadein #C 0.2 0,-380] [bgm BGM_BATTLE_206 0.1] @Izcalli H[messageShake 0.08 4 3 0.3]uh!?[wt 0.6] What's going on, Crypter!? [k] [messageOff] [charaFace A 0] [subRenderFadeinFSR #A 0.2 300,-380] @Daybit We're under attack. Hang on tight. [k] [messageOff] [se ade329] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgm BGM_BATTLE_206 0.5 0.5] [wait wipe] [subRenderFadeout #A 0.1] [subRenderFadeout #C 0.1] [effectDestroy bit_talk_haboob_01_fs] [fowardEffectDestroy bit_talk_impactlanding 0,-100] [scene 10000] [wt 0.2] [se ad609] [wipein rectangleStripRightToLeft 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 176000] [wt 0.5] [se ad135] [seVolume ad135 0 0] [se ad140] [seVolume ad140 0 0] [se ade87] [seVolume ade87 0 0] [seVolume ad135 0.5 0.2] [seVolume ad140 0.5 0.3] [seVolume ade87 0.5 0.3] [bgm BGM_BATTLE_206 1.0 1.0] [shake 0.01 1 1 0] [charaScale V 1.5] [charaTalk V] [charaFace V 0] [charaFadein V 0.1 -300,-470] [charaMove V 200,-130 6.0] [fadein black 1.0] [wt 0.3] [se ad882] [shake 0.01 2 1 0] [wait fade] [wt 0.3] [se ad864] [seVolume ad864 0 0.7] [shake 0.01 2 2 0] [cueSe SE_22 22_ade740] [cueSeVolume 22_ade740 0 0] [flashin once 0.1 0.2 FFFFFFFF FFFFFF00] [shake 0.02 2 3 0] [wt 0.8] [cueSeVolume 22_ade740 0.1 1.0] [shake 0.02 3 2 0] [flashin once 0.1 0.2 FFFFFFFF FFFFFF00] [wt 0.6] [se ad854] [shake 0.02 3 4 0] [flashin once 0.1 0.2 FFFFFFFF FFFFFF00] [wt 0.8] [se ad609] [shake 0.03 2 3 2.4] [wt 0.4] [charaFadeout V 1.2] [wt 1.2] [seStop ad609 2.0] [wt 0.4] [seVolume ad135 0.6 0.1] [seVolume ad140 0.6 0.3] [seVolume ade87 0.6 0.2] [wt 0.4] [charaFace B 1] @Tezcatlipoca Hoo baby! Nice one, Daybit! Where'd you learn to drive like that!? Were you a stunt driver in Hollywood or something!? [k] [charaFace A 0] @Daybit Unfortunately, I only attended an online driving school. I used to like movies, but I haven't watched one in years. [k] @Daybit All right, we're past the minefield. Luckily, our suspension is still intact, but... [k] [charaFace B 5] @Tezcatlipoca But what? [k] [seStop ad135 1.5] [seStop ad140 1.5] [seStop ade87 1.5] [charaFace A 5] @Daybit ...Now we have a Divine Spirit Servant up ahead to deal with. [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_BATTLE_206 2.0] [wait wipe] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout Q 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [wt 0.2] [scene 173901] [charaDepth U 1] [charaDepth T 8] [charaDepth D 9] [charaPut U 1] [charaEffect U bit_talk_haboob_01_fs] [se ad135] [seVolume ad135 0 0] [wt 1.0] [seVolume ad135 1.0 0.4] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.5] [subCameraFilter #A maskEdge cut359_mask13 3 255,201,210,0 0] [subCameraFilter #B maskEdge cut359_mask02 3 255,201,210,0 0] [subCameraFilter #C maskEdge cut359_mask13 3 255,201,210,0 0] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [bgm BGM_BATTLE_136 0.1] [charaScale K 1.2] [charaScale L 1.2] [charaScale M 1.5] [charaScale N 1.2] [charaScale O 1.2] [charaScale P 1.5] [charaTalk depthOff] [charaDepth Q 1] [charaDepth R 1] [charaDepth S 1] [charaDepth K 2] [charaDepth L 2] [charaDepth M 2] [charaDepth N 3] [charaDepth O 3] [charaDepth P 3] [charaFadein Q 0.1 -10,360] [charaFadein R 0.1 10,150] [charaFadein S 0.1 -10,-120] [charaFadein K 0.1 -10,850] [charaFadein L 0.1 10,325] [charaFadein M 0.1 -10,60] [charaFadein N 0.1 -10,850] [charaFadein O 0.1 10,325] [charaFadein P 0.1 -10,60] [se ad987] [subRenderFadein #A 0.4 -500,-500] [subRenderMove #A 0,-500 0.4] [wt 0.4] [seStop ad987 0.1] [charaMove Q 10,360 15.0] [charaMove K 10,850 10.0] [charaMove N 