$03-00-13-20-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1098257910 1 Mash] [charaSet B 1098252900 1 Tepeu] [charaSet C 1098253800 1 "Wak Chan"] [charaSet D 1098255300 1 Nitocris] [charaSet E 1098257300 1 "Da Vinci"] [charaSet F 1098255200 1 Habetrot] [charaSet G 1098253040 1 Camazotz] [charaSet H 1098256300 1 "Skeleton Soldier"] [charaSet I 1098256300 1 "Skeleton Soldier"] [charaSet J 1098256300 1 "Skeleton Soldier"] [charaSet K 1098256300 1 "Skeleton Soldier"] [charaSet L 1098256300 1 "Skeleton Soldier"] [masterBranch _Male _Female] [label _Male] [charaSet M 1098259440 1 "Player Character_Second Avatar_New Expressions (Male)"] [branch _branchEnd] [label _Female] [charaSet M 1098259450 1 "Player Character_Second Avatar_New Expressions (Female)"] [branch _branchEnd] [label _branchEnd] [sceneSet N 174100 1] [sceneSet O 174100 1] [imageSet P black_fade_re 1 1] [imageSet Q black_fade_re 1 1] [charaSet S 98115000 1 "Effect Dummy"] [cameraMove 0 0,0 1.01] [scene 174100] [charaTalk off] [charaDepth N 4] [charaDepth O 5] [charaScale N 1.4] [charaFadein N 0.1 200,-130] [charaMove N 270,-130 5.5] [bgm BGM_MAP_57 0.1] [fadein black 1.5] [wait fade] [wt 3.0] [charaScale O 1.4] [charaFadein O 1.0 -200,-425] [charaMove O -270,-425 5.5] [wt 1.0] [charaFadeout N 0.1] [wt 3.0] [charaFadeout O 1.2] [wt 1.6] ?1:So this is the fourth underworld... It's actually kind of[line 2] ?2:For the inside of a mountain, it's really, well[line 2] ?! [charaTalk on] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mash Beautiful... [k] @Mash I assume that sparkling is coming from gemstones? I feel like I'm looking up at a starry night sky. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Tepeu I see the path we need to take is similar to the second underworld, with lots of narrow cliffs. [k] @Tepeu Wak Chan, why don't we put our passengers down and proceed the rest of the way on foot? I think it would be dangerous for us to run here, too. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Wak Chan Right on. Wow, I never would've thought this underworld would be like climbing a mountain from the inside. [k] @Wak Chan Looks like no matter what path we take, we're ultimately gonna have to cross the peak to get to the other side. [k] [charaFaceFade C 6 0.2] @Wak Chan But hey, at least the slope's not too steep. Even if we do lose our footing, we can just climb back in no time. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Nitocris I'm afraid it's not that simple, Wak Chan. The bottom of this canyon is practically churning with dead spirits. [k] @Nitocris If you fall down there, they'll be all over you so fast that you'll never be able to climb back up. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Da Vinci So we're dealing with a path to the underworld that's literally trying to drag down the living? Got it. Okay, guys, let's go in single file so we all have as much path to work with as possible. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 0,10] [charaMove F 0,0 0.2] [se ad786] [seStop ad786 0.4] @Habetrot That sounds like a job for me and Mash then. We'll take the front of the line. [k] @Habetrot Mash, if an enemy attack threatens to throw you off-balance, hang on to me. I can keep us afloat for a few seconds. