$04-00-02-04-2-1 [soundStopAll] [enableFullScreen] [charaSet A 1098270000 1 시온] [charaSet B 1098269600 1 캐스터] [charaSet C 1098271000 1 준마1] [charaSet D 1098271000 1 준마2] [charaSet E 1098271000 1 준마3] [charaSet F 1098271000 1 준마4] [charaSet G 1098271000 1 준마5] [charaSet H 1098270310 1 아유스] [charaSet I 1098269800 1 캐스터의 마스터] [charaSet J 1098270100 1 카마] [charaSet K 7046001 1 두료다나] [charaSet L 1098269500 1 라이놀] [charaSet M 1036001 1 고장공] [sceneSet O 189401 1] [charaScale O 1.4] [sceneSet P 10000 1] [charaScale P 1.03] [sceneSet Q 10000 1] [charaScale Q 1.03] [imageSet R back10000 1 1] [charaScale R 1.3] [charaSet S 98115000 1 이펙트용 더미] [charaSet T 1098269500 1 라이놀] [charaSet U 1098269500 1 라이놀] [sceneSet V 189401 1] [charaScale V 1.4] [sceneSet W 189401 1] [charaScale W 1.4] [sceneSet X 189401 1] [charaScale X 1.4] [scene 10000] [bgm BGM_EVENT_72 0.1] [fadein black 1.0] [wait fade] [se ad85] [wt 0.1] [charaRoll S 30] [charaPut S -150,0] [charaEffect S bit_talk_strike_02 0,0 H] [wt 0.6] [cueSe Servants_603700 bac970] [fowardEffect bit_talk_gram_slash_03_fs] [wt 0.6] [seStop ad85 0.3] [cueSeStop bac970 0.3] [cueSe Battle bac98] [cueSe Battle bac151] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.1] [charaPut S 2000,2500] [fowardEffectDestroy bit_talk_gram_slash_03_fs] [scene 189401] [charaTalk off] [charaDepth C 7] [charaDepth D 6] [charaDepth E 5] [charaDepth F 4] [charaDepth G 3] [charaFace C 0] [charaFace D 0] [charaFace E 0] [charaFadein C 0 1] [charaFadeinFSR D 0 300,0] [charaFadeinFSL E 0 -300,0] [charaShake C 0.02 3 3 0.7] [charaShake D 0.02 4 2 0.7] [charaShake E 0.02 3 4 0.7] [wt 1.1] [charaMove C 0,-50 0.4] [charaFadeout C 0.4] [wt 0.1] [charaMoveFSR D 300,-50 0.4] [charaFadeout D 0.4] [wt 0.1] [charaMoveFSL E -300,-50 0.4] [charaFadeout E 0.4] [wt 0.2] [se ad144] [wt 0.2] [se ad144] [wt 1.2] [se ade72] [seVolume ade72 0 0.5] [se ade73] [seVolume ade73 0 0.5] [wt 0.15] [se ad21] [charaFace C 0] [charaFadein C 0.4 0,-10] [charaMove C 1 0.4] [wt 0.1] [charaFace D 0] [charaFadeinFSR D 0.4 250,-10] [charaMoveFSR D 250,0 0.4] [wt 0.1] [charaFace E 0] [charaFadeinFSL E 0.4 -250,-10] [charaMoveFSL E -250,0 0.4] [wt 0.05] [charaFace F 0] [charaFadeinFSSideR F 0.4 450,-10] [charaMoveFSSideR F 450,0 0.4] [wt 0.05] [charaFace G 0] [charaFadeinFSSideL G 0.4 -450,-10] [charaMoveFSSideL G -450,0 0.4] [wt 0.8] [seStop ade72 0.4] [seStop ade73 0.4] [wt 1.0] ?1: 큭……! ?! [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @시온 아무리 행동 예측으로 대응해도[r]순수한 이 물량, 마력량의 차이는……! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @캐스터 아아…… 좋구나. 힘 있는 자가 힘없는 자를 해한다![r]올바른 자가 그릇된 자를 벌한다. [k] @캐스터 그것이 지극히 당연한 섭리다.