10,850 10.0] [wt 0.45] [charaFadeout N 1.0] [wt 1.0] [se ad987] [seVolume ad987 0 0] [wt 0.4] [seVolume ad987 0.1 1.0] [subRenderFadein #B 0.4 500,-375] [subRenderMove #B 0,-375 0.4] [wt 0.3] [subRenderFadeout #A 0.6] [wt 0.1] [seStop ad987 0.1] [charaMove R -10,150 15.0] [charaMove L -10,325 10.0] [charaMove O -10,325 10.0] [wt 0.5] [charaFadeout O 1.0] [wt 1.4] [se ad984] [subRenderFadein #C 0.4 -500,-200] [subRenderMove #C 0,-200 0.4] [wt 0.3] [subRenderFadeout #B 0.6] [wt 0.1] [charaMove S 10,-120 15.0] [charaMove M 10,60 10.0] [charaMove P 10,60 10.0] [wt 0.5] [charaFadeout P 1.0] [wt 1.6] [seVolume ad135 0.6 0.8] [subRenderFadeout #C 0.6] [wt 0.6] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [subRenderFadeout #C 0.1] [wt 0.1] [subRenderMove #A 0,0 0.1] [subRenderMove #B 0,0 0.1] [subRenderMove #C 0,0 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [wt 0.2] [charaLayer I normal] [charaLayer J normal] [charaLayer C normal] [charaLayer K normal] [charaLayer L normal] [charaLayer M normal] [charaLayer N normal] [charaLayer O normal] [charaLayer P normal] [wt 0.1] [subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,0 0] [subCameraFilter #B maskEdge cut359_mask05 3 0,0,0,0 0] [subCameraFilter #C maskEdge cut359_mask10 3 255,201,210,0 0] [charaTalk depthOff] [charaDepth Q 1] [charaDepth R 1] [charaDepth G 2] [charaDepth H 2] [charaDepth A 3] [charaDepth B 3] [charaFadein Q 0.1 -350,200] [charaFadein R 0.1 350,200] [charaFace A 0] [charaFadein A 0.1 -10,320] [charaFace B 7] [charaFadein B 0.1 5,325] [charaPut G 0,300] [charaPut H 0,300] [charaFadeTime G 0.1 0.5] [charaFadeTime H 0.1 0.5] [wt 0.5] [se ad984] [charaScale D 1.3] [charaScale T 1.2] [charaTalk D] [charaFace D 22] [charaFadein D 0.8 0,200] [charaFadein T 0.8 0,-200] [wt 1.6] [charaMove D 0,25 2.2] [charaMove T 0,-250 2.2] [wt 2.5] [seStop ad135 1.5] [charaFaceFade D 28 0.3] @Koyanskaya Welcome to my humble domain, god of war. [k] @Koyanskaya The minefield was just the tip of the iceberg. I've got plenty more explosives where that came from. [k] @Koyanskaya Now that I've formed a magical energy connection with both Kadoc and Goredolf, there are no limits to what I can do. [k] [charaFace D 17] @Koyanskaya Behold! I have become an almighty god of weaponry! This desert will be your grave. You have been warned! [k] [messageOff] [charaFadeout D 1.0] [charaFadeout T 1.0] [wt 1.0] [charaLayer D sub #C] [charaScale D 1.4] [charaDepth D 2] [charaDepth S 1] [charaFadein S 0.1 300,50] [charaFadeinFSL D 0.1 0,250] [wt 0.1] [charaTalk A] [charaFace A 5] [subRenderFadeinFSR #A 0.2 300,-380] @Daybit Looks like we've got a weapon goddess. She a friend of yours? [k] [messageOff] [charaTalk B] [charaFace B 4] [subRenderFadeinFSL #B 0.2 -300,-380] @Tezcatlipoca Never seen her before. This sucks, though. I don't see any way I can win. [k] [charaFace A 9] @Daybit ...I see. [k] @Daybit Then take Izcalli and get out of here. As long as you make it there, nothing else matters. [k] [messageOff] [bgm BGM_BATTLE_136 1.5 0.6] [charaTalk B] [charaFaceFade B 6 0.2] [wt 1.2] @Tezcatlipoca ...Got it. Later, Master. [k] [messageOff] [se ad7] [se ad1006] [subRenderFadeout #B 0.4] [wt 1.1] [charaTalk D] [charaFace D 11] [subRenderFadeinFSL #C 0.2 -500,-250] [subRenderMoveFSL #C -250,-250 0.2] [wt 0.6] [se ade191] [se ad346] [wt 2.0] [charaTalk A] [charaFace A 7] [wt 1.2] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_BATTLE_136 1.5 1.0] [wait wipe] [charaPut U 2000,2500] [charaEffectStop U bit_talk_haboob_01_fs] [subRenderFadeout #A 0.1] [subRenderFadeout #C 