$94-08-00-02-1-0 [enableFullScreen] [soundStopAll] [charaSet A 1098234900 1 "Pope Johanna"] [charaSet B 8001500 1 Mash] [charaSet C 3026000 1 "Jeanne Alter Santa Lily"] [charaSet D 5004001 1 "Nursery Rhyme"] [charaSet E 1019001 1 Rama] [charaSet F 1098124510 1 "Da Vinci"] [charaSet G 1098233800 1 Citizen] [charaSet H 1098211400 1 "Citizen 2"] [charaSet I 98055000 1 "Citizen 3"] [charaSet J 1098211300 1 "Citizen 4"] [charaSet K 1098234500 1 Mage] [charaSet L 1098238800 1 "Effect Dummy"] [sceneSet O 107600 1] [charaScale O 1.4] [sceneSet P 131200 1] [charaScale P 1.4] [charaSet S 1098124510 1 "Transmission Dummy"] [imageSet T back10000 1] [charaScale T 1.01] [scene 10000] [fadein black 1.0] [wait fade] [fowardEffect bit_talk_07_fs] [se ad12] [wt 4.0] [fadeout white 1.0] [wait fade] [wt 2.0] [effectDestroy bit_talk_07_fs] [scene 107600] [charaFadein O 0.1 -100,-300] [se ad207] [seVolume ad207 0 0.3] [wt 0.5] [fadein white 1.5] [charaMove O 100,-300 6.0] [seVolume ad207 1.5 0.6] [wait fade] [wt 3.0] [seStop ad207 1.5] [charaFadeout O 1.5] [wt 1.5] [bgm BGM_SENGOKU_1 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.4 1] [wt 0.4] @Mash This is Mash Kyrielight! We've arrived at the Singularity! The area seems normal. No magical energy fluctuations. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ad13] [charaPut S 0,0] [charaEffect S bit_talk_10_LowLevel] [wt 0.2] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Da Vinci So I see. The Holy Grail's location hasn't changed, either. [k] [charaFace F 23] @Da Vinci I guess it's being kept somewhere. [k] [charaPut S 2500,2500] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rama The air is nice and clean, and while there are some Demonic Beasts... [k] @Rama ...their numbers don't seem to be particularly alarming. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Jeanne Alter Santa Lily Then it looks like we'll be able to explore this Singularity at our leisure! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Nursery Rhyme Oh my, what a lovely idea! [k] ?1:I'd love to do just that, but... ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Jeanne Alter Santa Lily You're right. We have a job to do first! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Once we pin down this Singularity's source and resolve it, we should have some time to spare. [k] [charaFace B 1] @Mash So why don't we settle everything here, then relax and explore? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Jeanne Alter Santa Lily Yay! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Rama Hahaha. [k] @Rama Unfortunately, it's still a little early to be thinking that far ahead. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Pope Johanna Indeed. [k] @Pope Johanna Still, just because we're on a journey to save the world doesn't mean we can't have any fun doing it. [k] [charaFace A 6] @Pope Johanna It's all about balance. We can and should stay alert without tiring ourselves out! [k] ?1:Well said. ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rama Da Vinci, are you certain the Holy Grail's signal is coming from within the town? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Da Vinci Definitely. Could you start by checking it out? [k] [charaPut S 2500,2500] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Nursery Rhyme Okay, let's go! [k] [messageOff] [charaFadeout D 0.4] [charaMove D -50,0 0.5] [se ad452] [seVolume ad452 1.0 0.2] [seStop ad452 1.0] [wt 1.5] [fadeout black 1.0] [bgmStop BGM_SENGOKU_1 1.0] [wait fade] [scene 131200] [wt 1.5] [charaFadein P 0.1 0,-400] [se ad5] [seVolume ad5 0 0] [wt 1.0] [fadein black 1.0] [seVolume ad5 1.0 0.8] [charaMove P 0,-200 6.0] [wait fade] [wt 3.0] [charaFadeout P 1.5] [seStop ad5 1.0] [bgm BGM_EVENT_92 0.1] [wt 1.8] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rama Hmm. There doesn't seem to be anything strange about the town, either. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1] [wait wipe] [charaFadeout E 0.1] [wt 0.7] [wipein rectangleStripLeftToRight 0.5 1] [wait wipe] [wt 0.4] [charaTalk off] [charaFace J 0] [charaFadeinFSR J 0.1 256,0] [charaFace A 1] [charaFadeinFSL A 0.1 -256,0] [wt 0.5] [charaMoveReturnFSL A -256,-7 0.5] [wt 0.5] [charaMoveReturnFSL A -256,-7 0.5] [wt 0.8] [charaTalk on] @Pope Johanna Thank you, good sir. [k] [messageOff] [charaFadeout A 0.4] [charaMoveFSL A -306,0 0.5] [se ade421] [seVolume ade421 1.5 0] [wt 2.0] [wipeout rectangleStripLeftToRight 0.5 1] [bgm BGM_EVENT_92 0.5 0.5] [wait wipe] [charaFadeout J 0.1] [wt 0.7] [seVolume ade421 0.9 1.0] [wipein rectangleStripRightToLeft 0.5 1] [bgm BGM_EVENT_92 0.5 1.0] [wait wipe] [wt 0.4] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 50,0] [charaMove A 0,0 0.5] [wt 0.5] [seStop ade421 0.1] [wt 0.5] ?1:Did you learn anything, Johanna? ?! @Pope Johanna Yes. It wasn't anything extraordinary... [k] @Pope Johanna ...but apparently, there's a suspicious figure who skulks around the town church at night. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk F] [charaFace F 23] [charaFadein F 0.1 1] @Da Vinci Hmm, I see. Do you know where this church is? [k] [charaPut S 2500,2500] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Pope Johanna Yes, it's right this way! [k] [messageOff] [wipeout leftToRight 1.0 1] [bgmStop BGM_EVENT_92 2.0] [wait wipe] [charaFadeout A 0.1] [scene 152100] [wt 0.7] [wipein rightToLeft 1.0 1] [wait wipe] [wt 0.4] [charaTalk off] [charaDepth H 6] [charaDepth G 5] [charaDepth J 4] [charaDepth I 4] [charaFace J 0] [charaFadeinFSSideL J 0.1 -450,0] [charaFace H 0] [charaFadeinFSL H 0.1 -120,0] [charaFace G 0] [charaFadeinFSR G 0.1 120,0] [charaFace I 0] [charaFadeinFSSideR I 0.1 450,0] @Townspeople ...[sr]... [k] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Pope Johanna (They're all praying.) [k] ?1:(We should probably wait till nighttime, huh?) ?! @Pope Johanna (Someone should stay here to keep an eye on the church in the meantime.) [k] @Pope Johanna (I'll stay here and pray. The rest of you can take some time to explore the city and return after nightfall.) [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rama (Good idea. We'll see what we can find out elsewhere.) [k] @Rama (That said, my gut tells me we're not going to find much...) [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Pope Johanna (Yes, I know what you mean... All right, let's meet up again in five hours.) [k] [messageOff] [cameraMove 0.4 0,10 1.0] [wt 0.4] [cameraMove 0.4 0,0 1.0] [wt 1.2] [charaMove A 0,-7 0.5] [wt 0.5] [charaFace A 8] [wt 1.0] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [se ad951] [seVolume ad951 0 0] [scene 110100] [wt 1.0] [seVolume ad951 1.0 1.0] [fadein black 1.0] [wait fade] [wt 1.5] [scene 110102 1.0] [wt 2.5] [scene 110101 1.0] [wt 2.5] [wipeout rectangleStripDownToUp 0.7 1] [seStop ad951 0.7] [wait wipe] [sceneSet R 135300 1] [charaScale R 1.2] [scene 135300] [wt 0.4] [charaDepth D 7] [charaDepth C 6] [charaDepth R 4] [charaFadein R 0.1 0,-280] [wipein rectangleStripUpToDown 0.7 1] [wait wipe] [wt 0.4] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Jeanne Alter Santa Lily (Zzz...) (Gasp)[wt 0.5][charaFace C 0][sr]I'm awake! I mean, I wasn't asleep! [k] [messageOff] [charaTalk off] [charaMove R 100,-280 0.9] [charaMove C 256,0 0.9] [wt 1.1] [charaFace D 0] [charaFadeinFSL D 0.4 -256,0] [wt 0.4] [charaTalk on] [charaTalk D] [bgm BGM_EVENT_7 0.1] @Nursery Rhyme Yes, you were. [k] [charaTalk C] [charaFace C 4] @Jeanne Alter Santa Lily ...I was. Ugh! How could I be so careless? [k] @Jeanne Alter Santa Lily Servants don't even need to sleep. But...then why was I asleep? [k] [charaTalk D] [charaFace D 1] @Nursery Rhyme Because I put you to sleep. [k] [charaTalk C] [charaFace C 3] @Jeanne Alter Santa Lily Nursery! [k] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash It's almost the time we agreed on with Johanna, Master. [k] ?1:Let's get going then. ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [charaDepth D 6] [charaDepth C 5] [charaFace D 1] [charaFadeinFSL D 0.1 -256,0] [charaFace C 6] [charaFadein C 0.1 256,0] @Both 'Kaaay! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_7 1.0] [wait fade] [charaTalk on] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout R 0.1] [scene 152101] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_156 0.1] [wt 0.4] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 0,-25] @Pope Johanna ...[sr]... [k] ?1:(She's still praying...) ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Jeanne Alter Santa Lily Well, we can't interrupt her if she's praying. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Nursery Rhyme Oh? But what if she's actually just sleeping? I hear that happens sometimes when you're praying. [k] @Nursery Rhyme She could be our very own Sleeping Beauty. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Rama Haha. I can't say I've ever imagined a pope as Sleeping Beauty. [k] [charaFace E 0] @Rama Johanna. It's time to start the investigation. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 0,-25] [wt 0.5] [charaFaceFade A 0 0.3] [wt 0.5] [charaMove A 0,0 0.5] [se ade385] [seStop ade385 0.6] [wt 0.5] @Pope Johanna Oh, already? Hehe, time sure flies when you're lost in prayer, doesn't it? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Nursery Rhyme Are you sure you weren't asleep? There's a bit of drool at the corner of your mouth. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Pope Johanna ...[sr]...Wh-who, me? H-hehe, don't be ridiculous. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash Are you warm, Johanna? You seem to be sweating quite a lot. [k] ?1:Shh. ?! [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_156 1.0 0.5] [wait fade] [charaFadeout B 0.1] [wt 1.0] [fadein black 1.0] [bgm BGM_EVENT_156 1.0 1.0] [wait fade] [wt 0.4] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Pope Johanna Ahem. Why don't I begin by telling you what I've learned? [k] @Pope Johanna I heard rumors about our suspicious figure, but didn't see anyone fitting the description around here. [k] [charaFace A 4] @Pope Johanna However, it also seems this church has a basement. [k] @Pope Johanna Well, “basement” isn't really the right word. [k] [charaFace A 0] @Pope Johanna I asked one of the clergymen about it, and they said this church was built specifically to seal something beneath the ground. [k] @Pope Johanna Apparently, building a church here was the only way to purify the evil that lay under the surface. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rama Hmm, so something evil has been sealed away underground. Things are finally getting interesting. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Pope Johanna Whatever this evil is, there's a very good chance it could be what spawned this Singularity. [k] @Pope Johanna If that is correct[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Nursery Rhyme Then it's probably about to wake up! [k] @Nursery Rhyme Ticktock, ticktock. I wonder if we'll find a white rabbit carrying a pocket watch down there! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Pope Johanna Oh yes, that's certainly possible.