$03-00-13-23-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098257910 1 Mash] [charaSet B 1098252900 1 Tepeu] [charaSet C 1098252940 1 Tepeu_B] [charaSet D 1098252440 1 Kukulcan] [charaSet E 1098255200 1 Habetrot] [charaSet F 1098257300 1 "Da Vinci"] [charaSet G 1098123000 1 Meunière] [charaSet H 1098254800 1 "Nemo Marine"] [charaSet I 1098158330 1 Nemo] [charaSet J 1098257400 1 Sion] [sceneSet N 175002 1] [sceneSet O 176800 1] [imageSet R back10000 1 1] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [charaScale A 1.3] [charaScale N 1.3] [charaScale O 1.3] [scene 175002] [cameraMove 0.1 0,0 1.01] [charaTalk depthOff] [charaDepth A 2] [charaDepth N 1] [fadein black 1.0] [wait fade] [wt 2.0] [charaTalk A] [charaFace A 5] [charaFadein A 1.0 200,0] [charaMove A 150,0 1.0] [charaFadein N 1.0 -80,-250] [charaMove N -130,-250 1.0] [wt 1.2] @Mash None of ORT appears to be operational any longer. I'm not detecting any internal ether signals or cosmic rays... [k] [bgm BGM_MAP_64 0.1] [charaFace A 23] @Mash We did it! ORT has shut down! We actually neutralized it! [k] ?1:We did it... We really did it! ?2:And we couldn't have done it without you, Kukulcan! ?! [messageOff] [wipeout rectangleStripLeftToRight 0.8 1.0] [bgm BGM_MAP_64 0.8 0.4] [wait wipe] [charaTalk depthOn] [charaFadeout A 0.1] [charaFadeout N 0.1] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] [wt 0.4] [wipein rectangleStripRightToLeft 0.8 1.0] [bgm BGM_MAP_64 0.8 1.0] [wait wipe] [wt 1.0] @Kukulcan ...Is that true? Then, that would mean I'm not a representative of Mictlān at all... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Tepeu Your hands appear to be trembling, Kukulcan. Is everything all right? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] @Kukulcan Tepeu... I... What do I do now? [k] @Kukulcan I know I'm not a deinos, but, I still thought I was born in Mictlān... That I was a friend of this planet... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @C:Tepeu ...Ah, I see. So you've discovered the truth. [k] @C:Tepeu I wasn't entirely certain either, but I deduced as much over the course of our underworld pilgrimages. [k] @C:Tepeu Kukulcan, you're most likely[line 2] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth S 2] [charaDepth D 1] [charaTalk D] [charaFace D 18] [charaFadein D 0.1 1] @Kukulcan ...! [k] [messageOff] [cueSe SE_21 21_ade546] [charaSpecialEffect D erasureReverse 1 0.4] [charaRoll S 90 0,350] [charaEffect S bit_talk_gale 0,0 H] [wt 1.5] [charaTalk depthOn] [charaTalk E] [charaFace E 16] [charaFadein E 0.1 1] @Habetrot She just flew off! What, did she go on ahead to make sure the path was safe or something!? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @C:Tepeu ... [k] [bgmStop BGM_MAP_64 1.5] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 3] [charaDepth A 2] [charaDepth T 1] [se ad882] [shake 0.01 0 3 1.0] [wt 1.0] [charaPut T 0,-100] [charaEffect T bit_talk_earth_light] [se ade393] [seVolume ade393 0 0] [seVolume ade393 1.0 0.4] [wt 2.0] [charaScale A 1.0] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mash That's a lot of shaking! Does this mean the area beneath us has completely collapsed? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 14] [charaFadein F 0.1 1] @Da Vinci Mash, take a look at ORT with Sheba! Is it showing any signs of rebooting!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash N-no, it's not. It's beginning to cool down from its exterior inward. [k] @Mash It's almost as though light that had burst out from a circle is gathering again towards its center... [k] [messageOff] [charaFace A 20] [wt 1.2] [wipeout rectangleStripLeftToRight 0.5 1.0] [seStop ade393 1.0] [wait wipe] [charaTalk depthOn] [charaFadeout A 0.1] [charaPut T 2000,2000] [charaEffectDestroy S bit_talk_mgn_light02] [charaEffectDestroy T bit_talk_earth_light] [charaScale S 0.6] [charaScale T 1.0] [scene 10000] [wipein rectangleStripRightToLeft 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 176800] [cueSe SE_22 22_ad1213] [seVolume 22_ad1213 0 0] [seVolume 22_ad1213 1.0 1.0] [fadein black 3.0] [wait fade] [bgm BGM_BATTLE_210 0.1] [wt 2.0] [wipeout rectangleStripRightToLeft 0.5 1.0] [bgm BGM_BATTLE_210 0.5 0.4] [wait wipe] [seStop 22_ad1213 3.0] [charaPut S 2000,2000] [charaPut T 2000,2000] [charaEffectDestroy S bit_talk_liquor_communication04] [charaEffectDestroy T bit_talk_36] [wt 0.1] [scene 175002] [charaTalk depthOff] [charaDepth F 3] [charaDepth A 2] [charaDepth T 1] [charaPut T 1] [charaEffect T bit_talk_earth_light] [wt 0.5] [wipein rectangleStripLeftToRight 0.5 1.0] [bgm BGM_BATTLE_210 0.5 1.0] [wait wipe] [charaTalk F] [charaFace F 26] [charaFadein F 0.1 1] @Da Vinci Crap! Everyone, run for the wall, now! [k] @Da Vinci ORT never actually rebooted before fighting us, nor did it shut down again from taking too much damage! [k] @Da Vinci It's only now about to actually reboot itself! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1] [bgm BGM_BATTLE_210 0.7 0.5] [wait wipe] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOn] [charaSet A 1098257910 1 Mash] [charaSet B 1098252900 1 Tepeu] [charaSet C 1098252940 1 Tepeu_B] [charaSet D 1098252440 1 Kukulcan] [charaSet E 1098255200 1 Habetrot] [charaSet F 1098257300 1 "Da Vinci"] [charaSet G 1098123000 1 Meunière] [charaSet H 1098254800 1 "Nemo Marine"] [charaSet I 1098158330 1 Nemo] [charaSet J 1098257400 1 Sion] [sceneSet N 175002 1] [sceneSet O 176800 1] [imageSet R back10000 1 1] [imageSet S back10000 1 1] [charaScale S 1.01] [imageSet T back10000 1 1] [charaScale T 1.01] [cameraMove 0.1 0,0 1.01] [shakeStop] [scene 10000] [wt 0.5] [wipein rectangleStripRightToLeft 1.0 1] [bgm BGM_BATTLE_210 1.0 1.0] [wait wipe] [criMovie talk_mov161 bgmPlay true] [fadeout black 1.0] [bgm BGM_BATTLE_210 1.0 0.5] [wait fade] [pictureFrameTop cut063_cinema] [scene 132900] [wt 1.0] [fadein black 1.0] [bgm BGM_BATTLE_210 1.0 1.0] [flashin loop 0.6 0.8 FF000080 FF000000] [se ad9] [seVolume ad9 0 0] [seVolume ad9 1.0 0.6] [wait fade] [wt 3.0] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 0,-50] [seVolume ad9 1.0 0.2] @Meunière We're getting a critical alert from the computer room! Major gravitational fluctuations are being detected in Mictlān's lowest stratum! [k] @Meunière Dammit, the instruments can't keep up! Estimated Spirit Origin scale ranges from satellite to pla[line 2]no, make that star level! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 0,-50] @Nemo Marine The laws of physics are being overwritten starting from the lowest stratum and spreading up to the surface! [k] @Nemo Marine Space-time continuum transcription speeds have reached negative 3.6 seconds! Aaah! We're so screeewed! [k] @Nemo Marine Captain, it's the Tree of Emptiness! Trismegistus II has detected the Tree of Emptiness! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 0,-50] @Nemo I can see that from the readings. Where is it? How big is it? Can we see it from here? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 0,-50] @Nemo Marine W-well, you see...there are too many signals to count! [k] @Nemo Marine Waaah! You can see them from the monitor, too! What's going on!? What ARE those things!? [k] [messageOff] [fadeout black 1.0] [seStop ad9 1.0] [bgm BGM_BATTLE_210 1.0 0.5] [wait fade] [flashOff] [pictureFrame] [charaFadeout H 0.1] [wt 0.1] [charaSet A 1098231510 1 Mash] [charaSet B 1098252900 1 Tepeu] [charaSet C 1098252940 1 Tepeu_B] [charaSet D 1098252440 1 Kukulcan] [charaSet E 1098255200 1 Habetrot] [charaSet F 1098257300 1 "Da Vinci"] [charaSet G 1098123000 1 Meunière] [charaSet H 1098254800 1 "Nemo Marine"] [charaSet I 1098158330 1 Nemo] [charaSet J 1098257400 1 Sion] [sceneSet N 175002 1] [sceneSet O 176800 1] [imageSet R back10000 1 1] [imageSet S back10000 1 1] [charaScale S 1.01] [imageSet T back10000 1 1] [charaScale T 1.01] [cameraMove 0.1 0,0 1.01] [shakeStop] [scene 10000] [wt 0.1] [fadein black 0.1] [bgm BGM_BATTLE_210 1.0 1.0] [wait fade] [criMovie talk_mov162 bgmPlay true] [fadeout black 1.0] [bgm BGM_BATTLE_210 1.0 0.5] [wait fade] [scene 132900] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 0,-50] [pictureFrameTop cut063_cinema] [wt 0.5] [fadein black 1.0] [bgm BGM_BATTLE_210 1.0 1.0] [flashin loop 0.6 0.8 FF000080 FF000000] [se ad9] [seVolume ad9 0 0.2] [wait fade] @Nemo ...Every tree in Mictlān is becoming a Tree of Emptiness... Does this mean ORT is rebooting...? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 9] [charaFadein J 0.1 0,-50] @Sion Yes, it does. The ORT that was invited to this Lostbelt's hypothetical history is not the same ORT from Proper Human History. [k] @Sion Its power and destructive instincts are inferior to those of Proper Human History's ORT, which makes this one more of an ORT variant. [k] @Sion However, by consuming the Tree of Emptiness, it has reached a point where it can create its own Reality Marble on a massive scale. [k] @Sion It is an invasive life-form that has remade every tree on Earth into a Tree of Emptiness in order to provide itself with a more suitable environment. [k] @Sion This place is no longer a golden sea of trees. It is now the largest and most dangerous Lostbelt we have ever seen[line 2]a galactic hell created in the depths of the earth. [k] @Sion This is the Tree of Emptiness Sea...ORT Xibalba. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [seStop ad9 2.0] [bgmStop BGM_BATTLE_210 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]