[r]매우, 매우, 매우매우매우우우우…… [k] [charaFace B 12] @캐스터 매[messageShake 0.05 4 3 0.4]우! [wt 0.6][messageShake 0.05 4 3 0.6]기분이 좋구나! [k] @캐스터 당연, 당연, 당연당연당여어언![r]어떠냐, 사과해라, 사과해라, 사과해라! [k] [messageOff] [charaTalk off] [charaDepth S 9] [charaDepth B 5] [se ad73] [charaSpecialEffect B erasureReverse 0,0 0.4] [wt 0.05] [charaRoll S 0] [charaPut S 1] [charaEffect S bit_talk_quickmove] [wt 0.1] [charaMove B 0,25 0.3] [wt 0.4] [se ad85] [wt 0.1] [effect bit_talk_x_slash_bk_01] [wt 0.5] [seStop ad85 0.3] [se ad161] [cueSe SE_21 21_ad1118] [effect bit_talk_35] [wt 0.8] [se ad171] [effect bit_talk_x_slash_bk_02] [wt 0.4] [seStop ad171 0.3] [cueSe SE_21 21_ad1091] [effect bit_talk_blood_stay] [wt 0.6] [se ad240] [se ad863] [fowardEffect bit_talk_blood_splash_fs] [wt 1.0] [effectStop bit_talk_blood_stay] [wt 0.8] [subCameraOn 1] [charaLayer B sub #A] [charaLayer O sub #A] [subCameraFilter #A maskEdge cut359_mask06 3 0,0,0,255] [charaTalk depthOff] [charaDepth O 1] [charaDepth B 2] [charaScale B 1.2] [charaFace B 12] [charaFadein B 0.1 0,200] [charaFadein O 0.1 0,-200] [subRenderFadein #A 0.5 -200,-250] [subRenderMove #A 0,-250 0.5] [wt 0.7] [charaTalk on] @캐스터 후후. 피 냄새다. 아아, 피 냄새다.[r]그것을 맡고 싶었던 건, 너희잖나? [k] [charaFace B 13] @캐스터 그래, 당연한 벌이다. 나와의 약속을.[r]그러니까 방에서 지옥을 보는 거다. [k] @캐스터 어둠 속에서 꿈틀대는 [#것:마]에, 나의 준마에,[r]뜯어 먹히는 거다[line 3] [k] [messageOff] [subRenderFadeout #A 0.5] [subRenderMove #A 200,-250 0.5] [wt 0.5] [charaFadeout B 0.1] [charaFadeout O 0.1] [wt 0.1] [subCameraOff] [charaLayer B normal] [charaLayer O normal] [charaScale B 1.0] [charaScale O 1.0] [wt 0.1] [charaTalk off] [charaDepth C 7] [charaDepth D 6] [charaDepth E 5] [charaDepth F 4] [charaDepth G 3] [se ade72] [seVolume ade72 0 0.5] [se ade73] [seVolume ade73 0 0.5] [wt 0.15] [se ad21] [charaFace C 0] [charaFadein C 0.4 0,-10] [charaMove C 1 0.4] [wt 0.1] [charaFace D 0] [charaFadeinFSR D 0.4 250,-10] [charaMoveFSR D 250,0 0.4] [wt 0.1] [charaFace E 0] [charaFadeinFSL E 0.4 -250,-10] [charaMoveFSL E -250,0 0.4] [wt 0.05] [charaFace F 0] [charaFadeinFSSideR F 0.4 450,-10] [charaMoveFSSideR F 450,0 0.4] [wt 0.05] [charaFace G 0] [charaFadeinFSSideL G 0.4 -450,-10] [charaMoveFSSideL G -450,0 0.4] [wt 0.8] [seStop ade72 0.4] [seStop ade73 0.4] [wt 0.75] [se ad1006] [charaMoveScale C 1.1 0.3] [charaMoveScale D 1.1 0.3] [charaMoveScale E 1.1 0.3] [charaMoveScale F 1.1 0.3] [charaMoveScale G 1.1 0.3] [charaMove C 0,15 0.3] [charaMoveFSR D 260,15 0.3] [charaMoveFSL E -260,15 0.3] [charaMoveFSSideR F 470,15 0.3] [charaMoveFSSideL G -470,15 0.3] [charaFadeout C 0.3] [charaFadeout D 0.3] [charaFadeout E 0.3] [charaFadeout F 0.3] [charaFadeout G 0.3] [wt 0.45] [cueSe Battle bac267] [wt 0.4] [cueSe Servants_704200 m40101] [wt 0.4] [cueSe Servants_704200 m49207] [wt 0.4] [cueSe Servants_2500900 m45619] [flashin once 0.1 0.1 FF0000FA FF000050] [wt 0.05] [effect bit_talk_blood_stay 0,0 H] [wt 1.2] [effectStop bit_talk_blood_stay] [wt 1.5] [charaTalk on] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @아유스 아…… 아앗…… [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 1] @캐스터의 마스터 너무나도 예상대로라서 김이 빠지는군, 바보 놈들.