[sr]Okay, Master, let's head down, shall we? [k] [messageOff] [cameraMove 0.4 0,10 1.0] [wt 0.4] [cameraMove 0.4 0,0 1.0] [wt 2.2] [fadeout black 1.0] [bgmStop BGM_EVENT_156 1.0] [wait fade] [charaFadeout A 0.1] [sceneSet O 107500 1] [charaScale O 1.6] [se ad666] [seVolume ad666 0 0] [cueSe SE_21 21_ad1066] [cueSeVolume 21_ad1066 0 0] [scene 107500] [wt 1.5] [cueSeVolume 21_ad1066 0.7 0.8] [wt 0.4] [seVolume ad666 0.5 0.8] [wt 1.5] [charaFadein O 0.1 0,-500] [seStop ad666 1.0] [cueSeStop 21_ad1066 1.0] [fadein black 1.0] [charaMoveScale O 1.2 6.0] [charaMove O 0,-350 6.0] [wait fade] [bgm BGM_EVENT_5 0.1] [wt 3.0] [charaFadeout O 1.5] [wt 1.8] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rama This is...surprisingly spacious. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk F] [charaFace F 24] [charaFadein F 0.1 1] @Da Vinci [%1], Mash. [k] @Da Vinci There's a powerful magical energy signal up ahead, most likely the Holy Grail. [k] @Da Vinci And, of course, we're detecting a hostile entity in the area. [k] [charaPut S 2500,2500] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Understood. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Rama Hmm... What do you think, Master? [k] [charaFace E 0] @Rama Should we try to ambush it, or see if there is any chance of reasoning with it? [k] @Rama Of course, since Sheba has classified it as hostile,[sr]I expect any attempt at negotiation to be doomed. [k] @Rama But there are likely still things to be learned from attempting to talk with it. [k] @Rama So, what do you say, Master? Shall we go on the attack, or try to negotiate? [k] @Rama Personally, I think an attack is the way to go, but I'll leave the final decision to you! [k] [skip false] [input selectBranch] [soundStopAllFade 0.1] [charaSet A 1098234900 1 "Pope Johanna"] [charaSet B 8001500 1 Mash] [charaSet C 3026000 1 "Jeanne Alter Santa Lily"] [charaSet D 5004001 1 "Nursery Rhyme"] [charaSet E 1019001 1 Rama] [charaSet F 1098124510 1 "Da Vinci"] [charaSet G 1098233800 1 Citizen] [charaSet H 1098211400 1 "Citizen 2"] [charaSet I 98055000 1 "Citizen 3"] [charaSet J 1098211300 1 "Citizen 4"] [charaSet K 1098234500 1 Mage] [charaSet L 1098238800 1 "Effect Dummy"] [sceneSet O 107600 1] [charaScale O 1.4] [sceneSet P 131200 1] [charaScale P 1.4] [charaSet S 1098124510 1 "Transmission Dummy"] [imageSet T back10000 1] [charaScale T 1.01] [sceneSet R 135300 1] [scene 107500] [bgm BGM_EVENT_5 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [messageOff] [maskin black 1.0] [wait mask] [label selectBranch] ?1:...Let's ambush it. ?2:Let's start by talking to it. ?! [skip true] [branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1] [label INPUT_SELECT_BRANCH_1] @Rama Understood. Then, I'm up. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [bgmStop BGM_EVENT_5 1.0] @Nursery Rhyme No, no, king from a faraway land. [k] [charaFace D 1] @Nursery Rhyme I shall be going first. [k] [messageOff] [charaDepth L 7] [charaPut L 0,0] [charaEffect L bit_talk_magic_circle] [se bac380] [se ad39] [seStop ad39 1.2] [wt 1.5] [bgm BGM_EVENT_3 0.1] @Nursery Rhyme Round and round the door never stops, right into the bubbling pot! [k] [messageOff] [charaEffectStop L bit_talk_magic_circle] [cueSe NoblePhantasm_500400 NP_500400_2] [wt 0.7] [fadeout white 0.3] [wait fade] [charaFadeout D 0.1] [charaEffectDestroy L bit_talk_magic_circle] [wt 0.5] [fadein white 0.5] [cueSeStop NP_500400_2 0.5] [fowardEffect bit_talk_gavel_smoke] [wait fade] [se bac65] [wt 0.15] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 0,25] [wt 0.2] [charaMove K 0,0 0.3] [wt 0.3] [charaShake K 0.03 4 4 0.3] [se ad144] [wt 0.3] @??? What the...!? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Nursery Rhyme I'm so sorry, evildoer. [k] [charaFace D 1] @Nursery Rhyme But I do hope you'll enjoy your endless sleep in the lost woods outside the pot! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Rama Good work. Now let's keep it up! [k] [branch INPUT_SELECT_BRANCH_3] [label INPUT_SELECT_BRANCH_2] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Pope Johanna I agree. It's important to resolve things peacefully when you can. [k] [charaFace A 8] @Pope Johanna If my hunch is right, we may still ultimately need to defeat this person. [k] [charaFace A 1] @Pope Johanna But that doesn't mean we should give up before we've even tried. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Jeanne Alter Santa Lily Got it! I'll try talking to them! [k] [charaFace C 2] @Jeanne Alter Santa Lily Heeey! Can you hear meee!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ad60] [seVolume ad60 0 0.3] [wt 0.5] [seVolume ad60 0.5 1.0] [wt 0.5] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 1] [wt 0.4] [seStop ad60 0.1] @Mage ...Who goes there? [k] @Mage ...No, never mind. There's no point in asking.[sr]This must be the Counter Force at work. [k] @Mage I see. So this Holy Grail was valuable enough to send all of you here to retrieve it. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Pope Johanna So you do have a Holy Grail here. Do you plan to use it to grant your wish? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Mage Of course. [k] @Mage This quantity of magical energy still has its limits, but it should be more than sufficient to grant my pointless wish. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Pope Johanna You may not believe me, but I can sense something wicked about that Holy Grail. [k] @Pope Johanna Even if it does grant your wish, it won't do so in the way you want. [k] @Pope Johanna The people who built this church to seal it away must have sensed and feared that malevolence themselves. [k] @Pope Johanna The devil may not exist, but as a concept it can still do great evil. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Mage That sort of drivel is just what I'd expect to hear from a member of the Church. So? Did you really expect your babbling to stop me? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Pope Johanna ...[sr]...No, I didn't. [k] @Pope Johanna Master, I'm afraid our attempt at negotiation has failed. [k] @Pope Johanna This person isn't going to stop attempting to have their wish granted, no matter the cost of doing so. [k] ?! [bgmStop BGM_EVENT_5 1.0] ?1:Then I guess we'll just have to stop them... ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Rama Indeed. [k] [charaFace E 1] @Rama Still, I can't help but admire how unabashedly direct you are with your intentions. [k] [bgm BGM_EVENT_3 0.1] [charaFace E 5] @Rama ...Which is why I will attempt to sever your head from your body as quickly and painlessly as possible. [k] [charaFace E 2] @Rama Prepare yourself, wicked mage, for your wish will never come true! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Mage Oh? We'll see about that. [k] [messageOff] [charaDepth L 7] [charaDepth K 5] [fowardEffect bit_talk_suspicious] [charaPut L 0,0] [charaEffect L bit_talk_charge_ppl02] [se ad350] [cueSe SE_22 22_ad1169] [wt 2.5] [seStop ad350 0.5] [cueSeVolume 22_ad1169 0.5 0.2] [charaPut L 2500,2500] [charaFadeout K 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Mash The Holy Grail's magical energy is spiking! The mage must have formed a connection to it! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut L 0,0] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Mage Hehehe. Have at you! [k] [branch INPUT_SELECT_BRANCH_3] [label INPUT_SELECT_BRANCH_3] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]