0.1] [wt 0.2] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout Q 0.1] [charaFadeout R 0.1] [charaFadeout D 0.1] [charaFadeout S 0.1] [wt 0.2] [subCameraOff] [charaLayer A normal] [charaLayer B normal] [charaLayer G normal] [charaLayer H normal] [charaLayer Q normal] [charaLayer R normal] [charaLayer D normal] [charaLayer S normal] [charaScale A 1.0] [charaScale B 1.0] [charaScale Q 1.0] [charaScale R 1.0] [charaScale D 1.0] [charaScale S 1.0] [wt 0.1] [scene 10000] [cueSe Servants_604200 bac1183] [seVolume bac1183 0 0.8] [wt 0.05] [cueSe Servants_604200 bac1268] [seVolume bac1268 0 0.8] [wt 0.05] [cueSe Servants_604200 bac1379] [seVolume bac1379 0 0.8] [cueSe Servants_604200 m45320] [seVolume m45320 0 0.8] [wt 0.1] [wipein rectangleStripRightToLeft 0.1 1.0] [wait wipe] [wt 1.4] [cueSeVolume bac1183 1.0 0.4] [cueSeVolume bac1268 1.0 0.4] [cueSeVolume bac1379 1.0 0.4] [cueSeVolume m45320 1.0 0.4] [cueSe Servants_604200 m45325] [seVolume m45325 0 0.8] [se ad140] [seVolume ad140 0 0] [se ade87] [seVolume ade87 0 0] [cueSe Servants_604200 m45330] [cueSeVolume m45330 0 0] [seVolume ad140 1.0 0.8] [seVolume ade87 1.0 0.8] [cueSeVolume m45330 1.0 1.0] [wt 1.8] [cueSeStop m45325 0.3] [seStop ad140 0.3] [seStop ade87 0.3] [cueSeStop m45330 0.3] [cueSe Servants_2500900 m45519] [seVolume m45519 0 0.8] [cueSe Servants_604200 m45307] [seVolume m45307 0 0.8] [cueSeStop bac1183 1.0] [cueSeStop bac1268 1.0] [cueSeStop bac1379 1.0] [cueSeStop m45320 1.0] [wt 1.0] [se ad127] [se ad296] [se ad854] [se ad609] [se ad882] [se ad864] [seVolume ad864 0 0.5] [fadeout white 0.4] [wait fade] [scene 173901] [wt 2.8] [seStop ad296 1.5] [shake 0.05 2 3 1.0] [fadein white 0.8] [wait fade] [se ad158] [se adm39] @Daybit .[messageShake 0.05 4 3 0.4]..![wt 0.4][seStop ad158 0.1] [k] [charaTalk D] [charaFace D 11] [charaFadein D 0.1 1] @Koyanskaya ...So, you let your Servant go on ahead and nearly blew yourself up trying to hit me with a car-mikaze attack. [k] @Koyanskaya Isn't that the opposite of what you should be doing? Why aren't you letting your Servant do the fighting here? [k] @Koyanskaya Any normal human Master would send their Servant to the front line while they escaped. [k] [messageOff] [charaFadeout D 0.1] [wt 0.15] [se ad984] [se ad60] [charaTalk A] [charaFace A 9] [charaFadein A 0.4 0,-40] [charaMove A 0,0 0.8] [wt 0.4] [seStop ad60 0.1] [wt 0.8] @Daybit ...I'm surprised to hear a Disciple of the Foreign God[line 2]or at least, someone who enjoyed playing the part of one[line 2]lecturing me on how to be human. [k] @Daybit Then again, it seems you're on Chaldea's side now. I'm especially impressed to see that Kadoc formed a contract with you, even if only temporarily. [k] @Daybit So, they chose to supply a Beast candidate with not one, but two magical energy connections. [k] [bgmStop BGM_BATTLE_136 2.0] @Daybit I can't muster any surprise at this point, but humans really do walk a razor's edge. [k] [charaFace A 10] @Daybit They always do whatever they can, no matter how dangerous...and with full understanding of what will happen. [k] [messageOff] [cueSe SE_23 23_ad1244] [cueSe Servants_2500400 bac1480] [cueSe Servants_2500400 bac1482] [charaPut U 1] [charaEffect U bit_talk_dbt_shadow01] [wt 4.5] [cueSeStop 21_ad1082 0.3] [charaFadeout A 0.1] [wt 0.1] [charaPut U 2000,2500] [charaEffectStop U bit_talk_dbt_shadow01] [seStop 23_ad1244 1.5] [charaTalk D] [charaFace D 31] [charaFadein D 0.1 1] [wt 1.5] [fadeout black 1.5] [wait fade] [charaFadeout D 0.1] [scene 142000] [wt 1.0] [se ad729] [seVolume ad729 0 0] [seVolume ad729 1.5 