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Mash Understood. Thank you, Habetrot. [k] [messageOff] [bgm BGM_MAP_57 1.5 0.5] [charaFadeout A 0.1] [wt 0.15] [charaTalk off] [charaDepth S 9] [charaDepth F 8] [charaDepth A 7] [charaDepth D 6] [charaDepth M 5] [charaDepth E 4] [charaDepth B 3] [charaDepth C 2] [charaScale A 0.9] [charaScale F 0.9] [charaScale D 0.9] [charaScale M 0.9] [charaScale E 0.9] [charaScale B 1.2] [charaScale C 1.2] [se ad666] [se ad452] [charaFace A 0] [charaFace F 1] [charaFadeinFSSideR A 0.2 400,-50] [charaFadeinFSSideR F 0.2 290,-150] [wt 0.4] [seStop ad666 0.1] [seStop ad452 0.1] [wt 0.5] [se ade422] [charaFace D 0] [charaFadeinFSSideR D 0.2 200,-50] [wt 0.4] [seStop ade422 0.1] [wt 0.5] [se ad60] [charaFace M 0] [charaFadeinFSR M 0.2 -130,-50] [wt 0.4] [seStop ad60 0.1] [wt 0.5] [se ad988] [charaFace E 0] [charaFadein E 0.2 -250,-50] [wt 0.4] [seStop ad988 0.1] [wt 0.5] [cueSe SE_22 22_ad1210] [charaFace B 2] [charaFadeinFSL B 0.2 100,70] [wt 0.4] [cueSeStop 22_ad1210 0.1] [wt 0.5] [cueSe SE_22 22_ad1219] [charaFace C 0] [charaFadeinFSL C 0.2 -275,70] [wt 0.4] [cueSeStop 22_ad1219 0.2] [wt 0.5] [bgmStop BGM_MAP_57 1.5] [fadeout white 0.2] [se ade210] [wait fade] [seStop ade210 0.5] [charaMove A 100,-90 0.1] [charaMove F 0,-150 0.1] [charaRollMove D 0.1 -10] [charaMove D 320,-80 0.1] [charaRollMove M 0.1 10] [charaMove M -70,-60 0.1] [charaMove E 210,80 0.1] [charaMove B 100,-10 0.1] [charaMove C -350,0 0.1] [charaScale C 1.4] [charaRollMove C 0.1 45] [wt 0.1] [fadein white 0.5] [wait fade] [se ad139] [charaPut S 1] [charaEffect S bit_talk_41_fs] [wt 2.5] [wipeout rollRight 1.0 1.0] [wait wipe] [charaRollMove D 0.1 0] [charaFadeout A 0.1] [charaFadeout F 0.1] [charaFadeout D 0.1] [charaFadeout M 0.1] [charaFadeout E 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaPut S 2000,2500] [charaEffectStop S bit_talk_41_fs] [wt 1.5] [cueSe SE_21 21_ad1065] [cueSeVolume 21_ad1065 0 0] [cueSe SE_22 22_ad1210] [cueSeVolume 22_ad1210 0 0] [cueSe SE_22 22_ad1219] [cueSeVolume 22_ad1219 0 0] [cueSeVolume 21_ad1065 1.0 1.0] [cueSeVolume 22_ad1210 1.0 0.8] [cueSeVolume 22_ad1219 1.0 0.6] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 1.5] [cueSeStop 21_ad1065 1.0] [cueSeStop 22_ad1210 1.0] [cueSeStop 22_ad1219 1.0] [wt 0.5] [bgm BGM_EVENT_147 0.1] [charaScale A 1.0] [charaScale F 1.0] [charaScale D 1.0] [charaScale M 1.0] [charaScale E 1.0] [charaScale B 1.0] [charaScale C 1.0] [charaScale C 1.1] [charaRollMove D 0.1 0] [charaRollMove M 0.1 0] [charaRollMove C 0.1 0] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Tepeu Having Wak Chan bring up the rear was smart. He won't let any enemies get to us. [k] [charaFace B 0] @Tepeu So, Da Vinci, which part of Proper Human History's Mictlān would this fourth underworld correspond to? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Da Vinci Well, unlike the others, nothing here really screams, “It's totally this!” as far as I can tell... [k] @Da Vinci ...but if I were to guess, I'd say it's probably Proper Human History Mictlān's seventh layer, Teyollocualóyan. [k] @Da Vinci Teyollocualóyan was said to be home to a terrifying starved jaguar... [k] @Da Vinci ...that would attack you and eat your heart if you chose the wrong path out of fear. [k] @Da Vinci This jaguar was also said to be Tezcatlipoca's tonal, the heart of the mountain known as Tepeyollotl. [k] ?1:Heart of the mountain? ?2:Tepeyollotl? ?! [charaFace E 8] @Da Vinci I believe it refers to a jaguar which is literally the size of a mountain. [k] @Da Vinci That's the trial of Teyollocualóyan; getting past a terrifying monster. [k] [charaFace E 36] @Da Vinci Since this fourth underworld is where Camazotz lives, we're probably going to have to face a similar monster. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash I see, so the condition for us to travel through this underworld is fighting a monster. [k] @Mash Master, let's discuss our current combat capability. Are you able to summon normally? [k] [messageOff] [charaFadeout A 0.1] [wt 0.15] [se ad632] [seVolume ad632 0 0.2] [effect bit_talk_summon_failed] [wt 1.7] [seStop ad632 2.0] [effectForceStop bit_talk_summon_failed] [wt 1.9] ?1:All good. I can summon, no problem. ?2:It's fine. It looks like Ereshkigal was the only one stopping me from using it before. ?! [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] [wt 1.0] [charaFace A 6] @Mash Good. Let's stay alert as we go and make sure we're ready for an attack at any time. [k] [charaFace A 1] @Mash ...By the way, Senpai, do you have any other convenient underworld items? [k] [charaFace A 3] @Mash I mean, you were so well-prepared for the others that I thought you might have something for this one, too... [k] ?1:All I've got now is mint incense bat repellant and a sheer raincoat. ?2:Just mint incense bat repellant and a sheer raincoat. ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 24] [charaFadein E 0.1 1] @Da Vinci A sheer raincoat? Let me take a look. ...Hm? This is made of anodized aluminum oxide membrane. [k] [bgmStop BGM_EVENT_147 1.5] @Da Vinci It's the same material they use in space suits.[sr]Why would you need something like[line 2][wt 0.7]Ah. [k] [bgm BGM_EVENT_81 0.1] [charaFace E 26] @Da Vinci That's right! I just remembered! It wasn't too long ago that the eighth and ninth strata were awash with cosmic rays! [k] [charaFace E 12] @Da Vinci [%1]! Put that raincoat on! Now! [k] @Da Vinci The radiation levels here won't affect Servants or deinos, but prolonged exposure would definitely harm humans! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [bgmStop BGM_EVENT_81 1.0] [charaTalk A] [charaFace A 21] [charaFadein A 0.1 1] [wt 1.0] [charaFace A 2] @Mash H[messageShake 0.05 4 3 0.4]raaah! [k] [messageOff] [se ad7] [charaMoveScale A 1.15 0.3] [charaMove A 0,15 0.3] [wt 0.2] [cueSe SE_21 21_ade553] [wipeout rectangleStripUpToDown 0.4 1.0] [wt 0.1] [shake 0.01 1 2 1.0] [wait wipe] [charaFadeout A 0.3] [charaScale P 2.0] [charaFadein P 0.1 0,-220] [wt 0.6] [wipein rectangleStripDownToUp 0.2 1.0] [wait wipe] [se ad661] [charaMove P 0,400 1.4] [wt 0.6] [charaFadeout P 0.7] [wt 1.3] [charaTalk F] [charaFace F 15] [charaFadein F 0.1 1] @Habetrot No way. She just changed [&his:her] outfit in barely more[sr]than half a second! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaScale A 1.0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [wt 0.6] [bgm BGM_EVENT_7 0.1] ?1:Th-thanks, Mash. ?2:Now I know how dress-up dolls feel... ?! [charaFace A 3] @Mash I-I'm sorry. I just kind of acted before I even realized what I was doing... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 37] [charaFadein E 0.1 1] @Da Vinci Don't apologize! That was a perfect reaction! You were like a mother who's perfected the art of putting a jacket on her kid right before going out! [k] [charaFace E 0] @Da Vinci It's a good thing you were so quick, Mash. [k] @Da Vinci [%1] should be fine since we're still just at the entrance, but it would've been really bad if we'd kept going. [k] @Da Vinci Nice job thinking ahead, [%1]. [k] @Da Vinci If you hadn't thought to bring this along, we would've had to go back to the Border for materials to make our own. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Tepeu The mint incense bat repellant is a good addition as well. [k] @Tepeu It explains why we haven't run into any bats since we set foot in here. [k] [charaFace B 0] @Tepeu Bats here are ten times faster and hungrier than the carnivorous insects, and they're quite vicious, too. [k] @Tepeu They're easily the most dangerous bloodsuckers in Mictlān. Even a deinos wouldn't stand a chance against a large cloud of bats. [k] @Tepeu Their fangs can easily puncture our bio-wave membranes, and they make us feel intoxicated even while they suck out our blood. [k] @Tepeu That intoxication numbs our brains and makes us feel completely euphoric, to the point that we no longer care what happens to us. [k] @Tepeu If there is an apex predator in this world, it's certainly them. We even have a name for the condition: “bat impairment.” [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 15] [charaFadein F 0.1 1] @Habetrot Uh, isn't that just bypassing booze and going straight to drunk? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Nitocris I don't suppose it[line 2]No, it wouldn't work on Camazotz. An unpleasant scent wouldn't be enough to drive him from us. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Da Vinci Doubtful, yes. If we're going to try for the peak, we're bound to run into him eventually. [k] @Da Vinci So we'll just have to be aware of that as we make our way up there. Remember, time is of the essence right now. [k] [charaFace E 17] @Da Vinci We have to make it through here and reach the bottom stratum before Daybit and Tezcatlipoca! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] [bgm BGM_EVENT_7 1.5 0.6] @Camazotz Well, well, well... Racing the Crypter to the ninth stratum, are we? I understand. Better hurry. [k] @Camazotz I can be reasonable. If you're going after ORT, I won't stop you. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Wak Chan Wow, thanks! Hey, everyone! Did you hear what Camazotz just said? He's right behind me, so I bet you did! [k] @Wak Chan I was worried about what'd happen when we ran into him, but it turns out he's a really nice guy! [k] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_7 1.5] [charaTalk off] [charaDepth E 5] [charaDepth D 4] [charaFace E 13] [charaFace D 13] [charaFadeinFSR E 0.1 2] [charaFadeinFSL D 0.1 0] @Da Vinci & Nitocris Huh? [k] ?1:Did you say he's behind you, Wak Chan? ?2:Who did you say was behind you, Wak Chan? ?! [messageOff] [charaFadeout E 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 16] [charaFadein G 0.1 1] [wt 1.2] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk on] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Hostile readings at maximum! The pattern is identical to what we've seen so far! It's Camazotz! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaScale C 1.3] [charaScale B 0.8] [charaDepth C 6] [charaDepth B 4] [charaFace C 5] [charaFace B 1] [charaFadeinFSR C 0.1 300,60] [charaFadeinFSL B 0.1 0,-200] [charaShake C 0.02 3 4 0.4] [charaShake B 0.02 3 4 0.4] @Wak Chan & Tepeu Oh gosh, oh gosh, oh gosh! [k] [messageOff] [cueSe SE_22 22_ad1210] [cueSeVolume 22_ad1210 0 0.8] [cueSe SE_22 22_ad1219] [cueSeVolume 22_ad1219 0 1.0] [charaMoveFSR C 200,60 0.4] [charaMoveFSL B -100,-200 0.4] [cueSeStop 22_ad1210 1.2] [cueSeStop 22_ad1219 1.2] [charaFadeout C 0.4] [charaFadeout B 0.4] [wt 1.6] [charaTalk G] [charaFace G 16] [charaFadein G 0.1 1] @Camazotz Hehe. Hehehe. A[messageShake 0.05 4 3 0.4]hahahahaha! [k] [messageOff] [cueSe Servants_404400 m45219] [wt 0.05] [charaMoveReturn G 0,-6 0.25] [wt 0.80] [cueSe Servants_404400 m45219] [charaMoveReturn G 0,-6 0.25] [wt 0.85] [charaMove G 0,-8 0.3] [wt 0.45] [se ade216] [wt 0.1] [cueSe SE_21 21_ad1078] [charaDepth S 8] [charaDepth G 6] [charaPut S 1] [charaEffect S bit_talk_quickmove] [charaSpecialEffect G erasureReverse 0,0 0.3] [charaMove G 0,0 0.3] [wt 0.5] [seStop 21_ad1078 0.7] [wt 0.6] [wait charaSpecialEffect G] [subCameraOn 1] [charaLayer G sub #A] [charaLayer N sub #A] [subCameraFilter #A maskEdge cut359_mask07 3 0,0,0,255 0] [charaScale N 1.2] [charaScale G 1.1] [charaFadein N 0.1 0,5] [charaFace G 2] [charaFadein G 0.1 -120,300] [charaTalk G] [subRenderFadein #A 0.4 0,-380] [subRenderMove #A 0,-330 0.4] [wt 0.5] @Camazotz How terribly tragic! Here you are, throwing your lives away, all because you thought you could defeat the enemy awaiting you! [k] [charaFace G 1] @Camazotz Granted, wasted lives are more funny than tragic to me. Death is good for a laugh. [k] @Camazotz So, you can go. Why visit the underworld when I can send you to hell right now? [k] [charaFace G 0] @Camazotz Let's see what kind of fight you've got in store! Let's see what kind of sacrificial blood you can spill in Mictlān's final days! [k] @Camazotz Now, bow down to the king of the underworld, lord of the spring of death! [k] [charaFace G 2] @Camazotz Be grateful for the generosity of Camazotz, the wings that hold your fate in their claws! [k] [messageOff] [subRenderFadeout #A 0.2] [wt 0.2] [charaFadeout G 0.1] [charaFadeout N 0.1] [wt 0.2] [subCameraOff] [charaLayer G normal] [charaLayer N normal] [charaScale G 1.0] [charaScale N 1.0] [charaTalk off] [charaDepth S 8] [charaDepth H 7] [charaDepth I 6] [charaDepth J 5] [charaDepth K 4] [charaDepth L 3] [charaPut S 0,-400] [charaEffect S bit_talk_impactlanding] [cueSe Battle bac351] [cueSeVolume bac351 0 0.5] [se ad804] [charaShake H 0.02 2 3 1.0] [charaFadein H 0.4 0,-50] [charaMove H 0,0 1.0] [wt 0.2] [charaShake I 0.02 2 3 1.0] [charaFadeinFSR I 0.4 150,-50] [charaMoveFSR I 150,0 1.0] [wt 0.1] [se ad802] [charaShake J 0.02 2 3 1.0] [charaFadeinFSL J 0.4 -150,-50] [charaMoveFSL J -150,0 1.0] [wt 0.2] [charaShake K 0.02 2 3 1.0] [charaFadeinFSSideR K 0.4 350,-50] [charaMoveFSSideR K 350,0 1.0] [wt 0.1] [se ad804] [seStop ad802 0.2] [cueSeStop bac351 1.0] [charaShake L 0.02 2 3 1.0] [charaFadeinFSSideL L 0.4 -350,-50] [charaMoveFSSideL L -350,0 1.0] [wt 1.8] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [wt 0.1] [charaTalk on] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Habetrot Ugh, I'm so sick of listening to that bat prattle on![sr][%1], we need to change our formation! [k] @Habetrot I'll send Tepeu and Wak Chan up to the front while me, you, and Da Vinci handle the skeletons! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]