[r]계산은 제대로 해야하지 않겠나. [k] [charaFace I 9] @캐스터의 마스터 너희들은 싸우고 나서 아무런 보급도 안 하고[r]종합총괄이 있는 곳으로 간 거냐? [k] @캐스터의 마스터 그렇다면 잔뜩 보급한 나의 캐스터가[r]총 라니먼트양이 많은 게 당연하지. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @카마 큭…… [k] [bgm BGM_EVENT_72 0.5 0.5] [charaTalk depthOff] [charaDepth R 4] [charaDepth J 5] [charaPut R 1] [charaFadeTime R 0.2 0.5] @카마 (분하지만, 분명히 그러네요. 쌓여 있는 연료의 양이[r] 너무나도 달라요…… 이대로는[line 3]) [k] [charaFadeout J 0.1] [charaFadeout R 0.2] [wt 0.1] [bgm BGM_EVENT_72 0.5 1.0] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 1] @두료다나 이 몸을 바보라고 했나?![r]이…… 이, 멍청한 꼬맹이가! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @캐스터의 마스터 머리를 쓰지 않고, 준비도 하지 않고, 싸돌아다니면[r]이렇게 되는 게 당연하지. [k] @캐스터의 마스터 팀을 짰다고 해서 안심했나?[r]그것만으로 우수한 나에게 이길 수 있을 줄 알았나? [k] [charaFace I 3] @캐스터의 마스터 너무 어리석군. 그것은 하나의 에리어에 두 기의 서번트가 있다는 뜻이다.[r]즉 보충량도 절반이 된다는 뜻이다. [k] [charaFace I 4] @캐스터의 마스터 약한 서번트가 두 기 있어봐야 소용 없지.[r]조금은 머리를 써라, 바보 놈들! [k] [charaFadeout I 0.1] [wt 0.1] [bgm BGM_EVENT_72 0.5 0.5] [charaTalk depthOff] [charaDepth H 6] [charaDepth R 5] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @아유스 (영주를 사용하면…… 라니먼트를 일시적으로[r] 부스트할 수 있을지도 몰라) [k] [charaFace H 3] @아유스 (……하지만, 그러고도 못 이기면?) [k] @아유스 (혹시 이겨도, 앞으로의 싸움에 사용하지 못하게 돼……[r] 그걸로, 괜찮은 거야……?) [k] [charaFadeout H 0.1] [charaFadeout R 0.2] [wt 0.1] [bgm BGM_EVENT_72 0.5 1.0] [charaDepth I 5] [charaDepth B 6] [charaTalk I] [charaFace I 4] [charaFace B 10] [charaFadein I 0.1 -175,0] [charaFadein B 0.1 175,0] @캐스터의 마스터 끝이다. 우수한 엘리트인 나의 성능에,[r]너희들은 패배했다. 단지 그것뿐이다. [k] [messageOff] [charaTalk off] [cameraMove 6.9 0,-20 1.05] [wt 0.8] [subCameraOn 2] [charaLayer H sub #A] [charaLayer J sub #A] [charaLayer O sub #A] [subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255] [charaTalk off] [charaTalk depthOff] [charaDepth O 1] [charaDepth J 2] [charaDepth H 2] [charaScale H 1.2] [charaScale O 1.3] [charaFace H 4] [charaFadein H 0.1 -25,150] [charaFadein O 0.1 -450,-125] [subRenderFadeinFSR #A 0.4 365,-140] [subRenderMoveFSR #A 365,-190 0.4] [wt 1.7] [subRenderFadeout #A 0.4] [subRenderMoveFSR #A 365,-240 0.4] [wt 0.4] [subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255] [charaFadeout H 0.1] [charaPut O 450,-125] [charaScale J 1.2] [charaFace J 24] [charaFadein J 0.1 0,150] [wt 0.6] [subRenderFadeinFSL #A 0.4 -365,-240] [subRenderMoveFSL #A -365,-190 0.4] [wt 1.7] [subRenderFadeout #A 0.4] [subRenderMoveFSL #A -365,-140 0.4] [wt 0.6] [charaFadeout J 0.1] [charaFadeout H 0.1] [charaFadeout O 0.1] [wt 0.1] [subCameraOff] [charaLayer J normal] [charaLayer H normal] [charaLayer O normal] [charaScale J 1.0] [charaScale H 1.0] [charaScale O 1.0] [wt 1.0] [bgmStop BGM_EVENT_72 1.5] [charaTalk on] @L : ??? 