0.4] [fadein black 1.5] [wt 1.2] [se ad882] [seVolume ad882 0 0.3] [wt 0.3] [wait fade] [se ad864] [seVolume ad864 0 0.2] [cueSe SE_22 22_ade740] [cueSeVolume 22_ade740 0 0] [wt 0.8] [cueSeVolume 22_ade740 0.1 0.2] [wt 0.6] [se ad854] [seVolume ad854 0 0.3] [wt 1.2] [bgm BGM_EVENT_63 0.1] [seVolume ad729 0.6 0.2] [charaTalk E] [charaFace E 11] [charaFadein E 0.1 1] @Goredolf Dammit, they've passed the four hundred meter mark! I think he's even better at off-road driving than I am! [k] @Goredolf We need to do something before they break through our traps! Hold on! I'm going to go after them! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Kadoc No, wait. I didn't expect the minefield would be enough to stop them. [k] @Kadoc I'm counting on Koyanskaya to finish the job. [k] @Kadoc Between our contracts and the Shadow Border's reserves, she's got a ton of magical energy to work with. [k] @Kadoc Right now, she's as strong as Divine Spirits get. We're better off staying out of her way. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Goredolf Fair point! She's not the sort to feel bad about a bit of friendly fire! [k] @Goredolf In fact, I daresay she'd even relish it! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Kadoc ...Two people just got out of the car. It looks like Tezcatlipoca and Izcalli. [k] @Kadoc Daybit's...staying?[sr][wt 0.7][charaFace F 3]No way. Is he actually planning to ram Koyanskaya!? [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [se ad854] [seVolume ad854 0 0.5] [se ad609] [seVolume ad609 0 0.5] [se ad882] [seVolume ad882 0 0.5] [se ad864] [seVolume ad864 0 0.2] [wt 3.5] [charaTalk E] [charaFace E 17] [charaFadein E 0.1 1] @Goredolf Oho! Look at her go! She just blew their car to smithereens without even batting an eye! [k] @Goredolf Daybit got out by the skin of his teeth, but...haha, we've got this thing in the bag! [k] [charaFace E 2] @Goredolf No lone mage could handle that demonic minx alone, without a Servant's help. [k] @Goredolf I'm bringing the Shadow Border out, Zemlupus! First we'll take Daybit captive, then it'll be Tezcatlipoca's turn! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Kadoc ...Y-yeah, sounds good. We've got Anti-Beast spells laid in place behind Koyanskaya. [k] @Kadoc We shouldn't have any trouble tracking Tezcatlipoca down, but... [k] [bgm BGM_EVENT_63 0.5 0.5] [charaTalk depthOff] [charaDepth G 4] [charaDepth F 6] [charaPut G 1] [charaFadeTime G 0.2 0.5] [charaFace F 0] @Kadoc (Did we really do it? Just like that? I was expecting them to put up more of a fight...) [k] [charaFadeout F 0.1] [charaFadeout G 0.2] [wt 0.1] [bgm BGM_EVENT_63 0.5 1.0] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Goredolf Hm? What's with these readings? The Foundation of Humanity value doesn't usually fluctuate like this... [k] [bgmStop BGM_EVENT_63 1.5] [seStop ad729 1.5] [charaFace E 4] @Goredolf ... [k] [charaFace E 12] @Goredolf Kadoc! Sit down and strap in! You need to enhance your body and protect yourself with everything you've go[line 2] [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] [wt 1.0] [charaFadeout F 0.1] [wt 0.15] [se ad789] [se ad828] [seVolume ad828 0 0.7] [cueSe SE_22 22_ade778] [se ad880] [seVolume ad880 0 0.4] [se ad876] [shake 0.02 8 8 0] [wt 1.0] [cueSeStop 22_ade778 0.3] [wt 1.2] [seStop ad789 0.3] [seStop ad880 0.3] [seStop ad876 0.3] [se ad920] [effect bit_talk_switch_off] [wt 0.6] [shakeStop] [scene 10000] [seStop ad920 0.1] [se ad31] [wt 3.0] [fadeout black 2.5] [seStop ad31 2.5] [wait fade] [wt 0.5] [soundStopAll] [end]