헤에~ 그러면, [#세 기가 있다면 어떨까]? [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [cameraMove 0 0,0 1.01] [charaFadeout I 0.1] [charaFadeout B 0.1] [charaTalk off] [charaDepth O 3] [charaDepth M 2] [charaDepth L 4] [wt 0.4] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [wt 0.2] [se ade422] [wt 0.7] [charaFace M 0] [charaFadein M 0.4 1] [wt 0.4] [seStop ade422 0.4] [wt 1.0] [charaScale O 1.4] [charaFadein O 0.8 0,-220] [charaMove O -50,-220 0.8] [wt 1.2] [subCameraOn 2] [charaLayer L sub #A] [charaLayer T sub #B] [charaLayer V sub #A] [charaLayer W sub #B] [subCameraFilter #A maskEdge cut359_mask06 4 103,123,50,255] [subCameraFilter #B maskEdge cut359_mask06 4 103,123,50,255] [subRenderDepth #A 1] [subRenderDepth #B 2] [charaTalk off] [charaDepth V 1] [charaDepth W 1] [charaDepth L 2] [charaDepth T 2] [charaDepth O 3] [charaDepth U 4] [charaScale L 1.2] [charaScale T 1.2] [charaScale V 1.3] [charaScale W 1.3] [charaFace L 0] [charaFadein L 0.1 -175,700] [charaFadein V 0.1 140,150] [charaFace T 0] [charaFadein T 0.1 175,375] [charaFadein W 0.1 -140,0] [se ad95] [subRenderFadein #A 0.4 -350,-500] [subRenderMove #A 0,-500 0.4] [bgm BGM_MAP_56 0.1] [wt 0.4] [seStop ad95 0.4] [charaMove L -125,700 10.0] [charaMove V 190,150 10.0] [wt 1.05] [se ad95] [seVolume ad95 0 0] [wt 0.55] [seVolume ad95 0.1 1.0] [subRenderFadein #B 0.4 350,-240] [subRenderMove #B 0,-240 0.4] [wt 0.4] [charaMove T 125,375 10.0] [charaMove W -190,0 10.0] [seStop ad95 0.4] [wt 1.6] [subRenderFadeout #A 0.4] [subRenderFadeout #B 0.4] [subRenderMove #A 350,-500 0.4] [subRenderMove #B -350,-240 0.4] [wt 0.4] [charaFadeout L 0.1] [charaFadeout T 0.1] [charaFadeout V 0.1] [charaFadeout W 0.1] [charaMove L 1 0.1] [wt 0.1] [subCameraOff] [charaLayer L normal] [charaLayer T normal] [charaLayer V normal] [charaLayer W normal] [charaScale L 1.0] [charaScale T 1.0] [charaScale V 1.0] [charaScale W 1.0] [wt 0.05] [charaDepth O 3] [charaDepth U 4] [charaDepth L 2] [charaDepth M 1] [se ad95] [wt 1.4] [charaScale U 1.3] [charaFace U 1] [charaFadein U 0.4 50,180] [wt 0.1] [seStop ad95 0.4] [wt 1.1] [charaMove U 50,-30 2.8] [charaMove O -50,-360 2.8] [wt 2.8] [charaPut M -175,0] [charaFace L 1] [charaFadein L 0.1 175,0] [wt 1.2] [charaFadeout O 0.8] [charaFadeout U 0.8] [wt 2.7] [fadeout black 2.0] [bgmStopEnd BGM_MAP_56 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]